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I don't think that's a pledge for a vendetta against PlayNC so much as resignation that "I can't renew my account, so I can't play until I can solve it." But I could be reading it wrong.
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I did some more experimenting around with costumes for Duriel, largely fiddling around with her wings, and I came up with this:

Originally, I figured... Hey, I have an insect lady. When else am I going to get to use insect wings? Never, really. But the problem is that... I'm not sure I like this look better. What do you think?
Here's the deal - the bat wings were always just temporary. I never intended to keep them. I just needed wings to put on her back until I could get the actual unlockable wings and use a pair of them. However, because they're unlockable, I'm pretty much SOL right now. I can't sit in the editor an just tab through the winds, looking for the set that fits best. Oh, no, I'll have to sit down with a level 50 and buy all the wing recipes and salvage off the market and mail that to myself. Do you see why I hate unlockable costumes now?
Anyway, let me know what you think about the insect wing swap. If you feel that's a bad call, I'll swap out with Dragon wings or Bone wings or Burnt wings... I'm not sure what else yet, but there are options. -
Quote:You know, in quiet times when I don't have any work to do, I let my mind wander, constructing hypothetical scenes and conversations, usually highlighting how awesome my own character is so I can marvel at my own work.
- Go into a villain group base with the intention of destroying them.
- Group leader makes a deal with you not to finish him off, in doing so he hands over the power to you as a silent partner.
THIS is pretty much 90% of what I constructed for my flagship villain. A new villain has appeared, and that villain has something special - a mutant power, unique technology, an ancient artefact or something else of value to building a stronger, more complete criminal organisation. Then my guy shows up, completely dominates said villain, either through direct force or by browbteating the villain into submission and basically absorbing him into his own organisation.
I eventually made three lieutenants for this guy, and all three have been recruited in just this precise manner - by beating them down and taking their service for his own. If that had happened, instead of a glorified Mayhem mission (which is in the same school of thought which dictates that the zenith of villainy is killing civilians), then I would probably be here singing its praises.
*edit*
But instead, I get this - a retread of Scirocco's plight, basically. I managed to hurt a villain turned hero bad enough to turn him back into a villain. Which is kind of evil, I guess... If I hadn't killed him immediately thereafter. Why was I there again? Oh, that's right! To kidnap the guy for ransom, i.e. for money. Tell me again how this was a VILLAIN mission again? As opposed to, you know, a rogue mission? And I'm pretty sure I did get the right mission. I didn't run across that bug that switches missions on you, because it clearly said "Villain: Kidnap..."
I'm still baffled as to why I chose to hold a villain turned hero for ransom. The game never explained that to me. It didn't even suggest. It was like "Hey, there's... A good guy. Go be a dick and kill him for no reason. You're a villain, right?"
I think the best thing for me to do is to just STOP doing alignment and morality missions altogether unless and until I decide to cross someone over. Reaffirming my current alignment has done little more than piss me off these past couple of weeks. Well, everything other than Hero missions, though. Those seem to be appropriately puppy-eye idealistic, as they should be. But everything else is so jumbled that... Ugh! Vigilantes are villains, Rogues are Heroes, Villains are actually Rogues... This is so messed up... -
OK, I can't get my own country at 20 (doesn't seem to stop Virgil Duray, but what is the ever), but can my villain culmination missions at least be a little less petty? I mean, I'm basically angry because some guy is doing some good thing. It doesn't get any more petty than this, especially since the "excuse" is that many villain organisations conduct business in Boomtown. Who gives a flying duck about other villains? Why do I care about Boomtown?
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You know, the more I do these tip missions, the more I raise an eyebrow, and right now my eyebrows are about to hoist me off my chair, so I need to share this.
Here's the deal - I got this Pretty Evil Guy to level 20 and I figured... Well, he's evil and all. Might as well have 'im do a few evil missions and then do a villainous morality mission. See, Cedric is the world-conquering type, so I figured I might be able to oppress a few rebellious people, snag myself a few powerful artefacts, maybe capture a base or two. So what do my Villain missions entail?
Spread "smooth metal" around the Isles to make random people insane and go berserk. You know, because I'm a dick. Take out a Longbow base with possessed Wardens. You know, instead of breeding my own. And so on and so forth. But I figure... OK, that's not terribly ambitious, being a spoilsport jerk and all, but maybe my villain mission will be different. Maybe with that villain mission, I will finally be able to crush my enemies and attain a whole new level of power. Maybe finally people will realise that I'm a threat to the entire world. I'm big-time baby! Yeah!
