SagittaryGold

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  1. On more detailed note, the animation, shots, and overall cinematography seems to have gotten better (not that they were bad before). As people have mentioned, this one felt more like a snip of a story or TV show or movie. Alot of the little things really made it work though; like the Arachnos guy wielding the club was doing a funky side-run... it looks funny but more realistic considering he was trying to smack someone with a club or Foreshadow dodging around Pos and tilting as he stops from the run.

    Also, the various comic book shots (the pre-fight line up... which also had me thinking "MORTAL KOMBAT!" due to the fisty things, the glance to Foreshadow, the Manticore guard pose, many of LRs hand gestures) all added a nice dynamic that was a good blend of real response and comic bookness.
  2. Won't be here the 29th so congratulations and what not. Enjoy the madness.
  3. Anyone notice that Jack contributed to the Eden books? Busy busy boy, he is.
  4. I remember that if you clicked fast enough on the teleporter when you were being revived at the hospital, you'd get teleported outside of the hospital.
  5. Oh, I forgot this one...

    I remember meeting Doctor Occult in Beta, a level 50 Illusionist/Storm Summoning character. And I remember trying to talk to his phantasm because I thought it was Phantasm (the person). Oops. I wonder where Dr. Occult is now, anyway.
  6. I remember looking at some MMO news web site (must have been around 1999-2000... waay way back) and seeing this little game called City of Heroes. Being the curious lad I am, I pop in to look. There's no screenshots, no engine, no nothing, not even a pubilisher. I register an account and read over what was there...

    I remember all the various incarnations of the game mechanics.

    I remember Aura first introducing herself to the community.

    I remember seeing a video of Jack talking about the game, trying to sell it to people. And thinking "Man, that looks more like some nutty uncle than a game designer."

    I remember when beta invites started to out and people were scrambling for them.

    I remember imagining what the game would be like when all we knew were tech notes, essentially.

    I remember when news updates came around once every few months and people complained that they weren't fast enough.

    I remember when news updates came around once a month and people complained they weren't coming fast enough.

    I remember when news updates come around once a week and people complained they weren't coming fast enough.

    I remember when updates came around once every few days and people complained they weren't coming fast enough.

    I remember when updates came every day and people complained they weren't coming fast enough.

    I remember picking out my first powers and designing a charcater using alpha information.

    I remember meeting War Witch on top of the Atlas Statue, taking her picture, and then a few days later having to reformat my harddrive.

    I remember all the really old fogees.

    I remember being one of the middle aged old fogees.

    I remember having too much free time and reading the forums more than ten times (fully) every day.

    I remember the old art thread that had nearly 200 pages of posts (and that when set to 50 posts per page).

    I remember finishing a hero picture and having carpel tunnel because I'd spent two weeks using a mouse to paint digitally.

    I remember the first time I translated some ones poorly written, garbled, all around really confusing post and getting accolades for the hilarity of it. Haven't done that recently, maybe I should.

    I remember my quickly fading youth...
  7. A dynamic world is possible however it requires a different approach than the traditional MMO. Wish, before it was cancelled, was quickly approaching that goal. The cost, however, is that the live content team needs to be as big as the development team. However, also, what tends to happen if the developers aren't careful is players start building reputations and ability in one adventure, get famous, become the obivous choice to do it big in the next, and so on and so on until you only have a few big names among much smaller fishs. Or on the other extreme, you have a city of world famous warriors (or many warriors spread across a big area). There needs to be some sort of actual risk and lose, as in the movies or real life, to make it happen. Why? Because if the world changes, so much the characters the player are playing. It's not fair or realistic if the world changes but the character populations exactly the same (barring skill advancement) as it was before hand. THe battles of middle-earth were enourmous and tragic, not neccesarily because of their scope or context, but because it was the small side of good against the limitless hoarde of evil; every death of the good guys was a bigger hit.

    Mourning may be onto what Wish could not do, so maybe.
  8. Incidently, Zloth and Marbles, I PMed you both about hosting your materials and utilities at coh.warcry. Though since I have you both here, if you are interested in that drop us a line at cohcmt@warcry.com

    -Sagittary, lead community manager (coh.warcry.com)
  9. I noticed Telekinesis isn't listed; it's a toggle hold.
  10. Kheldians are an archetype. They're just not the sort of archetype that we have a name for like tank or mage (or tankmage). They're an archetype of a person achieving superhuman ability via either openning themselves up to outside energy or entity or being forcefully possessed by such. They are a race, yes, but they're more openly just a representation; you have to look at what they do and how they do it not just what they are..

    A Kheldian bonded with a human can have any number of origins, including...

    A Quasar type hero who is possessed by some alien entity/energy. That's the straight forward approach but doesn't look at their traits.

    Or, looking at how they gain power, perhaps you might opt for...

    Centuries ago, a small group of Kheldians needed to fight off a group of Nictus that were taking over some people and doing, well, bad things. So they bonded with worthy humans and ended up fighting the Nictus as such. But to aid in their power, they had other humans worship them as gods, relying upon their belief and close proximity to empower them. Eventually fact became legend, legend myth, and the epic struggle of the Norse Gods versus the Giants was created. Jump forward to the present day and one of those ancient Warshades (the one who used to be Thor perhaps) has returned to once again fight the Nictus..

    Bang, we've just created a background for a whole bunch of Kheldians simply by applying to them the aspect of divinity. You can play Thor or Hercules or some super powered Greek Amazon. And that's just one interpretation.

    You could also say that, in a sort of Statesman/Western interpretation, that your hero became enlightened, proving themselves worthy of being host. Blah blah blah, they gained 'enlightened' powers and what have you.
  11. While my tank (who has Medicine) and no doubt everyone else would probably love to have Stim a several minute long duration, considering it's potency and that it could/can stack with other resistance powers, it would just make status effects a null point. As it is, Stim is either something you add on, something you free someone else from, or a small bonus to help with things. Apply early, apply often. Though I suppose I'm a little out of the norm perspective since I have it on my tank so I'm perfectly able of standing in the middle of a fight and use the power.
  12. Too much info. My head hurts. Must transfer to Warcry.
  13. War_Witch is female, CuppaJoe is female, and there are at least two other developers that are female that I know of (only because they posted once or twice on the boards before) but chances are there are a few more that either don't post, don't have board names, or are not in the department that get involved with the community as much. After all, looking at all the regulars, most are Head <position> or close too: Statesman is lead developer, Geko lead powers guy, Positron... um.. lead programmer guy I think, etc.

    Oh, and of course, who could forget Aura (not one of the two mentioned above)?

    As for females and the game industry/gaming in general, there are a lot more than most [guys] think. It's just that the stereotypes and misconceptions are way overblown and as well, females don't tend to share the same sort of outward obessiveness that guys do (whether because of social or other reasons).
  14. Where? I will be, more than likely unless something else about the issue pops up (or I get something from -my- bosses), be making an Tweak forum over at coh.warcry.com. However, it'll be basically like what Cuppa has here: Use at your own risk and don't come running to us or Cryptic if it breaks something.
  15. Well I knew this one already, but if you target a mob and use a team-based power (a heal, a single-target buff, etc), you will use it on whatever the mob has current targeted.
  16. There's been a big surge in mods lately for COH (texture changes, sound swapping, etc) and obviously Binding and such is a long running but quickly building thing. Out of curiousity, would everyone like to have a dedicated section (forum) for Mods, Binds, and other Tweaks/Utilities over at coh.warcry?