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Posts
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Joined
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Quote:I'm suspecting that it's an issue with the level shifting but isn't affecting all people (for whatever reason). See my testing above - it was reliably crashing with the level shift, and reliably stable without the level shift.
I appreciate that perhaps not everyone is affected or that it isn't every map that will have a mapserver crash (hence why I've been posting mission titles) but I don't think this can be blown off as a non-issue.
Just as a quick aside, a fellow villain told me that in his mission on his freshly level shifted character, Shock Treatment was a 50 (+1). Are your robots being level shifted when you have your Rare Alpha slotted? I'm very curious. -
I have a question Sam, have you tried the Apex TF? I may not share your views on Tin Mage, but I do find it incredibly boring. The Apex on the other hand, I find to be a lot of fun. If you have people who have never done it before and you don't communicate beforehand what to expect during the Battle Maiden fight, you'll find that the new people will die, a lot.
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Quote:Also the unpleasant (to say more would get me banned
) reasoning given by the devs at the time for WHY villain epic powers were crafted as such versus heroic lvl 40+ epic powers (think it was Statesman/Posi who gave the reasoning) PISSED me the hell off.
Personally, I still find it hysterical. For those who don't know, we were told that Villain Patron Pools were a permanent, unrespecable choice because they were "stronger" than their heroic Ancillary Power Pools. But of course, that wasn't the case. Looking at the numbers proved just how off that was, and the APPs were better in almost every case. Instead of making the PPPs better and stronger to match the reasoning we were given, eventually (and I do mean eventually, at that time it seemed to have taken ages) they simply made them respecable.
Now I do recall that there was a problem about them being tied to a badge. That would have been a much better explanation if it had been used from the getgo, and the devs hadn't compared them to the APPs. -
Quote:Really? I'm starting to think I really am lucky. I've run countless SFs/TFs since side switching was made available and have yet to run into anyone waiting for a specific AT or powerset to join in order to start. I did have someone comment on one of my Apexes how the TF couldn't be done without any debuffage, luckily, since I was the one leading it, I told him he was free to leave the team. In the end he didn't and when we succeeded, he admitted that he was wrong in his original doubts.I'm still amazed everytime people insist on bringing a tanker to a red side SF nowadays. They were never needed before, so why now? (or the guy who refused to start his MoLRSF run I joined without an empath. I was a pain corruptor, but that wasn't good enough apparently ... I laughed and quit the team when he went on about it.)
I blame blueside players coming over and taking their strange ideologies with them. -
Quote:I can anticipate having new costumes to play with without Jay spending -that- much time doing his best to tease us for teasing's sake.
Taking breaks to interact with the playerbase is fine, but there's a fine line he tends to forget - I'm his customer.
I'm not paying my money to his company for him to waste -my- time wondering what he's babbling about. I couldn't care less.
All he has to do to make me happy is his actual job. Seems simple enough to me.
Sadly, you're not their only customer. I am happy that he spends time in game, interacting with the player base. I'd still be happy if he continues to do this, specially considering that this happened on his own time, not the company's. But if you failed to notice this happened on a Sunday evening, then I apologize. If you did notice and went on your rant, then I'm glad the devs are used to dealing with customers who act like petty children. -
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Quote:I am not at all surprised at Masterminds being the most created Praetorians for exactly that reason. It's never been a mystery that blueside was more popular (for reasons beyond me) and Masterminds have been the most talked about/requested AT villainside since before the slightest hint of Going Rogue or side switching even being possible. Although I am surprised at Brutes being high up there, considering that Scrappers outdamage them right from the getgo. I guess even "heroes" feel the urge to SMASH like general delinquentsI think the high percent of MMs in Praetoria might be boosted by people wanting to play a heroic MM from the start, rather than side switching an evil one at 20.
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It truly is, I imagine SexyJay stopped by the D like he did in New Year's. So far, it seems that they do plan on communicating more than they did last year like War Witch stated in her interview. And awesome that the Europeans also get surprise visits.
