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Posts
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Joined
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If COH2 gets made and we cannot transfer over our current characters and their builds/IO's. Having to start from nothing for an updated game engine and graphics would seriously annoy me enough to just not play anymore.
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Quote:Doc Aeon and Bat Aeon are the best.Hello everyone!
I appreciate the feedback youve all been given here and on the beta forums. Ive just made the following changes:
1) Statesmans Pal will remain Statesmans Pal and will be given out when completing A Heros Hero, the original Maria Jenkins arc, in flashback
2) Positrons Pal will be given out when completing, A Heros Epic, the new Maria Jenkins arc
3) Sister Psyches Comrade will remain the same and be given out when completing Psyches task force in flashback once Issue 23 is launched.
4) Penelope Yins Friend will be rewarded when completing her new task force
5) The Task Force Commander badge will be rewarded by having either Penelope Yins Friend or Sister Psyches Comrade
Thanks again for all your feedback!
Dr. Aeon -
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Quote:
haha. This is why Cobalt is awesome. -
Quote:I wish I was around long enough to know what all this means.That's so Strykeforce and four years ago.
There, we've now had yet another "drama" thread with SF in it.
Could you recommend the Doc that helped you with your blue ones? -
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Quote:Keep in mind that it takes three reward tokens to get the full Celestial set, which translates roughly into $25-45 (depending on the bulk deal you get for points, or your monthly sub cost -- barring crazy things like clearance time cards or whatever). I'd be pretty cheesed if they took such a substantial drop in price as to be released at 400pp (that is only $5!), so I wouldn't want to see them for less than, say, 1200-1600pp on the PMarket ($15-20).
Except the T9's would get to play with the shineys for like a year before everyone else could buy them. That price point is redic for a costume set for points. 800 would be sufficient. -
Quote:Your Fortunata's idea of you being in need of a heal and her idea must be different than. I wonder what the Dev's actually have it set to for the perimeters for going off.According to the in-game power stats the fortunata's sooth is on a 6sec cooldown if I recall correctly.
The buff from this pet is a token +5% tohit/1mag confuse protection, which seems to get toggled on and off randomly, so the heal is its' stronger trait, I just wish it would use it in a semi-reliable fashion.
I feel like I probably missed a huge lore pet discussion thread somewhere that's already covered/debated this stuff, and the incarnate system as a whole has a lot more balance issues than 1 random pet, but I'll be /bug'ing it after more testing, I wonder if agility's +recharge is breaking her 'attack' chain. -
I only have one support Lore on a toon and its not Arachnos. I can tell you tho that its heal isnt up very often. I'm assuming thats not their main purpose since they dont seem to be focusing on it and so thats not what I use them for. Use them for the buffs and the heals are just extra.
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Thanks. How helpful of you.
Rather than some advice coming from some experience a link to a wiki I'm very familiar with. -
Was rolling bronze level 10's for steadfasts but recently switched over to 20-24 range for the chance to also get kinetic combat/reactive armor/etc. Problem is I can burn through all my tickets and end up with no kinetic combats (lots of kinetic crashes tho
) and no steadfasts +def. Seems to be happening a lot lately. Is there another category that is better off with a smaller pool of those same IO's?
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This is a great way to justify you getting celestial, fire/ice, and soon mecha.
But than what would the elite snobs of the game have over us?
Surely we must think of them as well.
I'm currently in tier 6 as well. Just be patient. So we miss out on celestial and prolly fire/ice until they come out again. Great looking pieces but it looks like your surviving just fine without them right now. -
My main did it solo.
Granted my main is T4 in all slots.
It's possible. Throw up barrier and judgement your way through it. -
Heres something to ponder, I recently threw together a Corr build in Mids that took Sonic as its secondary. The build only takes sonic siphon and sonic dispersion. The concept was for an "armored" ranged character. It's currently sitting at S/L softcap and 75% resists to S/L while everything else but psi is at around 20%.
