ResidentBaka

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  1. No, it was just random Scrapyarders with a few Family spawns sprinkled in.
  2. ResidentBaka

    Comic Relief

    I'm all for anything that's not obnoxious. Guitar axe? That's cool. Oversized squeaky mallet? GO TO HELL, ******* MALLET

    Basically, if you can picture it in your head without hearing a slide whistle, I'll probably approve.
  3. Sorry everyone it's "Strike Buster" I'm wrong.


    I couldn't read the badge title properly since I was crying so hard. Fortunately my character is a Rogue now so life is pretty much tears of joy instead.


    I cry a lot.
  4. I did! And they were like "A TIP LOL GET A JOB"


    rude



    Also Frostfire in that "Steal Dimensional Raygun" Rogue Morality Mission uses WAY TOO MANY ELLIPSES
  5. Nevermind, I only needed to eliminate 30 more dudes to find one.
  6. ...Without a single tip drop.



    what is this
  7. Batman could bridge those gaps.

    Marshal Brass might be Batman.
  8. ...I can't even bring myself to make Villains that aren't natural origin because if I do then Marshal Brass is going to yell at me.


    Please change his dialogue to protect my fragile emotions.


    tia.
  9. ResidentBaka

    R.I.P. Muad_Dib

    Rest in peace, good hero <3
  10. You should make it a full robot body and claim that it's a powersuit for sentient ocean water.
  11. I personally am waiting for the day when I am allowed to play as a seal.
  12. I also felt the actual tutorial was way too short. You show up, you walk somewhere, you kill four things, you help/kill a guy, then you fight a big monster and you're done.

    All this time you're probably wondering to yourself, "Inspirations? What are those? What's this Enhancement tab? How do I even use my powers? Who is that guy?"

    In Beta I always chalked it up to the rest of the tutorial not being ready for release, but surprise, it went live like that.

    Now, I'll probably be talked sternly to for this, but if you compare it to the tutorial in Champions Online, you can really see how it doesn't quite go the distance expected of a tutorial.

    In Champions you get a little cutscene telling you what's going on. CoH does this too, albeit with an easily-missable comic that you can read during the very short loading screen.

    All through the CO tutorial you're given missions that kinda clue you into how to play the game, from beating down enemies to escorting lost citizens to recovering items and bringing them back to your quest giver.

    Along the way you meet a bunch of characters who explain the situation further, along with a little of the backstory, and by the end you know exactly what's going on and exactly what's at stake.

    The penultimate step of the CO tutorial is to take part in a public mission that involves firing an iron person out of a cannon and destroying the Qularr (Rikti) mothership (The wreckage of which can then be seen in the city proper after you leave)

    The final step is to actually waltz into the Champions' (Freedom Phalanx's) home base and clear it out. You meet up with Defender (Statesman) and the both of you take on Black Talon (Black Scorpion), at which point you learn of an even greater threat to the city: Dr. Destroyer (Lord Recluse).

    After you defeat him and leave the Champions' HQ, you walk triumphantly past a ton of soldiers, all of which are saluting your bravery and whatever, and meet the mayor who grants you the Key to the City for being so cool.

    So just like that you get to have a cool adventure, you learn the backstory of CO, you learn who the main enemy is (and the following zones all have you taking on another of Dr. Destroyer's (Recluse's) Lt.s, which makes the tutorial play into the rest of the game) and you're ready for the rest of CO.


    Personally, I'd have done the tutorial a little differently, and if you're not bored yet, here's how!

    Now granted there aren't any "items" in the game, but it couldn't hurt to have Otacon-- Er, the tutorial guy actually be standing somewhere in the zone. Say he contacts you by radio initially, and you have to find and save him from Shivans.

    Once he's safe, he gives you a mission to recover a super-Shivan-melter so that he can set up a safe zone. Just like that, you know what it's like to enter a mission and find a glowie.

