Samuel_Tow

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  1. Quote:
    Originally Posted by Nalrok_AthZim View Post
    If you don't like the first WST, and don't want to play it, there's no one at fault here but you. You've even admitted it. If you ask me, by admitting that you won't do certain things "you don't like" then it doesn't really make sense to complain about them.
    There's something fundamentally disturbing when people use vernacular like "there's no-one at fault here but you" in response to my preferences in entertainment.

    I furthermore think you're reading something other than what I said if you're inferring that I'm saying anything other than "I don't like this." I said as much before, I'm saying as much now, therefore I'm not going back on what I said. Accusing me of "complaining" or suggesting a "conundrum" where one doesn't exist just baffles me, and I'm not saying this to offend.

    I refuse to be drawn into another Strike Pack flame war of semantics, armchair psychology and accusations. Please don't turn my opinion into one.
  2. Quote:
    Originally Posted by firespray View Post
    1. Expand the auto-logoff if AFk so it happens even if you're in a mission or on a TF.
    Considering not being logged out in an instance or on a TF was specifically asked for and included back when auto-log-out was introduced, that's unlikely to change.
  3. To be fair, some way to tell which the WTF is currently would not have gone amiss. I know it's the STF and RSF this week, but I only know this because other people told me, who only know because other people told them, who only know because apparently someone found out through trial and error.
  4. To be honest, David is one of the few artists that I've ever seen show good sense about one simple fact - if you give players the ability to express themselves creatively, they WILL make horribly ugly artwork, where character designs count as artwork in this context. This is, in fact, one point to which he conceded - that even given the tools available to players right now, and indeed given the tools available to players back at Launch, it is possible to make characters ugly as sin. This goes hand-in-hand with giving people the ability to make amazingly beautiful, cool characters out of that same selection of items. The greater the customization, the greater the margin of ugliness.

    To play City of Heroes under the impression that you will never see other people playing ugly characters, doing and saying stupid things or writing horribly stories is so absurd as to be borderline psychotic. Does this new pack allow for more people to do that? Yes. Has there EVER been a pack which didn't give people new way to be ugly and stupid? No, not really. That's just how it goes. To complain about this is as futile as arguing with your own echo.
  5. Quote:
    Originally Posted by Nalrok_AthZim View Post
    You could try to run it like I did and see where you stand then. If you already have unsuccessfully, try again when you get the chance. I spent all this time comparing CoX to WoW and, admittedly, I was way way off.
    I'm going to restate what I said before - having the opportunity to do something I dislike does nothing to change the fact that I dislike it. I can be convinced to do it anyway, goaded with rewards, but that still won't change the fact that I dislike it.

    Incidentally, this seems like a relevant place to restate another truth I hold to be self-evident: The way to make content more desired and more played is to make that content better, not to attach rewards at the end of content people wouldn't want to do unless "paid" to. And this doesn't have to apply to anything current, because I said as much as far back as the original reduction to the percentage of Hamidon enhancements.
  6. Quote:
    Originally Posted by Stone Daemon View Post
    If he has OCD (Or CDO, as you prefer), then my apologies. If that's an excuse, then my statement stands.
    I have not been diagnosed with OCD, nor have I ever claimed to have it, and have indeed gone out of my way to ask people to not assume that. What I have a case of is "I won't do things I don't like in a game." I pay money for this game, I put my time and effort into this game, and I will be damned if I'll spend my time in here doing things I don't want to do. If that means missing on large chunks of the game, then so be it. If ever that means missing on most of the game, then I'll re-evaluate my subscription if and when that happens.

    I refuse to pay money and devote time to activities I don't enjoy, and if that makes me the bad guy here, I'm willing to accept that.
  7. I'm not sure how I feel about the WTF - and yes, this is what I intend to call it.

    On the one hand, I consider it a good idea. Anything that gets people to do something else than endless reruns of "I will make you stronger than the gods themselves! I am Nictus!" can't be a bad thing. And giving an extra reward for a random (even if random it isn't) task each weak is a good idea to both shake things up a bit and add a bit more dynamics in what is otherwise a pretty static experience. Any time people are encouraged to do content they haven't done recently, that can't but be good for the game.

