Revolver_Law

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  1. Martin just got his own fanclub...
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    Statesman,
    First off let me just say how cool it is of you to start this thread. Attempting to answer many of the common questions is definately always welcome. My question is if you will ever comment on the thread calling for SuperStrength, or something like it to be given to scrappers? The thread asking to be able to punch the bejeezus out of things. A yes, no, or simply any kind of acknowledgement over there would be appreciated.

    I Too want to punch the bejeezus out of things.

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    He has repeatedly said that No, Super Strength will not be a Scrapper set anytime soon. If ever.

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    I agree, let Tankers have SOMETHING to themselves... Besides, there'd be less Tankers than ever if they did this, so I'm glad they've decided not to...
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    Okay, Statesman. Question:

    When are you guys going to re-examine Hasten, and the ease of engineering "duration" click powers to be always on? Surely you can see a problem when people run around with perma-RecoveryAura, since it more or less completely circumvents the Endurance game mechanic for entire groups.

    Have you ever considered changing click powers with durations so that the recharge times are MUCH shorter, but don't "start the clock" until AFTER the duration ends?

    a Current Hasten thread

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    Thats a surefire way to piss off 95% of the population of CoH.

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    I second that... I'd grown quite accustomed to my skills recharging at a certain rate... Right now my Hasten enhancements are yellow and even the 5-10 second gap between is killer...
  4. Hey States...

    Just wanted to ask how you guys are thinking about changing AOE... While I don't completely rely on AOE, two of my most damaging skills are AOE and being a Blaster, it's either kill the mob fast or get a hospital bed...

    Also, if I may I'd like to draw your attention to the link in my signature... If you could find a spare moment to look it over and maybe leave a comment (no matter how miniscule) a lot of us would appreciate it...
  5. Kingdom_Come, I wouldn't make the assumption just yet that your lvl50 is going be retired... The Kheldians are energy beings that possess other lifeforms, in this case (of Earth) humans...

    I wouldn't rule out the possibilty that if you made a Kheldian it would possess your current lvl50 hero...

    This is COMPLETE SPECULATION on my part, but it would make sense...
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    That left Accolade. I couldn't give it an effect, or the playerbase would be upset that we are "charging money to give some Heroes an advantage over others", and rightly so.

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    Powerslide

    This power forms a frictionless field of energy beneath the user that allows rapid transit while close to the ground.

    A free travel power for those willing to spend the money is an advantage over the other players. I've been very disappointed about the DVD release because I feel that if I do not purchase this expensive "extra" then my characters will not have the same options for customization as everyone else.

    No longer concerned with travel powers, many of my characters could free up two power pool slots that could be used on other abilities. Perhaps I don't understand the usefulness of this ability, but as written it seems to be a worthwhile travel power similar to super speed.

    It is not my desire to pick a fight Statesman, but to point out that there do appear to be in game advantages to purchasing this upgrade. I will not be buying it, as I do not feel that it's appropriate for MMORPG companies to provide small but useful advantages solely to those that can afford it.

    If player affluence determines the power of the avatar, this creates a real problem by allowing players to show off their superior financial status to others in game. One of the great aspects of City of Heros is that we're all superheros, working together to help protect the city. No matter who you are in your day to day life, when you log on you're a superhero just like the other players. I encourage all MMO developers to move away from this trend of charging players more for in game perks to show off the fact that they're willing to spend more money on the game.

    Thanks for your time.

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    Try the power out before you make dumb assumptions... Powerslide is nothing but Sprint with the a different animation...
  7. [ QUOTE ]
    My relatives and friends believe I am in a self-destructive spiral from playing City of Heroes too much and they have decided to stage an intervention just for me.

    My question to you all is should I even go to this? They tell me I have an online gaming disorder. I am the only one in my family who plays a massive online game.

    I think they are all wierd, they think I am wierd. I'm tired of people telling me what to do with my life. What should I do about COH?

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    People are always quick to do things like this when THEY think the time you spend DOING WHAT YOU ENJOY could be used better by DOING SOMETHING THEY ENJOY...

    I'd go just out of respect, but I'd also tell them not to expect any changes... I mean, it's your time, do what you enjoy doing... If they really cared about making you happy and not making THEMSELVES happy, they'd realize that you're having fun and enjoying yourself...
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    If that's the case, I'd like to see us Scrappers get a damage boost other than criticals then, to keep up with Blasters and Tanks.
    Because, from the looks of it, Scrappers are going to get hit pretty hard.

