RemusShepherd

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  1. Quote:
    Originally Posted by EvilGeko View Post
    The new Vigilante themed Villain tips are awesome IMO because they do move you towards darkness than the former missions which assumed you were already gone.
    Those tip missions really are well-written. I love them. They're just not for this character. I'm tempted to make another character with the goal of moving it from hero to villain just to write those tips into his history. (Although I prefer blueside.)

    I hadn't considered the doppelganger option. I already defeated my doppelganger once, in a hero tip mission. But another could be out and about causing havoc in my character's name. That doesn't explain how I'll get icy breath, but that can be part of powering up in order to defeat him, maybe.
  2. This is a role-playing observation, not a gameplay complaint. I'm happy with the gameplay.

    I wanted my Ice tank to have Mako's Arctic Breath. It would fit perfectly into his character concept. So I figured that I'd move him redside, do Mako's patron arc, and move him back to blueside again (because the character concept *is* a hero.)

    This would be the first character that I would have taken from hero to villain. (I've brought several back the other way.) I decided there were two ways I could roleplay his brief stint as a villain. I like the idea of him going undercover to infiltrate Arachnos, and a lot of his villainous deeds could be staged to trick Arachnos into accepting him. Alternately, he could be having a short mental breakdown during which he did some bad things while learning some new powers, like a vision quest gone bad.

    I did not realize how bad.

    At the moment he has finished 8/10 villain tip missions, causing him in the process to slaughter 'countless bystanders' at a parade, throw 'countless CoT' into damnation, destroy the souls of 'countless partygoers' at a Carnival of Souls bash, and also murder a new superhero and his aged aunt. Whoever wrote these arcs likes the word 'countless', and hates Aunt May, I'm guessing.

    While I applaud the devs for giving us missions with *real* villainy for a change, it makes it difficult for me to rationalize my tank's conversion back to the light side. There's no redemption for a mass-murderer on this scale. Especially if I read the well-written after-mission texts that talk about how you rationalize your killings. It's also making me look sideways at any blueside villains I see, wondering if, before they became heroes, their bodycounts were in triple digits or 'countless'. The legal system in Paragon seems pretty lenient on genocidal maniacs.

    I'm big on character concepts but not so big on roleplaying in CoH, and this is why. You have to perform some screwy mental calisthenics to make any character's plot arc in this game believable.

    Right now I'm ready to consider the entire blue->red->blue arc to be a fever dream that happened to my tank while he was in a coma, or something.

    Anyone have any other roleplaying ideas on how I could justify the descent and redemption of my hero?

    I just wanted ice breath...I didn't want to hurt all those people...
  3. Quote:
    Originally Posted by Arcanaville View Post
    I can actually feel the pain all the way down to my engineering degree.
    Really? My physics degree isn't in pain, it's just gasping for air from laughing so hard.

    The problem, Durakken, with making something larger is that physics doesn't scale with you. To have the pieces of a building 100x larger behave the same, you need gravity to be 100x weaker, friction to be 100x stronger, and probably the materials would need to be 10^6 times stronger (100x cubed, because of the three dimensions).

    Physics works differently at different scales. Sometimes that helps you, sometimes it hurts you. Scale changes on that magnitude are never simple.
  4. Quote:
    Originally Posted by Arcanaville View Post
    The real question is: if you wanted to make a seven hundred meter houseboat, could you make it just as simple as the small one if you wanted to. And the answer is: probably not, not even if you tried. But you could make a seven hundred meter houseboat that was far simpler than the cruise liner. And that's what makes the cruise liner a blurry example of the complexity scaling.

    On the other hand, while there's some of that fluff in a commercial skyscraper, they are usually so focused on efficient usable rentable commercial space that the vast majority of complexity in the structures is mandatory. 70 story elevator systems are not just taller 7 story elevator systems: it just doesn't work that way. 70 story plumbing is not just 7 story plumbing times ten. My guess is that a starship would have similar scaling issues: you couldn't just glue a hundred little ships together and make a functioning ship a hundred times bigger. You'd have to design for that size, and that design would be unavoidably more complex. Power distribution becomes more complex. Thermal regulation becomes more complex. Internal transportation, fire suppression, communications, emergency escape facilities all do not scale linearly and would need to be designed for the target size explicitly.
    When discussing how things scale, it's important to remember that different physical phenemona scale with different dimensions.

    Take vibration. Vibration scales mostly linearly -- if an engine is 2x the size, the vibration it produces will be about 2x the strength. Now say you combat vibration with hydraulics, which scale with surface area -- twice the dimensionality. Hydraulics that are 2x the size will be 4x as powerful. So as your ship gets bigger, it becomes easier to use hydraulics to dampen the vibrations of your engine.

