Rylas

Legend
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  1. Quote:
    Originally Posted by Inazuma View Post
    Just recently added to the streaming service!

    Transformers (4 seasons)
    G.I. Joe (1 season)
    Jem and the Holograms (1 season)

    Looks like I've reliving a good chunk of my childhood this weekend!
    That's outrageous! Truly outrageous!
  2. Thanks for the link, Demobot! Because of you, all productivity in my day has gone out the window!
  3. Quote:
    Originally Posted by planet_J View Post
    Additionally, Energy from radiation is used as electricity daily. Ever hear of a nuclear reactor? So your argument that radiation energy is dissimilar to electricity is actually stretching the truth far more than the concept of energy from another dimension behaving differently from the energy found in our own world.
    Uhm, radiation isn't turned directly into electricity. It's used to create heat, which in turn creates steam from water. That steam is used to turn the turbines and so forth. They don't just hook a plug up to some uranium and turn on lights that way.

    Radiation is completely different from electricity. Both have energy, that is to say, both create heat and exert force on other things, but they create their energy in uniquely different ways.

    But we're getting off topic. There's nothing to say in-game that radiation can't interact with psionic energy. So there's nothing thematically wrong with a rad armor set having resistance to it.
  4. Quote:
    Originally Posted by Leo_G View Post
    I guess you didn't read the context of what I was responding to and disregarded the way I answered it.
    You mean when you responded to me saying that I found Radiation Armor having more likelihood of resisting Psi than Crystals? I get the context. I'm telling you your answer had no weight.

    Quote:
    Right, because one isn't just the same thing +1. So far, that's what your comparison mainly shows...Rad Armor is Electric Armor +1.
    Pretty sure at this point I'm just being trolled. But would you care to explain how 3 out of 9 power being similar is "Ela +1".
  5. Quote:
    Originally Posted by Leo_G View Post
    However that's not how dark energy works in CoX. Technically dubbed Negative Energy (but someone else mistyped it and I was just copying it), it's not 'dark energy', it's 'Netherworld energy' which has to be channeled from another dimension which has their own creatures completely comprised of the stuff. It will never be the same as regular energy and seeing how the game is set up (powersets using energy as protection generally have diminished protection to negative energy and the opposite for negative energy protection) they are opposites.
    No matter it's origin, Negative Energy is still a form of energy. It ENERGY from darker origins. Energy created by Radiation is different from Electric Energy, or (just plain) Energy. It was created from different methods. So any effects Radiation has are completely up to the development team to decide and will not contradict anything established in the game. The only reason there is no precedence is because it's never been used before. There's no precedence to the counter, either.

    You may prefer that there is, and you're completely able to, but the development team is completely able to say otherwise. With no precedence for anything, anyone can make up the rules as they see fit on the subject. The dev team, naturally, has a bit more authority in regards of what rules are made.

    As for the business of Rad Armor being too much like Elec Armor, lets do a side-by-side comparison:

    Rad armor vs Elec Armor
    Smash, Lethal, Toxic resist - Smash, Lethal, Energy resist
    Fire, Cold, Neg resist (maybe Energy?) - Fire, Cold, Energy, Neg
    Mez and psi resist - Mez and Psi res, Rech resist, speed resist
    Those three might be considered the same. If you like to stretch facts and ignore that most resist sets follow the same pattern.
    Auto regen/end recovery (More recovery when health is high, more regen when health is low) - Click heal with regen and end discount.
    Functionally, these aren't close enough to be the same. They're just the closest in my opinion between the sets.
    Click absorb power - All new mechanic. Nothing to compare.
    Taunt aura, foe minus damage - Taunt aura, damage
    Nothing alike.
    Click foe -HP self heal - Click heal, also the closest for comparison again. Also nothing alike.
    Self nuke attack - Electric's self nuke. Ooooooh wait....
    T9 meltdown mode ending with self destruct - God Mode with crash. God Mode powers aren't specific to Electric, and if they were, this one doesn't self destruct. So we'll call this a mismatch, too.

    I don't see enough similarities to support your claim. Sorry.
  6. Quote:
    Originally Posted by Leo_G View Post
    Emma Frost?
    I'm not sure what point you're trying to prove here. You're only pointing to a character, not really giving a reasoning why crystals would block psionic attacks.

