Roughtrade

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  1. Quote:
    Originally Posted by DarkGob View Post
    Unless you don't want the buff, in which case just ignore the pop-up and it goes away on its own.
    That's like saying "Why would someone mind if I spit on their face. It will dry up and be gone eventually."

    It doesn't go away fast enough. If you hit a person who is addicted to mouse clicking targets instead of tabbing then it's in the way. If someone is in another window doing crafting, selling or trading it takes precedence and may cause them to close a window they didn't want to or choose something they didn't intend to.

    And most importantly, why should I have to wait for the thing to go away when instead you could just not be annoying and not spam Fortune like a crack addicted monkey pleasuring himself.

    Most of the time, I auto-click on 'no' and keep moving. It's an annoyance, like rubber banding while moving or typing something in local that I meant to type in team. Annoying things happen, ignore and move along. If I'm at the Auction House I will take the time to tell the person they are causing problems for people who are trying to make bids, but that's because I've had people who were annoying enough to spam it in the Auction House and also stupid enough to not keep track of who they've hit with buffs and will come around a second or even third time if I don't tell them to stop.

    Buff spam, Fortune or otherwise, is an annoyance. The correct etiquette would be, buff before combat on your team mates. Leave everyone else alone.
  2. Quote:
    Originally Posted by Eric Nelson View Post
    I wouldn't hold my breath -- Posi stated at the Bay Area Meet & Greet this past year that all of the powerset proliferation is done.
    Bummer.

    I've been waiting since i2 for Scrappers to get Energy Melee. I want Glowie Fists and Regen.
  3. Quote:
    Originally Posted by DarkGob View Post
    I don't really understand how anyone can complain about being buffed by Mystical Fortune when you have to accept the buff yourself.
    The Pop Up. Because you have to accept it, it's actually more annoying than the other buff spam in the game.

    To me, the main point is why are you doing the Fortune, or any buff for that matter.

    If it's while people are gathering at the door for a mission or gearing up for the next fight in a mission, buff away. If I'm in the University working at the invention station or at the Auction House buying things, don't put the damn buff on me. Especially if it makes a pop up that interferes with what I'm doing.

    Spamming buffs are random strangers is a bad habit too many people have. I blame Everquest. When EQ came out, you got better at a skill or power by using it more often, so you'd have mobs of buff spammers standing outside each city hitting everyone who came by with buffs. It served a purpose. I could go to the buff spot and get rained on and then go kill bats or wolves or whatever, and they got to practice their new spells. But almost no game system does that any longer. People just randomly spam buffs out without even knowing why they are doing it. Without even thinking about how short the time the buff will last. Are people supposed to suddenly stop what they are doing and run to a mission as fast as possible so the buff will end halfway through attacking the first mob?

    I am waiting hopefully for the day when all Auction Houses and Black Markets, and heck, even inside the Stores, University, and the Plaza around Miss Liberty all have the 'No Powers Zone' that Pretoria has in it's Auction House. Maybe then people with buff powers will figure out there is a difference between being useful and being annoying.
  4. Okay, I know you were looking at my 81 months of Vet rewards and thinking I knew a lot about the game mechanics, so I'm hoping you took the only really good advice I gave and came here to the forums to investigate. I'm putting your name in the subject so hopefully you find this.

    I play for fun. I have a Psi/Psi Dom because I wanted a psychic character and never have looked at the number crunch on it's DPS vs the DPS of a Fortunata VEAT. I have two Nrg/Will Brutes because I'm doing a scenario in my head about how it's one character with an actual Secret Identity as a under cover villain to infiltrate the Rogue Isles. Almost all my characters AT and Power Set choices are made due to whatever backstory I'm writing for them, not for any attempt at being the best at anything, PvE or PvP.

    It seemed like most of your questions came down to the word 'Best' and that's why I think I gave unsatisfying answers to you. Best is a hard decision to make. Best is variable. It depends on what you want to do. At one point you asked which is better, Leadership Defense (Maneuvers) or Tough. Hard numbers-wise, I'd guess Tough because it's only for you and requires one other power to get and you can't even get it until level 14. Maneuvers is available at 06 and has no initial investment required. But that's just a guess.

