Samuel_Tow

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  1. Quote:
    Originally Posted by Flarstux View Post
    Watch it again with the sound turned off on the video and play THIS MUSIC instead.
    Sorry, to me that sounds like completely random noise. I like what's with the trailer better.

    As far as the trailer itself goes, I love what's ON it, but mostly because I knew about most of that stuff in advance and had seen pictures. The trailer itself really kind of is just an animated slideshow. It doesn't linger on any one thing for nearly long enough to get a good look, which is what I feel is its greatest shortcoming. I want to SEE what's coming so I can be excited about it. Don't make me pause it all the time.
  2. Quote:
    Originally Posted by TheDeepBlue View Post
    They look like that because they're energy wings made of light, not Talsorian wings. Maybe Talsorian wings will come some other time.
    You mean like how Tyriel had Talsorian wings?
  3. Quote:
    Originally Posted by Techbot Alpha View Post
    I can vouchsafe for Kat/regen as being suitably awesome; Katanas quick animations gel really well with Regen's clickies. Kat/Invul is another good match if you give her some sort of technological Power Suit. Kat/WP is another solid combo, as is Ninja Blade/Ninjitsu.
    Despite what I said, I still wouldn't want to repeat sets if I can avoid it. And, well... Samuel Tow is Katana/SR So, yeah, no worry there. I'm also already using Katana/Will, and it wouldn't make sense for her anyway, nor would Katana/Regen, sadly. As far as Katana/Invulnerability goes... Does this outfit really say "invulnerable" to you? Even with tech, that'll be a hard sell

    What you've made me realise, however, is that there really isn't much that's left which isn't elemental for a Scrapper. What this means is I'm making a Stalker. I already have a Ninja/Ninja Stalker and a Sword/SR Stalker, but I don't have a Ninja/SR Stalker quite yet. If you can help me explain why a neon purple bunny girl with big feathered wings that you can see from space is a Stalker, I will go with that in a heartbeat
  4. Quote:
    Originally Posted by Megajoule View Post
    To me, there's a clear difference between someone who got her Science Powers in a lab accident, or an ex-Sky Raider, and a Superman-expy, an alternate version of the (Psychic) Clockwork King, or the embodiment of an entire city district (a small god, to be sure, but a god just the same).
    I don't really see things quite this way, and that's not to argue so much as to explain. To me, it really isn't a question of where you got your powers from, but what potential those powers have. I've often written fiction regarding experiments with infinite energy, the tapping of godlike power, "ancient" technology and so forth. Woman Man - the hero bitten by a radioactive woman - could easily end up being just a second-rate hero with limited powers, or through some quirk of physics and chemistry, he could end up tapping into quite literally unlimited power and evolution. I see it more as a question of how far I want to take a character as opposed to what they were made to be.
  5. Quote:
    Originally Posted by Dark_Respite View Post
    I'd actually peg Cecity as Dual Blades/SR if the pair's allowed. The idea that one blade is always defending while the other is attacking has a certain symmetry to it that might work for her. Ninjitsu might be another neat one... Kinetic Melee?
    Hmm... Well, I can discount Kinetic Melee first up (that's a good thing - narrows the possibilities down), because I want her powers to be just her senses, not special energies or other manifestations. Dual Blades, though... Hmm... I kind of like it, actually. Thinking on what I have, I've done DB/Will Scrapper, DB/SR Stalker and DB/SomethingICantRemember Brute. DB/SR Scrapper should be easily doable, and probably more in tune with what Cecity should be about. Good call, I'll get on that as soon as time permits. That one is set, I think.

    Quote:
    Originally Posted by Dark_Respite View Post
    Morten - yeah, Dark/Energy stalker - light and dark, sneak and plow enemies...
    Hmm... Wouldn't Energy/Dark make more sense, though? She lives in the shadows, exists through feeding on others, but then channels that drawn energy into overt attacks? I'll have to think about this one some more. I'm tempted to just make her an Energy/Energy Stalker, use a Dark theme for both and call it a day. Now that Energy Aura for Stalkers won't have that HORRIBLE Repulsion Field clone, I actually have no more reason not to take it. And I don't have an Energy/Energy Stalker yet

    Like I said, though, I'll have to think about this one more.

    ---

    Something of an update, as well - writing this thread made me think about these characters harder, and I'm starting to wonder if perhaps I shouldn't make Hatarla a Brute. She's a Scrapper right now, which I guess symbolises her aggressive fighting style and just how instantly dangerous she is but... Nah, she isn't defined by being hard to kill, but more by being dangerous to be around. Scrapper it is, then.