    Basically, you've just done a "because it's in comics" excuse. But you seem opposed to a "it's comic books" reasoning for Radiation Armor.

    It's cool if you have an opinion and all, but at least don't contradict your reasoning behind it and insist that everyone else is hand-waving and wrong. Just don't play the set if it's offended you so much.

    And if your argument is that Rad armor already has plenty of mitigation not to need Psi res, you should at least wait until numbers come out to make that claim. For all we know, those mitigation methods might be low.
  7. Quote:
    Originally Posted by Leo_G View Post
    As well as the precedence for other Energy Based sets to cover the psionic hole. Electric and Dark Armor. Different types of energy interact in different ways. It just so happens that Radiation based energies can resist psionic energy. There's nothing in the game that has ever said it can't, so there's no break in consistency.

    To be honest, I find the concept of Rad Armor more likely to interact with Psi energy than Crystals (Stone Armor) having some capability to defend from it.

    [edit] Just something to consider: Radiation, in real life, does cause mutation. What's to say someone who is mutated by radiation doesn't grow new neural pathways that help protect the mind from psionic attacks?
  8. I find it hard to believe someone would be so opposed to the reasoning behind an armor set being able to resist Psionic energy. There's no real world example of Psionic energy or how the physics of Psionic energy would work. So anyone can make up any reason for why it does and it's just as valid as your reasons for why it doesn't.
  9. Well, I got the real life version of a purple drop today and was given a ticket to a special screening.

    I have to say, I was pretty disappointed that they didn't have any previews before the movie AH WHO AM I KIDDING IT WAS AWESOME!

    Very well done! Some time was taken to tell a good coherent story, and it shows. I'm pretty sure I'll be seeing it a couple more times when it's released.
  10. Rylas

    Hybrid slot

    As has been mentioned numerous times in numerous threads: Balance is approached from the consideration of SOs. So if you're going to discuss how Hybrid should be altered to equally affect all ATs based off of SO performance, then go right ahead. I'll be all ears. But once you get into your soapbox of "all these buffs" this and "all these temp powers" that, then you're entering a world of "what ifs" that can't be used as blanket examples. That's not worth having a conversation over.
  11. Rylas

    Hybrid slot

    Quote:
    Originally Posted by Johnny_Butane View Post
    Brute survival numbers are not 75% that of Tankers. Brutes have the SAME resistance and defense caps as Tankers, and only have 10% less max HP.

    So when the Tanker damage cap is increased so that they do 90% of Brute damage at the cap for AoE and ST, then there will be no cause for complaint.
    .
    If we're going to balance ATs based solely off of utmost buffing possibilities, then the game as a whole will have to be reworked. Nothing Tanker specific about that broken point of view.
  12. Quote:
    Originally Posted by Sevenpenny View Post
    Who is Viola?


    Quote:
    Originally Posted by Zombie Man View Post
    I want a pizza where the crust is a calzone.
    So a pizza with folded over pizza as the crust? Like Inception for Pizza?? I'm sold!

    But if we're just going to see how crazy we can go with pizza crust, let's stop thinking so small. I propose the creation of a pizza with Chicken Fried Steak baked into the under crust, and Chicken Fingers baked into the outer crust. BUT WAIT! Make two of those at about the size of a hamburger bun, grill a beef patty and put it between the two, add some lettuce, tomato and bacon, and you can have the Chicken Fried Steak Chicken Finger Crust Pizza BLT Burger! CFSCFCPBLTB for short. For those who care to, you can add a fried egg on top of the beef. We'll just call that version "a la mode."
  13. Rylas

    Hybrid slot

    Quote:
    Originally Posted by Johnny_Butane View Post
    Brutes still get more.

    A Brute doesn't even have to slot Hybrid Assault. With other buffs, as simple as inspirations, he can hit with a KO Blow for like 1150. The best a Tanker can ever muster with Assault Core or any amount of buffing is 760.32, with Assault Radial 950.4.
    If the Brute did take Assault Radial, he can do 1299.

