Samuel_Tow

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  1. On cape-rig hair: This is an overall bad idea, and Ghost Widow herself is both an example of pretty much the ONLY use that doesn't look bad and a reason why it WOULD look bad. The cape system is designed to model flat monolithic fabrics, and hair is simply not that. Some hairstyles could be classed as this, but even then, hair longer than about shoulder-length tends to separate and flow around the body. It does not stick together, nor should it. Nor, indeed, is hair as light a our capes seem to be. Capes themselves can be excused because their large surface area creates a lot of air friction, but this does not apply to hair.

    Furthermore, we have hairs like pigtails, ponytails, mohawks, those weird free-standing cowlicks and so forth. Cape rigs do not work for what are essentially rope-like structures, and we don't have a rope rig.

    I can only ever see animated hair done decently in two ways - either by animating it similar to wings, or by giving it a brand new "hair wobbling rig" like they have in Aion, and even then I have my doubts as to how well that will handle LONG hair like they DON'T have in Aion. And, yes, I checked. I don't know how time consuming that would be, or indeed if each hairstyle won't require its own unique animations, but I really, REALLY want to see that. It doesn't have to be complex, really. No more complex than tails, anyway. Just let it wave when we run and flap when we fall. That's about it. And, yes, that includes short air wobbling like short hair actually does.
  2. A few points:

    First of all, I'm pretty confident that a 32 bit operating system won't read all 6 GB of your ram. On my end, it tended to not read more than about 3 and a half.

    Secondly, if you're on Virtue, this might be what's causing the problem. I've been seeing Virtue down a LOT lately, and it's possible there's a problem between the Virtue server and the Market server. Is this problem apparent on any server OTHER than Virtue? I've been perusing the Market on both Victory and Pinnacle and have not had the problems you describe. If you have characters on either of those, can you try to see if the problem is present there, as well? That should help eliminate server-related problems.

    Finally, what you're seeing seems to be a different version of the Ghost Salvage problem. If the Market interface returns your Salvage to your inventory without you getting it out, it means that your salvage was never transferred to the Market server to begin with. This would explain why you are unable to lit it - you're sending requests for salvage that does not exist on the Market server and it's bouncing your requests. At some point, both servers sync and your client is clued in on the misunderstanding. I would assume such a piece of Ghost Salvage cannot be removed from the market, either.

    Here's a test you can try. If you get a Ghost Salvage piece like this (i.e. one you can't list for sale and which would eventually auto-bounce back into your inventory), then go out and try to fill your inventory up with other salvage. See if you actually CAN, and then see if the salvage will bounce back anyway. This might reveal some further info on the nature of the problem, and may confirm if this actually IS ghost salvage.

    *note*
    I've done this with inspirations and the Mastermind henchmen inspiration feeding bug. Sometimes some Mastermind henchmen will bounce inspirations you try to feed them back into your inventory, and one time this happened I got an inspiration drop between when I gave the inspiration away and when it bounced back. This left me with 11 inspirations in 10 inspiration slots, with two occupying the same slot. When I consumed the inspiration that showed up in the slot, instead of emptying, the slot showed the other one. It's possible you can overflow your salvage inventory like this when Ghost Salvage bounces back if there's a logical check only on receiving salvage and not on total salvage space, as I suspect having the salvage bounced back to your inventory client-side would skip normal reception channels. The question is whether the server will still track your salvage space properly even if your client is desynched.
  3. Quote:
    Originally Posted by Primal View Post
    The forum community isn't why I stay around, but it certainly is why I peruse the forums.
    This is pretty much how I feel. I mean no offence to anyone, because I do have good friends in this game, but other people is not why I started, played or why I stay. I'd play the game if I were all alone without batting an eye. No, I stay with the game because it's just that damn good of a game, and the only one where my characters truly feel like my own, rather than a multiple choice decision between a few of the developer's chosen characters.

    I've been here since May 2004, and in that time I only ever considered leaving once when I burned myself out and ran out of game time cards. But I stayed, perusing my father's credit card and these days my own (had to wait for times to catch up in my country, because we didn't HAVE any) and have generally never thought twice about getting the "extra stuff" booster packs, as well.