    Great... Now what am I going to do with Valeena? I want to make her Katana/Something, but Katana/What?
  6. Quote:
    Originally Posted by Melancton View Post
    "Godlike Power" is already a very odd conceit when many of my heroes can already shoot lightning bolts, fire and ice from their hands and cause instant thunderclouds, ice storms and tornadoes.
    This actually is a good question, and one we really, really shouldn't be finding ourselves asking: Where does meta-human end and godlike begin? In normal epics, the line where humans can do no more and you start needing magic and supernatural powers is usually when people end and gods begin, but this doesn't really apply to a setting where all of our actors are already godlike to begin with. This really isn't a question that has a good answer, so the mere act of posing it seems like it should have been an easy mistake to avoid. When you want the audience to ignore the man behind the curtain, you don't draw attention to the man behind the curtain and explain all the ways in which he is the Wizard of Oz.

    Epics, I think, were the right way to go. You're progressing through your own storyline all fine and dandy and then all of a sudden - BANG! You have brand new powers. Where did they come from? How did that happen? Well, you got more powerful and you naturally developed more powers. Or maybe you didn't. Maybe YOU have a better idea of where they come from. The point is, the game only told us that we HAD these powers, it didn't try to tell us WHY we had them. That's what the Character Description is for, no? I quite literally see no benefit in the slightest to having our Incarnate progression explained, or indeed given a specific name at all.

    Quote:
    Originally Posted by Melancton View Post
    A man named Mender Rufus steps out of a phone booth and says he is from the future, and there is a plot to prevent you from becoming the fabled hero are destined to become. He will stay in the background, but he will make sure that you are in the right place at the right time to (do whatever it turns out you did to become more powerful: work all night at the lab, encounter the mystical being with the artifact, get hit by the gamma rays, whatever.) Voila. Open-ended and up to you. Mender Ramiel starts out very similarly to this anyway, but your rendezvous is with the Insane Sentient P-O'd Well of Furies. Huh? Oh, yes it is, pal.
    That's actually pretty close to how I'd have gone, as well. Say one day you level up to 50, go back to your favourite trainer, earn your last three slots, but what's this? The trainer says: "Well, that's all I know to teach you. I'm pretty sure that's the limit of power one can have." Well that can't be. So you go asking all of the trainers and they all say the same thing: "That's as high as you go." So you sit and think to yourself... That's not right. I know I can do more than this. Then a time traveller taps you on the shoulder and says "Yes, you can. I've seen you do it, in the future. I know how to surpass your limits, because you told me. Let's go do that now!" So he starts telling you to do these seemingly unrelated things, like fight invaders or fight Roman soldiers or prove that you're a true hero. You're not sure how these things help, and neither is he, actually, but that's what you did to learn how to surpass your limits in his time, so if you do all of these things now, surely you'll get as strong as you were in his timeline.

    Yeah, it's similar to what Mender Ramiel's story constitutes, but without the Well of the Furies, without the mind control and the moral ambiguity and the evil omniscient entity and, most importantly, without the game giving you an overt explanation of WHY you have the powers you do.
  7. Quote:
    Originally Posted by starrball View Post
    They do look a little low-res, but the fact that one more of the things that players have been asking for since the beginning is finally becoming a reality is awesome.
    It is, I'm not contesting that. But I have observed a strange tendency to make rather LARGE effects, and then give them fairly low-res textures. The easiest example I can think of off-hand, actually, is the Runes aura. I don't know why that is, but the runes are of such a low resolution that I can barely even tell what they are. It's sometimes surprising, especially in this day and age, what high-resolution, crisp textures can do for the apparent quality of graphics. Look at something like the Organic Armour face or the Sinister chest and legs patterns. These are still some of the most amazing parts of the editor which manage to look great with just about anything and look good even close-up. Are they worried about graphical performance?

    And again, I'm not dising the wings. I love the things. They give me serious consideration as to whether I should keep the the Herald of Light using the current angelic wings he has, or whether I should swap him over to these energy wings. That hasn't happened before.
  8. Is it just me, or are the "energy wings" auras a little low-res?

    Anyway, I like the wings and the costume set so far. It's a bit... Odd, in the same way as Ascension was, in that it feels like it comes from a different game, but if I don't have to be level 50 to use it, that just means the breadth and depth of new character designs I can make has expanded, and significantly.