    Where this becomes a real benefit is on the skin of the ship. Holding back the vaccuum is a surface area problem. But the strength of your ship's skin is a funtion of material volume. So the bigger a ship gets, the easier it becomes to design a hull that holds in the atmosphere. You can use a thicker hull, and if there's a leak the more atmosphere you have the more time you have to fix it.

    But not all engineering problems scale to our benefit. Heat is a problem that scales with volume. But dissipating the heat of your engine is a surface area problem. So the bigger the ship, the bigger the internal heat problems. Many other phenomena follow this example. So basically, it's impossible to make a simple statement about whether bigger ships will be easier or more difficult to build. Some functions will become easy, others will become impossible.

    As for population numbers in science fiction...well, if you want, go ahead and critique this population timeline for me. It's based on U.N. population predictions through the 21st century, with a dystopian element added to the mix.
  5. This is not my best character bio, but it is a recent character of which I'm proud. He's an Inv/SS tanker whose name should be obvious:

    ***

    Hi citizen!
    My name is Adolf Chattanooga. (Yeah, yeah!)
    You know, the honor's all mine
    to save this city from crime.
    I'm from a far off world where everybody is shy.
    Your planet's much more fun, I thought I'd give it a try.
    But when I picked a label,
    my license to enable,
    your last sixty years of speech was untranslatable.
    So now I am known
    as hero Adolf Chattanooga. (Yeah, yeah!)
    My language should be now fixed,
    with an occasional glotch.
    My voice is strange because it's from a box in my throat.
    In fact, the Adolf android's piloted by remote.
    I'm safe aboard my saucer,
    Watching over all, sir.
    But I'll beam the droid in whereever there's a monster!
    I guess I'm still shy,
    even as Adolf Chattanooga. (Yeah, yeah!)
    But in my alien way,
    I'm here and saving the day.
    Yes, any hero would say,
    I'm here and saving the day!

    ***

  6. I've soloed Trapdoor on all my characters, if I recall. Only one had any problems -- the MA/Regen scrapper. I jumped into the fight with scrapperlock on, ignored my health, and got him to a sliver of health before I died. Totally surprised me. I took round 2 without breaking a sweat.

    The Honoree, on the other hand, is impossible for some character builds. My knockback-specialized AR/Storm corruptor could not defeat the Honoree, no matter how many inspirations he swallowed. My defenders also had some severe problems; it might have been possible, but I decided to get friends. Controls -- both hard and soft -- are worthless against the Honoree, as are To-Hit debuffs, and that negates a lot of strategies that are valid everywhere else in the game.

    No biggie, though. I don't mind if there is content that my character cannot solo. Even Superman has kryptonite.
  7. I'm sorry, guys. I should just let this thread die, but you're misunderstanding me so completely that I feel the need to make myself plain.

    Money is not the problem. It affects how I'll reslot him, and it eliminates the option of high-priced builds (including permaDom), but I know that I'll be able to afford the basics for my guy. I even know how to do it. Check my start date; this is not my first rodeo.

    The problem is the playstyle. I don't remember it, and even if I did it won't play the way it did before. I wanted some assurance that Grav/Psi is still fun to play, and maybe some hints on how to play it.

    For example: I took my guy for a short spin the other day and remembered his solo attack chain. I'd Wormhole (if it was up) a group of mobs, then run into the midst of them, hit PSW, Drain Psyche, Soul Drain, then PSW again, then clean up whatever was left with Subdue and Mind Probe and more PSW. If anything got near me I'd hit them with TK Thrust (which is slotted for knockback) and throw holds and (unslotted) Crush. Domination and Phase Shift (!) were my emergency buttons.

    That attack chain is no longer valid. PSW does not recharge fast enough, and no longer has a 100% chance for stun (is that correct?). TK Thrust is now a damage attack that is wasted for knockback. The attacks I didn't take (Lift, Propel) now look like the best available.

    I haven't remembered how he plays in a team yet. He has 6-slotted Psionic Lance. I think I stood back and threw Lance and Subdue, and went into my solo chain if anything got close or if I needed endurance. That's a laughable strategy now -- level 50 content is too full of enemies to rely on a sniper attack. I honestly don't see what my guy brings to a team. Certainly not control -- all he has is Wormhole and the single-target hold. I don't think he contributes much to damage from range, either.

    More importantly, the level 50 game has gotten a lot more dangerous, and I don't know if a character with zero defenses can run into a horde of mobs anymore, even with Drain Psyche. I have never played a Blaster who worked at melee range. I have a scraptroller; she has capped S/L resistance and some defense, not to mention her controls, so she can survive in melee. I do not know how to build a melee Dominator. ('Scrapinator'?)

    This guy was, somehow, a scrapinator. Probably because he was relying on the broken PSW. It don't work like it did no more.