So then my mission has me go beat up some criminal turned hero who's trying to rebuild Boomtown, because... I'm a gigantic evil dick, apparently. And because I seem to have accidentally fallen over backwards into a Saturday morning cartoon. See, the way I figure, this guy, this reformed villain who's building homeless shelters and orphanages and petting cute little puppies, he's good. And because he's good WE HATES HIM SO MUCH!!! His goodness! No, it burns! Hiss! Hiss! I'm evil, therefore good is a blight in my eyes! I will not be happy until we all grow long black moustaches we can twirl. And where was that cool shop that sold black top hats and silk capes. Oh, look, a damsel! Now I just need a length of rope and some convenient train tracks!
Seriously! What. The. Hell?!? Is that supposed to be the height of villainy? Is that the culmination of two... No three days of working my *** off being needlessly evil, selfish and dickish? All of that so I can go be an **** and spoil a dedication ceremony? Where's the conquest? Where's the awesome power-up? Where's my new shiny base? Where's my own country? You don't have to give me these things, but at least PRETEND like I have a shot at them. Seriously, I thought villains were out for power and destruction. I'm supposed to be a self-starter, and here I am playing polar opposite to a hero I've never even heard of.
Any good story needs a good villain, but a good villain is a credible, real threat. He's not someone who comes over to bust up your birthday party. He's the one who enslaves your country, burns down your village, shoots your dog and leaves you for dead in a ditch somewhere. What do I stand to gain from this... This silliness? Because I assure you, I am most certainly not in this for the evulz. -
Quote:Hm... "Secreted chemical rocks." Sure, why not? I've done weirder thingsWell, thinking about the powers, I can't really explain a Lizard calling volcanic rock. Anything else could be something like excess calcium the body generates. Wait...it's not exactly volcanic, but there are animals that produce a phosphorescent glow...what if the rock is calcium, veined with such a chemical?
After all, I can latch onto the "Salamander" angle and go with natural exothermic chemical reactions that produce this. After all, it doesn't have to be scientific and doesn't even need to be believable. I just need something. And considering I already made the dude red... Again, why not?
Be a bit interesting how I can justify him not having overt fire power or fire defences, but I guess I can restrict myself to just chemistry more so than open flames. Well, I guess that's settled
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Quote:Apparently so, but I keep wondering what it could be, fan backlash notwithstanding. I mean, this essentially not only rewards but pretty much mandates perma-Rage, because if you don't perma it, you suffer a dangerous crash whereas if you do, you suffer a much lesser crash. Just seems like a really awkward way to balance it, if you ask me.Yep, yep, and yep.
Something must make the devs want to hold off and think about it, though, because that's been known for years now (I'm certain, because I PMed that to Castle when Rage was being tweaked back then).
But at least I know HOW it happens now. -
Quote:I think I just lost my ability to hear music. I do not know when it will come back.
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Quote:Shaffakoom: WM/FA brute.
You said he was strongest but not want SS. I thought what better way that smashing with a big old mace. Claws seemed a bit not so strong to me. I picked FA, but thought EA could work too. Sorta of a rage theme where he is really mad and intense heat/energy comes off of him.I want to put your two replies here because they really got my brain ticking. I did end up going with Stone Melee as a placeholder for Shaffakoom, but that was more me being out of options. I never even considered War Mace even for a second. Now you both make strong arguments as to what to pick and why, so I'm really not sure which direction to go. I agree that a titanic warrior could easily fight with a mace. In fact, part of my inspiration was the Heavy Metal 2000 movie, where Tyler found some kind of lizardman tribe to take over, and they pretty much fought with clubs and maces.Quote:Shaffakoom: You say you're not interested in another Super Strength character, but what about Stone Melee? A name like that and the character had to boom when he fights, and that's the only other set that does so. Gehnen's comment about lizards loving heat has me thinking Stone/Fire, if you don't mind a character of that size without KB, or can easily mitigate. Also, the first thing I thought of when I saw the name was the WARRIOR comic.