    Pretty much everything I hear about what's coming is "all good stuff."
  9. I really wanted to help contribute, but it turns out I haven't tied any of my characters to any particular events in City of Heroes. I don't even know if many of them were around at the time, or were otherwise in their respective other dimension, world, time period, plane of existence or not yet created. The best I can say about the characters who were around for the first Rikti war is that they were... Around. Where they were, though? The characters in my head don't really conform to the geography or chronology of Paragon City.
  10. Quote:
    Originally Posted by Quinch View Post
    Like I said, player-driven. I doubt we'll ever get any kind of "official" sanction, but imagine if you could copy a bunch of MP3s/OGGs/WTVs into the game folder and hear the mission briefing narrated to you by some other player who recorded it.
    AAAAAAaaaaaaaa!
  11. I mostly use personal names, simply because descriptive names all too often sound corny. A lot of them are fake personal names, as well, like Samuel Tow. I just made that up to give my at the time only character an identity, way back before I knew about City of Heroes.

    A lot of the time, I'll look for a name which has the right kind of sound to it, then pick it and stick with it. I like to have my characters evolve organically, and sticking with whatever name I thought was cool at the time gives them more personality. In a sense, I develop a fondness for the name, and in so doing expand my tastes, rather than shoehorning all names in the same narrow preference.

    I don't really have "favourite" names since most of the ones I have I've grown to like more so than loved before I made them. I suppose "Brutticus" is the one that makes me smile the most, mostly because it's at once incredibly simple and obvious, as well as one that I've never seen taken anywhere I've tried to use it. And it's also the name of a woman. A very big, tough, brutish kind of woman from another dimension.

    Recently, I scored Stardiver on Victory, and that one is unusual enough for me to build an entire character backstory around. I know it's kind of descriptive, but in this case it works to the character's benefit, since I want to make Stardiver mysterious and strange, almost more of a "creature" than a "person," even though she's well sentient and intelligent.
  12. Quote:
    Originally Posted by Techbot Alpha View Post
    So long as they get the guy who did Recluse in the CoV CGI trailer he was fraggin' AWESOME!
    Actually, I think my favourite was the guy who did Mender Silos in the I11 trailer. For something that was largely just panoramic shots of the game, that guy made the trailer awesome.
  13. To be fair, I don't expect the voice acting to be terrible. They're professionals, after all. I'm just concerned with the sheer volume of acting required. Didn't EA spend, like, eleventy billion dollars for voice overs on the Star Wars MMO?
  14. Quote:
    Originally Posted by Techbot Alpha View Post
    Herald might work well as Titan/WP, as it's his spirit keeping the armour in one piece.
    Good point on the Willpower aspect. I hadn't even considered that. And it makes sense - it's his will to remain bound to his armour and able to affect the physical world which defines him.

    On the flip side, the reason I'm considering rerolling him is I just don't like characters who fight with a single one-handed weapon, so anything BUT Titanic Weapons won't work. I'll just have to see whether there's a sword that at least looks like a sword in there, though, and whether it's not more of a blunt bashing set, all told.

    *edit*
    Thank you
  15. Ugh... Yeah, I've yet to see an MMO get decent voice acting which didn't infuriate me. I still remember the horror that was "I am out of range. I can't cast that. Not enough mana. I am out of range." Ugh! I had to ask my friend to mute his speakers more than few times. Also, there are about ten thousand pages of text in this game, so there's no chance in hell we'll get voice-overs for all of them. This leads to the old Baldur's Gate problem - only, like, five characters in the whole game speak and everyone else is still silent. This creates a kind of dissonance I don't really want to see.

    Of all the things I wanted to see - and better audio being one of them - voice overs seem like the least productive use of money.
  16. Quote:
    Originally Posted by O_MegaMan View Post
    My question is, as it has always been: what makes alignment change tokens so fundamentally distasteful? What is wrong with them, and what is with people's undying opposition to them?
    Because they aren't necessary. You're looking for an easy way around a system that is already easy in and of itself. Also, because I've yet to hear a meaningful argument in favour of such a system other than I want it. This, to me, represents an irresponsible approach to character-making, in that people expect to make a character on the wrong side AND still get to swap it to the right side instantly. If you intentionally choose to make a compromise, you stick with it.