    To me the real question is, what other effects do you care about? Do you care about the AoE defense buff that Maneuvers gives? What power are you giving up in order to take the lead in power so you can pick up Tough? On top of that, Maneuvers grants a Defense Buff, meaning you get hit less often, while Tough grants Damage Resistance, which means you take less damage when you get hit. So does your AT allow you more of one than the other and you're trying to fill a gap? Or are you asking if Defense Buff is better than Damage Resistance?

    I know there are people that will argue this point, but I think one of the best things about CoX is that there really is no 'Best Build Evah' in the game. There are enough variables in available powers and enough different ways to approach the game that it doesn't matter. For every AT Powerset out there that 'everyone' says is bad, there's one person who has found the right build and right Pool Powers to make it kick tushie and then posted a You Tube link to prove how fast it melts face in a fight. There are lots of players who have fun doing the math. So if you want advice on any particular build, check the forum threads. Hopefully they can provide you more detailed advice than I did in group.

    Good Luck.

    And, btw, you got a cool name.
  5. Quote:
    Originally Posted by StarGeek View Post
    Does she have the Member of Vanguard Badge. Without that badge, you aren't supposed to get any Vanguard merits at all, though there is the occasional bugged drop and you'll still get 10 merits when someone on the team plants a bomb.
    Ooooooo.....

    That I do not know. She has been rushing to get levels so she can join some of the higher level task forces. I will have to ask but it totally could explain what happened. I will ask her tomorrow night when we get together for our weekly Tip Mission run.
  6. Quote:
    Originally Posted by Necrotech_Master View Post
    on ship raids you are guarenteed merits as long as you or your team does some dmg to targets before they are dead
    Totally not the question being asked. She got merits. She got 40. I got 400. Why did I get so many more? Why did she get so few?
  7. So here's the Sitch :

    Logged on Sunday afternoon to find a Mothership Raid just gearing up. So many folks in fact that we started a second raid in RWZ2. I'm on my tank, my friend is on his scrapper and his wife is on her defender. We run with a full team of eight taking down the shield generators. About the time we get the shields down another friend logs in on his tank and joins. The raid itself is smallish, most folks being in RWZ1. So we have some shuffling of members around in RWZ2 so that no one is alone but mostly we had three full teams plus stragglers. Basically, we had a good team, aliens got beat down, we won. So here's the thing; my tank got over 400 Vanguard Merits, so did the other tank who joined us late. My scrapper friend got over 300 but he also ended up maxed out so who knows if he would have got more. His wife got 42 Vanguard Merits.

    42.

    I just don't get it. She was very disappointed and I don't know what to tell her. I will admit she plays because her husband plays and may not be the most efficient defender out there but was it just a really unlucky day for the random number generator and her? Do defenders get penalized in raids because they are not doing damage? I thought the drops in something like that were shared out with the whole group, not based in individual performance.
  8. Quote:
    Originally Posted by American_Valor View Post
    * ahem,

    some of us have been here a real long time, and aren't snarky about it.

    WB Strike.

    AV
    What's Wrong with Snarky?

    Halo Jones would be the only name you'd remember me by, but I recognize some of ya'll from the old Hami Raids.
  9. Quote:
    Originally Posted by RavenSoul View Post
    [*]GilliGun (I can imagine a DP with this name, who calls his pistols Ginger & Mary Anne)
    Nah. Sniper in a Ghillie Suit.
  10. Just recently, like in the last two days, I've started seeing a weird SFX. When my Nrg/Nrg blaster hits something and daze/dizzy/stuns something, instead of doing the typical drunk walk sfx the mob gets the tesla cage sfx around it.

    At first I thought maybe it was someone I was teaming with hitting at the same time with a tesla cage, or some similar power with new graphics. Then I thought maybe it was just my computer being screwy somehow.

    So last night I got together with a couple of friends and hit the Lady Winter mission and we all saw it happening. It isn't really hurting the game play any, I'm just curious if anyone else is seeing this happen.
  11. Okay, so this is probably basic stuff for a lot of you but it's been nagging on me for a while now. Just how does this damn thing work?

    Set Up :

    McGuffin Enhancement is currently selling for 120 inf.

    Hero A wants to make some money quick and lists his McGuffins for ten under the current price.
    Hero B wants to make better profit and lists his McGuffins for ten over the current price.
    Hero C then hears about his buddy making some money and decides to undercut, so he lists his for just five over the current price.
    Last of all, Hero D intends to list his for twenty under the current price but miskeys and lists them for way too much.

