Samuel_Tow

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  1. Quote:
    Originally Posted by Silverado View Post
    Cutter Cain!
    Touché

    By the way, it occurs to me that while I didn't check the patch notes thread (something I don't do when there are, in fact, patch notes) I did check the Dev Digest before I left work today, and I didn't see a post from David in there that wasn't days old. I'll have to check again.
  2. Quote:
    Originally Posted by Forbin_Project View Post
    If I may make a suggestion to tide you over until the bug gets fixed, Go to the tailor and select the high collared cape from the Magic booster. That should block your line of sight from behind and you won't notice it as much.
    Knowing that it will be fixed and fast is enough to quell my dislike, really. What bugs me the most about these things is the fact that almost all of them have been in the game for years, and they bug me more every day. This one has years before I start freaking out
  3. Sweet! Let's hope it gets fixed soon. It's really distracting.
  4. Quote:
    Originally Posted by Carnifax_NA View Post
    Isn't this just the bug from last Tuesdays patch?

    It's pretty widely documented in the Tech section that something screwy has happened to female head models, it looks like they've shifted off their origin points a bit and that's causing all of these clipping and floating problems.
    Well, I should hope so. Then maybe if this gets fixed it will be the first of many fixes the female model in general requires, such as the ability to use inspirations while animating an Awaken, not cycling through one step of slow running animation if under the influence of run speed buffs, not randomly dropping out of combat mode and refusing to use stances until you draw a weapon and so forth. I've been reporting these things for pretty much as long as I can remember.

    This was just... It kind of finally caused me to blow over, because it's the most obvious of the bugs that only affect the Female model.
  5. Quote:
    Originally Posted by LISAR View Post
    Because you can't hit exit and be done.

    You hit exit, load old zone, then log out.

    If you are falling asleep at the keyboard or have a slwo system this can feel like a small eternity.
    That's the case for me. I don't feel like enduring an extra loading for no reason when I'll be logging out anyway. Especially since people have no way of knowing that this is happening (I didn't, and I'm usually an observant guy), it makes sense to not leave "surprises" like these in the game.

    Personally, I prefer a game that's bug-free and refined over one with a lot of stuff where the bones of the system are always showing. Those kinds of quality of life changes put more value into the game, in my opinion.
  6. I've been playing a guy for some time, and I played a girl with a spiked collar before that. So imagine my surprise when I logged into an old female character last night, only to find her head had shifted to her left shoulder, leaving a very obvious "edge" and a very, very obvious gap that let me see "inside" her body. Luckily for me, our characters are hollow and made of one-way surfaces, and they could live even with their torsos missing, so this wasn't as gruesome as the title implies, but... Come on, now! Just look at this!



    I specifically picked the characters I had with short hair or hair that didn't obscure their necks, but that's true for ALL of them, and this is between two servers. and you'd think it's not visible from afar... But it is. Once I know it's there, I can see the edge where the head is shifted to the side even in wide shots.

    And, yes, I'm aware of BABs' official animation and effects bugs threads. First of all, this is neither, and second of all, I have lost all faith that this thread is so much as looked at. This just really, really bugs me.
  7. Quote:
    Originally Posted by Diggis View Post
    OK, what if you were given the option to retain the 'ghetto' version as well as have the new version? Given it could increase loading times I'd say having an option to use the old version would be necessary.
    Then I really have no grounds for an argument against it, provided it doesn't default to that at least for existing users.

    Quote:
    Although I would like to have the options you listed above. While not a necessary feature, I like this idea and it would be cool if you could choose the background (say your SG base) and have the costume use the SG colours if you are in SG mode.
    I didn't want to go TOO overboard, but yes. Having the ability to pick the background at least from the specific zone would be nice. Actual in-game backgrounds would increase load times inexcusably, as you'd basically have to load into the game before you start loading into the game.
  8. Quote:
    Originally Posted by Biospark View Post
    So how about "Escape Artist" Click : Free yourself from any Hold/Immob effect which is mag 4 or less and makes you resistant to Hold/Immob/Slow as well as -speed/fly/jump for 30 seconds. Recharge would be 120 seconds (or more).
    Back when I was suggesting an Assault/Defence AT, that's the status protection I designed for it... Pretty much. So I'm inherently for this. Allow this power to be used from out of a hold, but give it a low uptime and possibly make it immune to recharge. I'd take it, believe me.