    So what is a successful play style for a Grav/Psi dominator? Probably one using the powers I haven't taken or haven't slotted. If I had played him up to 50 in the current era I'd have discovered the correct attack strategy for him. But his current attack strategies are suicidal and unfun.

    I don't know how to respec him until I have an idea of which powers and strategies to rely upon, and that's why I came here. But there probably aren't many Grav/Psi players around to give playstyle and build advice.

    It's probably best that I shelve him. Don't worry too much about it. One dominator retires; another one rises in the ranks. It's the circle of life.
  8. Quote:
    Originally Posted by Infini View Post
    if you plan out a build you'd like to work towards and post it, i'm sure others would be happy to advise you on the easier routes to get what you need.
    Thanks. But the problem is that I don't know how to plan a build on this character because all the powers have been changed. I don't know what's worth taking or what's worth slotting, anymore.

    For example, Psionic Dart. I didn't slot it and it's not in my tray. I guess I gave up on it. But looking at the numbers it now appears to be a reasonable attack.

    I think I'm just going to leave this guy in retirement. My play time is too short to worry about rejevenating broken concepts. I just need to get more of my villains up to high level. My next highest dominator is a level 30 Stone/Thorns, I think I'd rather work on him.
  9. RemusShepherd

    AoE Monster!

    Any ranged archetype that starts with Fire/, or most melee archetypes that start with Spines/, will be great AoE characters. The ranged ones will do more damage, while the melee ones will be tougher.

    Another option you may consider is the villain epic archetype Crab Soldier. A crab is almost all AoE with a sprinkling of pets, team buffs, and durability. Your damage is a little less than a fire blaster but you're almost as hard to kill as a scrapper. It's a nice option for more advanced players who want to spray AoE death everywhere.
  10. It's just you.

    My Kin/Energy defender is probably the most powerful character I have. I pull her out whenever I want to be sure that we'll have zero problems on a task force.

    She's probably the second hardest-to-play character I have. (The Regen scrapper is just as clicky but less forgiving of mistakes.) I think that I would need seven fingers on each hand in order to play her perfectly. But she does well enough with my piloting her. All her teams live at the damage cap, have infinite endurance and ignore status effects. What else can a team want?

    Also, Fulcrum Shift + Nova is one of the most beautiful things in the game, if your video card can handle the flying bodies.
  11. I have a level 50 Grav/Psi dominator that I retired some years ago. Now that there is content for level 50s to do, I'm tempted to play him again. But there are some issues.

    First of all, he's dirt poor. He was retired before merits existed. He has only the IOs I could afford with infamy, and has a savings of about 4 million inf left over. I could mail him a cash infusion from my other characters, but obscenely priced items are not going to happen.

    Second, his build is totally *****. He did not have stamina; he relied on Drain Psyche and Dark Consumption for endurance. He has end slotted all his attacks, with no thought to recharge and little for damage. And worst of all, the entire /psi powerset has been radically changed from what it was before, so I'm questioning all his power picks. I mean...4 PBAoEs and no status protection? His only defense is Stealth? I'm not even sure what to do with a character like that.

    I'm a big fan of learning how to play an AT by actually playing it. But this isn't the guy I played up to level 50.

    So I'm asking for opinions and advice. Is it worth it, do you think, for me to puzzle out a build for this old relic, just so I can play it like a clueless newbie? Or should I leave him in retirement, give up on the /psi powerset, decide that he's not worthy of being an incarnate, and go play my other level 50s instead?

    I just worry that it's going to be a lot of work and a lot of inf to get this guy playable again, and his concept and powersets may not be as fun as they used to be.
  12. Quote:
    Originally Posted by MaestroMavius View Post
    Now if they could make an app that allows my Spanish speaking guests to talk in their language, while my phone instantly translates to text I can read or a voice in my bluetooth I'll be stoked!
    I'm pretty sure that already exists. Check out SpeechTrans for the iPhone and Google Translate for the Android -- I think those are the right app names. If I got them wrong, poke around, because I'm sure the speech-to-text translators exist.
  13. Quote:
    Originally Posted by SuckerPunch View Post
    No one got Fables #100?
    I did. Good fight issue.

    I picked up Fables in mid-stream about two years ago, and it's an okay comic, but isn't exactly to my tastes. I keep reading it because it really is beautiful, but I haven't gotten attached to any of the characters.

    In other news, Marvel's _Chaos War_ continues, with the God Squad facing off against the incarnation of chaos, Mikaboshi. The Chaos King assimilates anything he conquers, and he's already taken over all the underworlds -- Pluto, Hel, Hell, Nightmare, etc. That means he's reanimating dead characters and sending them against our heroes.