    I've tried a few other MMOs on the promise that they'll have things City of Heroes doesn't. However, all of those have been gigantic bombs, as while other MMOs may have A THING City of Heroes doesn't, they lack so many of the design features I've taken for granted that it's not even funny. And I don't mean complicated things like character customization, I mean things like... Chat tabs, waypoints, single-player instances, scaling content, sidekicking, interesting storylines, good-looking animations. I've tried Lineage II, 9Dragons, Champions Online and probably another one I'm forgetting, and I've watched a lot of WoW and Aion. All of them are crap, no offense to NCsoft. They're all basically the same game with different skins over the core mechanics, and they're all replete with overworld hunts, no-story missions, spastic animations and BORING gameplay. Yes, even Champions Online.

    I guess City of Heroes being so horribly unbalanced and largely unrefined when it launched is what caused it to mutate into something utterly unique and unprecedented, because it was clearly designed to be be a paint-by-numbers MMO. It's just that poor balance let us break it five ways till Sunday and when Jack finally threw his hands in the air, the developers decided to keep in the quirks and build off them, rather than try to make it more like every MMO ever made. And all the better for it.
  4. Samuel_Tow

    Ghost Widow!

    Quote:
    Originally Posted by Knightslayer View Post
    Pretty much Sam, Recluse and States' backgrounds are both focused on in the "The Web of Arachnos" novel, and possibly in the following CoH books (I only read the first one).
    Yeah, I know, but this is one of those aspects of gaming that really gets on my tits in a BIG way. Insider references for things that aren't related to the game, like all the Oban: Star Racers characters in Gaussian's arc is one thing. It bugs me, but it doesn't detract from the game... Much. But characters that are pivotal to the game's plot and whose background actually matters should be given characterisation IN the actual game.

    I realise it's comic book tradition to not know what the hell is going on unless you're reading twenty spinoffs and ten tie-ins, and there's a reason Linkara uses his Continuity Alarm, but one would actually think those would be BAD things in need of fixing, not good things in need of perpetuation. I bought City of Heroes for the game, not the written novels, so I would appreciate it if game-important information were put in the actual game. Is that too much to ask for?

    To be honest, the real reason signature characters get so little characterisation is because they're almost entirely used as TF contacts, and TF contacts don't get much characterisation, anyway. I don't see why Positron, for instance, can't give out slightly less epic (read: forced teaming) missions in addition to his TF. Might be nice to get to know the guy first, especially since doing a TF and following a story seem mutually exclusive in this game.
  5. Samuel_Tow

    Ghost Widow!

    Quote:
    Originally Posted by ebon3 View Post
    I'd just like to add, people still worship a guy thats been dead for about 2000 years.
    I'm pretty sure suggesting that the people who love him would like to have sex with him will get you burned at the stake.
  6. Quote:
    Originally Posted by Decorum View Post
    You beat me to it. That is just so dumb, but yeah, they do it all the time. "Bullets didn't hurt you, but maybe this 2-3 lb. blunt piece of steel will!"
    Well, if throwing guns at him were so harmless, then why does he always try to dodge the gun when he doesn't flinch at the bullets? That's because of the little-known fact that Superman's REAL crippling weakness is tossed guns. Now if someone could develop a gun that tossed guns, we're all screwed.
  7. I don't know what any of the enhancements are called. I never learned, because I never used the names. The system works on just colour, but only mostly, because certain enhancement pictures are so big they obscure most of the colour circle, and some colours are far too close to each other, such as run and fly or defence and resistance. And even then, I pity the colour-blind folk.

    Enhancements in shop inventories are not arranged in any way that I can determine. It's not alphabetical, it's not by type, it's not by "value" (the Power 10 are scattered all throughout) and it's not even logical. They are, however, arranged the same way in absolutely every store, so it's possible to remember. Accuracy, damage, endurance and heal tend to be high up, recharge is towards the middle, resistance, taunt, run and jump are towards the end and so forth. The mouse-over popup used to help a lot, until it got bugged to not show up and was never fixed. It seems like a pretty bad thing to push back because it ought to be a simple fix to remove a gnawing irritation that has the potential to REALLY piss people off.

