Build advice, Ill/Rad


Local_Man

 

Posted

Hey all, getting ready to start seriously slotting out one of my current controllers and I think I made a decent build but would like some advice from those wiser than me:

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Mr. Magi: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Fitness
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Primal Forces Mastery

Hero Profile:
------------
Level 1: Blind
(A) Basilisk's Gaze - Accuracy/Hold
(3) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
(3) Basilisk's Gaze - Endurance/Recharge/Hold
(5) Basilisk's Gaze - Recharge/Hold
(5) Damage Increase IO
(7) Damage Increase IO


Level 1: Radiant Aura
(A) Numina's Convalescence - +Regeneration/+Recovery
(19) Numina's Convalescence - Heal
(23) Numina's Convalescence - Heal/Recharge
(23) Numina's Convalescence - Heal/Endurance


Level 2: Spectral Wounds
(A) Decimation - Accuracy/Damage
(7) Decimation - Damage/Endurance
(11) Decimation - Damage/Recharge
(11) Decimation - Accuracy/Endurance/Recharge
(13) Decimation - Accuracy/Damage/Recharge


Level 4: Accelerate Metabolism
(A) Recharge Reduction IO
(15) Recharge Reduction IO
(17) Recharge Reduction IO


Level 6: Swift
(A) Flight Speed IO


Level 8: Deceive
(A) Coercive Persuasion - Contagious Confusion
(9) Coercive Persuasion - Confused/Recharge
(9) Coercive Persuasion - Confused
(13) Coercive Persuasion - Accuracy/Recharge
(15) Coercive Persuasion - Accuracy/Confused/Recharge


Level 10: Hasten
(A) Recharge Reduction IO
(17) Recharge Reduction IO
(19) Recharge Reduction IO


Level 12: Radiation Infection
(A) Dark Watcher's Despair - To Hit Debuff
(25) Dark Watcher's Despair - Chance for Recharge Slow
(27) Dark Watcher's Despair - To Hit Debuff/Endurance
(27) Dark Watcher's Despair - Recharge/Endurance
(29) Undermined Defenses - Defense Debuff
(29) Undermined Defenses - Defense Debuff/Recharge/Endurance


Level 14: Hover
(A) Flight Speed IO
(50) Flight Speed IO


Level 16: Health
(A) Healing IO
(40) Healing IO


Level 18: Phantom Army
(A) Expedient Reinforcement - Accuracy/Damage
(34) Expedient Reinforcement - Accuracy/Damage/Recharge
(34) Expedient Reinforcement - Accuracy/Recharge
(37) Expedient Reinforcement - Endurance/Damage/Recharge
(39) Expedient Reinforcement - Damage/Endurance
(39) Call to Arms - Accuracy/Damage/Recharge


Level 20: Stamina
(A) Performance Shifter - Chance for +End
(21) Endurance Modification IO
(21) Endurance Modification IO


Level 22: Fly
(A) Flight Speed IO


Level 24: Superior Invisibility
(A) Luck of the Gambler - Recharge Speed
(25) Red Fortune - Endurance
(43) Red Fortune - Defense/Endurance
(43) Red Fortune - Endurance/Recharge
(46) Red Fortune - Defense/Endurance/Recharge
(46) Red Fortune - Defense


Level 26: Enervating Field
(A) Endurance Reduction IO
(40) Endurance Reduction IO


Level 28: Lingering Radiation
(A) Accuracy IO


Level 30: Spectral Terror
(A) Glimpse of the Abyss - Accuracy/Recharge
(31) Glimpse of the Abyss - Endurance/Fear
(31) Glimpse of the Abyss - Accuracy/Endurance
(31) Glimpse of the Abyss - Fear/Range
(33) Glimpse of the Abyss - Accuracy/Fear/Recharge


Level 32: Phantasm
(A) Expedient Reinforcement - Damage/Endurance
(33) Expedient Reinforcement - Accuracy/Damage/Recharge
(33) Expedient Reinforcement - Endurance/Damage/Recharge
(34) Expedient Reinforcement - Accuracy/Damage
(39) Blood Mandate - Accuracy/Damage


Level 35: Choking Cloud
(A) Lockdown - Chance for +2 Mag Hold
(36) Unbreakable Constraint - Hold
(36) Unbreakable Constraint - Endurance/Hold
(36) Unbreakable Constraint - Hold/Recharge
(37) Unbreakable Constraint - Accuracy/Hold/Recharge
(37) Unbreakable Constraint - Accuracy/Recharge


