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Posts
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Thanks for the reply local, I'll try to explain my thinking in the order you stated.
1. I was an idiot and will move the unique.
2. I mainly took Chocking Cloud for a place to slot the purple for the 10% recharge reduction since I have the 7.5% recharge reduction in my other 2 holds. Is Flash a decent power? If so I'll just substitute it knock of the chance for a mag 2 hold and use the slot elsewhere.
3. Swapping a lvl 50 recharge reduction for the lvl 30 Call to Arms will only reduce the recharge by 1.8 seconds, from 65.1 to 63.3. I meant to put an End/Dam/Rch in there to lower the End use. Do I really need that extra 1.8 seconds? (Serious question, first time with an Illusionist)
4. I'll look into the costs of the Hammi's as an alternate slotting for RI but if I do change it I'd need to find another place to make up for the 5% recharge I'll loose with that alternate slotting.
5. Well that slotting would make up for the 5% recharge reduction I would loose from your last suggestion, Ill play around with the numbers and see if that keeps it perma. (I have 12 seconds to play with on that power)
6. I might take out power boost and stick in Mutation in case things go pear-shaped on teams thanks for the info, that frees up a slot that I can put on hover for another Luck of the Gambler Recharge special.
The main reason I went with Primal Forces is I'm envisioning him as a Magic wielding type so I really didn't want to have a graphic heavy shield but I'll still read the other thread, I have at least 2 other low level controllers on my home server and a few more scattered on the others.
7. I used that slotting for the recharge bonuses, 7.5% from the Luck of the Gambler and 5% from Red Fortune.
Thanks again for the advice Local! -
Hey all, getting ready to start seriously slotting out one of my current controllers and I think I made a decent build but would like some advice from those wiser than me:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Mr. Magi: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Fitness
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Primal Forces Mastery
Hero Profile:
------------
Level 1: Blind
(A) Basilisk's Gaze - Accuracy/Hold
(3) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
(3) Basilisk's Gaze - Endurance/Recharge/Hold
(5) Basilisk's Gaze - Recharge/Hold
(5) Damage Increase IO
(7) Damage Increase IO
Level 1: Radiant Aura
(A) Numina's Convalescence - +Regeneration/+Recovery
(19) Numina's Convalescence - Heal
(23) Numina's Convalescence - Heal/Recharge
(23) Numina's Convalescence - Heal/Endurance
Level 2: Spectral Wounds
(A) Decimation - Accuracy/Damage
(7) Decimation - Damage/Endurance
(11) Decimation - Damage/Recharge
(11) Decimation - Accuracy/Endurance/Recharge
(13) Decimation - Accuracy/Damage/Recharge
Level 4: Accelerate Metabolism
(A) Recharge Reduction IO
(15) Recharge Reduction IO
(17) Recharge Reduction IO
Level 6: Swift
(A) Flight Speed IO
Level 8: Deceive
(A) Coercive Persuasion - Contagious Confusion
(9) Coercive Persuasion - Confused/Recharge
(9) Coercive Persuasion - Confused
(13) Coercive Persuasion - Accuracy/Recharge
(15) Coercive Persuasion - Accuracy/Confused/Recharge
Level 10: Hasten
(A) Recharge Reduction IO
(17) Recharge Reduction IO
(19) Recharge Reduction IO
Level 12: Radiation Infection
(A) Dark Watcher's Despair - To Hit Debuff
(25) Dark Watcher's Despair - Chance for Recharge Slow
(27) Dark Watcher's Despair - To Hit Debuff/Endurance
(27) Dark Watcher's Despair - Recharge/Endurance
(29) Undermined Defenses - Defense Debuff
(29) Undermined Defenses - Defense Debuff/Recharge/Endurance
Level 14: Hover
(A) Flight Speed IO
(50) Flight Speed IO
Level 16: Health