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UberGuy, have you come across that old adage "If you didn't succeed with brute force, you didn't apply enough of it?" I got the Midnight Dodger badge in a team where each member had an HVAS and a Shivan. A few of us had bio nukes and a few others had chem nukes. I personally summoned a wailer, a rikti drone, a snow beast, and a devouring earth minion to boot. He went down so fast I don't think more than 3 mines were placed.
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As someone who enjoys all of the Incarnate content released so far (the unlocking of the Alpha boost, and the new TFs) and someone who regularly buys the boosters/packs (only ones left are Wedding and Party), I have one thing to say; tying any content necessary for the advancement of a character to a micro-transaction would be incredibly stupid.
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I was so enamored with the idea of a Pistol Assault set for Dominators, the thought of a Pistol/MA blaster hadn't even occurred. But I suppose it's a good substitute, specially if there isn't a Gadget Control to complement the Pistol Assault. With War Witch's latest interview, it does seem a furry booster is coming. I personally wouldn't really benefit much from it, as I've only got one and that's a Werewolf caster. Depending on how good it is, I might actually create more animal characters.
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So SexyJay stopped by one of my global channels again this evening. Sadly, I logged in part way through and didn't get everything he said.
As you can tell from the first pic, this was going on from the moment I logged in, oblivious me missed it until I finished my first mission. -
So I was toying around with a build for my Rad/Sonic corruptor who's currently sitting at level 34. I came up with a build that has:
25.7% Melee Defense
41.9% Ranged Defense
18.8% AoE Defense
64% S/L Resist
22.4% Fire/Cold Resist
16.7% Energy Resist
33.4% Negative/Toxic Resist
Now, it does sacrifice Aim, but maybe Soul Drain will make up for it since it wouldn't necessarily be a death sentence to jump into a large mass of mobs once the Brute has adequate aggro on them. Not to mention, the generous amounts of -Def and -Res that I would be supplying my team.
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Sonic Resonance
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: X-Ray Beam- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance/Recharge
- (3) Thunderstrike - Accuracy/Damage/Endurance
- (5) Thunderstrike - Damage/Endurance
- (5) Thunderstrike - Damage/Recharge
- (7) Thunderstrike - Accuracy/Damage/Recharge
- (A) Accuracy IO
- (A) Thunderstrike - Damage/Endurance/Recharge
- (7) Thunderstrike - Accuracy/Damage/Endurance
- (9) Thunderstrike - Accuracy/Damage
- (9) Thunderstrike - Damage/Endurance
- (11) Thunderstrike - Damage/Recharge
- (11) Thunderstrike - Accuracy/Damage/Recharge
- (A) Resist Damage IO
- (17) Resist Damage IO
- (43) Steadfast Protection - Resistance/+Def 3%
- (A) Positron's Blast - Accuracy/Damage
- (13) Positron's Blast - Accuracy/Damage/Endurance
- (13) Positron's Blast - Damage/Recharge
- (15) Positron's Blast - Damage/Endurance
- (15) Positron's Blast - Damage/Range
- (A) Resist Damage IO
- (17) Resist Damage IO
- (A) Accuracy IO
- (A) Flight Speed IO
- (43) Luck of the Gambler - Recharge Speed
- (A) Reactive Armor - Resistance
- (31) Reactive Armor - Endurance
- (31) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Resistance/Endurance/Recharge
- (A) Endurance Reduction IO
- (46) Endurance Reduction IO
- (A) Thunderstrike - Accuracy/Damage/Endurance
- (19) Thunderstrike - Damage/Endurance/Recharge
- (19) Thunderstrike - Accuracy/Damage
- (21) Thunderstrike - Damage/Endurance
- (21) Thunderstrike - Damage/Recharge
- (23) Thunderstrike - Accuracy/Damage/Recharge
- (A) Reactive Armor - Endurance
- (23) Reactive Armor - Resistance
- (25) Reactive Armor - Resistance/Endurance
- (25) Reactive Armor - Resistance/Endurance/Recharge
- (A) Flight Speed IO