    Especially if all pool powers were opened without prerequisites.
  9. Quote:
    Originally Posted by Bloodmonger View Post
    Well, assuming it were to be done in pages, you could just move the characters you want together on one page, separating those you want to keep apart, all depending on your preference. Also this character select screen could be alignment based as well. For example; you log in and you might see your villains grouped together or your heroes, or whatever you have for that matter. Or you might see your Villains versus your Heroes, etc. It wouldn't have to be "halfassed".
    We only have three pages, and I already have three pages of characters on Pinnacle and just about three on Victory.

    The reason I say "halfassed" is because any form of automatic grouping done by the game for me is, by definition, half-*****, because it would group characters designed to have nothing to do with each other.

    Unless:

    I am allowed to define my own particular groups as many as I want at a time, including loners who would show up alone. And no, don't tie this to SG status, it would be a bad idea. IF I can customize who shows up with who, then I will have no problem. Any halfassedness past this would be my own fault. But I'd rather have a "ghetto" character selector than one that takes control out of my hands.
  10. I know what power he's talking about, I just don't see the logic behind this. It's a useless power on a short timer that he's apparently having problems keeping because he's playing "other games." That just doesn't sell it to me.
  11. Quote:
    Originally Posted by macskull View Post
    lol

    Hey guys, remember when there were bans and character deletions, and those were going to teach people a lesson and stop the MA farming? Then remember when they added more restrictions to NPC groups in I16 and those were going to stop the MA farming?

    Yeah, me neither, lol.
    As far as I remember lol those were specifically for farming lol This lol however lol does not change the fact that lol even back in the day lol you could still level 1 to 50 off nothing but the architect lol Just in the same way as you can level off street sweeping lol if you were so inclined lol

    lol
  12. Quote:
    Originally Posted by Dollymistress View Post
    If the damn really was freestanding then it's no wonder the zone got flooded.

    Cos like...water could get around the sides...
    I realise what "freestanding" means technically. What I meant to say was a structure the height of which is uninterrupted and direct. Grandville's tower, for instance, is a lot taller than it actually looks, but because it's mired in the Web and those hanging cables, it looks less tall than it is, and while the sheer scope of the Shard dwarfs everything else, that's still distance measured THROUGH levels and between islands. It has no single monolithic structure that dwarfs the Faultline dam, with the possible exception of the Chantry and Storm Palace. I never thought to measure the two, and I can't measure the Faultline dam now.
  13. Quote:
    Originally Posted by Biospark View Post
    Hello Sam, thanks for joining in the discussion
    The power is giving resistance (5-9%) depending on AT, 9% S/L if you were a tank. The defense in the power is Melee only and its value is equal to Combat Jumping. So IF, you took CJ, and Elusive, you would have 3.75% defense Melee, 1.88% defense(everything else) and 6%(approx) resistance S/L if you were a scrapper. This requires 2 picks and of course gets better with slotting. 6% Defense Melee (3 def in both powers) and 10% resist S/L if you 3 slot resist in the auto (which is now 6-slotted). Sorry if you thought the 5-9% was defense.
    I'm not sure I'm reading City of Data correctly, but what you describe feels like the equivalent of Tough and Weave. Personally, I'm against being able to take enough Pool powers to more or less "mimic" a defence set from a melee AT. Instead, I'd pick something different altogether: -jump protection. You don't gain anything extra from this power, other than the ability to ignore or at least mitigate -jump effects.

    Normally when you're web-grenaded, you run slowly and can't jump up a street curb. With this, you'd be able to jump at least a couple of feet up under any circumstances. And, yes, this includes under the effects of Caltrops, Rooter or Granite Armour, as well. How's that for an esoteric power?