Its bad for an empath to not take attacks, but is it bad for a Corr to not take ally shields? -
I love the pop up we get during trials as it makes whats going on clear if its your first time, and even after. But I will say on some of the more complicated trials it is a pain that its so big. My monitor broke about a year ago and ive been using an old one that was already here and not being used, so ever since things have gotten really cluttered on my screen regarding the UI. Looking forward to the day I have more inches and more pixels again.
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All I have to say is
"Do you want my brother to come in and help? He can get you started, I know he wouldnt mind. Or I can turn over and you can pretend I'm him"
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Underground trial is your friend.
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Quote:Noticed a huuuge bug the other night when playing with my Rad/Rad corr build. I was looking at my total end cost, with all my toggles + the 2 rad debuffs on.
Then I hovered over some of my attacks..and saw they has an Accuracy of 97%..this WITH all my IOs etc. Something was up.
SO I look at totals again..my Global to hit is -40%! For some reason, the debuff portion of the rad toggles is applying to you...so I had -20odd % resists, -40to hit etc etc.
Yeah, debuffs are applying to the players when toggled on. Throw in either of the -resistance procs and toggle that attack on and your resistance will drop by 20. -
Updated build. Still 5 seconds off perma hasten. Still softcapped. 800% passive regen tho. Additional note, need to turn on spiritual alpha to get the 800%, and I instant healing is at 181 seconds recharge. So it's 90 seconds on and than 90 seconds without it. Which isnt bad at all.
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Swipe- (A) Kinetic Combat - Accuracy/Damage
- (17) Kinetic Combat - Damage/Endurance
- (17) Kinetic Combat - Damage/Recharge
- (19) Kinetic Combat - Damage/Endurance/Recharge
- (48) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Numina's Convalescence - Heal
- (3) Numina's Convalescence - Heal/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (19) Kinetic Combat - Damage/Endurance
- (23) Kinetic Combat - Damage/Recharge
- (25) Kinetic Combat - Damage/Endurance/Recharge
- (48) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Endurance/Recharge
- (25) Kinetic Combat - Damage/Endurance
- (27) Kinetic Combat - Damage/Recharge
- (29) Achilles' Heel - Chance for Res Debuff
- (A) Armageddon - Chance for Fire Damage
- (29) Armageddon - Damage/Endurance
- (31) Armageddon - Accuracy/Recharge
- (31) Armageddon - Accuracy/Damage/Recharge
- (31) Armageddon - Damage/Recharge
- (33) Fury of the Gladiator - Chance for Res Debuff
- (A) Scrapper's Strike - Accuracy/Damage
- (9) Scrapper's Strike - Damage/Recharge
- (9) Scrapper's Strike - Accuracy/Damage/Recharge
- (11) Rectified Reticle - To Hit Buff
- (13) Rectified Reticle - To Hit Buff/Recharge
- (A) Doctored Wounds - Recharge
- (34) Doctored Wounds - Heal
- (36) Doctored Wounds - Heal/Endurance/Recharge
- (36) Doctored Wounds - Endurance/Recharge
- (36) Doctored Wounds - Heal/Endurance
- (A) Doctored Wounds - Recharge
- (33) Doctored Wounds - Heal
- (33) Doctored Wounds - Heal/Endurance/Recharge
- (34) Doctored Wounds - Heal/Endurance
- (34) Doctored Wounds - Endurance/Recharge
- (A) Performance Shifter - Chance for +End
- (15) Performance Shifter - EndMod
- (15) Endurance Modification IO
- (A) Doctored Wounds - Recharge
- (40) Doctored Wounds - Heal
- (40) Doctored Wounds - Heal/Endurance/Recharge
- (40) Doctored Wounds - Heal/Endurance
- (43) Doctored Wounds - Endurance/Recharge
- (A) Apocalypse - Chance of Damage(Negative)
- (37) Apocalypse - Accuracy/Damage/Recharge
- (37) Devastation - Accuracy/Damage/Endurance/Recharge
- (37) Devastation - Accuracy/Damage/Recharge
- (39) Entropic Chaos - Accuracy/Damage
- (39) Entropic Chaos - Damage/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (21) Kinetic Combat - Damage/Endurance
- (21) Kinetic Combat - Damage/Recharge