    So, in order :

    Hero A puts ten McGuffins on the market for 110
    Hero B puts ten McGuffins on the market for 130
    Hero C puts ten McGuffins on the market for 125
    Hero D puts ten McGuffins on the market for 1000

    Buyer One comes along and sees they are selling for 120 and decides to lowball. He bids 100. He doesn't get a McGuffin. So far, I understand the process.

    Buyer Two comes along. He looks at current prices, bids 120. He gets one of Hero A's McGuffins because everyone else has their listed for more. Again, I can follow the action here. No mystery.

    Buyer Three comes to market. Buyer Three must have McGuffin NAO! He bids 10,000.

    So here's the question.

    Does Buyer Three get one of Hero A's McGuffins, since Hero A listed his first?

    Does Buyer Three get one of Hero D's McGuffins, because Hero D's price is closest to what Buyer Three bid?

    Or does Buyer Three possible get one of Hero B or C's McGuffin's because the Market search function data seek finds the first location on it's physical drive that matches the parameters of 10,000 or less and hasn't been defragged in a while so it just happens to find one of theirs first?

    Does anyone actually know how this works?

    [ Edited for Formatting ]
  12. Quote:
    Originally Posted by Ao7 View Post
    Till now relogging has freed up the game, but this evening the game froze when i opened the contact window, and when I relog it starts frozen.
    Has anyone else experienced this behavior, or can suggest a solution.
    Am one of many having a similar problem. Sometimes if I freeze up due to a contact opening it continues to freeze up as soon as I log back in.

    One thing I have noticed is there is about a half second pause upon logging on before it freezes. If you're ready for it, you can close the contact window before the freeze sets in. This usually prevents it from locking up. If not that time, then the next time you log in the contact window is not open, so there's no freeze up.
  13. Quote:
    Originally Posted by newchemicals View Post
    Since your having issues with contact list, I suspect your having issues with graphics drivers.
    Since multiple people on multiple platforms using multiple OS versions are having this same problem, I suspect you are incorrect.
  14. Quote:
    Originally Posted by newchemicals View Post
    Can you give us more info about your system. We're not psychics! I don't have the spelunker badge!
    I think it's been pretty well established that this is happening on multiple systems with multiple configurations.

    The common denominator is the new patch.
  15. Am having this same issue. Crash almost every time I talk to a contact the first time in a session. Also happens almost every time I enter a mission in a 'non-standard' fashion; such as by having a contact teleport my character or by having to hop into the back of a van.

    I have found it happens much less often if I am grouped and someone else talks to the person first.

    Not exactly a fix, but might help you stagger along until someone finds a real fix.

    Edit
    Additionally, locks up every time without fail if I try to place an item in a base.
    /Edit
  16. Getting the same issue. When talking to a contact or sometimes when opening a 'non standard' door, like going to a bank mission via the back of a van.

    Not a heating issue. Happens within three minutes of booting up cold in the morning. Or I can play for hours, not opening new contacts or new dialogue boxes, and not have any problems. Usually only happens the first time I talk to someone. When I reload and talk to the person a second time, it usually does not lock up a second time. Also found, if I am with a group and let them talk to the contact or go through the door first, it happens much less often.

    Given that it started the day I19 went live, I've just been waiting to see it get fixed in a patch.

    Edit
    Additionally, locks up every time without fail if I try to place an item in a base.
    /Edit
  17. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Obviously someone who PvPs would visit the PvP zones so often to know that they are ghost towns... right?

    [/ QUOTE ]-=edited for brevity=-

    [/ QUOTE ]
    Not sure who it is you quoted there. But it wasn't me.

    [/ QUOTE ]
    *sigh*

    I use quick reply or tend to reply to the last person in a thread because I often try to reply to several people at once instead of posting multiple times in a row.

    Also:

    In the past, when someone made a statement that a Forum Monitor thought was nasty and needed deleting, or when a person felt they needed to delete their message, the action of deleting a message also deleted every single message that was “reply to” to that particular message.

    That is, after all, the purpose of the quote boxes. To let someone know I quoted a message. People reading the entire thread know who I quoted. Someone coming in and not wanting to scroll through 30+ pages of messages can get a sense of what I am responding to and not feel lost.