(A) Healing IO
(40) Healing IO
Level 18: Phantom Army
(A) Expedient Reinforcement - Accuracy/Damage
(34) Expedient Reinforcement - Accuracy/Damage/Recharge
(34) Expedient Reinforcement - Accuracy/Recharge
(37) Expedient Reinforcement - Endurance/Damage/Recharge
(39) Expedient Reinforcement - Damage/Endurance
(39) Call to Arms - Accuracy/Damage/Recharge
Level 20: Stamina
(A) Performance Shifter - Chance for +End
(21) Endurance Modification IO
(21) Endurance Modification IO
Level 22: Fly
(A) Flight Speed IO
Level 24: Superior Invisibility
(A) Luck of the Gambler - Recharge Speed
(25) Red Fortune - Endurance
(43) Red Fortune - Defense/Endurance
(43) Red Fortune - Endurance/Recharge
(46) Red Fortune - Defense/Endurance/Recharge
(46) Red Fortune - Defense
Level 26: Enervating Field
(A) Endurance Reduction IO
(40) Endurance Reduction IO
Level 28: Lingering Radiation
(A) Accuracy IO
Level 30: Spectral Terror
(A) Glimpse of the Abyss - Accuracy/Recharge
(31) Glimpse of the Abyss - Endurance/Fear
(31) Glimpse of the Abyss - Accuracy/Endurance
(31) Glimpse of the Abyss - Fear/Range
(33) Glimpse of the Abyss - Accuracy/Fear/Recharge
Level 32: Phantasm
(A) Expedient Reinforcement - Damage/Endurance
(33) Expedient Reinforcement - Accuracy/Damage/Recharge
(33) Expedient Reinforcement - Endurance/Damage/Recharge
(34) Expedient Reinforcement - Accuracy/Damage
(39) Blood Mandate - Accuracy/Damage
Level 35: Choking Cloud
(A) Lockdown - Chance for +2 Mag Hold
(36) Unbreakable Constraint - Hold
(36) Unbreakable Constraint - Endurance/Hold
(36) Unbreakable Constraint - Hold/Recharge
(37) Unbreakable Constraint - Accuracy/Hold/Recharge
(37) Unbreakable Constraint - Accuracy/Recharge
Level 38: EM Pulse
(A) Basilisk's Gaze - Accuracy/Hold
(40) Basilisk's Gaze - Chance for Recharge Slow
(46) Basilisk's Gaze - Recharge/Hold
(48) Basilisk's Gaze - Endurance/Recharge/Hold
(48) Performance Shifter - EndMod/Accuracy
(50) Performance Shifter - EndMod
Level 41: Power Blast
(A) Decimation - Accuracy/Damage
(42) Decimation - Accuracy/Endurance/Recharge
(42) Decimation - Damage/Recharge
(42) Decimation - Damage/Endurance
(43) Decimation - Accuracy/Damage/Recharge
Level 44: Temp Invulnerability
(A) Titanium Coating - Resistance/Endurance
(45) Aegis - Resistance/Endurance
(45) Impervium Armor - Resistance/Endurance
(45) Aegis - Resistance/Recharge
Level 47: Power Boost
(A) Recharge Reduction IO
(48) Recharge Reduction IO
Level 49: Conserve Power
(A) Recharge Reduction IO
(50) Recharge Reduction IO
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Containment
------------
Set Bonus Totals:
14% DamageBuff(Smashing)
14% DamageBuff(Lethal)
14% DamageBuff(Fire)
14% DamageBuff(Cold)
14% DamageBuff(Energy)
14% DamageBuff(Negative)
14% DamageBuff(Toxic)
14% DamageBuff(Psionic)
5% Defense(Energy)
5% Defense(Negative)
2.5% Defense(Ranged)
4.5% Max End
24% Enhancement(Accuracy)
2.75% Enhancement(Terrorized)
83.8% Enhancement(RechargeTime)
6% Enhancement(Heal)
4% Enhancement(Confused)
5% FlySpeed
76.3 HP (7.5%) HitPoints
5% JumpHeight
5% JumpSpeed
MezResist(Confused) 5%
MezResist(Held) 5%
MezResist(Immobilize) 12.7%
MezResist(Sleep) 5%
MezResist(Stun) 5%
MezResist(Terrorized) 5%
14.5% (0.24 End/sec) Recovery
22% (0.93 HP/sec) Regeneration
3.78% Resistance(Fire)
3.78% Resistance(Cold)
10% RunSpeed
------------
Set Bonuses:
Basilisk's Gaze
(Blind)
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
2% (0.03 End/sec) Recovery
7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Radiant Aura)
12% (0.51 HP/sec) Regeneration
19.1 HP (1.88%) HitPoints
6% Enhancement(Heal)
Decimation
(Spectral Wounds)
MezResist(Immobilize) 2.75%
11.4 HP (1.13%) HitPoints
2.25% Max End
6.25% Enhancement(RechargeTime)
Coercive Persuasion
(Deceive)
4% (0.07 End/sec) Recovery
4% Enhancement(Confused)