    On the other hand, what happened was exactly what I thought would happen - everyone's rushing to do this one TF (and one SF) head over heel to the point where global channels are more or less clogged with that. While the intention may have been to get people to do different things, the practical results is that people will be grinding the same one thing ALL. DAMN. WEEK. And it's not even a TF I like, which may be colouring my opinion.

    I'm not sure if the whole thing is because it's new, though that undoubtedly plays a part, or if it's just a monopoly means to an end that everyone wants and will want in the future, but the WTF doesn't feel as good in practice as I thought it would in theory.
  8. Speaking of the Beast Run, I wonder if that'll have stats identical to Ninja Run? I'm all for adding more powers to the game, but I... Kind of wish they were added "legit" as part of the powers system, as power picks that can be slotted. I would so use a travel power like Ninja Run on more of my characters if it weren't a booster pack thing.

    That, and I'd love to see more complete movement customization, where I can pick my running animation without having to run an expensive toggle.
  9. Quote:
    Originally Posted by reiella View Post
    Hmm, I'd have to ask what powerset for Mastermind, but typically, there are a lot of powers in the MM powersets that cause AI scatter/fear. For me, the Incendiary Missiles are really bad about it because they create burn patches.
    I use not a single power which has an Afraid or Avoid aspect to it. As a Bots/Traps Mastermind, you might think Caltrops does that, but I don't use it, and you may think the Assault Bot's Incendiary Missile Swarm does it, but it doesn't have that yet (only level 28 at the moment). Beyond that, what they have is Laser Burst and Heavy Laser Burst on the Drones and Protector bots, Plasma Blast, Dual Plasma Blast, Flamethrower and Smash on the Assault Bot and Pulse Rifle Burst and Pulse Rifle Blast from me. That's all the powers I use to cause elite bosses to turn into sissies.

    ---

    Another mission, another two elite bosses down (four EB fights, but only two actual elite bosses - Castillo, Castillo, Castillo and a Zeus Class Titan). Obviously, I'm talking about Roy Cooling's arc, whose writing I overcame by not reading it.

    First fight with Castillo devolved into a Benny Hill chase around the room, but he teleports before taking too much damage, so that was easy. Second fight with Castillo, he tries to run but I manage to web-grenade him in place (he seems easy to immobilize) and my bots shoot him to hamburger meat while he does not fight back. Castillo finally breaks free and runs, but drops off the platform just as he goes blue reticle. Third fight with Castillo is disastrous. He runs away, drops off the rig and disappears. I don't have idea one where he went. After two minutes of looking for him, he strolls back to his original spawn point. I Web Grenade him and prevent him from running away, which he attempts as soon as he catches sight of me, but isn't able to Castillo falls.

    Zeus Class Titan elite boss spawns, aggroed on me, personally. Obviously. He's one of those ambushes that will follow you through doors and never lose aggro. He insta-kills half my robots and... Runs away. I run away in the other direction, expecting he'll follow me so I can ambush him inside the door to the rig. No dice. I go back to find the thing idling in place, with Peter kneeling in front of it. I attack the Titan, it fires a missile swarm of some kind, misses and IMMEDIATELY takes off running, dropping off the rig completely. I set my bots to chase it, Web Grenading it from the air, but it just keeps on running around like an idiot until it loses half its health.

    At that point, "something" happens to force the Titan to stand and fight (I don't know what it was - it wasn't anything I did) and only NOW do I realise just how tough that thing is. You know, now that it's actually fighting back, instead of Baywatch-running away from big mean ole' me. THEN it turns into a hard fight, with my bots going down to its Incendiary Missile Swarm (wish the Bots version were this strong) and not reacting to either Acid Mortar, Poison Gas Trap or Seeker Drones. I lose all of my robots several times over, as well as losing the Sky Raider Forcefield Generators, but with enough resummoning and Repairing, I'm victorious. In one of the dumbest fights I've fought in my life.