    So, if what I quoted was not said by you, then I just replied to the last active message in the thread, which by coincidence happened to be posted by you. Practice some reading comprehension skills, grow a thicker skin, don’t sweat the small stuff, or you are going to be unhappy in the forums a lot of the time and continually think that someone is attacking you.

    Everything said, even in direct reply to a single person is not an attack. If I ever want to carry on a personal conversation with a single person in CoX, I use the PM system. Anything posted in the forums is generally for “everyone” and I do try (but obviously do not always succeed) in making it clear that while I may be responding to one person in particular, I am intending my message to be for all persons reading the forums.

    In General, I think (to respond to the message that started this) that PvP does not in fact pay the bills in CoX.

    In General, I think that whatever PvP does in other games is immaterial. Yes, there is a market for PvP, but CoX was not that market in the beginning and I believe that trying to make CoX more PvP oriented is a bad idea. Bad for me, bad for the game.

    In General, I think the links provided by most everyone in this thread to support their claims of how valuable PvP is to CoX are fallacious. They prove PvP is popular in other games, which I have already stated I see as having no bearing whatsoever on CoX. Or they have been completely off topic and without bearing on the discussion at all.

    In General, I think PvP fans let the Tools and Poo Flingers have control of their game. In CoX or in any game I have been part of that allows PvP, the Tools and Poo Flingers are the most vocal, the most obvious and the greatest number of active persons.

    In General, I think PvP fans could change this simply by not engaging with the Tools and Poo Flingers, ostracize them and not let them ruin the PvP image, but they choose not to.

    In General, I think the PvP zones are under populated and under utilized. If someone wants to come up with a Zone to Zone “appropriate matches” for me to randomly survey, that’s fine. But even if you take Atlas Park completely out of the picture, PvP zones are at a significant percentage lower in population than PvE zones.

    In General, I think most of the “facts” quoted by people in this thread are about as factual as the cover of the Midnight Star. I’d really like to know who was taking a class in MMORPGs in the year 1979 when my college was still using punch cards to teach programming.

    In General, I think it’s a moot point. PvP appears to be a sideline issue for CoX. Despite the number of nerfs it appears to drive, it is not yet in my opinion the foremost issue in the minds of the Developers. It is my hope that the Developers will continue to keep PvP as a secondary issue, but it is my fear that they are more and more listening to the minority in CoX. And it is my belief that this will cause CoX to die.

    You can all go back to flinging poo, clipping messages to misquote and misrepresent what people who disagree with you say. The Fantasy Island Line was passed long ago in this thread, insofar as any factual information being expressed. As long as you continue to characterize your opinions as facts, it’s a waste of time to keep talking to any of you.
  18. [ QUOTE ]
    If Juggernaut is defeated it will randomly attach to another player, and whoever defeats the Juggernaut will get some kind of really good reward, like bounty. Or something.

    [/ QUOTE ]
    Ogre by Steve Jackson games.
  19. [ QUOTE ]
    Obviously someone who PvPs would visit the PvP zones so often to know that they are ghost towns... right?

    [/ QUOTE ]

    I think you meant “PvE” in the first part, but whatever. You seem to believe I do not go into PvP zones. Actually I do quite often. I like Bloody Bay and Warburg. I like the temp powers and I like the maps. I pop in at least two times a week into one or both of them. Unlike you and the other PvPers In This Thread, I do not make up facts and I do not claim to have secret knowledge about what they do in the game.



    Admittedly, “/whoall” is an imperfect tool since most of the time there will be several people who are in “/hide” but it’s a decent way to test the water. At any point in time in any zone, PvE or PvP, someone might be in “/hide” and in other threads on this subject I have been told many times that no “real” PvPer uses “/hide” because they are looking for the thrill of a fight we can imply that anyone in “/hide” is a whiny Badger trying to get his badges without being noticed.

    The conditions of this experiment:
    I did not count my own presence in the zone.

    Someone may be in “/hide” mode in either type of zone and trying to count who might be doing so is rather like trying to find UFOs. I’m not chasing crop circles.