    Once the safe zone is up, he takes on the task of accruing medical supplies and stuff to help the wounded. Your next job is to save a bunch of people trapped in a burning building so that you know what escort missions are like. The last person you save is actually a wounded hero who kinda botched his rescue mission. If you help him out he gives you a handful of inspirations (or you can beat him down further for being such a weakling, which gives you double the amount of inspirations).

    Once you're done with that mission, you can return to the safe zone. Surprise! Now there's a nurse there, and what's-his-face has you introduce yourself so you know what nurses are for. After that he decides that the next step should be to take the fight to the Shivans and push them out of the area, and to do that you're going to have to rally the scattered heroes and bring them back to the safe zone.

    So you go to another mission where you meet one of the city's random NPC heroes. This hero is one of those tryhards, who ended up buying too many enhancements, so he/she shares them with you 'cause that's what friends are for! Also, you can threaten them with a beatdown to get more enhancements, but while this makes you stronger it debuffs them by a small amount. Either way though, this mission shows you what it's like to have an NPC buddy.

    This mission will take place outdoors so you know what it's like to have an outdoor map and have to search high and low for other heroes. Also so you don't have to fight for spawns with other players.

    Anywho, after that the safe zone will have a Hero Corps field trainer, and you get to go talk to him and learn about buying and selling enhancements.

    So then you have one more mission that involves finding a scientist and leading him to a doohickey to reactivate a thing that blows up more Shivans, and after that you discover that you and your new allies have cleared out all the Shivans, but OMG THERE'S SOME KIND OF TERRIBLE DISTURBANCE WHAT COULD IT BE!?

    So yeah, Big Shivan time, and when you get to the area you find all your NPC pals standing around (so this way everyone who saved them earlier gets to feel like they were the ones who saved them), and so you beat down some little Shivans to draw out the big one, then beat down the big one.

    Yay! The city is saved!

    ...OR IS IT?

    No sir, Lord Recluse is still there.

    So now you get a big final mission, and this is the one where all your kindness or selfishness earlier can come into play.

    Your NPC friends are already in the mission, brawling with Arachnos to push through into their safe zone and get them out of the city. After you save them you get to have a little chat with them and either bolster their heroism or convince them that being selfish and power-hungry owns. Some will agree with your choices, others will flip out and fight you, but whatever, you're better than them, so down they go.

    It all leads up to finding the last person, who is pulling a Blue Spectrum and is at Death's door. You now make the final morality choice which will decide your alignment. Save him by giving him your powers, which debuffs you, or kill him and take his powers, which buffs you.

    If you save him, one of Recluse's Lts busts in and you have an epic fight between them and your friends (one of whom will be a tank to avoid any embarrassing deaths). When you beat them, Recluse and the other three Lts jump in, and he's all "LOL HI" and gets ready to lay down the murder, but then the Freedom Phalanx shows up and Recluse is forced to bail after a vicious beatdown.

    If you kill him, you still meet one of Recluse's Lts, but this time they're all "WE'VE BEEN WATCHING YOU, NO NOT IN THE SHOWER WEIRDO" and they offer you an opportunity to come with them to the Isles and become a Destined One. Then one of the Phalanx busts in and you all fight him, then the rest bust in and you're all "Aw." but then Recluse shows up and after a big epic battle the Phalanx is forced to withdraw and you go to the Isles and blah blah blah.




    Holy god I need a hobby or something, this was too much to write.

    edit: Dammit Sam I'm the wall-of-texter in this thread thank you very much.
  13. Quote:
    Originally Posted by Soul_System View Post
    I like em, the only thing that bothers me about them is the sound FX seems to play again on defeated enemies.
    I think that's a bug with Disintegrate.
  14. ResidentBaka

    Welcome

    (You don't really have to wear tights though, don't worry)
  15. ResidentBaka

    Clankets?!

    I'd debuff her resistance.


    edit: I'd raid her mothership.

    I'd run her incarnate trial.