    So far, that's Brukholder, Protean, Castillo, Castillo, Castillo and the Zeus Class Titan, all refusing to fight me and choosing instead to run away while my bots shoot them into goo, all the while not fighting back. Again - this CANNOT be working as intended. All right! What other EBs can a level 28 heroic Mastermind try just so I can add more names to the list of sissies?
  10. Quote:
    Originally Posted by BigFish View Post
    But a purple recipe dropped and I sold it for 450 mil
    That's usually my consolation prize. My 50 MA/Inv Brute hit my first billion ever through the combined power of three purples, one for 350 million, one for 200 million and one for 450 million.

    It kind of reminds me of the old story of the man who got rich by buying an apple, polishing it and selling it for twice the price. With that money, he bought two apples, polished them and sold them for double price. With that money, he bought four apples and his uncle died and left him his entire estate and many million dollars.
  11. I've noticed that anything related to the Titan Network will sporadically stop loading for some time, usually in the middle of the day (EET), but it usually resumes loading shortly thereafter. I wouldn't worry unless the problem lingers.
  12. Quote:
    Originally Posted by Anti_Proton View Post
    What the heck happened to this thread? We are finally getting GOOD animal pieces and folks are going off on a tangent about furries? Good grief!
    And you're surprised about this why? A select group of people have made it a point to bring hatred and bigotry to every discussion regarding the subject of animal parts, so a thread about actually getting them was about as guaranteed to bring them out as guaranteed gets.

    Personally, I'm happy to see that people are less trollish of the subject of late, especially with the announcement of the pack.
  13. Dual Pistols is actually probably the quintessential reasons I gave up Blasters, and not because I don't like the set. Quite on the contrary, I LOVE the set thematically, but I hate the set mechanically. It's slow as a snail towing a turtle uphill with a strong head wind, and for a Blaster, that equals an early grave. Over and over.

    I really don't know what can be fixed on the set to make it faster, since faster animations would just ruin the coolness of it.
  14. You know, for all the time I spent complaining about this... That particular problem never even crossed my mind. Yeah, I agree with you on TFs unlocked via story arcs in general, and that includes the Caverns of Transcendence, the Ernesto Hess TF and this.
  15. Quote:
    Originally Posted by Scootertwo View Post
    One of my best friends in game lets call him Lyko, from day one has had a Were-wolf Theme to most if not all of his characters. Not a single person I know even questions or looks weird or refuses to play with any of his characters because he's a furry.
    That's actually what some of us are saying. This kind of prejudice is both unrealistic and unwarranted, serving, really, only to troll people and, I assume, to hopefully change the developer's minds.
  16. Much as I hate the combo, I'd actually suggest a Dark/Dark Brute or Scrapper. Dark powers are a very good fit to the non-Dantean demons out there who exist more as abstract evil, shadows and illusions, in that it's so heavily based on fear and illusions, as well as powers which drain and debilitate. You can always recolour it to something else if the purplish darkness bothers you.

    As far as shapeshifting goes, you can play that with costumes and costume change emotes. I have a vampire-inspired character who has so far done a good job of transforming into a bat and transforming into mist, and eventually into a werewolf when I get him high enough in level.
  17. To avoid rekindling a flame war, I will only say this - having more people available to do it does nothing to change the fact that I don't want to run the STF.

    I'll stick to rerolling my 50s and waiting for the Animal booster pack and subsequently the Vanguard Booster pack, and I'll see about rolling a few more new characters while I still have room on Pinnacle and Victory. That, or actually run some of the level 1s I made and never levelled up. And failing that, play some of the characters I abandoned in the 30s two years ago. I'm done complaining, and will instead be putting my money where my mouth is.
  18. Quote:
    Originally Posted by Djeannie View Post
    Skirts & Shorts...the monster legs really need these as an option too mmmkay?
    This I agree with. In the same vein as monster heads with hair, monster legs with skirts, shorts and even pants of some sort would be really cool. They're already almost identical to regular legs down to the knee, so can we really not plop down a detail like that on there?