    The old Market interface used to arrange enhancements by the shop order. The new one arranges them alphabetically. However, being bred to not remember the names of the enhancements on one hand, and never having been given consistent enhancement naming makes that arrangement even less useful. Less useful still for people like me who learned the old order and are consistently blindsided by enhancements not being where they "should" be. Simple things like recharge reduction and attack rate being used interchangeably, as well as slow/entangle or whatever that was called don't help matters.

    SO rings should be clearly obvious to anybody as they don't involve colour perception and are fairly different from one another, but enhancements in stores and in your inventory tend to use their small icons, which can make the borders harder to see. They should still be clear, but a mouse-over popup would help.

    Having the ability to filter shop inventories by origin and level would help a great deal, especially for the "have everything" ones. Furthermore, making it easier to sell everything would be very helpful. Right now, if you try to sell salvage or recipes by just clicking Sell a lot of times, you will find your current stack deselects itself a lot, forcing you to click on the next one manually. This is a bug that only occurs if you sell out a stack with more than one item in it too quickly. This can be overcome if you sell items at just the right tempo, which is somewhere between around Nightwish's End of All Hope. It's a hideous kludge that shouldn't be required.
  8. Quote:
    Originally Posted by NightshadeLegree View Post
    I can't help wondering if, around the time GR started development, some unsuspecting player found the character they'd named Maelstrom was suddenly generic'd
    Even if that happened, it would be reversed. I2 saw a player named Frostfire lose his name, only to have it reinstated on appeal because he got it first.
  9. Quote:
    Originally Posted by Starjammer View Post
    On to business: One interior office map that really bugs the heck out of me is the one where the corridors run in a complete square with the map entrance on the interior of the loop. The elevator is usually on the "back" side of the loop. Needless to say, this map never corresponds to a building where the entrance is enclosed in a courtyard, since no such building exists that I know of.
    There very much are buildings where the main entrance to the building's interior is enclosed within an internal courtyard. The university building I studied in was exactly like this. Here, let me look it up... There you go! Faculty of Mathematics and Informatics of the local university. The side you see is the main overhang entrance to the main courtyard, but you can't actually enter the building through it, you just come into the courtyard through there.

    Quote:
    Sorry, don't have the map names handy.
    When you find a map you feel makes no sense, do a /whereami and it will give you the full map name which you can later quote to the developers. These should be completely unique for instances.
  10. OK, I found a few cool ones.

    For a big Fire Blast power but probablynot Inferno, how's about Final Fantasy 7's Bahamut Zero attack?

    For a big Energy Blast attack, probably Nova, why not every Kamehameha ever done?

    I for what I had in mind as a snipe attack, I wanted to go with Ryu's Shinkuu Hadouken, but I couldn't find decent footage, so enjoy Iron Man's Proton Cannon.

    And for an overall cool and badass attack, here's Barret's Satellite Beam, the final attack I'd like to see when and if we get a Pulse Rifle set.

    That's about all I can think of at the moment.

    *edit*

    Oh, and for Super Strength, please, please, PLEASE try to institute something akin to Tifa Lockheart's Final Heaven.
  11. David, remember, you asked for it Time to make a list ordered in what I assume is increasing difficulty:

    1.Alternate animations for Blast sets, even if they have to be taken from other sets. Blast powers differentiate between each other based on blast effect, not so much based on animation, anyway.

    2. Alternate EFFECTS for Blast sets. Say, Fireball changes from one singular fireball to multiple converging fireballs on the target ala Macross Missile Massacre, then exploding and Torrent becomes something similar to the Kheldian cone that hits all targets with an individual directed blast.

    2.1. My long-standing desire has always been for Sniper Blast to get a decent effect that looked big and felt powerful, instead of the "beam-bullet" it has now. Ideally, I'd take either a pure instant-hit beam similar to what Hercules/Zeus Titans have, or a kind of big huge energy fireball like the Kamehamehadoken. Just something that makes me go "Holy hell! This is awesome!" whenever I see it.