4% DamageBuff(All)
10% Enhancement(RechargeTime)
Dark Watcher's Despair
(Radiation Infection)
15.3 HP (1.5%) HitPoints
2.5% (0.04 End/sec) Recovery
5% Enhancement(RechargeTime)
Undermined Defenses
(Radiation Infection)
2% DamageBuff(All)
Expedient Reinforcement
(Phantom Army)
Status Resistance 2.5%
3% DamageBuff(All)
6.25% Enhancement(RechargeTime)
10% (0.42 HP/sec) Regeneration
Luck of the Gambler
(Superior Invisibility)
7.5% Enhancement(RechargeTime)
Red Fortune
(Superior Invisibility)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)
Glimpse of the Abyss
(Spectral Terror)
2.75% Enhancement(Terrorized)
19.1 HP (1.88%) HitPoints
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)
Expedient Reinforcement
(Phantasm)
Status Resistance 2.5%
3% DamageBuff(All)
6.25% Enhancement(RechargeTime)
Unbreakable Constraint
(Choking Cloud)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Basilisk's Gaze
(EM Pulse)
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
2% (0.03 End/sec) Recovery
7.5% Enhancement(RechargeTime)
Performance Shifter
(EM Pulse)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Decimation
(Power Blast)
MezResist(Immobilize) 2.75%
11.4 HP (1.13%) HitPoints
2.25% Max End
6.25% Enhancement(RechargeTime)
Aegis
(Temp Invulnerability)
5% RunSpeed
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I would like any feedback and will answer questions on why I picked what when I return from work. -
I'm not sure if merging the markets would sove the fundamental problems of the markets to begin with, the biggest is getting more people using the markets to begin with.
I'm part of a small (only 6 really active players) Super Group and for almost 4 issues I was the only one to really use the market and I'm still the only one who reads the forums, they all depend on me to get the information to them. I can tell you how their casual mindset works.
They get a drop and unless it's something that they "knew" selled for big bucks (orange salvage like hammi goo) they would normally just sell it at the vendor because when they checked the prices for the other stuff 6 months back all they saw were items selling for 10 inf each so why bother listing it at all with those prices? I finally got most of them to change their ways, mostly by explaining things to them over vent and sending links to certain threads from here but it was a long struggle to get them to see the light.
I doubt the majority of the "casual" population has had this type of help.
Now I don't think there's anything to do to help some of the market problems at this point (too many different types of salvage in each tier and some being used in too many of the "popular" recipes causing prices to skyrocket on those items) but there are steps the Devs can take to correct the problems even if they don't want to merge the markets.
Increase the number of past bids we can see, either in one shot or by making a click to expand. This might help those who can't play often a better chance to see how the prices can change over a larger period of time.
The main way to get people to use the markets is to either a) force them to use it or b) make it worh their time to use it.
For a) the simplest way to do this would be to no longer permit the selling of salvage and recipes to vendors. Either you put it on the market or delete it. I don't see this as a good plan though, the devs have already stated that the markets are optional and you can ignore them if you wished. Since they reduced the earning potential in this game already by decreasing the amount of enhancements that drop by getting rid of high level T.O.'s and the increases in leveling speed by xp smoothing and patrol xp I don't think those that don't wish to set foot in the market should be punished this way.