    Also - and this is only semi-related to the animal booster - I'd like to see armoured monster legs and monster legs in monster-leg-shaped boots. All of my monstrous characters are having to go around barefoot
  19. I, on the other hand, feel even more strongly about what I said.
  20. Quote:
    Originally Posted by Leo_G View Post
    You did just say that, right Sam? I guess you can be on my 'To watch' list.
    If you have to ask, then my cover is working

    Seriously, though, that's what I'm saying. If I told you how many of my characters were thought up, you may never want to speak with me again, but these same characters are the ones people compliment me on their costumes and their stories, and which are generally regarded as good, if perhaps a bit strange. "Why" I want a particular costume piece or a particular costume should never be anyone's business but my own, and that includes my making the costume such that I don't make it other people's business.

    To give a counter-example, if I'm inspired to make a female character form a... Questionable movie, I will do my best to make that character presentable, with a cool, non-contemptible costume, and I will give her a respectable, in-depth backstory, such that the only way you'll ever know what gave me the original idea is if I out-and-out said it, which I usually won't unless asked directly.

    All that we have left, then, is biassed people ASSUMING that just because I put a wolf head on a guy or cat ears on a girl, I must have been thinking of some unspeakable perversion at the time, when I would usually have been looking for just something cool, all the while never suspecting what that average-looking guy in the suit actually has in his backstory that I didn't put in the bio window.

    All I'm trying to say is that I do, in fact, agree with you. We shouldn't brand people as malicious or twisted just because of the themes they choose to explore.

    Quote:
    Originally Posted by TheSummerEvening View Post
    Because a few bad apples for whom part of their fetish is annoying other people with their fetish will ruin it for everyone who thought Swat Cats was cool.
    To a point, but I think it's much more a case of self-fulfilling prophecy mixed in with intolerance and bias. I've been playing this game for coming on seven years now, and the only "creeps" I've ever run into were average-looking characters with players who insisted on hitting on my female characters. I honestly think people are afraid of boogiemen here. The mythical "furry" who's both revolting AND hell-bent to ARP with you against your will, which I'm fairly convinced doesn't actually exist. It's a self-perpetuating rumour spread by sites like SomethingAwful, reporting about the experiences of a friend of a friend.

    It's like DBZ characters. Everyone I talk to seems to be "sick of seeing them," yet I'm fairly sure they haven't been endemic, or indeed even popular, for years now. Yet just mention that concept and you'll get a whole bunch of people show up to demonise it, even out of context.

    Personally, I'd like to "live and let live," if possible.
  21. Quote:
    Originally Posted by Balanced View Post
    As I recall, Burkholder is supposed to be something of a coward and opportunist. It's possible that his "run" AI setting is cranked to 11 to simulate screaming, pants-wetting wussiness. It's annoying, but at least it's sort of plausible.
    Would that it were only Brukholder, I wouldn't mind, but it's everything. Bosses, minions, elite bossed, NPCs of all cations. As I whined about later in the thread, Protean did the same thing, all the while talking about how he'll make me beg for mercy like Galaxy Girl's little sidekick. Towards the end, I was indeed begging for mercy, to PLEASE MAKE HIM STOP RUNNING!!!

    As you mention, there's nothing more silly than having big bads like monsters and AVs running, and I include elite bosses in that. Not only is it absurd, it makes the fights unnecessarily easy.

    Quote:
    Originally Posted by Indiramourning View Post
    Hey Sam, is your MM Alpha slotted? Is it possible that mobs are more inclined to flee from our Alpha slotted characters? Hmm...
    No, he's a fairly new character. I created him on Saturday, and even with double experience he's still level 28. Not even at full strength yet.
  22. Another mission, another elite boss, another absurdity. This time it was Protean, an elite boss I probably wouldn't have been able to beat, had he not acted like an idiot. Why unable to beat him? Well, he had SERIOUS outgoing damage, enough to almost two-shot me even through bodyguard, I noticed, and enough to just about one-shot all of my bots. Not only that, but it's exceedingly difficulty to escape his Power Syphon when it's me, a Forcefield Generator and six robots that don't like to listen to commands. In fact, he caused me to retreat several times, and run away to buy inspirations once.