- (A) Red Fortune - Endurance
- (34) Red Fortune - Defense
- (34) Red Fortune - Defense/Endurance
- (36) Red Fortune - Defense/Recharge
- (37) Red Fortune - Endurance/Recharge
- (37) Red Fortune - Defense/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage/Endurance
- (27) Positron's Blast - Accuracy/Damage
- (27) Positron's Blast - Damage/Endurance
- (29) Positron's Blast - Damage/Recharge
- (29) Positron's Blast - Damage/Range
- (A) Recharge Reduction IO
- (A) Red Fortune - Endurance
- (36) Red Fortune - Defense
- (36) Red Fortune - Defense/Endurance
- (37) Red Fortune - Endurance/Recharge
- (40) Red Fortune - Defense/Recharge
- (43) Red Fortune - Defense/Endurance/Recharge
- (A) Obliteration - Chance for Smashing Damage
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage/Recharge
- (50) Obliteration - Accuracy/Damage/Recharge
- (A) Endurance Reduction IO
- (A) Cloud Senses - Accuracy/Endurance/Recharge
- (39) Cloud Senses - ToHit Debuff
- (39) Cloud Senses - Accuracy/ToHitDebuff
- (39) Cloud Senses - Chance for Negative Energy Damage
- (40) Cloud Senses - Accuracy/Recharge
- (40) Cloud Senses - ToHit Debuff/Endurance/Recharge
- (A) Reactive Armor - Resistance
- (42) Reactive Armor - Endurance
- (42) Reactive Armor - Resistance/Endurance/Recharge
- (42) Reactive Armor - Resistance/Endurance
- (A) Lockdown - Chance for +2 Mag Hold
- (45) Lockdown - Accuracy/Endurance/Recharge/Hold
- (45) Lockdown - Accuracy/Hold
- (45) Lockdown - Accuracy/Recharge
- (46) Lockdown - Recharge/Hold
- (46) Lockdown - Endurance/Recharge/Hold
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (48) Obliteration - Chance for Smashing Damage
- (48) Obliteration - Damage
- (48) Obliteration - Accuracy/Recharge
- (50) Obliteration - Damage/Recharge
- (50) Obliteration - Accuracy/Damage/Recharge
- (A) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Miracle - +Recovery
- (A) Performance Shifter - Chance for +End
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Quote:Just to follow up we had a successful run in about 1:54 with... 159 defeats.
But we had a blast. most of the deaths were on the second and final stage of the BM fight.
Thanks for all the advice!
Gratz! Glad you enjoyed it! My one and only failure, the very first time I did it, it took my team about two hours before they gave up. It becomes a lot easier the second time you run it. I'm in the process of typing up a much more detailed, more verbose guide to the Apex unless someone else beats me to it.
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I hate to be the one to point this out, but FunstuffofDoom, you're starting to get slightly off topic!
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Quote:One quick thing to keep in mind, NPCs (including player pets) are immune to the nanite damage of Battle Maiden's halberd. It seems in your case, your pets are ranged so keeping them where there were no players didn't really matter. A Ninja/Zombie mastermind would have a harder time with it, not because of the lethal-only halberds their pets face (which still hurts considering neither Nin/Zom has resist against lethal), but because pets can shove meleers into the nanite patches. Regardless, I've done it with three Masterminds (two were being two-boxed by a single player, during Phase 2, he gave up on trying to keep them both alive and left one dead) without too many problems.Now I heard some people say that these two new TFs gimp out MMs, and I imagine many of them had this fight in mind, and I have to disagree with them. Having fought Battle Maiden on a Mastermind, it's true that at first my henchies kept dying, but that's because I was still getting used to the gimmick. After an adjustment period it was as simple as telling my henchies to stand wherever there's no players and tell them which targets to attack while they're set to passive to make sure they won't wildly run around because someone aggroed them. In that sense it's one of the few situations that actually require you to control your henchies as opposed to letting them run hogwild.