    I agree - having to make a character on the wrong side sucks. The developers clearly also agree, since they're giving us a way to start almost any AT on either side. You're getting what you want, there's no room to ask for more. Especially now that you have options. If your character needs to switch sides, then have him switch sides. If you don't want to go through Rogue stuff, then reroll. This doesn't need to be any easier than it already is.
  17. Quote:
    Originally Posted by Techbot Alpha View Post
    You both seem to have missed 'Focus Chi'. Which is Build Up. It's just what Martial Arts calls it.
    Neither of us missed it, we were just replying to someone else.
  18. Quote:
    Originally Posted by Fleeting Whisper View Post
    I don't think so. The animation design of Flurry/Sands of Mu has the character moving his hands fast enough to leave afterimages. Yes, technically the character model is moving slowly and little purple images of hands are appearing in the air around the character's arms, but the design is afterimages-level speed, however that flavor is implemented by the animation team.
    "After-images" don't look fast. They look goofy. I honestly don't understand how these ever became synonymous with speed, but they don't correspond to any part of optics that I'm aware of. This, as a point of fact, has been a serious problem with depictions of super speed in practically every game I've seen it depicted in - the game TELLS you you're moving super fast, but you really aren't. That's why anime tends to depict super speed as just disappearing, as that's what it would look like to a casual observer.

    I've always been a fan of speeding Flurry up considerably. In fact, some time last year, I made this incredibly unprofessional mockup, which people said looked spastic. It still looks fine to me, as anyone doing anything with super speed will look spastic, and I'm doubly sure that an actual graphic artist could make one that looks less goofy.

    Right now, Flurry looks like 8 Shadow Punches with the pauses cut, alternating between left and right hand. As such, it has the weight and back action of Shadow Punch, which is what makes it spastic. If we want it to not look spastic, we need to eliminate the upper body movement, or tone it down a bit. The reason E. Honda's lightning arm and Chun-Li's lightning leg work so well is that the characters are performing simple strikes without shifting their weight, which looks less goofy.

    To me, fast things should look fast. This includes Super Speed, as well. The current slow-motion super-fast running has to go. I'm tired of taking 100 foot steps. Super fast running should look super fast, not like regular running but while sliding along the ground faster.
  19. Revive and Resurgence have sucked hard for years now. They're weak rez powers with very slow animations, they offer no real protection from being rekilled before you can respond AND they're bugged to where some characters can use inspirations and powers while rezzing and others can't, depending on the character model. Those two powers are garbage, and the veteran Return to Battle power has been putting them to shame ever since that came out. As a point of fact, a basic Awaken + Break Free + Green + Blue combo has always been about as effective as Revive, if your character model isn't bugged.

    At the very least, these powers need to both heal more AND give a good, long period of untouchability. At least enough to have a couple of seconds spare after getting back to your feet, to either start the fight strong or leg it. Both powers are a disservice to the sets they appear in, and that's coming from a guy who LOVES self-rez powers like Rise of the Phoneis or Soul Transfer.
  20. I suspect there may have been at least somewhat of a reason at the time. I don't know much about pain or empathy (hardy har har), but I do know that Dark powers use a combination of additive and subtractive effects. Dark, in essence, is neither Dark nor Bright, it's a combination of the two, and any custom version that doesn't hold true to that would look like a completely different powerset. I know Pain is mostly Dark, but I'm also positive it uses some Bright effects, as well. Not sure what the deal is with Empathy. When they were first making Power Customization, they had a LOT of work to do, so cutting corners on some powers that needed too much extra artwork is sort of expected.

    On the other hand, we have the nonsense which is the colour palettes for Earth-, Ice- and Air-related powers, which IS NOT a technical limitation, but rather BABs simply not thinking it looked good otherwise. In light of this, I can't really dismiss the possibility that not making Dark Empathy or Bright Pain was just as much a "judgement call."

    I really don't want to speak ill of BABs, because he's the guy who spearheaded weapon and power customization, and he had a real passion for making the game the greatest thing ever. But the guy had a little too strong a sense of aesthetics and disliked a great many things that I actually wanted to see. Bright ice is one of these things, and women using large weapons is another.

    Either way, when we're paying MORE for our game, I suspect we'll have more leverage to ask for these old cut corners to be sharpened back to a point.
  21. Quote:
    Originally Posted by Techbot Alpha View Post
    I think you can ignore any of the 'playstyle' options to skip straight to the 'All ATs' list we have atm Sam.
    So I've heard, and this will definitely make it a lot less cumbersome. I guess I can't really fault the developers for trying to simplify the system for new players, and as long as I can skip the "wizard" and make my characters directly since I know what I'm doing, all will be well in the world.