    Then the next time I fought him, he was a pushover. Why? Well, he lost about 10% of his health, and he took off running. I was able to web-grenade him in just about in place, and my robots shot him into raw stakes without him firing off a single shot in return, or indeed fighting back at all. Had I not been able to immobilize him, however, Protean would have continued to run through the curiously selective fire that burns me but not him, making it impossible for me to take him down.

    You know, this ranges between making the game unplayable to making it too damn easy, and that cannot be working as intended.

    *edit*
    I just about gave up on using Traps summons. I kept the Forcefield Generator up and did use Web Grenade, but Protean ran around so much there was no way to make use of anything else. He'd just leave it behind.
  23. Running in general, yes (even if I still disagree), but elite bosses who never fore off more than a couple of shots can't be working as intended. I could have had 1 HP the entire fight and I'd never have been in any danger, because Bruckholder never fired off more than a couple of attacks, either at me or at my robots. All he did was try to run away.

    Essentially, I fought a Mole Machine.
  24. I have a very simple question: What is it about Masterminds that make enemies lose their nerve and run away almost immediately? And I'm not talking about running 10 feet away then turning around to shoot, oh, no. I mean taking excursions into neighbouring states for the summer, then maybe settling there forever. And this isn't one enemy here and there. This isn't one specific faction or one specific enemy. It's EVERY spawn I've fought with my Mastermind. I'll attack them, do NOTHING but order henchmen to attack, and no more than 4 seconds later, or just about after one attack per enemy, the NPC villains will scatter like cockroaches.

    Normally, this isn't such a big problem, since I can either immobilize them with Web Grenade, slow them with either Caltrops or Poison Gas Trap, knock them down via various Robot attacks, or out and out kill them before they go too far. But when we're talking about an elite boss, I have to start grumbling a bit. More specifically, I'm talking about Burkholder, as found in Jenni Adiar's arc.

    So I see the dude spawn into distance, set my robots to Bodyguard and wait. Brukholder comes down the corridor, shoots at me once, misses, then keeps on running right past me, around the corner, down another corridor and far, far away. It felt almost like that comedy sketch where two people run at each other to hug, only it turns out one of them was going for someone else and completely misses the other person. Brukholder literally ran right past me and took almost no interest.

    But I figure, OK, maybe it was the Acid Mortar that scared him, so I waited for him to come back, by which time my mortar had timed out, robots still on Bodyguard. He comes back, shoots at me once, misses again, then takes off running. He did this several times, until I realised he had no intention of attacking me, so keeping my robots on Bodyguard was pointless. Instead, I set them to Attack/Aggressive and essentially spammed Bruckholder with Web Grenade, managing to hold him about 2/3 of the time before his resistances timed out my effect. During this entire time, Bruckholder made no attempt to fight back. He just kept trying to run away as my bots shot him to ****, if you'll pardon my language.

    What
    The
    Hell?

    Seriously, what is it about the AI which makes them just not want to fight Masterminds ever? Why am I having to spend 3/4 of my time chasing runners? Why will elite bosses refuse to fight me? What possible purpose could having enemies tour the map possibly serve for the game as a whole? And why has nothing been done about it since Leandro posted a Fraps video of pretty much the same thing with Nosferatu?
  25. Quote:
    Originally Posted by BigFish View Post
    Why assume that someone with an anamorphic toon is a pervert?
    This is what always baffles me. Just because I'm a pervert doesn't mean anyone who makes anthropomorphic characters is. After all, we've had children's cartoons that used just these themes for years, such as Disney and Warner Bros cartoons, or shows like the Swat Cats, Pig City, Camp Lazlo and so forth. It's part of the world's culture.

    It's always a bad idea to link animal characters with sex out of context.