    3. More awesome versions of everything. I mentioned Sniper Blast, but that's not the only thing that could use souping up. Just about every Nuke ever made could do with a makeover, because by and large they all look anemic. Where is Inferno's gigantic, towering fireball of hellfire? Where is Nuclear Blast's towering radioactive mushroom that stays behind long after you've left? Even something as simple as Sonic Blast can use the little extra touches like shockwaves on the ground as you scream. Just alter the powers to be AWESOME. Right now, most powers are kind of low-key and unimpressive, more utility than coolness.

    4. The ability to customize our sounds would be great. Either that, or just change up power sounds to be more awesome. I'll repost last time's winners for AR sound improvements, the Hispano 20mm for Full Auto and the Various .50 cal snipers for Sniper Rifle.

    5. Give weapon powers animation customization. Specifically for Axe, Mace and Broadsword, which could really use it. Even more specifically, could you give each of those the ability to be used with both hands in a two-handed fashion, somehow? I would honestly rather use the Broadsword like that if I don't have a shield. Assault Rifle and Archery could use some tweaks, as well. Speaking of which, the Archery animations, especially Rain of Arrows, are still bugged to have the arrows on the wrong side of the bow.

    6. Give us the ability to select our base animations for running, jumping, standing and flying, along with the sounds we hear when doing these things. Giving women a running animation more like men would be nice, and I guess giving men the female run animation can't hurt. Giving us access to the Ninja Run animation for our base movement (but NOT the power) would be a good idea, as would giving us a clone of the Ember Demon "crawl." Best of all, I would suggest a movement animation alternative that would be just like the Hover animation, but will still be ground movement, as in it will follow the terrain and "jump" as normal (like Rikti Drones hit with -fly do), but it will still look like we're flying.

    7. The showstopper: Give us the ability to use non-weapon powers through weapons. Instead of shooting fireballs from our hands, let us customize this to shoot fire from a rifle, or from a headband... Or from our eyes. I can live with this being done as a whole powerset swap, just so long as the option to use a gun to project non-gun powers.

    P.S. I'll see if I can't find some videos on YouTube to express what I mean.
  12. Quote:
    Originally Posted by GreenFIame View Post
    Ummm about the Pumpkin Head, you can get it unlock by doing the Zombie Invasion event for Holloween Event.
    When I said "A pumpkin head available to everybody," I meant a pumpkin head available to everybody, not just people who happen to be present for an extremely rare and EXTREMELY annoying event. It doesn't have to be THAT pumpkin head, but A pumpking head available at character selection along with the other Monster heads would be very nice.
  13. Quote:
    Originally Posted by Twilight_Snow View Post
    Trials are supposed to be difficult. I don't think there is right or wrong about what the baseline difficulty of a trial should be. If the dev decides to follow your suggestion, I'm ok. For the current setting, it's definitely a challenge, but I'm also fine with it. I don't think every content in the game should be easily conquered by players.
    Outside of the STF and RSF, nothing is "supposed" to be difficult. That's what the difficulty settings are for. If people want a challenge, people can up their difficulty and get a challenge. If people don't want a challenge, they can lower their difficulty and not get a challenge. That's the point of having options.

    No-one is asking that your challenge be removed. We're asking for options so everyone can have their way without this either/or rhetoric.
  14. This again...

    I'm against any ideas to make Origins more meaningful for two simple reasons: you're shafting people who already picked an origin when it wasn't meaningful and now you're attaching a benefit to it, and your vision of origins is often completely contradictory to mine.

    You propose to give Natrual characters affinity with "hand-held mundane gear." OK, what use would Superman guns? Wait, let me try that again... What use would Peacebringers have for blades? Natural covers a LOT of ground, and natural HUMANS are just one small part of it. Things like the Hydra are also natural, because that's what these creatures are. What use would the Hydra have for gadgets? They don't even have fingers... Or pockets, or skin, or a skeletal structure.

    And then you propose to give magic users pets... And I'm trying not to say mean things to you over that. Because if

    Quote:
    Every [magical?] character that I recall reading about had sentient devices or pets/companions assisting them
    Then you must not have read about many magical characters. I have a few magical characters, myself. Of those, I have maybe one actual magician, possibly two, and a whole bunch of people who are either made of magical energy or use magical artefacts. It makes no sense for these characters to have familiars. They do not cast spells, they do not control magic, they just have, say, a magical shield. Or they had their soul bound to a suit of armour as a ghost.