    Quote:
    Yeah, I did not realize the flight cap was so low. My concept was that by taking this toggle and using it in conjunction with Hover or Fly is that you would gain some minor amount of specialized defense (Ranged, Fire, Cold etc..) but that you could fly at normal fly speed if combined with Hover and at a "super" flight speed if used with Fly. Sounds like they would need to increase the Fly speed "cap" to allow this concept to work right.
    Do you have any thoughts on how this power pool could be improved ?
    Again, I don't actually have a problem with a flight speed boost that only really mattered for Hover. I suppose you could also give it a very high-level protection from -fly effects so that you can fly out of things like Quicksand, Impale and those annoying fly debuffs that the Hydra throw around, but only for a limited time. But I do like the power as presented. I'd try to take it on a few characters.

    Quote:
    Hmmm interesting Idea. One of the quandries with presence was finding an effect that was "thematic" enough to fit, but not overpowered. My first thought was actually a single target confuse, as I mentioned in Memphis_Bill's thread, but alot of responses seemed to make that even more OP'd. And I actually agree, a Confuse would be more powerful than a placate. How about an AoE immobilize? Kind of a "everybody freeze" effect. I would hate this set to have so many AoE powers though.
    Placate doesn't actually fit the concept of having a strong presence, now that you mention it. "Presence" as a concept is that when a person walks into the room, everybody takes not, and when that person speaks, everybody listens. Presence is the ability to command attention, respect and obedience. As such, I actually think this is a better place to put the commanding shout, as a form of presence that affects your team-mates instead of your enemies. You serve as inspiration. I'm not sure what else you could put for Leadership, though. Unless...

    Howe about for Leadership, you get a "protective" aura that saves people from the more insidious of side effects like -perception, confusion, fear and probably gives them resistance to... Either endurance drain effects or slows, whichever is more feasible. It's the idea that people who are around you are less prone to give up to exhaustion because they don't want to let you down.

    Quote:
    Personally, I would rather just click a spot on the map not covered by the "fog of war" and land at ground level on that point. This make exploring an important factor of Teleport, which is very "thematic" to me.
    It also means that anyone with the Reveal power gets to sidestep a limitation, which for a veteran power is... Iffy. You're also going to tare your hair out trying to teleport around zones with multiple levels like Grandville, Terra Volta, Eden, Perez Park and so forth. I'm just not a fan of it.

    Personally, for a fifth teleport power, I want to see combat teleport - a power which teleports you INSTANTLY with no animation whatsoever, with very little cost, with no Hover time at all, but is limited to about 30-40 feet and is on a recharge of, say, 2-4 seconds. Teleport itself is far too sluggish and far too costly, to say nothing of far too ugly to use in battle.

    Also on Fighting - I would love it if Kick turned into an AoE or was otherwise made "better" to differentiate it from a copy of Boxing, such that it can be moves a tier lower. I really don't like Pools that have copies of the same power in different slots. What would also help is either if they make Fighting powers work without putting your weapon away or otherwise if BABs gets around to removing weapon draw like he said he would when he had time.
  14. I have a problem with this - I have teams of heroes and team of villains. People within the teams would have no reason to fight each other, and the different teams would have no reason to stand around together. The only way to make this happen is to halfass it, and I don't want to see that.

    This works for Fantasy games and more traditional MMOs which encourage you to have only a few, unrelated characters with little backstory to them than "Enemies over there. Kill they ***!" so them all standing around in an open field wouldn't be out of place. In a game which encourages this much backstory and character development, it would break my suspension of disbelief before I even log into the actual game.
  15. I would suggest putting this in the All Things Art: 'Lost' Costume Pieces thread and hope for the best. David seems to read this one, and it feels like it would be appropriate. Plus, it'd be a good idea to bump that.
  16. Samuel_Tow

    Sorcery Set

    Even when fast-recharging, static buff fields would need to have MASSIVE ranges to be effective, because practice does not mirror theory very closely. In theory, you could stand in a circle and blast, protected by your team or just toughing it out. In practice, enemies will always find a way to run out of range, hide behind a crate or knock you out of your circle.

    I have a fair bit of problem with turning our characters into Siege Tanks for the simple reason that mobility is essential to all characters, non-melee even more so than melee, counter-intuitively. Unless these things have NO animation time and 2 seconds' worth of recharge so that I can use them like the Portal gun, I doubt it can work in practice, and if they were like this, they'd lose their flair.
  17. General Irons and C'Khelkah are only as bad as they are because you're supposed to rescue them, but you CAN'T. If you could lead them to the exit and have them, you know, exit, that would solve that mission's problems in a heartbeat. Now, protecting the generators...