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    Scrappers already do tons of damage and Scrapper critical hit percentage is getting increased... Not to mention power pool attacks are now going to do critical hits for Scrappers... What more do you need?... Every Scrapper that has Hasten (actually what Scrapper DOESN'T have Hasten) is looking at doing critical damage atleast once every 3 attacks...

    So I wouldn't worry, Scrapper damage is still and still will be superior to Tanker damage and still on par with non-AOE abusing Blasters...
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    just enough damage so that a team leader can feel good about choose a Tanker or over a Scrapper... Tanks are happy and Scrappers are happy - this is how it's SUPPOSED TO BE DONE IMO...

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    And thus, an new problem surfaces.
    WHY in the world take a Scrapper, when a Tanker can:

    A: Survive longer, higher HPs and defenses than Scrapper = less worries for Defenders and other teammates.
    B: TANK. They keep the aggro off of the other players easily with the upcoming changes.
    C: Have decent damage, not quite as high as Scrappers, supposedly, but it's still decent. Small tradeoff for your team's safety.

    Why would anyone want a weak Scrapper with lower damage than a blaster, when they could pick up a Tank, and keep themselves safe?

    Criticals? Nah, an occasional chance to do higher damage is nothing compared to a blaster's consistantly higher overall damage.

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    That's a valid concern... However, maybe this way people will pick Scrappers for what they are meant for, stable melee damage dealers who can hold their own... As of now, Scrappers are being use to be Tankers, after these changes maybe they'll be used to be the damage dealers they are...
  10. Ok, I read just about this entire thread while at work so I have a lot to say...

    The first thing EVERYONE needs to realize is that the changes being made are for the good of the game - no because that's how the devs want it and not because enough people [censored] and moan about it...

    First thing I want to address is the entire notion that people think the devs are stupid enough to make the "white" mobs stronger without giving more XP... Have the devs given us any reason to think they're stupid enough to make things harder without being rewarded for more XP?...

    For those that argue that fighting packs of "white" mobs that are only 3 deep isn't going to cut it, that's the reason for hazard zones... When you hunt in a Paragon Protected Zone (PPZ) you're not going to find mobs larger than 4-5 deep most of the time... Very rarely will you find a mob larger than that... If you want to fight large mobs, go into hazard zones... You want to know why it's like this? - The reasons are simple...

    1. All of us have had door missions that require us to doors located in area where the mobs are mostly red and pink... Think about when your were around lvl13-15 and you had door missions on the northside of Skyway, where all the lvl18 Lost are and how you basically had to run to the door to escape debt... Now imagine if that mob was 10-12 deep instead of 4-5 deep - you would've NEVER made it to that door...

    2. It goes with the FEELING of a metropolis... You don't see 10-12 outlaws just standing around a metropolitan area...

    The next thing that I want to address is the harder missions... No matter what anybody says, THIS NEEDS TO BE DONE... I have a lvl25 AR/Dev blaster who is SEVERLY gimped right now... He was one of my first heroes I made when I got CoH... He has Endurance problems, a lot of things aren't slotted correctly, and I took skills that I don't need - with that said I can still solo any mission I get quite easily... And I JUST GOT SG at lvl24 and it only has it's original slot in it - that's it...

    Most of the concerned people who say they won't be able to solo missions are the Controllers and some Defenders... What you have to realize is that while ALL ATs can solo, you can't expect an AT that is by definition a support AT to solo anywhere near the rate a Blaster or Scrapper can - it's just not realistic...

    Next are the ones who want to "feel more powerful" by defeating mobs that are higher than their own level... I can understand this, but there is also something that you have to understand... This is a comic book MMORPG... Have you ever seen a comic book, where a solo hero can beat a mob of 4-5 minions who are stronger than him?... What makes you think that you should be able to solo a pack of 5 people who FROM THE START are stronger than you... If you want to feel strong and super powered, go to a hazard zone and fight large packs of "white" mobs (this is after the change) solo and let me know what you think...

    Next on the list are those who complain about "nerfs"... From what I've seen, the devs haven't nerfed much... They FIXED Smoke Grenade to work how it was supposed to work in the first place - they didn't NERF it... They FIXED the pets that needed it because they were acting more like Scrappers and less like Tankers (the way they were intended) - they didn't NERF them... BOO-HOO, you can't abuse SG anymore and we're supposed to be sorry for those Controllers who were dumb enough to reach lvl32 only to get a skill that was broken and was bound to be fixed eventually...

    I tip my hat to the devs who are working to balance the game in the fairest way possible, by not nerfing anything, which is VERY hard to do... People don't realize that they could do what Blizzard does with Warcraft and just beat everything with the nerf bat everytime so whiner complains that "this" is better than "that"...