    You're making the classic mistake of taking only one of a vast array of concept categories per origin and running with it, and as always happens with these suggestions, they're NEVER the choices I made, both because I made different choices for different characters and also because I'm apparently very weird.

    You might be wondering how I could criticise a suggestion without offering counterpoints and improvements to it, but that's kind of the point - I don't think there ARE reasonable improvements. This comes up a lot. About once a month if my memory serves. And never at all has this produced a set Origin "meanings" that everyone's been able to agree on. Even when they fit MY vision of what origins should mean, they don't fit other people's. I don't feel there's any good way to do this, hence I'm not a fan of the idea.
  15. Quote:
    Originally Posted by rian_frostdrake View Post
    well...not to bring reality into a superhero game, but if you have a gun, ya may want to shoot someone with it, rather than whomp them in the head with it. it still is better than in champs, those guys run to different zip codes, my ma framework guy weeps openly fighting a lot of their groups.
    That's kind of why I thought it was a good thing. I realise it's unrealistic, but I'll trade realism for gameplay any day. It's very rare that I've told myself "Boy, this game sucks, but I guess it makes sense so it's OK." Much more often, I tell myself "This... Makes no sense! But I guess if they did what made sense, the game would really suck, so oh well!"

    I always come back to the Succubus demon women from the original Diablo. They'd spam Blood Star from range REALLY quickly, and then run away from you as soon as you approach them. Because they ran as fast as you do, you could never catch them, as they would never stop to shoot as long as you chased them. As soon as you stopped chasing them, they'd stop running and shoot at you. This one single aspect of the ENTIRE game pissed me off so much I still remember it like it was yesterday and I STILL feel like punching things when I think about it. Yes, it made sense for ranged enemies to run away and shoot from range. It's also about the WORST enemy in any game I've ever played.
  16. Samuel_Tow

    Ghost Widow!

    Quote:
    Originally Posted by NightshadeLegree View Post
    Mind you... sympathetic? I'm a little less willing to call her that since reading the bio of Veluta Lunata, the unlockable Port Oakes contact at Fort Hades.
    MORE sympathetic Just in comparison with the other Patrons. Mako is a dick and proud of it, Black Scorpion is an idiot and apparently MORE than proud of it, and Scirocco is has his head so far up his *** he can't actually see what he's doing for what it really is. The game keeps suggesting that Scirocco's "curse" might not actually exist and that he might well be evil because he couldn't cope with the allure of power, and having done his arcs, I can believe it. The man is obsessed with power, to the point where he manages to turn me - a generally good person - against his ultimate goal which should have been overall good. You don't take away people's free will and re-write their minds just to force them into whatever your arbitrary vision of good might be.

    Ghost Widow, on the other hand, is treated very kindly by the narrative. She's trapped in her fate and more or less coping with it without going emo (unlike Scirocco), and while she IS very much an obvious villain, she doesn't seem to exhibit the kind of sickening glee about it that Black Scorpion and Mako seem to share.

    I'd probably include Recluse in this, but the way the game treats him, he may as well be a stand-in bad guy. All we really know about him is he's big, he's bad and... He's the big-bad. His patrons get plenty of characterisation, but Recluse is sort of kind of there, I guess because SOMEONE had to and Recluse drew the short straw. That's a running problem with signature characters in general. They act like there is this deep, intricate storyline around them and like they have complex, interesting characters... And while they probably do, that's not in the game. So what we're left with when Positron says Manticore will never let him hear the end of it... It feels like an insider reference I don't get, and insider references bug me more than most things.
  17. Quote:
    Originally Posted by Emberly View Post
    Thanks for the ideas. I did finally manage to get that salvage on the market, after much struggle.