    And of course, if the two are teamed, the Tanker is just going to be buffing the Brute to 1380 and 1558 respectively.
    .
    Hmm... 950 is roughly 73% of 1299. Brute survival numbers are 75% of Tanker's. So that seems pretty balanced to me. What's the complaint again?
  14. Quote:
    Originally Posted by Hopeling View Post
    Yeah, welcome to the feedback thread a month ago >.<
    Yes, unfortunately, I can't keep up with all the feedback threads. Good to know about this one.
  15. Quote:
    Originally Posted by Hopeling View Post
    It's not an issue of how long it was tested. It's not an issue of bugs. The issue here was already tested and discussed quite thoroughly. We had a 27-page feedback thread that focused on this exact issue with multiple red-name comments, concluding with the reassurance (post #294) that these concerns would be investigated, a decision made, and that decision publicly communicated. Now, almost a month after that comment, the first purple set has gone live without change or comment. It's not even noon yet, so I would like to give the benefit of the doubt here and hope that decision has been made and will be communicated in short order.

    I'm not super-thrilled about the PPM procs being better, but personally, at this point, any disparity between the crafted and purchased procs is less important to me than just getting some kind of comment on the matter. The last we heard on the issue was that they're subject to change, and Performance Shifter says they're not unwilling to change such things even after releasing them, and in the meantime they've only made the things available for this week.
    Ah, my misunderstanding then. In that case, why not just change the crafted versions? That would be much less problematic than making changes to items that have already been bought.
  16. Quote:
    Originally Posted by Hopeling View Post
    Sure. But in this case, the disparity was pointed out and discussed at great length over a month in advance, rather than Performance Shifter which was on beta for only a few days and the disparity wasn't noticed until afterward. If it's broken and is going to get changed, it should have been done before going live, since that is after all kind of the point of testing it on beta? Even a "hey, we're still deciding what change to make" or "we've decided to leave it as-is" would be reassuring.
    Should it have been tested longer? Sure. But bugs get through the beta system. It's just a fact of any game. Crying "nerf" over a number fix is going overboard, though. While I don't agree with a lot of price points on the paragon market (see below), I don't think NC Soft is trying to bait and switch on us. It's not like they advertised it to be better than the in-game version.

    (the see below section)
    Am I the only one tired of seeing price points that are on par with a monthly subscription fee? I understand wanting things like Purple IOs being pricey for the sake of keeping them "rare" but 8 hours of double xp for the price of one month of VIP status?

    Let's put the "micro" back in micro-transactions. I completely understand wanting to make money, since NC Soft is running a business after all. But I can't be the only one who understands that lower prices could actually garner higher revenue.

    Think of it this way: McDonalds during the recession maintained more growth than Wendy's and Burger King while keeping prices down. It keeps the top spot because it's so affordable. One person buying a $15 item doesn't garner as much as 3 people buying the same item for $7.50.

    /rant
  17. Quote:
    Originally Posted by Darth_Khasei View Post
    What's the over/under on the Heca Proc getting nerfed after they get your money like the P Shifter proc?
    Fixing a proc is not the same as nerfing it. Unless you truly think a purchased IO should have a stronger effect from it's in-game counterpart. In which case, there's no way to have a reasonable conversation.
  18. Rylas

    Hybrid slot

    Quote:
    Originally Posted by Johnny_Butane View Post
    Except you and mauk2 brought up tanker damage and the ATO, respectively. I was discussing the failures of the current build of Hybrid. You're the one derailing.

    .
    I did? I brought those things up? Can you pull out some quotes in this thread where I started talking about damage before you?

    The only "failure" you've really discussed is that Hybrid doesn't bring MOAR damage for tankers. It's a "buff damage" thread thinly veiled as a topic on Hybrid. If you're really going to talk about the shortcomings of Hybrid, I think the main focus should be pointing out that it doesn't bring much ability to add control or support. Those things would bring more "hybrid" potential to a tanker.