    There are fewer PvP Zones than PvE and to try and compare entire server populations based on All Zones is artificially weighting things in favor of my personal viewpoint. Therefore I am only surveying the zones directly connected to the PvP zones. And only on Hero Side on Liberty, because I’m not committing my entire day to this with switching to other servers and Villain Side Alts.

    At this morning: 0830-0840 Pacific Time
    Whoall in Steel Canyon: 5
    Whoall in Siren’s Call: 0
    Whoall in Skyway: 3
    Whoall in Bloody Bay: 2
    Whoall in King’s Row: 3
    Whoall in Warburg: 0
    Whoall in Atlas Park: 15
    Whoall in Recluse’s Victory: 5

    Total PvE: 26
    Total PvP: 07

    If I get bored enough, I’ll make another pass this evening when more people should be on the servers. That is, if the other people in this thread can (a) stop cutting up my statements to turn them into insults for no reason and (b) if the other people in this thread can stop citing facts without providing the evidence to back up what they say.

    In the meantime, here’s a question for you all:

    If PvE is such a dead duck and not financially worthwhile, why is it that I see threads over and over again about how PvPers are trying to get more people into their zones and trying to come up with more ways to have PvP forced into other zones but I do not think I have ever seen a thread started with the idea that PvE areas need to have more incentive to get all those PvPers to come out of their zones and join us?
  20. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Laylyn of HAUNT:
    Please read my response on page ten. Also, please realize the orginal post was aimed at the pvp-needs-to-be-removed from-this-game crowd. There are a couple of others you missed on the past two pages.

    [/ QUOTE ]
    Whisky Tango Foxtrot?

    Try going back and reading what I said without assuming I am attacking you....

    ...Poo Flingers...

    [/ QUOTE ]

    I wasn't attacking either. On a side note, I think you and Jack would make a perfect couple...

    [/ QUOTE ]

    Yeah, maybe we would. Neither one of us cuts up the quotes of another person to edit it so that it creates the appearance of making random insults.

    Unlike yourself, I don't make up facts but refuse to give links to the data to back up my claims. I don't take my personal game experience and claim it is how everyone else experiences the game.

    I give my opinion, I say what it is based on and claim only to represent myself and the people I know who have told me they feel the same.

    You are very correct. Jack and I are two of a kind, we're not liars.
  21. [ QUOTE ]
    Thorizdin_LotD:
    Now, if you have a real solution to dealing with "poo monkeys" I'm all ears.

    [/ QUOTE ]
    Exclude them. If you are on a team with someone who continually greifs other people, or who suggests you do things like TP foe the same person continually as he tries to get to the exit; kick them from your team and help the other people nuke them.

    You CAN do something about people who are total Poo Flingers. You just choose not to.


    [ QUOTE ]
    Laylyn of HAUNT:
    Please read my response on page ten. Also, please realize the orginal post was aimed at the pvp-needs-to-be-removed from-this-game crowd. There are a couple of others you missed on the past two pages.

    [/ QUOTE ]
    Whisky Tango Foxtrot?

    Try going back and reading what I said without assuming I am attacking you.

    I read the entire thread. I realize what the original post was aimed at. I disagree with your OPINIONS. I see you and Thorizdin putting forth an awful lot of crap that you are claiming as fact but not once providing a link that backs your opinions up.

    The Links that are provided go to useless amounts of data about other games and in no way are reflections of the numbers on CoX.

    I do agree with the following statement: The Developers of CoX always anticipated the implementation of PvP and never intended to have CoX be PvE only. There is money to be made in PvP and they would have been stupid to ignore it.

    I do NOT agree that PvP is the “money making” part of the game. In fact, I strongly disagree. I believe that PvP is a sideline, kind of like a movie putting out toys for the Happy Meal as a tie-in.

    There are some observations available.

    The PvE crowd has been in CoX at least a year and a half longer than the PvP.

    The PvP areas of CoX are ghost towns most of the time.

    The PvP crowd is constantly crying for one nerf or the other.

    The PvP crowd is more likely to abandon the game for the next FotM game.

    All of those statements are supported by numerous threads within these forums or by logging in at any moment of any day and going to a PvP zone and counting heads. They are very likely (in my opinion) to be true. They are certainly true for my three year experience of this game.

    I disagree with your opinions. I state that my opinions are just that, opinions. I believe that the PvE players of this game are the core players that are more likely to stay with the game through changes they dislike.