Level 38: EM Pulse
(A) Basilisk's Gaze - Accuracy/Hold
(40) Basilisk's Gaze - Chance for Recharge Slow
(46) Basilisk's Gaze - Recharge/Hold
(48) Basilisk's Gaze - Endurance/Recharge/Hold
(48) Performance Shifter - EndMod/Accuracy
(50) Performance Shifter - EndMod


Level 41: Power Blast
(A) Decimation - Accuracy/Damage
(42) Decimation - Accuracy/Endurance/Recharge
(42) Decimation - Damage/Recharge
(42) Decimation - Damage/Endurance
(43) Decimation - Accuracy/Damage/Recharge


Level 44: Temp Invulnerability
(A) Titanium Coating - Resistance/Endurance
(45) Aegis - Resistance/Endurance
(45) Impervium Armor - Resistance/Endurance
(45) Aegis - Resistance/Recharge


Level 47: Power Boost
(A) Recharge Reduction IO
(48) Recharge Reduction IO


Level 49: Conserve Power
(A) Recharge Reduction IO
(50) Recharge Reduction IO


------------
Level 1: Brawl
(A) Empty


Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 1: Containment
------------
Set Bonus Totals:
14% DamageBuff(Smashing)
14% DamageBuff(Lethal)
14% DamageBuff(Fire)
14% DamageBuff(Cold)
14% DamageBuff(Energy)
14% DamageBuff(Negative)
14% DamageBuff(Toxic)
14% DamageBuff(Psionic)
5% Defense(Energy)
5% Defense(Negative)
2.5% Defense(Ranged)
4.5% Max End
24% Enhancement(Accuracy)
2.75% Enhancement(Terrorized)
83.8% Enhancement(RechargeTime)
6% Enhancement(Heal)
4% Enhancement(Confused)
5% FlySpeed
76.3 HP (7.5%) HitPoints
5% JumpHeight
5% JumpSpeed
MezResist(Confused) 5%
MezResist(Held) 5%
MezResist(Immobilize) 12.7%
MezResist(Sleep) 5%
MezResist(Stun) 5%
MezResist(Terrorized) 5%
14.5% (0.24 End/sec) Recovery
22% (0.93 HP/sec) Regeneration
3.78% Resistance(Fire)
3.78% Resistance(Cold)
10% RunSpeed



------------
Set Bonuses:
Basilisk's Gaze
(Blind)
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
2% (0.03 End/sec) Recovery
7.5% Enhancement(RechargeTime)


Numina's Convalescence
(Radiant Aura)
12% (0.51 HP/sec) Regeneration
19.1 HP (1.88%) HitPoints
6% Enhancement(Heal)


Decimation
(Spectral Wounds)
MezResist(Immobilize) 2.75%
11.4 HP (1.13%) HitPoints
2.25% Max End
6.25% Enhancement(RechargeTime)


Coercive Persuasion
(Deceive)
4% (0.07 End/sec) Recovery
4% Enhancement(Confused)
4% DamageBuff(All)
10% Enhancement(RechargeTime)


Dark Watcher's Despair
(Radiation Infection)
15.3 HP (1.5%) HitPoints
2.5% (0.04 End/sec) Recovery
5% Enhancement(RechargeTime)


Undermined Defenses
(Radiation Infection)
2% DamageBuff(All)


Expedient Reinforcement
(Phantom Army)
Status Resistance 2.5%
3% DamageBuff(All)
6.25% Enhancement(RechargeTime)
10% (0.42 HP/sec) Regeneration


Luck of the Gambler
(Superior Invisibility)
7.5% Enhancement(RechargeTime)


Red Fortune
(Superior Invisibility)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)


Glimpse of the Abyss
(Spectral Terror)
2.75% Enhancement(Terrorized)
19.1 HP (1.88%) HitPoints
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)


Expedient Reinforcement
(Phantasm)
Status Resistance 2.5%
3% DamageBuff(All)
6.25% Enhancement(RechargeTime)


Unbreakable Constraint
(Choking Cloud)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)


Basilisk's Gaze
(EM Pulse)
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
2% (0.03 End/sec) Recovery
7.5% Enhancement(RechargeTime)


Performance Shifter
(EM Pulse)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed


Decimation
(Power Blast)
MezResist(Immobilize) 2.75%
11.4 HP (1.13%) HitPoints
2.25% Max End
6.25% Enhancement(RechargeTime)


Aegis
(Temp Invulnerability)
5% RunSpeed






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I would like any feedback and will answer questions on why I picked what when I return from work.


Devs would post more if they could say "hi!" without people whining because they wanted them to say "hello".
-Nethergoat

 

Posted

A few suggestions:

1. Move that Numina Regen/Recovery proc to Health! It will always be on there, and you can slot something that will actually help the power in Radiant Aura.