- (23) Kinetic Combat - Damage/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Luck of the Gambler - Recharge Speed
- (46) Luck of the Gambler - Defense
- (50) Kismet - Accuracy +6%
- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (43) Luck of the Gambler - Defense
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Doctored Wounds - Recharge
- (43) Doctored Wounds - Heal
- (45) Doctored Wounds - Heal/Endurance/Recharge
- (45) Doctored Wounds - Endurance/Recharge
- (45) Doctored Wounds - Heal/Endurance
- (A) Superior Scrapper's Strike - Damage/Endurance/Recharge
- (46) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
- (46) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
- (A) Rectified Reticle - To Hit Buff
- (39) Rectified Reticle - To Hit Buff/Recharge
- (A) Numina's Convalescence - Heal
- (42) Numina's Convalescence - Heal/Endurance
- (42) Performance Shifter - EndMod
- (42) Endurance Modification IO
- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Endurance
- (A) Rectified Reticle - To Hit Buff
- (50) Rectified Reticle - To Hit Buff/Recharge
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Level 2: Swift- (A) Empty
- (A) Numina's Convalescence - Heal
- (3) Numina's Convalescence - Heal/Endurance
- (7) Miracle - +Recovery
- (7) Regenerative Tissue - +Regeneration
- (13) Panacea - +Hit Points/Endurance
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (5) Performance Shifter - EndMod
- (5) Endurance Modification IO
- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
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Set Bonus Totals:- 34.13% Defense(Smashing)
- 34.13% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 6% Defense(Energy)
- 6% Defense(Negative)
- 6% Defense(Psionic)
- 20.06% Defense(Melee)
- 6% Defense(Ranged)
- 6% Defense(AoE)
- 15% Enhancement(Accuracy)
- 60% Enhancement(RechargeTime)
- 16% Enhancement(Heal)
- 10% FlySpeed
- 140.6 HP (10.5%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Immobilize) 11%
- MezResist(Terrorized) 8.8%
- 4% (0.07 End/sec) Recovery
- 114% (6.36 HP/sec) Regeneration
- 7.56% Resistance(Fire)
- 7.56% Resistance(Cold)
- 10% RunSpeed
- 36% ModifyEffect PlayerCrit
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Quote:Okay, so I played yesterday leaving NR off, and my god, you guys weren't kidding! I've been wondering how I keep losing endurance in the past, and with NR turned off, my endurance is perfectly stable. Haven't popped any blue insps during fights yesterday, and CJ is great!
Now then, it seems the issue is not with NR being toggled with CJ on, but also cause NR eats endurance as much as Super Speed. I think the endurance cost should be reduced to around .2/sec instead of .46. After all, the description says that it's not as fast as Super Speed, so why should it eat the same amount of endurance? Plus, it costs 500 PP, shouldn't it be easy on the endurance?
So yes, CJ+NR and reduce Endcost of NR to .2 or less. I like Ninja Run's stance, it fits Stalkers nicely.
Looks like we're both learning. I'm going back and trying to fit CJ into my previous builds. Thankfully I dont have too many 50's yet and my main has hover so I didnt have to worry about it there. Moved some powers in my trays around and actively trying to not keep ninja run on. Granted, running around during a TPN it stayed on. Destroying a technician wasnt hard on my Blue bar while using it. But for more epic fights I switch to hover and shut NR off.
We'll have to see how my main does with either Musculature or Intuition Alpha now rather than Cardiac. -
I think this is a really interesting topic. Especially since when I'm done kitting out my current projects and a couple I have lined up after that I want to start on a non supered archer character. This doesnt mean I'll be skipping primary/secondary powers but it does mean i'll be purposely not slotting purples everywhere or any other really expensive IO's.
How does everyone feel about something like that? Prolly not something most would mind, but in my head I am "gimping" this character. Especially after the 10 or more characters before it will get as many purples/LotG's as they want along with recovery procs. -