    I believe PvP players are more likely to leave any game, CoX or otherwise, that does not cater to their whims.

    I believe that Developers who bow to the pressure from PvPers are doomed to have their games fail. Some faster, some slower, but eventually it is the changes made to cater to PvPers that cause most games to fail.

    I base my belief on the fact that many of my friends who are not PvPers have stuck through one change after another of many (SWG, EQ, DAoC and other games.) games. They stick it out, and hope that the changes are done, or that their favorite non combat activity won’t be pulled because somehow it was a root contribution to some PvP complaint.

    Some of these same friends are here in CoX. Some of my new friends who share my feelings on PvP are here as well. We are hoping that the next PvP nerf won’t cause us more grief. We are hoping that the Developers again focus on the things that make us feel like heroes, not the things that make us feel like killers.

    We are still here. My friends that like PvP have gone from CoX to EQ2 to SWG (and back and then in again) to Guild Wars to Auto Assault and to Wow, bounced between all the others, come back and checked out CoX at various intervals or Issue Updates and left again.

    So that is what I base my belief on. PvEers and RPers that I know have stayed. Despite changes, they have stayed. PvPers that I know have left, bounced around, checked in again and then left.

    To be honest, the guys I know that really love crafting and gathering materials haven’t stuck around either. I like the gathering/exploring part, was never big on crafting.

    The bottom line, for me, is; PvE with friends is endlessly entertaining. To my eyes, it seems as if the larger portion of the player base of CoX is of the same opinion. PvP, in small doses is okay, as long as the zone doesn’t have any Poo Flingers around. Since the number of times I have entered a PvP zone and not had to deal with Poo Flingers (not counting the times I went in at 0300 and the place was empty) is less than I can count on one hand, I do not feel that PvP is paying the bills for CoX.
  22. (Many Pages Back) Jack Butler Said :
    [ QUOTE ]
    So don't pretend that PvE'ers are a bunch of wusses who are over-sensitive. On the contrary, its us... the PvPers... who need to clean up our collective acts and start acting like human beings instead of a pack of rabid chimpanzees.

    [/ QUOTE ]
    My God, I want to have your baby.

    This is stating so completely and clearly how I feel about the general PvP community. I have played PvP in MuDs and MuSHs where it was a do or die situation. You lose and PvP and your character is gone. It was the only PvP that I liked because we did not tolerate the childish gankfesting gangbanging that goes on in so many other PvP situations.

    I understand that not every PvPer is "bad" like that. I will even concede that maybe most PvPers are not "bad" ones. But as long as the PvPer crowd tolerates the utter tools that are on their side of the fence, the general opinion of Non-PvPers is unlikely to change.
  23. The following is My Opinion Only. Your Mileage May Vary.

    [ QUOTE ]
    On one of the first four pages on this thread someone brought up that SWG had been pvp centric as it's end game and had then switched to pve for a bit. <snip’d for brevity> SWG had to suck up that PVP paid the bills to begin regrowing now.

    [/ QUOTE ]

    I played SWG for two and a half years and have no idea where you got your information from but (from my viewpoint) it is dead wrong. If it’s your opinion, say so. If you have any facts, please present them. Unless you were inside the offices when decisions were made, you have no idea how or why things were done.

    SWG did have a strong PvP element to it. You could also choose to never ever once in your entire game existence ever in any fashion even for one moment dip your toe into the shallow end of the pool of PvP.

    SWG, at the beginning, was wonderful because it did not require PvP. The factions were nice and were available if you wanted to PvP but you could even join a faction and still not engage in PvP. You could explore, gather, build and sell to your heart’s content and never once take a shot at anyone.

    Yes, the Great Holocron Grind was unsatisfactory to some players. Everyone wants to be a Jedi, but by allowing everyone to become a Jedi you cheapen it, and the Developers of SWG rightly appeared at first to know this. They made it something that only a person who really, really, really wanted to be a Jedi would do it. I can still remember the night I was on Ahazi server when the system wide message from Darth Vader went out. The very first Jedi had been “unlocked” and come into existence and everyone in the Ahazi Galaxy was warned to be on the look out. I would have loved to be that guy, that was awesomely special.