That said, the other option is to make it worth their while to use the market. The easist way to do this is to set a minium price for every item sold. I thinking 120% of what you would get from a vendor. So if you had a pice of common salvage you wouldn't be able to list it for less than 300 inf. not a large difference compaired to the 250 you would get right away by selling to a vendor but better than them showing up at the wrong time, seeing it worth 10 inf and deciding that the market isn't worth thier time and never setting foot in there again without having someone explain the market to them and how it works several times. (these people do exist, trust me on that)
Merging the markets might improve the situation but I really think the first step is to get more people using it in the first place. I know setting a bottom price on the listings will interfere on how some people make cash (I've bought for less than the vendors price and then sold it for a tidy profit myself) or increase the cost of getting the crafting badges (no more stacks of salvage for 10 inf each) but I really think it would be the easist way to breath new life into the markets. -
[ QUOTE ]
I would highly, HIGHLY reccomend you do NOT zone while the self-destruct power is counting down. There is currently a bit of an issue with the FX script that can cause the camera shake to not stop and increase over time...indefinitely. If this happens, the only fix is to completely shut down the game and restart it.
[/ QUOTE ]
Well I tried it!(never tell me NOT to push the shiny candy like button)
The srceen shake seems to reach a "critical point" then stops on its own. On the other hand I know have a pretty good idea of what it must be like to play on Pinnacle. -
Q/R here,
Since Lord Recluse already has a foothold in the zone does anyone think it would be possible to give red-side a slightly revamped version of Faultline?
Perhaps only allow them into the dam side first and unlock the rest piece by piece as they complete more of a story arc?
(I might of missed a few posts here and there so I apologize if this has already been sugested.) -
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Speaking of Flight and other travel powers, how many other of the older single-planet-based games allow 100% access to all areas of the board? One thing that annoyed me about Guild Wars and some other MMOs is that you have to stay on invisible paths even though you can see scenery in the distance and no obvious barrier to block your path! Heck, being able to jump an obstacle and keep moving is pretty awesome
[/ QUOTE ]
Good point, I never really thought of it like that before.
I guess that's why the single player games I really enjoyed before discovering CoX were the Elder Scrolls and Fallout series. They don't limit you to certain areas, if you can see it you can eventually reach it. -
The rewards are based on time played, not payed. All the free trials and what not from buying other editions of the game and adding them to your subscription still count towards your vet time. All the time payed shows is how long before they bill you again.
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Can we use ANY version of the Comic Creator software? I noticed that they sell numerous packs with different drag and drop artwork and the like. I wonder what some of the players could do with City of screenshots and the Marvel and Speed Racer artwork. I would LOVE to see some of those results.
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lol DAMMIT!
I booted a bunch of inactive people from the group LAST NIGHT because they were inactive or were pethetic prestige earners.... I just threw away 140k prestige easy...
[/ QUOTE ]
Same lol I booted the people that were like 20+ days without signing in last week. Not sure of the amount, but shrug.
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Yet another reason to restructure the SG system to apply the cap to 75 Players instead of 75 Characters. Just have the system check the Global name and if it's already in the Group under another character it won't be counted towards the 75 member limit. On the other hand, I'm really glad I made two new characters to try out different builds last week and got them entered into the SG I"m a member of. -
It's a shame that we can't use a flash arrow to ignite an oil slick, would sortta make sense that something that burns brightly enough to blind would also be hot enough to ignite the oil.
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[ QUOTE ]
Too many people believe that every power combination/ AT should be comparable to each other. Some power sets should be more effective against some sets, while weaker against others. Paper, Rock, Siccissor style.
Some heroes are just more effective in differing circumstances - The Martian Manhunter and Superman are comparable - but I wouldn't send the Manhunter to take on a firebeast. I have no problem with COH characters being more effective (even at the same level) against different foes.
[/ QUOTE ]
On that note to bad they couldn't change the code so we could modify the powers to give you a slightly higher defnse against one type of attack at the expense of the defense of lowered effectiveness against another type. I'm sure there's quite a few people who would do this modification in order to make their toon fit with a concept they have in mind.