    Your ideas got me to test some other things.When I had the problem again just now, I tried both storing the salvage and enhancements and selling it to a vendor. The salvage and enhancements go into my base storage fine and sell fine to a vendor. I went back to the market and once again had to click a dozen or more times to get the stuff on the market. I also bought an enhancement from a vendor and tried to put it on the market; same deal, wouldn't take it without a lot of attempts.
    OK, then that's definitely a problem with the Market and not the pieces themselves. If I had to guess, it's either a problem with the Market server itself, or a problem with how the interface communicates with it. I haven't seen the problems you guys are mentioning personally, but I doubt they existed all along or more people would have complained about them, as they're fairly serious. The player connection with the Market server has always been wonky, but it seems like something's finally come loose altogether.

    At this point, it might be a good idea to bring this to the developers in charge of bug fixing. Unfortunately, I'm not sure who that would be in this case. I know the Television was hunting down a memory leak, but I couldn't say. If someone has an idea as to who might be the developer responsible, then pointing him to this thread with a bit of explanation might be a good start.
  18. Quote:
    Originally Posted by Decorum View Post
    It's not a "lapse in canon", it's an homage. Breaking into the EEEEEEVIL corporation is a comic book standard.
    For no reason and with no authority to do so? Makes me glad I don't read comic books, then.
  19. Quote:
    Originally Posted by Emberly View Post
    I've had it happen with the old interface where an item gets tossed back at you when you put it on the market, but never like this. Once or twice, maybe. I've got, right now, a stack of three Kinetic Weapons that I have been trying to put on the market since last night with no success. Pretty soon Wentworths is going to sue me for harassment, I am clicking them so often
    You know, that reminds me of another problem that I've had, that of the "ghost salvage." I don't know how it happens, but sometimes dropping Salvage between your inventory and the Matrket will actually drop it on the Market AND leave it in your inventory. However, the item isn't doubled because what you are left with in your inventory is a "ghost" item. That is to say, you can click on it, you can drag it around, you can offer it to people, but as soon as a hard transaction is attempted, the server will rebuff it and it will not happen.

    You can't put "ghost" salvage on the Market, you can't give it to other people and you can't sell it. I believe the only way to solve this problem is to actually discard the salvage. I've only ever seen this twice, and it's on the same vein as the old "invisible enemies" and "ghost town" bugs where your client becomes desynchronised from the server.

    Does this salvage you can't trade persist when quitting the game to the desktop? Can you sell it to a vendor? Kinetic Weapons shouldn't sell for much anyway, so you could try vendoring at least one to confirm it's not this problem. The point is to discover if the problem is specific to the Market or specific to the piece of salvage in question, because it looks like a problem I've had before that is salvage-specific.
  20. Quote:
    Originally Posted by all_hell View Post
    The next patch fixes it
    Really? Aw, crap...
  21. Quote:
    Originally Posted by Tenzhi View Post
    I would absolutely like some more "monstrous" heads. I'd even welcome some alternative wolf/bat heads that actually looked good.
    This is the heart of the problem, and not with just Monster Heads, but with all monster details in general. They just suck! Obviously, I'd still rather have them as they are than not have any at all, but they feel like they were created by an artist that really wasn't "feeling it." It feels like the artist went "Please, I really don't want to make these..." and was basically told "Do what you're told and make them!" Hence, the result is a half-hearted attempt of truly questionable quality that was made and then utterly abandoned.

    The current Monster heads suck. Almost all of them are garbage. There's ONE decent wolf head among all the five similar ones and the dragon head is, obviously, pretty good. But even then, we got those Monster Heads at CoV launch, and have had nothing added to them since then. Even Medieval Helmets have more choice and more details to them!

    I want to see more Monster heads. Just running down the list, I want:

    *A bull head
    *A cat head
    *A decent feline head with less of a square jaw
    *A lion head
    *An Anubis head
    *An Eagle head
    *An Amun Ra head
    *A pumpkin head available to everybody

    And that's not really thinking about it too hard.

    I also want to see a selection of horns and other details added to the heads. Just ears is silly. I also want to see Monster Heads respect the head sliders. And can we PLEASE get a few heads with their mouths CLOSED?
  22. Samuel_Tow

    Ghost Widow!