2. Choking Cloud: Love it on my Fire/Rad, but I hated it on my Ill/Rad. As an Ill/Rad, you don't have the tools to make good use of this power. (a) Your damage is single target, so you have to use a lot of endurance to take down foes -- Choking Cloud will use up too much of that endurance. Also, because you don't have much AoE damage, AoE containment doesn't help you much. What little you need can be handled by EM Pulse and Flash. (b) Phantasm's knockback will often tend to knock foes out of the Cloud. (c) It takes a while for the Hold to hit, and it hits only some of the foes. You need some kind of AoE to keep foes in the area long enough for the pulses to hit the majority of foes. The only thing you have like that is an AoE control power is Spectral Terror . . . but since Spooky is perma, why do you need Choking Cloud?

Fire/Rad has Flashfire+Fire Cages to get the initial AoE control, and then can run in with Choking Cloud and Hot Feet. Illusion doesn't have the tools to make Choking Cloud all that effective to be worth the slots or endurance. Personally, I like having both Flash and EM Pulse -- with two PB AoE Holds that fire off instantly, I can run in invisibile and fire off one or both. I mainly use this when PA is recharging.

3. You will want to get more recharge on Phantom Army. They are more imporant as a control power than as a damage power, although the damage is certainly important.

4. As alternative slotting at level 50 (starting at 47), consider putting 3 Enzyme Hami-Os (ToHitDebuff/DefenseDebuff/EndRdx) in Radiation Infection. You get max slotting on this power in only 3 slots, allowing you to move three slots somewhere else.

5. I like full the Efficiency Adapter set in AM, but replace the EndMod/Acc for a common Recharge if you don't have enough global Recharge.

6. Power Boost doesn't do all that much for an Illusionist, as you don't have all that many non-pet control powers. Take a look at the other thread talking about APP powers for Ill/Rad. There's some pretty good discussion in there.

I personally didn't bother slotting up Defense so much in SI. I just went for 2 Luck of the Gambler, and 2 EndRdx. And if you are going for defense, the really go for it -- get the Ice APP for the Ice Shield.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Thanks for the reply local, I'll try to explain my thinking in the order you stated.

1. I was an idiot and will move the unique.

2. I mainly took Chocking Cloud for a place to slot the purple for the 10% recharge reduction since I have the 7.5% recharge reduction in my other 2 holds. Is Flash a decent power? If so I'll just substitute it knock of the chance for a mag 2 hold and use the slot elsewhere.

3. Swapping a lvl 50 recharge reduction for the lvl 30 Call to Arms will only reduce the recharge by 1.8 seconds, from 65.1 to 63.3. I meant to put an End/Dam/Rch in there to lower the End use. Do I really need that extra 1.8 seconds? (Serious question, first time with an Illusionist)

4. I'll look into the costs of the Hammi's as an alternate slotting for RI but if I do change it I'd need to find another place to make up for the 5% recharge I'll loose with that alternate slotting.

5. Well that slotting would make up for the 5% recharge reduction I would loose from your last suggestion, Ill play around with the numbers and see if that keeps it perma. (I have 12 seconds to play with on that power)

6. I might take out power boost and stick in Mutation in case things go pear-shaped on teams thanks for the info, that frees up a slot that I can put on hover for another Luck of the Gambler Recharge special.

The main reason I went with Primal Forces is I'm envisioning him as a Magic wielding type so I really didn't want to have a graphic heavy shield but I'll still read the other thread, I have at least 2 other low level controllers on my home server and a few more scattered on the others.

7. I used that slotting for the recharge bonuses, 7.5% from the Luck of the Gambler and 5% from Red Fortune.

Thanks again for the advice Local!


Devs would post more if they could say "hi!" without people whining because they wanted them to say "hello".
-Nethergoat

 

Posted

On Flash: A lot of folks say it stinks, but it is the same as Glacier and Cinders, except the animation is slightly longer. It is, in my opinion, far more useful than Choking Cloud on an Ill/Rad. I use Flash more that EM Pulse, even though EM Pulse is actually better, because Flash does not have the 10 seconds of no endurance recovery and Flash is adequate most of the time.

Flash is first available at level 6 . . . and at that level, it stinks. But once you can slot it up for Acc, Hold and Rech, it is useful.

If you are looking for more places for a LotG, then you may want to change to Ice, Earth or even Psi APP, as each of those have a power that takes Defense. Some folks trying for Perma-PA also take Group Invis, too, just as another mule for a LotG.

Personally, my Ill/Rad is not max slotted. I like him the way he is, with a mix of Hami-Os and some IOs. I like playing alts too much to spend huge amounts of time and Infl getting every perfect IO that costs hundreds of millions. But, some folks like that, so maybe others can give you some more detailed tips.