    The reason I bring this up, though, is it reminds me of Windows 7 settings. Instead of letting me, you know, fix my settings, Windows keeps asking me leading questions in an attempt to guess which setting I'm trying to change and what I'm trying to change it to. This is supposed to make it easier for 70-year-old people who've never seen a computer before in their lives administrate their own computers, but it is a horrible inconvenience for ME, because it hides the options I want in unintuitive places.
  22. This is good news all around, yes. To be honest, I was starting to run out of costumes I could make. I haven't made a new character in quite a while, since at this point I've already used pretty much all the costume bits I like many times over. With all the new stuff coming with Freedom, I find myself once again overwhelmed in a way not too dissimilar from back in 2004 when CoH launched, and again in 2005 when CoV launched. So many new costume bits, so many new opportunities... And I don't even know what to do with them all!

    This will be great!
  23. Quote:
    Originally Posted by srmalloy View Post
    The character creation UI has a major revamp. You start by picking a 'play style', like 'Support' or 'Control', which takes you to a selection from the archetypes that fall into that category. The body type screen has silhouettes of the three types -- Male, Female, and Huge, and instead of having 'slim', 'normal', 'athletic', etc. as text, they're 'body shape' icons. The costume screen itself is grossly similar, but the style is changed, and things like the 'copy colors across entire costume button have moved.
    Good point. I'd read a little about that and, to be honest, I'm not sure I'll like the "user friendly" reorganisation of how AT and powersets are picked. But that's less important than the other side of the equation: For YEARS the development team has approach making additions to the costume creator UI with terror and dread, so maybe now that they have a brand new UI, they'll have a much easier time modifying it. What this means, in turn, is that pool and epic sutomization is one step closer to fruition, since the UI shouldn't be such a pain any more and most of the epic powers, at least, already have customization options in the powersets they come from.
  24. Quote:
    Originally Posted by Dark_Respite View Post
    Maybe they 'thought' that Statesman about to pound on a female (even if it is a robot) would send the wrong message.
    Eh, I don't know. I'm not really a fan of violence against women, but I am FIRMLY in favour of putting women on the same footing as men when it comes to action and adventure, and this has the unfortunate implication of putting them in a position to get punched in the face. We can't really have one without the other.

    I do agree with you in that there might be a slightly wrong vibe, but not for the reasons you believe. For YEARS fiction writers of all genres have treated women as victims of violence, stuffing them in fridges and using them as sock deaths. You know, because many male writers are chauvinists and either see women as weak or like putting them in bondage. We are (or at least I am) conditioned to expect that every time a writer creates an action girl, it's so he can have her broken, humiliated and killed. That's why I always feel uneasy watching action girls in even remotely violent stories - not because I don't trust them to be strong enough, but more because I expect the writer to be an *******.

    Actually, it is for that reason as well that I feel a Vicky would be more appropriate for the main splash screen. Games where musclebound men hit other musclebound men in the face are a dime a dozen. Games where a sleek, feminine robot kicks your ***, though? Those aren't are common, not by FAR. It's a good way to make the game stand our right from the start.

    Actually, to be honest, I have to admit that I've gotten into more than a few games for no reason greater than because I liked a banner on a site somewhere. Hell, all I needed to get me to try Spiral Knights, for instance, was a look at their character design. Good first impressions count for a LOT.

    Quote:
    Originally Posted by Captain_Photon View Post
    Actually, looking at the splash in question again, I'm inclined to believe that what he needs most is for the rest of the Phalanx to chip in and buy him the other half of his helmet.
    I remember a thread from way back in 2005 titled "What would you do if you were Statesman for a day?" at the time asking what players would change if they were Jack "Statesman" Emmert, lead designer, for a day. And many players spoke about repealing ED, messing with PvP and on and on. One player that I still remember, however, said: "Get a helmet that covers my whole head." I still get a chuckle out of it to this day

    And, incidentally, I agree completely. I HATE the Statesman's costume. I'm probably biassed in this regard, since I really don't light tights costumes in general, especially ones with a full head cowl, but the Statesman is even worse because he's that AND a stupid quarter helmet glued to his cheek bones. He looks like a kid wearing a Statesman Halloween mask. All he's missing is the elastic bad around the back of his head. I know he's supposed to be iconic and golden age and all of that, but at least give the guy a whole helmet! Tyrant's old costume is ten times better, and he's just as old of a design!
  25. Quote:
    Originally Posted by Scythus View Post
    Okay, even I laughed a little at that. Sorry, Sam.
    Nothing to worry about. I wouldn't have spent as much time as I do arguing with people over the Internet if that were true. I just ignore HER.