Rikis

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  1. Quote:
    Originally Posted by Toony View Post
    Just find a lowbie team running a mayhem when you get to the isles?

    That'd be the problem, I've no doubt that they are being run; just that whenever I go to Port Oakes to look for someone running mayhems, no one bites. Not everyone uses global channels. I do have a work around in mind, but it's tedious and not something I'd look forward to doing for every character who starts in Praetoria. Now, it's only 3 mayhem missions (5 on my new main cause I completely forgot about them), but making them available through Ouroboros would fix a lot. And I'm sure heroes wouldn't mind it either for their Safeguard counterparts.
  2. As much as I love Praetoria, I'm afraid that after four characters, I'll stop using it. See, I'm a 99% villain player, and I love Praetoria because I can finally play Blasters, Scrappers, etc through content I enjoy. I was ecstatic at this opportunity and new development. Sadly though, even though I'm not a badger, I do still care about accolades. +Health, +Endurance, an awesome shield that's like a t9, all good things that I like having my characters enjoy. Sadly, there's one accolade that will be pretty hard to get with my Praetorians; Invader.

    Please make mayhem missions doable through Ouroboros! I would love to be able to enjoy Praetoria with more characters, but once I go through all four branches, that will be it. I love fighting the new groups, but that doesn't outweigh the very inconvenient Invader limitation. Sure it's only one accolade, but at the end of the day, 5% health is still an extra 5% health. I'd love to go blueside and get the equivalent, but the content there is simply not fun and the contacts boring.
  3. Quote:
    Originally Posted by UberGuy View Post
    If you want to play with limits on how other people get to PvP with you, the arena provides instanced play where no one else will bother you. The arena has many significant limits, but I would think that it would be vastly preferable to wandering in an open zone hoping people would honor your self-imposed limits on how to fight.
    I always imagined it would work out in reverse. Those with the billion inf builds would gravitate towards the arena since that's where they'll be able to organize balanced matches against one another. All those spiffy rules that they can set for a match, were in my mind, for those who wanted the best challenge. Zones were for the casual PvPer who just wandered in to check out what it's like.
  4. Quote:
    Originally Posted by Marcian Tobay View Post
    Who are these two?
    Mother and mysterious nekkid female.
  5. You know what I always wondered about? The Cape Radio has one of their ads about a romantic movie; the Primal Hamidon and Lusca.
  6. Quote:
    Originally Posted by Arcanaville View Post
    In my opinion, while PvPers will say they want this mechanical change or that mechanical change, what most ultimately really want is a healthy PvP game. They want combatants.
    This is a problem right here. I like PvP, I like fighting against other players. The problem is that the PvPers take their ultra IO'd builds out against people who are just trying it out. Not landing a single hit isn't fun, having THEM land most hits on you is annoying. I still vainly go to the PvP zones and see if I can find someone else like me, who likes PvP but who go out with a PvE, or a concept build, or basically, a build that won't frustrate my opponent while we fight.

    I'd PvP a lot more if I fought a War Mace/Willpower tank every once in a while, a Rad/MM blaster from time to time, the occasional Stalker who doesn't have Stealth. But no, when I go to the PvP zones, I find everyone has Stealth, Super Speed, Phase Shift. It's not fun fighting five different Widows with perma Elude. Sure, I realize those builds are the best at what they do, but it doesn't mean they're fun to fight against. Ultimately, knowing that I'll have to fight yet another Scrapper/Tanker/Brute who likes to joust against another meleer is what keeps me away.
  7. Quote:
    Originally Posted by DumpleBerry View Post
    I recently failed the Apex TF the other night, and there was never any indication that the blue fields were coming.
    I've come across this before, but not through the entire encounter. It's happen about 3-4 times in the dozen or so times I've run it. Considering each encounter has about 30+ halberds spawning, that's not a bad count. It's still a bug and still annoying for sure, but I wouldn't be able to tell you why it happens or what triggers it. Another annoying bug is that the halberd areas appear to be a single "line" that can be deceptive as to how big the area actually is.
  8. Quote:
    Originally Posted by warden_de_dios View Post

    That's wrong in more ways than I count and they're both pretty awful!
  9. Quote:
    Originally Posted by Flarstux View Post
    Of that I have no doubt.

