RevolverMike

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  1. RevolverMike

    Variable Names

    I could go for this. Sometimes I have two concepts that share the same exact power sets. So one of them ends up not getting made.
  2. Quote:
    Originally Posted by Nethergoat View Post
    To be fair, I run it for tickets, not XP.

    =D
    Wouldnt you be better off running a smaller map for tickets?
  3. Quote:
    Originally Posted by Hazmatter View Post
    Considering Blue Beetle was using sonic weaponry himself for much of the episode, I'm going to posit either Black Beetle or one of the Reach...
    Awesome. I'm not that familar with DC outside of Batman. I did not know of a Black Beetle.
  4. I am. Who was the villain who blew up the elemental? Sonics from the arm made me think cyborg, but he's supposed to be a good guy right?
  5. Quote:
    Originally Posted by StratoNexus View Post
    It is interesting to think about.

    A level shift, in essence, provides +to-hit, +dam, +mez duration, +KB, +debuff value, +resistance (but a form that is not limited by the cap), +def, +resistance to mez, KB, and debuffs, and likely other stuff I am forgetting.

    And it will do nothing against an entity that uses the GM code, which is actually the thing that concerns me the most about including it and one of the reasons I suggested adding something extra to Jumpstart.

    Very good point. I just feel like if the devs created this power it would end up being a modest +To hit and +Dam.
  6. RevolverMike

    Debuff Pets?

    Quote:
    Originally Posted by Yogi_Bare View Post
    Yes, like vanity pets, power-blocking travel temps and 'rooting' stealth powers.

    Thanks for your insight.
    Haha. Those are exactly the things I dont want them making.
  7. RevolverMike

    Debuff Pets?

    Dam/Debuff would draw aggro and they would die faster than their harmless brethren. Which is already pretty fast. Besides, given the amount of the buffs the debuffs would also be pointless. You want to reduce an enemy's damage and regen by -3% each?

    not signed. Devs should spend their time making worthwhile things.
  8. RevolverMike

    Water Blast!

    Quote:
    Originally Posted by Trickshooter View Post
    I think it's safe to assume we won't have access to anything between Red and Yellow.

    So no red water blast/ pain domination god of blood type characters?
  9. RevolverMike

    Bio Armor!

    I'll take one of these in every flavor. Scrapper, Brute, and Stalker.
  10. The level shift power is the only thing that really bothers me. it just feels out of place. what about a moderate to hit bonus in its place?

    Kinda wish there was a bit more -res, but i can live with what it does have.
  11. Quote:
    Originally Posted by Stealth_Bomber View Post
    But it's only able to be slotted in one power, so it's not going to change Energy blasters all that much.

    Sadly.
  12. ok. Cool. Yeah, I dont have too many buff/debuff toons currently so I'm not too familar with end costs. Sounds like there needs to be a few tweaks.


    I really want this set. Not that big of a controller fan but this would make me roll one in an instant.
  13. Quote:
    Originally Posted by Derangedpolygot View Post
    *sigh*

    Yeah, I felt that way yesterday. Was excited about finally leveling my NRG/NRG blaster to 50.
  14. How are the end costs of the toggles compared to other sets? Just by looking at them they seem heavy.
  15. Quote:
    Originally Posted by Derangedpolygot View Post
    I notice it doesn't say the set is Unique. Can you slot it into each power you wish to change the KB on?
    It is unique.
  16. Quote:
    Originally Posted by newchemicals View Post
    ZOMG!

    A Gamechanger! I can finally take my PB out of retirement!

    Thank You!
    It's unique and you can only put it into one power.
  17. I sent synapse a pm pushing for this set. Anyone else that likes it should go ahead and do so as well. Hopefully he reads it and has a second to take out of his schedule to read the first post.

    Than again I messaged Hawk a few weeks back and nothin.
  18. Quote:
    Originally Posted by Dark Energon View Post
    I literally just made a new corruptor, Archery/Trick Arrow named Eagle-Eye.
    Cough:Hawkeye:cough
  19. Quote:
    Originally Posted by Dark Energon View Post
    I literally just made a new corruptor, Archery/Trick Arrow named Eagle-Eye.
    Aha. I see what you did there.
  20. if anyone wants to be a (censored) than go and report someone for whatever name/bio/look. Otherwise ignore it and go on with your life.
  21. Quote:
    Originally Posted by EvilGeko View Post
    I'm transferring my PB right back to my main server as soon as that KD proc launches. Sorry for the threadjack, but I want to dance.
    The proc is unique, meaning only one of your powers will be changed to KD. All the rest will still do knockback. Yeah, not happy about that myself. Was going to level my NRG/NRG blaster.
  22. Quote:
    Originally Posted by McNum View Post
    lava is now harmless.

    Can someone confirm this? When I ran my main through the alpha unlock arc I used telekinesis to push and hold Trapdoor into the lava to defeat him. Also used it one some of the baddies at the end of the first SSA. Would be a shame if this fun "technique" was no longer doable.
  23. Quote:
    Originally Posted by Agent White View Post
    I don't expect you'll get many more folks jumping for joy over it.

    Not to detract from the event, it seems cute and fun but.

    I think time gladiator is awesome. Kinda wish it was a permanent event and that it could be done solo. I was a bit disappointed that there wasnt more matches. Think of the matches at the game place in FF7. That was some fun stuff. Minus the horrible effects it placed on your character between matches.
  24. Quote:
    Originally Posted by Agent White View Post
    Only a shame that the set is 47+. Especially for an event that's designed from 15 to 50 >>

    There were other rewards on the table.