    Quote:
    Originally Posted by theduke24 View Post
    I think Ghost Widow is the coolest character in the game, but theres barely any lore for her? how many of you here love ghost widow
    Love? No, not really. I'm done falling in love with fictional characters. However, Ghost Widwo IS pretty much the only one of the Patrons who's at all sympathetic, so it makes sense for people to look on her favourably. Plus, she's a spindly mysterious woman, so yeah. Obvious connotations there.

    And I know the game tries to present Scirocco in a favourable light, but he just comes off as a self-righteous, whiny backstabbing *******. Maybe I'm just cynical, but his puppy-eye version of a good world just feels insultingly simple-minded to me.
  23. Good job breaking it, hero!

    Quote:
    Originally Posted by SpittingTrashcan View Post
    Or there's that time that Daedalus needs some parts for his Time Shield Thingy. So he tells you to straight up steal them from a Crey warehouse. Now, Crey is by no means an innocent party, but theoretically they are entitled to protection under the rule of law from things like random breaking and entering. Also, they like money. You could, theoretically, buy things from them. But no! Off you go to beat up their security guards and steal their property.
    This is one of those lapses in canon that straight up boggles my mind. Just like Malta would never give a newspaper interview challenging a villain to a fight, so heroes would never be allowed to casually raid Crey property. What many writers forget (and this is something I brought up with an Architect author once), is that up until Countess Crey is arrested, Crey is still a legitimate business, and even AFTER she is arrested, her corporation still exist and continues to exist as a legitimate business, presumably run by a board of directors.

    Heroes very much CAN raid Crey property just in the same way as police can raid private property... If they are given a warrant to do so and official clearance from authorities permitted to do that. This used to be true in the old content, as most of the time when you enter Crey facilities it's either to protect them from other villains or to investigate, not to fight. And even when you go after arrests or seizures, that's usually done because there's a warrant issued to that effect.

    Crey ARE NOT a criminal organisation. Not in the same way as, say, the Council are. If they were, they'd have been shut down by the military and taken apart, not allowed to continue marketing products. Unless you have clear evidence of their wrongdoing, you can't just raid their facilities any more so than you can raid a Portal Corp facility because you needed to travel to Upsilon Beta 5 on the cheap.

    It seems some writers just treat all enemy groups like interchangeable "critters" that the narrative expects you to fight on sight, ignoring the fact that many of them just don't work that way.
  24. Quote:
    Originally Posted by Arctic_Princess View Post
    It's also meant to be a trial. Hence the increased difficulty.
    So is the Respec trial, and that never stopped it from being "standardised."

    Quote:
    It's one of the trials that does not reward 'Run in and smash!' tactics.
    On the contrary, it very much rewards exactly that. If you dilly-dally with tactics and strategy, you run out of time. You basically have to rush to the glowies, skip all the Rikti on the way down and basically bum-rush every spawn that sits around the generators

    Quote:
    There are enough external resources (paragonwiki, for example) to enable teams to plan ahead.
    Outside of the Statesman TF and the Recluse SF, no encounter in the game forces you to fight things two levels above its level range cap. Not TFs, not Trials. They all scale to their own level, so if you're at the level cap for the encounter, you're even con. If and when TFs start responding to difficulty settings, that will change, but not for the Hydra Trial.

    Quote:
    I am therefore against the idea of 'standardising' this trial.
    The Hydra Trial is a relic of an old system that used to put us against enemies +3, +4 and +5 to us to provide "challenge." Once upon a time, 8-man teams were capable of producing +4 enemies to the mission level as enemy levels would go quite high. This changed with the old difficulty settings when everything was capped at +1 to the mission level.

    Furthermore, flat stat increases are not the same thing as greater challenge any more so than a bag-of-hp archvillain is. It's a lazy game mechanic which craps on what is otherwise a very cool, very tense Trial.
  25. Quote:
    Originally Posted by White Hot Flash View Post
    "how dare they attempt to make me resort to tricks to finish a fight everything should be easy enough for the greenest Pug team to beat."
    That's an ugly straw man and you should know better. No-one has ever said that, so your argument currently addresses no point that has ever existed.

    People have never been against gimmicks in general. We just don't like THIS particular gimmick. The game's primary failure in game play is and has always been that fights come down to what you bring and rarely down to what you do, making them pre-determined. And there's nothing duller in any game than predetermined fights.