    Which makes me smile and be happy! I took yet another complete PuG of people I had never met and succeeded tonight. It's an awesome encounter and if it's just the beginning, can't wait!
  10. Quote:
    Originally Posted by Quasadu View Post
    Thanks again - I have a question about the halberds, though. Once they are activated, how long before she can activate another one? In other words, how often are people going to have to change position because of new halberds?

    There will always be halberds activating starting in phase 2 and 3. That is to say, 8 seconds after the first three halberds of phase 2, another round of halberds will spawn immediately. Sometimes you're lucky, and won't be chosen for a halberd area in 3-4 rounds. Other times, you're not so lucky and will be chosen 3-4 consecutive times. I may be a bit off for phase 2, but that is how it works during phase 3. I seem to notice that the more animated swords, the more breathing room you'll have with nanite halberds. The less animated swords there are, the faster the nanite halberd rounds occur. But it's conjecture, I've no proof one way or another. Then again, I'm a little busy during the fight to notice little details
  11. Another important thing to keep in mind; DON'T GIVE UP! Did Battle Maiden regen back to 100% during phase 3? So what?! I've had teams defeat her anyways, it may be demoralizing but it's not a sign that you won't beat her. You have to give people time to get used to the mechanics (and they have to give themselves time too!). Are you down one man? It's STILL doable! Both of those occasions have occurred to me but I didn't let it stop me or my team, we kept going and still got her.

    P.S. There's only one AT that can complain about the Nanite Halberds, and that is Stalkers who take Mace Mastery's snipe. It's the only power in the game that has an activation/rooting time as long as the warning fog of the nanite halberds.
  12. I've lead many Apex TFs with a 100% success rate. Every single time, it's been with a PuG. I do not seek out specific ATs or powerset, when I advertise, I do first come, first serve. My fastest time was 37 minutes with 3 buffers/debuffers, my slowest was 1 hour and 13 minutes when we had absolutely no debuffs, only a bubbler and an empath. My team compositions have run the gamut, from 3 Tankers to no Tankers to 3 Masterminds. From 6 melees, to a single debuffer.

    Before I start the TF, I tell my teams to stock their inspiration tray with nothing but oranges. The reason for this is because I bumrush the pylons. With this strategy, anyone who refuses to get oranges will die in the sewers. Anyways, before opening the third door leading to the first room, I tell my teams to eat 7-8 oranges (depending on their AT) and to ignore everything, focus down the first Pylon, ignore the Rikti that stay alive and destroy the second Pylon. At this point, I tell them we'll be clearing the first two groups of Hydras, ignoring the third in order to focus down the last Pylon.

    For the War Walker part, it depends on whether I have someone who wants the badges or not. They must tell me at the beginning, otherwise I tell my team to click on the boxes and we'll be activating the drones. If we activate them, everyone stays above the stairs on the penny. If we go after the badges, I tell everyone to stay below the stairs and I'll guide the War Walkers down (stupid AI can't handle stairs).

    For the Battle Maiden fight, I explain it before accepting the mission so people don't rush in. If I have people who have never done it before, which still happens with some regularity, this is the explanation I use (which I really should macro/bind):

    Battle Maiden has 3 Phases. All phases have one thing in common, Nanite Halberds, ie, blue patches of doom. When she targets you with a Nanite Halberd, a blue fog will appear under your feet (not on the ground if you're flying!), at which point you have 8 seconds to move out of the way. After 8 seconds, it turns into a bright blue light and that it means it is activated, you'll start taking an impressive amount of damage. Flyers, I prefer that you fly low; just high enough to ignore the Animated Swords' melee attacks but low enough that those of us stuck on the ground can see the Nanite Halberds that have targeted you.

    Phase 1 is straightforward, bring Battle Maiden to 50% health and she retreats. During Phase 1, she spawns a single Nanite Halberd at the person with the highest aggro on her, usually a meleer. This patch does 100 autohit, unresistable damage a second. If you have high HPs, have a self heal, and are NOT being harassed by adds, you can stand in it.

    During Phase 2, she spawns waves of enemies, but only the human champions count towards advancing the fight. She also starts using 3 Nanite Halberds, randomly targeting people in the team. No one can afford to stand in them anymore as they'll be doing 200 damage a second. Once we finish off three waves of human champions, Battle Maiden returns to the fight, still at 50%.