    Lady Jane is very tough. She really doesn't need to get tougher. She needs to get more blind. Kill her extra perception so she loses target on enemies that go invisible (it should be possible) and that should solve the problem.
  18. Quote:
    Originally Posted by Biospark View Post
    I am not sure what exactly you are asking for here, but there is one aspect of Tips that I seriously want to change. That is the fact that you cannot get a Morality Mission to drop until you FINISH your 10th tip. I have often been doing my 10th tip and had a full rack of tips(3) when the mission ended. Now what ? I need to dismiss at least one tip and do something else to get that Morality mission to drop.
    You don't need to dismiss tips. Morality Missions don't count against your tips inventory.

    As far as the original idea goes, I agree completely. The tech already exists, as that's what finishes arcs and gives you Merit rewards, so it can simply be used to reset your tip status. After all, your clues disappear when the Tip mission ends.
  19. Samuel_Tow

    Idea #1

    Quote:
    Originally Posted by Forbin_Project View Post
    Let's not forget the flipside. The OP's employer shouldn't have to keep paying him to work. The OP should get one check and then work the rest of his life for free.
    Didn't they use to do that in medieval Russia?
  20. I'm hoping for more proliferation, myself. And soon.
  21. A few things I want to comment on:

    Your defence-giving power in Leaping is EXCESSIVE! 9% defence is just 2% short of what both Deflection AND Battle Agility provide to a Shield Scrapper, and you're suggesting an auto power. 5% is what defence-giving Pool powers were before the GDN. If you're looking at defence now, especially in a pool toggle, the most you can look forward to is 1.5% to 2%. I'd swap it out for something else entirely anyway, since we don't really need Weave Again.

    Also, your flight speed boosting power would be useless for the actual power Fly, which seems to cap itself with just its default slot these days. However, and this is what people always miss, it seems like it would be useful for Hover. I know that's pretty much half the reason I use Power Boost on my Energy/Energy Blaster. Hit Power Boost and you have amazing flight speed with Hover's tight control. Excellent for in-battle.

    I actually think you can keep this power. I don't know what stats you have for it, but twice the Hover speed for, say, 30 seconds every two minutes would be worth the pick, at least for me.

    I'm not sure you want to put in a Placate, at least not one that initiates Hide for Stalkers. It's not overpowering for other people, but it becomes "mandatory" for Stalkers if you leave the Hidden status in, and no pool power should be mandatory for any AT. However, if I were designing this, I'd design it as Smoke Flash. It slaps people with an AoE placate, but it doesn't hide you and I believe it breaks for EVERYONE if you attack anyone from the spawn. Basically, I'd design this more as a "Get me out of here!" power, but that's just me.

    When it comes to teleport, I want to go off the rails here for a bit. We all know how powers like Lightning Rod and Shield Charge work - you summon a pet at your reticle and it hits things as you teleport to it. So what if Teleport summoned an invisible pseudo-pet that would grant base Hover speed flight to you and only you in an AoE of a 4-foot radius around where you appeared? The pet's flight power would be unlimited, but I'd make the pet itself time out after 20-30 seconds. That way, you could get a long Hover period, but one you could break just by hovering away from the pet. In fact, this could come with a new graphic, a kind of "dimensional distortion" that you can fly as long as you're in it, because the thing would linger after you left it, and you could potentially return to it.

    I can definitely see the need to have only one of these active at a time, which could be achieved by whatever system it is that kills your Forcefield Generator when you summon a new one.

    That's all I have.
  22. Quote:
    Originally Posted by Tidbit Jr. View Post
    EDIT: Curse you, cursedsorcerer!
    You're a bit too late on the draw there

    To point: the tallest free-standing structure on Primal Earth that we see used to be the Faultline dam, before they flooded the zone. The dam wall was over half a mile tall from the base of the Reservoir to the top of the "tower" crane above, which was still lower than the top of the actuall dam wall where the shield wall is.

    And they had to go and ruin it...
  23. Quote:
    Originally Posted by warden_de_dios View Post
    Only the leader of a team (marked with a star) can set the active mission for a team.

