GR maps put blue and red sides' to shame!
They made GR a little *too* nice - Redside was a significant advance over blueside, as far as quality and variety of city zones goes, and GR is an enormous leap beyond redside. Going to Blueside from GR is a miserable let-down. Ugly, senseless, drab and redundant.
Blueside looks like it was just thrown together using a bunch of lego-block sections using height as a variable to give it some variety. Compared to an actual functioning city, Blue side looks like it was designed by a lunatic or a 10 year old.
Praetoria looks like a real city, and I miss it now that I can't go there anymore. Even the slummy, run down neighborhoods out on the Neutropolis end make me sentimental - they remind me of areas around Dallas.
Mechanista 50 rad/rad Corruptor
Buster Braun 32 SS/Inv Brute
Mortua Manus 41 Bots/Dark MM
December Ashe 30 Ice/Fire Dominator
Umbra Sprite 32 Dark/Super Reflexes Stalker
Mister Large 30 Thugs/Bubbles MM
Dynamaxine 28 Electric/Stone Brute
Three-Alarm 19 Fire/Dark Corruptor
They made GR a little *too* nice - Redside was a significant advance over blueside, as far as quality and variety of city zones goes, and GR is an enormous leap beyond redside. Going to Blueside from GR is a miserable let-down. Ugly, senseless, drab and redundant.
|
Praetoria feels like a hospital. Everything's clean, neat and tidy, you have these little bunched up apartment buildings that look like that university campus I was at in the UK and there STILL isn't all that much colour. I mean, sure, there's lots of white... And there's some bright yellow and some bright green, but again, the whole environment feels sterile.
I know that's the point - Praetoria is a silk glove dictatorship that looks pretty on the surface but soulless at its core. But to be honest, the only places I actually liked in Praetoria were the industrial districts where the illusion breaks and you start running into rusty warehouses, junk cars, evil fortresses and black alien-looking power plants. And that sort of thing is taken almost fed-ex from Paragon City and the Rogue Isles.
I know I've been very harsh on the Isles in the past, but to be honest, even they are starting to feel more lively as compared to Praetoria. Sure, they depress the hell out of me, but that's still more emotion out of the hospital-ward-like Nova Praetorial.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
I like Praetoria the best but that might be the new shiny factor exaggerating it for me.
But I do love the way the city looks at night as I fly around it so the graphical upgrade/makeover to the old zones would be nice.
total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.
But I do love the way the city looks at night as I fly around it so the graphical upgrade/makeover to the old zones would be nice.
|
However, when it comes to basic city design, I cooled on that REALLY quickly because it's just a sea of white marble at street level. In fact, that's to the point where I was compelled to turn on Ambient Occlusion just to be able to more easily tell shapes apart. However, since AO basically backhands FSAA, I eventually turned it off again.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
I know I've seen this sentiment around the boards here and there already, and I've heard others talk about it while playing the game, but I didn't see anything here so I thought I'd go ahead and say it.
The new maps in Going Rogue are so wonderfully awesome that they are making the maps for the older zones looks entirely drab and boring. In particular, a lot of the older Paragon City maps.
Well OK, Kings Row was always meant to look a bit drab and depressing. But I think now that the devs have shown us what's possible in this game, I really want them to spiff up the old zones with more unique buildings and better streets.
It would probably take them forever to do, but... darnit, ambiance really matters to me! I'm sure it matters to a lot of other players too. So I hope they're listening.