    During Phase 3, we have waves of enemies, Battle Maiden herself, and *4* nanite halberds now dealing 400 damage a second. Focus down Battle Maiden and stay alive. The key to this fight is not movement nor speed. It's awareness. It doesn't matter how far you jump, if you land in someone else's blue area of doom. It doesn't matter how fast you run away, if you trip over 3 areas of doom. You don't need to continuously move, you only need to move to avoid a nanite halberd. You do not get targeted for not moving, you get targeted because the RNG chose you.
  13. Thanks for putting it together Psibug! I was that brute using the rusty old Goldbricker jetpack . Finally got myself the MoTM. I'm not a badger, but for some reason, getting that one felt good.
  14. Quote:
    Originally Posted by Marcian Tobay View Post
    I'll give a dollar to anyone that can remember what this thread was actually about without flipping back to the first page.

    If you really think about it, you guys didn't really derail it. The original topic was about Statesman being lonely. Thinking about where were at, it's not an inconceivable notion.
  15. Quote:
    Originally Posted by Marcian Tobay View Post
    I play "Villains" far, far more. I know the Rogue Isles like a second home; I've never been above Security level 24 in Paragon City.

    I need to read more of the comics to get a feel for Statesman...
    Good man! I thought I was the only one. My Warshade did manage to get to 26 or so before going full villain though (not counting the throwaway hero that allowed me to play said Warshade, cause he was discarded two days after being created).
  16. I can't quite place my finger on it, but I believe this thread may have took a wrong turn somewhere and become derailed. Not entire sure though...
  17. Quote:
    Originally Posted by Muon_Neutrino View Post
    And fire/therm defenders, /nin scrappers, /claws and /broadsword tanks, /dark controllers (although *that's* probably a ways off)... More proliferation plz!

    Bah! Proliferation can be complete when they port Illusion Control to Dominators like the one you quoted said. But no, not only that, they'll have to port Dark Assault and Pistol Assault to Dominators as well. The very thought of an Illusion Control/Dark Assault is almost too much to bear. If they ever create a Gadget Control set, then players will finally be able to create a non-elemental/psychic concept for Dominators through Gadget Control/Pistol Assault.
  18. Quote:
    Originally Posted by AzureSkyCiel View Post
    Well, with Khelds able to go redside and become Nictus
    There is a very real annoyance with that though, and that's the Silver Mantis SF. In the strike force, you're sent to fight Crey and the max level for it is level 25. If you have a Kheldian, they'll spawn level 30 Crey Void Tanks since there are no earlier iterations of Crey (I believe) before level 30 or so in Paragon City. It's not quite so much fun fighting level 30 bosses when you're level 25.
  19. One of my greatest memories in this game was when I was in a team in Sharkhead and we were doing the Barracuda and Metal Shift mission. In the very first mission spawn with Barracuda there were 2 Freakshow Tanks. We started the fight and I was getting low on health so I go around the corner into the little hallway at the entrance and started to rest. Next thing I see after my character kneels and one of the stalkers is knocked straight into the wall and dies. It looked like it was straight from the comic books since I couldn't see any of the enemies and only saw him flying and it looked like the violent crash into the wall did him in.
  20. Did no one think of the strong and pretty for bringing in the New Year? For shame, all of you are not strong nor pretty to make a WM/EA brute.
  21. My Dual Blades/Electric Armor brute regularly solos at +0/x8. Pretty sure my Crab Spider could do it too if I just spent time on her and IOing her out. But those are my only 2 level 50s.
  22. Quote:
    Originally Posted by ketch View Post
    Wait... wuh? When did Castle leave? I recall a bit of reaction when new broke about BaBs, but I haven't heard a peep about this.
    Because Castle was allowed to post before parting ways. Here's the thread:

    Castle Says Goodbye
  23. Quote:
    Originally Posted by Dante View Post
    But this and getting to test the Winter Event? I'm not the kind to keep score but the term 'neglected' springs to mind. However, this is pretty much what players on the EU servers have come to expect.

    Trust me, you're not the only one. Villains still don't have a Strike Force in the 30-35 nor 40-45 level ranges. But considering that BaBs and Castle left, I was very glad to see them give a good will gesture to the player base, communication wise, even if they couldn't get to all the servers. As you can see from the pics, SexyJay wasn't swarmed. This could be to him not being a very recognized red name (this was in Virtue's Pocket D after all, people may have thought he was a regular player) and/or that it was low key.
  24. I changed the title! I didn't mean to imply that the game had lost its awesome, but it was late, and I may or may not have rushed to post this thread.