    I'd pay $15 a month to be her VIP.
  16. [QUOTE=Thirty-Seven;3904484]Gotta agree... Beam Rifle produces the only sounds in the history of the game I have considered locating so that I can Silence them using that stuff folks in that ancient thread do.

    Also, FYI, Baka... You can use
    Quote:
    Originally Posted by Name
    to include the names War Witch and BAB in your signature quotes without taking up the extra space... heck, you could even put the extra comments in there... though you may need to put the name in quotes then.

    (WOOT, post ending in 37! I win!! Don't ask me what I win, 'cause I don't know.)
    Thank you kindly, good sir! And you win a biscuit, but you'll need to go out and buy it yourself. Contest rules, sorry.
  17. The thing I didn't like about the Graves arc was

    1) It didn't make sense.

    2) The writing tried too hard to be funny

    3) Every 'spoken' word ending with '!?!?!?!?!?!??!?!!??!'

    4) See #1

    I don't care all that much that the only dialog options given to my character were 'stupid' and 'stupid, but with !?!? on the end,' but the entire thing made no sense.

    So I'm in a contest to... do something, and to win I have to find a terminal... I think? Oh, but the other contestants are cool with just following me around. Hell, Graves even forces one of them to. And then Crosscut teaches me a secret ability that.... I think it involves the intercom or something. So I use that, and I magically become the winner. Yay! What did I win? Oh, nothing.


    edit: Actually, I do care that my dialog choices were stupid. It's a bad arc. Sorry, guy who wrote it. I appreciate the hard work you did but it's a bad arc and not really the kind of first impression I'd want to give people.
  18. Unfortunately this is sort of endemic to the whole "free player" thing. You'll probably not meet a group with such an inflated sense of entitlement for a long while.


    Don't sweat it, though. Just tell them they need to be at least tier 4 before you'll start caring.
  19. Sorry if this has been posted before, but I didn't see anything when I searched.

    So let me first say that Beam Rifle as a powerset is very cool, and pretty satisfying, but I feel like it has one enormous drawback. It sounds awful.

    I don't normally harp on sound effects, but in this case the Beam Rifle doesn't sound like a "beam rifle." It sounds like a wacky cartoon's idea of what a beam rifle sounds like.

    Now I know I'm probably going to get at least one response that says "LOL BAKA BUT HOW DO U NO WAT A BEAM RIFLE SOUNDS LIKE? U WORK FOR NASA OR SOMETHING???"

    Well, no. I'll admit, I'm not a lasergunologist, but you don't have to be a chef to know when you're eating crap. I know a couple of people who haven't bought the beam rifle set (despite wanting to) simply because it sounds so very terrible.

    Sorry, Paragon sound team. You guys do a lot of great, great work, but in this case I'm gonna have to say you dropped the ball.

    Now when I bring this point up between my friends, I seem to get mixed results. What do you think, forum?
  20. I notice a lot of trials like to use co-op zones to organize and launch trials, like the Warzone and Pocket D.

    Now this is cool and all, but it's also moderately inconvenient.

    For one thing, the Pocket D is great because most people can just teleport straight there, but the D isn't the best choice because people hang out there all the time, the normal residents don't entirely care for people spamming for Trial invites, and when an organized group is trying to get in there to launch their trial, there's the chance that the D will be full and they'll have to hop instances which is sorta annoying.

    The Warzone is also good because it's kinda easy to reach, but still requires people to jump through a bunch of doors to get there. Plus, when there's a mothership raid going on, the zone is going to be competing for player space.

    Cimerora is good too, but like the Warzone requires a bunch of door jumping in some cases, plus people usually hang out there to form ITFs.

    Sooooooo what if there was a place that was basically just a big pretty empty zone accessed by a teleport power similar to the Ouroboros portal? Just toss down a portal and you and any level 50s nearby can show up in this nifty zone and find/launch a trial? Be pretty sweet, just sayin'~

    ...Or I could just be phenomenally lazy and making a big deal out of something that isn't even a problem to begin with.