It would be easier if you posted your build with the data link, so we could pull it up in Mid's, too. (I'm too lazy to copy and paste . . . )


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Okay, took 3 tries but figured out how to do the datalink properly.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Mr. Magi: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Fitness
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Blind -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Rchg/Hold(5), Dmg-I(5), Dmg-I(7)
Level 1: Radiant Aura -- Numna-Heal/EndRdx(A), Numna-Heal(19), Numna-Heal/Rchg(23)
Level 2: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(13)
Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(15), Efficacy-EndMod/Acc/Rchg(17), Efficacy-Acc/Rchg(27), Efficacy-EndMod/Acc(29), Efficacy-EndMod/EndRdx(29)
Level 6: Swift -- Flight-I(A)
Level 8: Deceive -- CoPers-Conf%(A), CoPers-Conf/Rchg(9), CoPers-Conf(9), CoPers-Acc/Rchg(13), CoPers-Acc/Conf/Rchg(15)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 12: Radiation Infection -- HO:Enzym(A), HO:Enzym(25), HO:Enzym(27)
Level 14: Hover -- Flight-I(A), Flight-I(37), LkGmblr-Rchg+(48), Zephyr-ResKB(50)
Level 16: Health -- Heal-I(A), Numna-Regen/Rcvry+(23), Heal-I(40)
Level 18: Phantom Army -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Dmg/Rchg(34), ExRmnt-Acc/Rchg(34), ExRmnt-EndRdx/Dmg/Rchg(37), ExRmnt-Dmg/EndRdx(39), C'Arms-EndRdx/Dmg/Rchg(39)
Level 20: Stamina -- P'Shift-End%(A), EndMod-I(21), EndMod-I(21)
Level 22: Fly -- Flight-I(A)
Level 24: Superior Invisibility -- LkGmblr-Rchg+(A), RedFtn-EndRdx(25), RedFtn-Def/EndRdx(43), RedFtn-EndRdx/Rchg(43), RedFtn-Def/EndRdx/Rchg(46), RedFtn-Def(46)
Level 26: Enervating Field -- EndRdx-I(A), EndRdx-I(40)
Level 28: Lingering Radiation -- Acc-I(A)
Level 30: Spectral Terror -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(31), Abys-Acc/EndRdx(31), Abys-Fear/Rng(31), Abys-Acc/Fear/Rchg(33)
Level 32: Phantasm -- ExRmnt-Dmg/EndRdx(A), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-Acc/Dmg(34), BldM'dt-Acc/Dmg(39)
Level 35: Flash -- UbrkCons-Acc/Rchg(A), UbrkCons-Hold(36), UbrkCons-EndRdx/Hold(36), UbrkCons-Hold/Rchg(36), UbrkCons-Acc/Hold/Rchg(37)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Slow%(40), BasGaze-Rchg/Hold(46), BasGaze-EndRdx/Rchg/Hold(48), P'Shift-EndMod/Acc(48), P'Shift-EndMod(50)
Level 41: Power Blast -- Decim-Acc/Dmg(A), Decim-Acc/EndRdx/Rchg(42), Decim-Dmg/Rchg(42), Decim-Dmg/EndRdx(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Temp Invulnerability -- TtmC'tng-ResDam/EndRdx(A), Aegis-ResDam/EndRdx(45), ImpArm-ResDam/EndRdx(45), Aegis-ResDam/Rchg(45)
Level 47: Mutation -- EndRdx-I(A)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment



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Devs would post more if they could say "hi!" without people whining because they wanted them to say "hello".
-Nethergoat

 

Posted

OK, now that I'm looking at the build, I have a few other tweaks:

Replace one of your common Heal IOs in Health with a Numina's Heal, to add 12% regen.

The two Performance Shifters in EM Pulse are pretty much wasted. End Drain isn't worth much unless you can fully drain 'em and keep 'em drained. You could move those slots to a lot of other places . . . put a Miracle + Recovery in Health, or 4-slot Performance Shifter in Stamina . . . or do something else.

You could put two more Zephers in Hover for a little more Defense.

Usually, Mutation gets Recharge, but you have enough global recharge so it only reduces the recharge by a few seconds. You could consider Torrent (using those two slots from EM Pulse) as an AoE damage power instead of Mutation, but Mutation is a great Rez.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Took some of your advice and made a few tweaks, I play my mind/kin so much I see end mod and automatically think it's for me so I took the end mods out of EM Pulse. Thanks for the help.


Devs would post more if they could say "hi!" without people whining because they wanted them to say "hello".
-Nethergoat