On the other hand... I'm not confident that there's a mace big enough to really impress me. Given that this guy is Huge, I can't rely on Legacy weapons being very big, and the options available for War Mace are all relatively short and one-handed. The War Hammer really should look cool, but it's way, WAY too short and stubby to do so. I could go with something like the Fantasy mace or some such, but really - that kind of a huge frame seems a bit... Too big for a one-handed weapon with no shield. And I already have a Mace/Shield Brute (a butler, no less).
Stone Melee isn't half bad as an idea, especially because it has that pounding, reverberating high impact feel. More so than Super Strength, ironically. And the name does seem to suggest that, doesn't it?
I actually pilfered it right out of a Spoony review of the Warrior #1 comic book, where Warrior jumps up to fight a bunch of Jawas with that precise sound effect - SHAFFAKOOM! I just thought it was too cool to not use somewhere, but I'd have used Skronk if that was taken 
I currently have the dude using the lava-style stone melee powers, but I don't have pics of that. I'm content with leaving him with Stone Melee if only I can come up with a reasonable explanation as to why he's able to conjure up rocks at will. He's Natural (not that I couldn't change it) so I'd like to work off that, but right now I'm drawing blank. Why would a lizard be able to manifest volcanic rocks?
The Secondary I went with is Invulnerability. I've lost count of how many characters I have with that, but he. Why not? It's a solid set and it fits the guy's concept. Plus, I don't have a SM/Inv combo so far.
I kind of have a problem with Controllers and Dominators, actually. That's one big stumbling block. My problem with controllers is "it gets good at 32," which I'll never be able to last long enough to see. I've tried Controllers before, and the playstyle just grinds my will to live into dust. Dominators I honestly tried to play, but in the end their abilities just put me off severely. They deal decent damage, absolutely, but because I'm inclined to focus on that, I die a lot though lack of sufficient control emphasis. And when I realised I needed to emphasise control so much that I'd have to eat into my damage slotting AND the fact that things which really shouldn't be a huge challenge were just caused me to give up. Better to play what I like and can, rather than rant at people about how their favourite AT sucks in my view.Quote:Iprit: plant/TA controller
The plant part sounds in line, and the /TA has those powers that give me the same impression (entangling arrow, poison gas arrow, etc.).
Your idea for necro/poison MM sounds spot on too. But this is just a suggestion.
Duriel: Grav (or mind)/Thorn (metal ones) dominator
Sorta off the wall-ish here. This is the from the technology angle and using it to manipulate gravity. I thought mind too since she was queen/hive mother of a large colony.
Thorns because I felt it matched the outfit.
Right now, I've restricted myself to five ATs that I can play without reservations: Scrappers, Blasters, Brutes, Stalkers and Masterminds. Any combo of powersets for one of this I am game to try, provided I haven't already.
Yeah, yeah, I knowQuote:Duriel: I'm sorry. I'd feel I was doing you a disservice if I didn't mention it. I don't think the character had anything to do with yours, but the simple fact is, that hasn't stopped the GMs in the past.
I've been using the name Duriel on an off in various stories for some time, so I name-checked it as a joke. Turns out it was free on Pinnacle. It ain't no more
I figure that as long as it's free and I'm not doing a Duriel ripoff (which I'm not), I shouldn't have anything to worry about. If anything, I'm more worried about being accused of a Kerrigan ripoff, which this one totally is 
Yeah, Dark Blaster would be cool. If it existedQuote:As far as the character itself, my first thought would be Dark Blaster, probably with Mental manip as the secondary. Really, the character is open enough with the description to have any combination of powers. The only real suggestion I can offer is to get the Flies aura. The combat version, if it has one. If you want to avoid being a Kerrigan rip, you will probably want to avoid Claws Stalker with a Psi APP. It's the closest I can think of, but anything else should be good.
Can't say I'm a fan of the Flies aura, and for a couple of reasons. Flies indicate something rotten, especially the way ours are made, which isn't my design. If I had a swarm of bugs which looked more like they were under my command, I might consider it, but the flies aura just looks putrid. As well, I'd lose my eye glow, which I think is a very important aspect of the character. I have Alpha set to that so far, but that's more for lack of options. If and when I get her to 30, I'll reconsider it. I can't actually use Flies now even if I wanted to, since that too is locked to 30.
So you're saying I should avoid Claws. OK, done. I wasn't too hot on the idea, myself, but your suggesting it seals the deal. No claws. OK, so that's no Claws to avoid Kerrigan, no Spines because they look bugged, which leaves me with what? So far, Dual Blades and Energy Melee that I can see. If the choice is one of those, I'd probably go with Blades. Be interesting to see a female character swing around those two construction steel girders
And I'm highly unlikely to ever get another character where they fit at all, to boot.