    What killed SWG (IMO) was the Devs incorrectly bowing to the pressure of the very vocal and very whiny PvP crowd. This is in my opinion and the opinion of my entire 120+ Guild that left SWG after each successive change in how to “get your Jedi” altered things for the worse until they ended up with that stupid mist hidden enclave. Even then I knew more than a dozen people who stuck it out until finally SWG completely destroyed all Non-PvP experience and turned the entire MMORPG into a twitch game.

    I think of SWG as a cautionary tale for CoX. If CoX continues to bow to the pressure from the PvP crowd they will continue the rush to failure.

    In SWG, each PvP change made someone unhappy. Scores of people would hit their forums complaining about whatever had been changed. Things would get changed again and most of them would be even more unhappy.

    Sadly, the people who were happy and didn’t want things to change didn’t say anything. They were happily playing the game until the game took away their pets, their crafting, their foods, their architecture and city building and exploring and gathering. And when the PvPers took things away from them, people left.

    CoX is headed down the same path. I9 is a prime example of giving me nothing that I want and everything I dislike. Inventions are nothing more than “more powerful” enhancements with tweak’d out sets that will one at a time become nerfed as different FotM builds take the prize in PvP. In the mean time it will add “seller spam” in broadcast, it will have groups camping mobs or hunting areas and Kill Stealing Lts and Bosses that spawn. I have already seen threads (in test server forums) where someone complained that he spammed broadcast and request channel for over an hour and could not get anyone to sell him the recipe he wanted.

    With less than two weeks open (on test) to the public, i9 has already proved that Seller Spam is going to be an issue. I foresee no way to avoid this. SWG had (at the beginning) the most comprehensive and versatile mercantile system that I have seen in any MMORPG. If you were a “trader” class, you could put your own kiosks almost any place you wanted, within limits of your level and what you owned of course. Even without that, every city had a Bazaar with numerous kiosks so that people who did not want to waste time on Non Combat skills could still sell their drops and products without having to stand in one spot and spam broadcast.

    It didn’t matter. Every starport, every city, every place where more than ten PCs could commonly be found, there was at least one person standing around spamming broadcast. Coming into any starport was like hitting a wall of spam that lagged you upwards of three minutes. Maybe not the “end of the world” but certainly an eternity in MMORPG time. I had a friend on dial-up that could not enter the capital city of the three most populated planets. Trying to take a starship in would cause him to disconnect.

    The only reason why I don’t feel CoX is destined for this is because the auction and invention system is so poorly thought out and badly implemented that I don’t think many people are going to do anything with it. Like the PvP Zones and the Arenas, it is (in my opinion) one more example of CoX bowing to the pressure of a group that is not their main player base.

    Most of my friends do not engage in PvP at all because of the behavior attributed to PvPers. Warranted or not, until the “good” PvPers step up to the plate and start actively excluding the “bad” PvPers, my opinion isn’t likely to change. Yes, one bad apple spoils the whole bunch. If you “good” PvPers want to get rid of the bad opinion most of us have, you have to actively do something to stop the gankers, the childish smack talk and the horrible attitudes that are currently on display in any PvP zone.

    The only “myth” I know of, insofar as PvP and CoX is concerned is that the Devs never intended to have PvP and it was added as a second thought.

    I will say that there is no way that PvP was not going to come to CoX. Despite my opinion of it, there is money to be made in PvP. I believe CoX implemented it perfectly; it is put off into specific zones that you cannot enter “on accident” and even if you some how manage to stumble in, you have ample time to leave.

    [ QUOTE ]
    PVP pays the bills. PVE does not.

    [/ QUOTE ]
    Of everything the OP said, this is what I disagree with the most. PvE obviously pays the bills quite well for CoX. The game existed for more than a year without any PvP content and the PvP content that is implemented is underpopulated and underused.

    I believe that CoX is going to lose more and more of it’s hard core player base. The player base that has been here since opening. The player base that has seen the beloved nazis turned into funky interdimensional aliens. The player base that has patiently waited for the universities to be put to some use. The player base that WANTED skills, actual non-combat things that could be used, like detective work and inventing the ultimate nullifier, and even though we see our Universities being turned into factories we are still here. The honest, faithful, player base that still writes huge RP threads and submits stories to Artic Sun and again and again finds a reason to RP up from level one and fight Marrowsnap one more time.