    Considering there are plenty of tanker builds that can solo AVs (and in reasonable time), I really don't see how we need a Hybrid slot that brings even MOAR damage to such a survivable AT. Creating a Hybrid slot that only added more damage for tanks wouldn't really be "rounding them out" in the way the Hybrid slot seems to be intended.
  19. Rylas

    Hybrid slot

    Quote:
    Originally Posted by Johnny_Butane View Post
    You're right. It was very rude to do that do the original poster of this thread.
    .
    No, it's rude to start a thread with the pretense of discussing one thing (hybrid slots) and then derailing it into yet another rant about giving tankers unbalanced levels of damage.
  20. Rylas

    Hybrid slot

    Quote:
    Originally Posted by Johnny_Butane View Post
    That's one way to look at it. Another is that both trivialize the effort people put into building and playing well and people who didn't put in the work get handed a freebie. Also do you have any idea how pointless it is having capped S/L against Sky Raiders ~level 20? So you can run x8; it is a snore-fest of you chipping away slowly at enemies who have no chance at defeating you. It's all the challenge of fighting grey-con enemies only drawn out to torturous lengths of time and is a perfect example of how superfluous Tanker survivability can be.

    You know, every now and then, people fire up Skyrim, put godmode on and slaughter with impunity. It's fun for a bit but gets old quicky, especially when you have to do it with with just an iron dagger.
    You do realize that with all the survival available to tanks now, the damage output you're always asking for would also get old quickly.

    And for the love of beaten horses, could you just start a thread to move your soap box to, rather than turn every thread out there into a "making tankers unbalanced" thread? We all get it! You'll never shut up about it no matter how many times no one agrees with you. But threads about the Hybrid slot should stay centered on the hybrid slot. That goes for this one, and the other Hybrid slot threads. Thread-jacking every thread that you can tie the loosest tangent to doesn't do any good.
  21. The feeling they had getting that rejection is one I can relate to, if on a much smaller scale. As an art director, you see a lot of great concepts get shot down by that one guy in the room who at the end of it all says something to the effect of "if you hold it sideways and tilt your head back this part way over here looks kind of like this thing I saw as a kid and makes me think such-n-such."

    Those guys... those guys right there... they ruin so much.
  22. Quote:
    Originally Posted by Memphis_Bill View Post
    Heh..... yeah...

    And I remember how well THAT went over for Alpha. Damned if they do, damned if they don't. But I'm sure they know that by now.

    I see two things that make me happy:
    1. "End of Praetorian arc."
    2. Free costumes.
    Oh, I'm aware they might be in a lose-lose situation on this. But hopefully we get some major tweaks at the least.
  23. Rylas

    Psionic Armor

    I'll squeal like a little girl for Psychic Melee, but if there were to be a Psionic Armor, I'd hope it would introduce a different dynamic other than the usual Defense/Resist set. Some control would seem conceptually appropriate. Damage aura with a chance for confuse, or just a confuse aura. Phantom Army-like body doubles with taunt (non-damaging).

    I like the idea of a rez power (Living Mind that was mentioned), but how about a twist on it. Think rez power meets Power Surge. You rez as a form of Psionic energy. 45% Defense, 70% Res, increased regen and recovery. When you rez, a copy of yourself is left laying down on the ground. You have 45 secs to clear the scene out or to help your team mates get to safety before you revert back to being defeated. At which point you TP back to where your body was.

    Of course, the more I think about that, the more it sounds skippable. Meh.
  24. I'm also going to express my concern for Hybrid. There's been a lot of concerns expressed in the Beta forums over the slot without much response from the development team and now it's being promised as part of I23.

    If they're not putting it back in the oven, then I hope beta testing is expected to last quite a long time to get Hybrid to a state more in favor of the players. And if beta is going to last quite a while, then the overview seems a little early.

    But who knows, maybe this announcement will get more people to test out beta so there's enough server population to get more trials going.

    Also: Mecha Pics Plz?
  25. Rylas

    Hybrid slot

    Quote:
    Originally Posted by Arcanaville View Post
    Arbiter Hawk said there were four trees:

    Assault - stacking damage buff
    Control - designed to mimic Scourge, Containment, Overpower or combinations of the three
    Melee - stacking regen, defense or resistance, status protection; PBAoE scaling buffs like Rise to the Challenge
    Support - like leadership powers: accuracy, defense, damage, +special buffs to leaguemates


    Sounds intriguing.