Hmm... One step closer to having solid concept. I like it! Thanks a bunch, guys
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Quote:I really don't want to go Scrapper on Shaffakoom. I know Scrappers are just as able as fighters as Brutes are, but the guy is supposed to be a "heavy." He may look tiny in the pic, but that's because I zoomed out and because he has short legs. He's otherwise about 7/8 of the way to max height. I realise the old CoH manual paints the Scrapper as the big burly half-naked dude and the Tanker as the skinny dude in power armour, but I just want something for this guy that feel "heavy" before it feels "lizard."Well, the way I started was thinking of what a lizard is. They are cold-blooded, love heat (and pretty darn resistant to it). Some can regenerate, and the ones that fight are vicious.
Spines/Regen Scrapper? Even though he is wearing thick armor, spines seems like something that could be natural for his race (plenty of lizards and dinosaurs have spines...just not as depicted in this game).
However, I do know I set myself up for regen with my description of "hasn't figured out a way to kill him," because that's pretty much how Tyrant's relationship with the Hamidon is described. It was unintentional, however.
Actually making the guy to reserve the name and have a character ready to pick up, I looked through the sets and went with a Stone/Invulnerability Brute. I realise I only ever made one Stone anything - the Stone/Stone Brute who was my flagship villain - so I decided to give it a go. That doesn't mean the character is set, it just means I had to pick SOMETHING when I made him
I am still very much willing to change his powers if I can make a convincing argument for it. Or, alternatively, I'd love it if you can help me form a convincing argument FOR Stone Melee 
Hmm... Rad/Fire is not a bad idea in principle. Coloured rancid green, I can see them passing for toxins. I have a really hard time passing up actual toxins in the form of Poison, though. I'm looking for a reason to, but I honestly don't think I'll find one.Quote:I think you're going in the right direction here. The only thing I could think of is a Radiation/Fire Blaster. Colorize both sets to appear grossly toxic. Of course this foregoes his cool Necro abilities. I definitely wouldn't want to be near a Rad/Fire Blaster (especially if he looked like that).
Iprit was the inspiration that finally got me off my butt to make these three characters. I was watching a WW1 documentary which mentioned mustard gas, which got translated in my subtitles "iprit" (or rather, иприт), which I looked up and transformed into this toxic monster. I'm not sure if it's in very good taste, but he IS a bad guy. Pretty much pegs him as a Poison dude, though.
Yeah, I kind of designed them as melee, though to be honest, I'm not too sold on Duriel necessarily being melee. If Blasters had Dark Blast, I could probably go with that. But they don't, so I won't.Quote:I wish I could suggest something that isn't a repeat, but all these guys speak "melee" to me. If you go with Claws on her, I must recommend pairing Organic Armor Gloves (if you have the Mutant Booster) with Villainous Claws. They pair up so very well, and would look great on a bug.
As far as melee goes, I currently have her pegged as a Stalker. I did not, however, opt to go with Dark/Dark for Stalker, simply because that's more magical or scientific and less "insectoid." I went through a few iteration for a secondary, but the only one I could justify was Regeneration. I did Willpower recently, and nothing else seemed to "fit." I didn't want to go with Super Reflexes, partly because she has wings and I just don't want to, and partly because I already have a SR Stalker. I'm still open to suggestions, though.
For a primary... That's a complete toss-up. Originally I wanted to go with Spines, but I can't since they look terrible on those legs. They're designed to jot out from the shin, and sine she has empty air where her shin should be, they hang in mid air. I tried Claws, and those weren't TOO bad, but... Well, they're a bit unrefined, and I'm not a big fan of the flip in Eviscerate when I have wings. Still possible, though. I tried Energy Melee coloured pure black, and it kind of looked like some kind of evil plague. Not too bad, but it was a bit stiff. For a laugh, I went Dual Blades (you know, queen of blades and all that) and went with those ginormous Mutant Pack swords, coloured jet black. It actually looks kind of cool, and they look like they're an extension of her. On the other hand, they're really bulky, so I don't know.