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Quote:I think thatÂ’s the single most important tip there is. I have done quite a few Apex's and only once did we fail and that was because we gave up. I knew we could beat BM but we had a total *** on the team who kept ******** about how unfair the patches are and how BM had crazy regen or some such bull **** >.<
Either way good luck on your Apex.
I know 1st one I ran (no one on the team had done it) the moment we got BM down to 50% and some 6 patches came crashing down on us and the ensuing battle was the single most exciting thing i have EVER done in this game, even better than the moment i got my 1st 50.
The very first time I did this, someone else was leading, and no one knew what to do. We failed it, quite badly. I died so many times I probably hit the debt cap by the time Battle Maiden had come back. But I loved it, I loved that I actually had a reasonable chance of failing something. Which is why I took to leading these; to show people that hey, yes, it can be done, with any AT/Powerset combo, there is no magic team make up. One of the most important factors is that most of your team survive the death patches to continue beating on Battle Maiden, once 3 or more people start dying to the patches, you know it's going to be an uphill battle; but hey, the hospital is less than 100 feet away from the entrance and you can keep going. -
I assume he meant i6 when Mayhems came out, and Stalkers were completely different back then. They had a pretty bad damage mod, no criticals, no fear on their Assasin Strike (though not that it mattered since the ambushes zero in on them). Before level 22 or so when Stalkers had 2 attacks besides AS, it was pretty bad.
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Quote:Because Mayhem missions hate Stalkers and laugh at them behind their back. Then they proceed to stab said stalkers in the eye.I was running a stalker when Mayhems first came out and still rather avoid them. The accolade is nice I'm sure, but never having gotten it and still somehow managing to play and survive, I don't think they're all that important to have. I wouldn't mind if they made them available in Ouro, but I probably still wouldn't bother.
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I understand, though not agree, with your frustration with Apex. But what about Tin Mage? Director 11's mines triggering effect is autohit, but the actual damage isn't nor is it unresistable. The vengeance mechanic that allows Mynx to two-shot anyone and Neuron to 1 shot anyone is also avoidable. I thought you might enjoy it since it's basically the same as everything else, stand there, look pretty while you beat on the giant bag of HPs (Goliath War Walkers).
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Quote:I haven't had any problem getting Invader on my Praetoria native characters. Just head to the appropiate zones and spam in broadcast, maybe offer a million or two as a 'tip' and you'll get the badge in... a day or two.
I'm a cheap ******* and the thought of bribing people to let me in never occurred to me. You know, that probably is a great idea making my whole rant moot. Gonna try that out. Luckily the Incarnate content finally galvanized me into IOing my brute and she can now farm competently. -
Quote:I always imagined that it would go better with something like this instead.This thread always gets the Love Boat theme song started up in my head. With visuals of Statesline flying over Fantasy Island.
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Quote:My brute is anything but useless. Not perfoming at her top of her capabilities, sure, but still putting out decent damage. I remember one team I took through the Apex without any problems; it consisted of the following: 2 Brutes, 2 Warshades, 1 Scrapper, 1 Tanker, 1 Blaster, 1 Dark Corruptor. We finished the Apex without any unreasonable difficulties in about 65 or so minutes. So I really do fail to see where this "melee are liabilities" concept came from, certainly not from the Apex TF. I've harped on and on about another team that had 3 Tankers and still successfully completed the Task Force, but since that doesn't mesh with certain people's idea of doable, that's conveniently ignored.And so forth. These mechanics turn the characters I like best into liabilities. They do no favor to scrappers or tankers, and make brutes utterly useless. Again, if this is supposed to be a new creative direction in the game, we need a creative U-turn.
Not everything in this game will favor every character. I feel far less helpful in taking down Green and Blue mitos during LGTF and the Honoree during his 100% resistance to my damage type than in the Apex TF. At least in the Apex TF, whenever I finish off the Attack Vitals combo (which happens often), it'll do damage. And I find that unlike the blaster or corruptor, I can afford to ignore the Animated Swords and Champions due to my secondary.