    First time I saw that tip was in Croata, several of us were doing Gordons arc but the team leader was always the last to load exitting the previous mission. I had just called Gordon got the next mission and entered. Which sets the active mission.
    I don't think you can do this any more. At least I know I've tried it and the game told me I had to finish my currently-selected mission first... And the team didn't HAVE a currently-selected mission. I guess it might work if the team leader were in the zone, I don't know.
  24. Sure!

    Quote:
    Originally Posted by flashrains View Post
    1. Are you male or female?
    Male. I think... I'm pretty sure!

    Quote:
    2. What ATs do you mostly play, and for what reason(s)?
    Scrappers, Brutes, Masterminds, Blasters, maybe Stalkers, in no particular order after Scrappers. As for reasons why, those are pretty simple. I pick the ATs that get things done in the most direct way possible, with the most direct means available. If I want to kill something I... Kill it. I don't beat about the bush by slowing it down, tricking it or anything of this nature. If I want to survive, I tough it out, or outright kill stuff before it has a chance to endanger me.

    I'm not a tough guy in real life. In fact, I'm pretty much a wimp. However, I enjoy simple, direct solutions, preferably involving large tools and much showmanship.

    Quote:
    3. Redside, blueside, purpleside, or any combination of the above?
    Any side whatsoever. My heroes all have a reason to want to do the right thing and my villains all chose to be evil. I'm not quite sure what overall definition I can give to Praetorian Earth, other than that all of my characters there need to be politically minded, which is why I've had fewer made so far. Haven't done any rogues or vigilantes yet, so no definition about them.

    Quote:
    4. What are your favorite story arcs?
    Let's see... Division: Line, The Eternal Nemesis, World Wide Red, Time After Time and the remake of a Hero's Hero, I forget what that's called. All of these arcs are grand in their scale, epic in their consequences, deep in their revelations and they all put my characters on an even keel with enemies and friends hitherto considered main players.

    In a sense, these arcs are more than just "Go there, do that and I will pay you." They feel like they mattered when all is said and done, and they feel like an accomplishment, lore-wise.

    Quote:
    5. What makes you like this game?
    In no particular order: the vast amount of costume customization, the fact that this is different from most other MMOs in how it approaches gameplay, the fairly simpler build system, the fact that the game does not devolve into grind and there are precious few "you are not awesome enough to have this" achievements that are actually required. Basically, it's exactly the right kind of game for me - one where I can be awesome without having to try too hard, meaning I can play it again and again and again and... Really, never burn out, because I only ever burn out when I'm not having fun.

    Quote:
    6. What other games do you play?
    Everything under the sun... As long as it's on the PC. As of right now, primarily this game, Darksiders and Alien Swarm, with a helping of Half-Life 2 and its episodes. Black Mesa: Source and Operation: Black Mesa if I'm lucky. I mostly stick to action games, however. The breadth of my attention isn't nearly enough to play strategy games of any kind - I can't split my focus and it bothers me, and racing games rarely thrill me unless the presentation is good, which after Need for Speed: Most Wanted, it has not. Simulations don't thrill me. Arcade style games (or actual arcade games) are what I like the most at heart.

    Quote:
    7. How long have you been playing?
    I'd have to check the exact months, but since May of 2004, and pretty much uninterrupted. I did skip a couple of months around September of 2004 before I learned what burned me out (turn out it's the MMO aspects of the game), but beyond that, I ought to be looking at some 70 months or so.

    Quote:
    8. How many alts do you have, what is the average level range, and how many are level 50?
    Around 23+26 split between Victory and Pinnacle, respectively, so call it 49. They've added up over the years, but I rarely make many at a time.

    Quote:
    9. Do you bother with softcaps, set bonuses, and all that numerical stuff? What difficulty settings to you normally use?
    I don't bother with Set Inventions at all. I firmly believe in "good enough" when it comes to character performance. As long as I'm good enough to do well and easy enough on my chosen difficulty, I'm happy.

    As for what that difficulty that is, it's either +0x2 with no bosses or -1x3 with no bosses. With the Incarnate system not dropping shards for 49s (50 at -1), I'm trying to play at +0x2. -1x3 is also actually harder and rewards AoEs far too much, making Blasters without many a bit too hard to play.