Not really sure what to do with this one, I'm afraid. The wings she has now are place holders, as well. I'll give her either the dragon or burnt wings when I get the chance. Or you know what... I might actually give her the INSECT wings
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Thank you kindly for your help
All of these guys are still open to interpretation and aren't likely to be sealed soon, so any arguments I make are more principle than anything else. I'm not rejecting anything just yet.
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Quote:How strong is "so strong?" It's status protection. Is that considered "so strong?" these days?Which is what? 3-4 casts every 90 seconds or so? Even with the relatively short duration, the time investment in it is rather low overall. It's not like they're asking you to use up half of your animation time to keep your team buffed. At most, they're asking you to take a short break from demolishing the vast swaths of enemies before you to provide a massive buff to your team, which, in my eyes, seems to be a rather fair exchange. Increasing the duration on the buffs isn't needed since the fact that you have to apply those buffs is fundamentally the reason why those buffs are allowed to be so strong.
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Quote:This I will agree with. "Old world" buildings lose light in their windows at a very short viewing distance, making buildings farther away appear black and usually invisible against the black distance fog. My experience in Praetoria is that if there IS a distance fog, it's a very long distance away, so at night most building windows are visible from anywhere in the zone. This enhances the ambience factor greatly.But I do love the way the city looks at night as I fly around it so the graphical upgrade/makeover to the old zones would be nice.
However, when it comes to basic city design, I cooled on that REALLY quickly because it's just a sea of white marble at street level. In fact, that's to the point where I was compelled to turn on Ambient Occlusion just to be able to more easily tell shapes apart. However, since AO basically backhands FSAA, I eventually turned it off again. -
Suffice it to say that I don't want to argue this point to a conclusion. All I'm saying is I don't feel that Kinetic Melee is a superior substitute to current martial arts, or martial arts in general. It may resemble a real, existing martial art more, but after having studied martial arts myself (namely, Wing Tsun), it has become clear to me that they are often not very exciting or cinematic. Movie "and game" martial arts tend to be fake and unwieldy, but look a lot more impressive in action nevertheless.
Kinetic Melee feels more reserved and utilitarian, and it does so because it always keeps close to the same footing, if I had to give a specific reason. Given that it has no kicks or, I can see why, but it wouldn't be my first choice for Martial Arts. In fact, it's starting to irritate me that people keep suggesting that, specifically since I see it everywhere I look. -
This is technically and mechanically impossible. If it ever became possible to do this without name conflicts, server transfer costs and suchforth, then we don't need to stop at Pocket D. We should just marry everything into the same one server.
And I'm not talking about "Merge the servers!" because I don't feel there are enough people. I ideally, any social game works best as a single server with internal instancing. The reason we have separate servers are almost always purely technical and have to do with hardware limitations. One of the developers once talked about wanting to do a "single server environment," but explained that it was probably the single most difficulty, complex and costly thing they could do at the time. I've no reason to believe this has changed since then. -
Quote:I don't think it'll be overpowered, and I think you took that out of context. I just want that, when I take attacks, that I have ATTACKS, not utility powers masquerading as attacks. When I pick up a rifle and fire a burst of rounds into a target, I want the primary effect of this to be the target taking damage from the bullets. I would not refuse any secondary effects, but if it's an attack, it should be an attack.I really doubt either Slow or -Dam would be more effective in that respect than the -Res the Hellfire Whip already has.
The secondary effects on attacks are so negligible that I don't consider this a valid counter argument. No one is or will ever become "overpowered" because of the Swap Ammo effects.
Yeah, probably. Giving Masterminds decent personal attacks on top of their henchmen probably won't happen. But at the very least they should have attacks that don't hurt more than they help. Seriously, these attacks have almost zero benefit, practically speaking, yet come with pretty steep costs overall.Quote:The second I would consider to be an extremely good suggestion.
The first, I have long since concluded, doesn't have a snowball's chance in H-E-double hockey sticks. Which is why my suggestion is for more utility, not more damage. (Although the DoT could add a *little* of that...)
Why take Mastermind personal attacks at all? Until something changes to give us an answer to this question, I will feel like there is a problem. -
Quote:The problem is that I'd define this as a villain through and through. I'm so adamant about this, in fact, that I've put my money where my mouth is years ago and designed a villain who is pretty much like this - a person who claims to be fighting for good and justice and rainbows and unicorns, but is in fact little more than a cold-blooded murderer who will kill villains, common crooks, civilians of questionable morals, heroes who question his version of justice and just people who have been "tainted" by evil by being involved with anything evil at any point in their lives regardless of circumstances.Then you get the more hardcore vigilantes, aka Punisher. These vigilantes go totally bat **** insane and will absolutely murder and destroy anything bearing resemblance to evil. They're entirely dedicated to getting rid of criminals and probably don't even know what a law is, let alone consider operating within it.