    A prime example are Tankers... Tankers were being outclassed in teams by Scrappers whose build was designed to reach the defense of Tankers, who couldn't reach anywhere near the damage of Scrappers to even it out... The obvious thing to do is set it so Scrappers can't reach the defense of Tankers right? - Yes, that's the OBVIOUS choice, but thankfully our dev team doesn't go with the OBVIOUS choice - they go with the choice that doesn't punish one AT for an oversight in the design... They actually gave a BUFF so that Tankers could do more damage, but not enough damage to rival Scrappers - just enough damage so that a team leader can feel good about choose a Tanker or over a Scrapper... Tanks are happy and Scrappers are happy - this is how it's SUPPOSED TO BE DONE IMO...

    The problem is that so many of you only worry about what will effect YOU... You don't care that others play the game and have a right to get their money's worth also... I've seen SOME Scrapper people get mad that Tankers are eventually going to get that damage buff (a small few, about 5%), but they fail to take into account that Scrappers got A LOT OF LOVE in Issue #2 with the criticals and new attack animations, etc... However, they don't care - all they care about is that another AT got some love and Scrappers weren't made better than what they already are/will be...

    The only AT I see that needs some real NERFING are Blasters... I feel that their secondaries allow them to dip into aspects of other ATs, thus making them that much more powerful... Contained in Blaster secondaries and skills that can slow and hold - those two things alone IMO should be mainly for Controllers, ESPECIALLY the holds...

    But I'm getting off the topic at hand... The game is being looked at with the masses in mind... Most people who the devs are concerned about are those who are higher than lvl20 because that's when the game because easy and boring... Like someone else said, I enjoy the lower levels when going into a mission was exciting, when it was a challenge... Now the greatest challenge I get in a mission is finding that last clue before the timer runs out - big whoopie!...

    To Statesman and the rest of the Devs: I'm happy that you don't cater to every whiney person that complains about something... I'm also happy that you ARE willing to admit when mistakes have been made and you decide to make sure they're fixed instead of trying to cover it up and making it worse... Keep doing what you're doing... Don't worry about anybody's vision of the game, not mine, not the OP's and MAYBE not even your own - do what's best for the majority of players... The players that play for what the game was intended to be, a comic book... The ones that like to do the missions and story arcs... The ones that think fun first and leveling up fast a distant last... The ones that don't mind change for the good of the game... The ones that don't worry about whether their build is the "best" or "most effective"... The ones who take Superspeed because it's the best horizontal travel power, but because in their mind that's how they see their character... For those Blasters that don't make Ar/Dev characters because it's "uber", but because the Punisher is their favorite hero... Basically, the ones that enjoy what the game was meant to be: a way for people to live their fantasy of being a superhero...

    If there are grammar errors, which I'm sure there are, I apologize...
  11. Revolver_Law

    Tanker Update

    Statesman, I absolutely adore what you and the rest of the dev team has come up with, I just still see one minor problem: Scrappers still can reach Tanker defense...

    In your first post you said that even though this new ability to deal more damage over time, Tankers still won't be able to match Scrapper damage (which we shouldn't be able to do), but the Scrappers can still reach Tanker defense... So really all these changes do is increase Tanker damage and get rid of the necesity (sp?) of Provoke...

    My suggestion would be that if Tanker max defense is say 90/100 (I'm making up numbers), then Scrappers max defense should be somewhere in the 70-80 range... Yea Scrappers will be pissed, but for the sake of game balance it has to be done IMO... You simply can't give Tankers the damage output of Scrappers as everyone knows, and if Scrappers continue to be able to reach Tanker defense, then the brilliant changes that you came up with are really quite useless because a Scrapper can still reach Tanker defense while dealing much more damage...

    The only other thing I can think of is increasing the damage scale that mobs work on and then inturn increase Tanker defense... This way the Scrappers don't get a nerf, but their defense won't be able to reach Tanker-like effectiveness...

    But nonetheless Statesman, the changes are great and I hope that everything goes according to plan...
  12. <ul type="square">[*]Supergroup Name: Final Justice[*]Leader: Revolver Law[*]Preferred Method of Contact: In-Game Email[*]Description: Final Justice wants mature players who understand that people have lives outside of the game... The few requirements besides that is having a nice costume and name to along with it... Seeking players from all ATs... Level is not important...[/list]
    Website coming when we have enough members... I'm a web designer by profession, so it will be no problem for me to put something up relatively fast...