    This hard core player base is still here. It is still strong. It still has faith that the Developers won’t forget us. When i9 goes live, this player base is going to take a hit, it is going to lose more of it’s numbers. They are going to hope that the Invention system will give their characters a feeling of Batman’s utility belt, Mister Fantastic’s research room or Doctor Strange making a potion. They are going to be sorely disappointed.

    And for a short time, PvP fans will return. They will sample the invention system. They will find it doesn’t allow them to farm mobs for elite loot, but that won’t stop them from KSing, Griefing as they try.

    Then the PvPers will realize that they can’t corner the market on certain special drops, like SWG and EQ allowed. The PvP zones will remain underpopulated and underutilized. The Arenas will remain empty. And the Non-PvPers who left will not return because they will have lost faith that anyone in CoX is paying attention to what made this game great at the beginning.
  24. Vee Badgers - Public Access:No Invite Required for Joining:OOC Channel
    Purpose -
    Share Badge Missions & Badge Information.

    Strike Force, Task Forces, Giant Monsters and similar efforts all yield badges and are therefore considered as viable topics.

    My main reason for creating Vee Badges was that I like sharing badge missions but did not like the chatter on VirtueUnited. Nothing wrong with chat, just not my thing.

    The ONLY rules for the channel are:

    No Selling/Extorting Badge Missions I would appreciate it if higher level characters who are getting their Spelunker and Negotiator Badges (or whatever) would reward the lowbies with some influence to show their gratitude but I will not abide people “selling” missions. It is too easy for one side or the other to cheat. Either by taking the influence and bailing out or completing the mission and bailing out. I will not be the moderator of the potential arguments that this behavior raises. The only option I have to keep things in control is to simply refuse to allow it to start.

    No using Channel Information for Griefing If someone is gathering up a team to make a run at Bloody Bay for Shivan harvesting, please do not gather together a team of opposing side players to grief their efforts. Same goes for Badge Hunting in Sirens or any other PvP area.

    Be Polite and Respect Other Players Everyone is entitled to their own opinion and what you have fun doing does not have to be how everyone else has fun in the game. Infinite Diversity in Infinite Combinations.
  25. Vee Badgers - Public Access:No Invite Required for Joining:OOC Channel
    Purpose -
    Share Badge Missions & Badge Information.

    Strike Force, Task Forces and similar efforts all yield badges and are therefore considered as viable topics. Hamidon Raids would not be out of line either; it just has not cropped up yet. I personally love Giant Monster Fighting, feels like one of the most heroic things in the game, and if I have a level appropriate hero available will always join in if I am able.

    My main reason for creating Vee Badges was that I like sharing badge missions but did not like the chatter on VirtueUnited. Nothing wrong with chat, just not my thing. I do not in any way intend to “steal” members from any other channel. If another channel were to crop up that did the same thing as mine and was more popular I would likely switch over. I just want to share Badges and advice on getting Badges without having to deal with discussions on sports and politics and movies and so on that many people enjoy but I do not wish to discuss.

    I am the only Moderator on Vee Badgers and I intend to “run” it as little as possible. I have absolutely no interest in dictating things or dealing with personality issues. If someone becomes abusive or rude everyone is entitled & encouraged to make use of the /gignore function.

    I prefer that the channel chat be kept to a minimum but no one is getting kicked for making a remark or comment or asking a question that is not directly badge related.

    The ONLY rules I have for the channel (so far) are:

    No Selling/Extorting Badge Missions I would appreciate it if higher level characters who are getting their Spelunker and Negotiator Badges (or whatever) would reward the lowbies with some influence to show their gratitude but I will not abide people “selling” missions. It is too easy for one side or the other to cheat. Either by taking the influence and bailing out or completing the mission and bailing out. I will not be the moderator of the potential arguments that this behavior raises. The only option I have to keep things in control is to simply refuse to allow it to start.

    No using Channel Information for Griefing If someone is gathering up a team to make a run at Bloody Bay for Shivan harvesting, please do not gather together a team of opposing side players to grief their efforts. Same goes for Badge Hunting in Sirens or any other PvP area.

    Be Polite and Respect Other Players Everyone is entitled to their own opinion and what you have fun doing does not have to be how everyone else has fun in the game. Infinite Diversity in Infinite Combinations.