And then I see people who do pretty much that and still go on and do hero content. Ugh...
I do not agree with the vision of vigilante presented here. As far as I'm concerned, vigilantes are still heroes, just more unorthodox, more extreme heroes. They may break the law or end up causing as much harm as good, but their actions should always be positive. Almost invariably, they are not. They are vindictive, they are petty, they are malicious and they are basically everything I would normally associate with A VILLAIN.
I know people will be jumping on my back for this as soon as I hit Submit, but that's just how I feel. If the game's view of vigilantes is that of tolerated criminals, then I'm not going to be making any use of the alignment at all. If I wanted that kind of experience, I'd go villain or rogue. -
It seems my inspiration works in fits and starts. Sometimes I'm hurting for new ideas and not having any characters I want to play and make, sometimes I'm deluged with more ideas than I know what to do with. This is the latter time. Since Going Rogue came out, I made four characters specifically for it, then a fifth one, and now I'm looking at three new characters to serve as the... Servants of that last one, so let me start off the top:
This is Lord Cedric:

Cedric is something of a childhood villain of mine: amazingly powerful, practically unstoppable and completely unrelenting. He fought to gain his super powers when he was a kid and then fought to conquer his world as an adult. He has since conquered many worlds, both across space and across dimensions, ruling his domain with an iron fist. As his empire spans so many different worlds, he has amassed a number of "lieutenants" to serve as his enforcers and rule in his stead, to keep a lid on corruption and illusions of rebellion.
Cedric is, as of right now, depicted in-game as a Super Strength/Willpower Brute with a "dark" theme to his power.
These lieutenants, whom I have not made yet, include:
Shaffakoom:

This titanic lizardman was the champion and strongest fighter of his entire race. Incidentally, he is also the last of said race, thanks in large part to their aggressive, unrelenting aggression and defiance of Cedric's rule. If you can't beat 'em, kill 'em all. The only reasons Shaffakoom is still alive is because Cedric could never find a way to actually kill the beast, but years of torture and conditioning have turned this once proud warrior into an unquestioning servant, though he still lays claim to his old pride and dignity.
I don't know what AT and Powersets to make this guy. I don't want to go Tanker "just because," but I can still go Brute. Question is, what powersets do I give him? I kind of want to avoid repeating Super Strength for both of these guys, and I ESPECIALLY don't want to go Super Strength/Invulnerability because I already have a Brute like that. I'm really open to suggestions on this guy.
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Iprit:

This pile of putrid, rotten flesh is actually an entire ecosystem of micro-organisms living in symbiosis in the shape of a walking, talking creature. One of his kind, Iprit is a walking, talking pile of poisons and toxins, killing and mutating living creatures and sometimes even animating the carcasses of the dead with sentient bacteria. His homeworld proved to be far too uninhabitable for Cedric's empire and the entire planet was cleansed by fire and quarantined, but Cedric kept this particular creature for himself. Despite its revolting appearance, Iprit is a highly intelligent, driven creature which chose to follow Lord Cedric for no reason other than because this gave it free reign to spread its evil diseases on worlds which opposed his master.
I have a fairly good idea what I want to make this guy. I'm thinking Necromancy/Poison Mastermind as that fits both Iprit's appearance and the theme of being poisonous and toxic, and I'm not sure what else can accomplish this. One point of fact is that I don't want to play team support, so ATs with team-support powersets do not apply. I don't know if Corruptors also have access to Poison, but even if they do, I don't want to play a Corruptor.
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Duriel:

Duriel is, or rather was, the queen and hive mother of an entire star system of worlds colonised by physically evolved but technologically inferior insects. Recognising the overwhelming might of Cedric's armies as well as the opportunities his sciences and technologies offered her kind, Duriel offered to become his thrall, placing her spawn at his service. Duriel's loyalty has never been called into question, in part because the fate of those who would is grim, but her motivations are rather less than idealistic.
I'm not sure where I want to go with this one. My basic inspiration for her was Infested Kerrigan, the Queen of Blades, but I don't want to shoot for a ripoff and I don't really know what her powers are, anyway. For this one, I was thinking something like a Stalker, either with Dark powers or some kind of Claws, but I just don't know. I guess I could go Scrapper, but I have so many of these I'm bound to repeat myself no matter what I choose. Any advise here is appreciated.
That's about all I have for the moment. Let me know if you can help me out with any of these.
P.S. Yes, I seriously got and used those names. -
Quote:That's basically what I'm saying. I don't want to dis Kinetic Melee, because it's a decent set, but I don't want Martial Arts to be like it. I don't believe it would be an improvement.If you just want to simplify the strike, well then you've got 2 single palm thrusts (a 3rd that is ranged and 4th that is at the ground) and 2 double palm thrust.
As well, Kinetic Melee falls into what I like to call the "Arachnos Base Syndrome." It's comprised of genuinely unique and interesting animations, but at the end of the day, they still "look" like a lot of the same thing - arm circles and palm strikes. And they're all straight palm thrusts, too.
The reason I name Arachnos Bases in this is because there are A LOT of corridor pieces in Arachnos bases, each very unique from the others. There are pipes, machines, different mesh configurations and so on, but it still LOOKS like still more incomprehensible indistinguishable evil tech. Offices are much more diverse diverse in feel despite being LESS diverse in terms of tileset pieces.
Even though Martial Arts is mostly kicks, each kick is visibly and obviously different from the other. One's a swing, one's a thrust, one's a sweep, one's a jump and so on. Much as I like Kinetic Melee, it's just fancy palm thrusts. There's not even a swing in sight. I guess it makes sense for what the set is, but I prefer Martial Arts how it is now. -
I'd rather not have bosses who rely on the cheap gimmick of removing my powers. The Purple Triangles of Death are bad enough. Interesting should not be confused with cheap.
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I know for a fact that you can purchase off the PlayNC store via PayPal, so you could probably start with this. I don't believe you can run a subscription through that, however. Can you use Game Time Cards for the time being, instead?
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Well, that and the Winter Horde, who are almost never around, and Ice Mistral is much easier if you're protected from Cold. My Stone/Stone Brute basically walked through her Blizzard with impunity

In general, I just don't like buffs that last that short a time. Even for its status protection, all you have to do is fight Rikti or Carnival or Malta and the non-melee will need status protection almost constantly. -
"Right of way" is the primary reason why I'll never attempt to RP with an actual living person. I'd expand upon that, but this very thread provides ample evidence in itself.
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Quote:It's not as fast as you're describing it, however, especially if you consider PvP to be an offshoot of PvE. The PvE game is very slow in terms of reaction speed, at last for most ATs. The difference between "doing great" and "about to die" is so smooth and slow to occur that even the slower-paced players are able to catch it in time and react to it. I can see a battle going sour from a mile away and I have ample time to do something about it. A fight that takes two seconds from the moment I lay eyes on my enemy to the moment I'm dead does not give me anywhere near this kind of reaction time.I don't see much difference, to be honest. The thought "I want to attack him." turning into either a flick of the wrist and a shotgun blast or a point and a click followed by a power going off isn't the point here. The point is that for a stats based RPG, CoH is fast and has several positioning tools available.
What you're proposing sounds a lot like my experience in Battlefield 2142. That is to say, almost 90% of the time when I die, I die within a second of me becoming aware I'm even in danger and with precisely zero knowledge of what killed me. Around 90% of the rest of my deaths occur when I walk into a situation where I'm well aware of the danger, but am physically incapable of reacting to it due to game-imposed constraints such as necessary gun windup, depleted ammunition or simply being overwhelmed. I've been playing the game since it came out, and I can count the deaths I suffered where I could have easily done something about it but simply screwed up and died on the fingers of one hand. And most of the time, I die because someone tossed a grenade which exploded a millisecond after I saw it on-screen.
City of Heroes may be fast FOR A STAT-BASED MMO, but the speeds you are suggesting are far, far too fast for it. Such speeds eliminate all player participation aside from ahead-of-the-fact preparation and pretty much reduce everything to attack chains. They leave very little room to explore what I feel is this game's greatest strength in combat, which is situational awareness. The ability to see a situation as it develops in real time and decide how to react to it as it's developing. The more you take the game out of the real-time confrontation and drag it back into the ahead-of-time preparation, the less interesting PvP becomes.