    However, some force (as yet unexplained) is also ressurrecting dead heros and sending them in as backup. So far we have seen the ressurrection of most of Alpha Flight, a few X-Men (Banshee and Thunderbird), and a whole lot of dead Avengers (Yellowjacket, Vision, and Captain Marvel, among others). Whether these reanimated heroes will continue to live once the Chaos War is over, nobody yet knows.
    Also, Thor died in the comic and then was reborn. He'll probably stick around.

    A lot of Marvel's godlike background characters have died, including Nightmare, Satan, most of Zenn-La, and the Impossible Man.

    This event is Marvel's version of _Blackest Night_, and it's going to re-configure the cosmic landscape of the Marvel universe. Assuming they don't reset everything to the way it was beforehand, which would be an incredible cop-out. No sign that's going to happen, though -- I think they want to use this event to retcon the universe.
  14. Quote:
    Originally Posted by Durakken View Post
    Sounds weird to me...I can see how this could be a scam, but again don't know standard practices and prices to say and my brother is a dipshit so >.>
    Absolutely is a scam. No doubting it, no other option. Repeat after me Yog's Law:

    Money flows toward the writer.

    If an agent, publisher, or editor are in violation of Yog's law, they are scamming the author. Period. An author should never pay out money for anything in the traditional publishing model.

    Your brother's about to urinate a few thousand dollars away.
  15. Quote:
    Originally Posted by Amy_Amp View Post
    Link
    When you try to retrieve data from the database you are considered doing a query on it.
    Point taken. However, in the context of a literary query, I've never heard the word 'database' used.
  16. Quote:
    Originally Posted by Eisregen_NA View Post
    Also, as Remus already implied, Editors aren't really the people to get stuff published. Editors in publishing are handlers and points of contact at the best of times, and taskmasters and guard dogs at the worst of times.
    Well, there are many different kinds of editors.

    What we call a 'publisher' is actually an Acquisitions Editor. He decides what gets published.

    Once the manuscript has been accepted by the publisher, the Managing Editor shuffles it through the publication process. He manages the book cover, the advertising, and so on.

    The person who fixes typos is a Copy Editor. They are often freelance, but they are hired by the Managing Editor, not by the author.

    So it's possible your brother's editor might be the right person to get his book published, but everything you said about him sounds odd.
  17. I've been trying to get published for a few years now. I've never heard the word 'database' used in regard to queries or anything else.

    The traditional path is you query an agent, who then talks to a publisher. You can also query a publisher directly. In general the author doesn't interact with an editor unless 1.) A publisher has already given you a contract, and wants you to work with one of their editors, or 2.) You're paying for a freelance editor to look at your book before the query stage. (That latter scenario is almost always a scam.)

    It sounds to me as if your friend met a freelance editor who isn't going to do any actual work for him, but who is pointing out the steps he must take. A freelance editor -- if paid -- would correct the manuscript for the author, and they never to my knowledge involve themselves with queries. Maybe one would critique and edit a query, if paid to do so.

    Check to make sure he's not paying this 'editor'. If not, your brother may have just found a mentor who is trying to teach him the ropes...but if you do everything for him it's not going to help anybody.
  18. Yesterday I saw the movie known as Tangled, although the full title is X-Men Origins 2: Rapunzel -- Code Name Tangled, or something to that effect.

    Minor spoilers below.

    Tangled follows the standard plotline of mutant awakening and rebellion. Rapunzel's main powers include her magical hair that heals, pulls heavy weights and dries instantly without a hair dryer. But they overloaded too many powers on Rapunzel in the film version. Beyond her mutant hair, she also has the typical X-Men powers of exceptional strength, intelligence, and fighting skills, and in addition to that they gave her the Disney princess power suite of extraordinary beauty, luck, the ability to command animals, and the power to walk through miles of uncharted forests in her bare feet. With all these abilities, Rapunzel comes across as a protagonist who is never really in danger. She's the Silver Surfer with golden hair.

    Serving as her most loyal friend is Maximus, a riveting character of incredible strength, speed, and dedication to duty. Maximus is the best hero in the movie, and I'd like to see him appear in more X-Men films as well as the comic book. Sadly, one of Maximus' mutant adaptations is a complete lack of genitals -- the film makes that very plain -- so the role of Rapunzel's love interest is farmed out to a boring and trite minor character with no powers whatsoever.

    The film draws many background characters from the comic books, including a sinister-looking but noble group that were obviously inspired by the Morlocks, and -- in an innovative departure for Marvel comics -- a villain who is a female version of Ra's al Ghul. They aren't enough to pose a threat to the many-talented Rapunzel, however. It would have been much better if Sabertooth or Magneto had shown up, although I'm pretty sure Rapunzel as depicted in this film could have handled them too.

    If you don't mind me spoiling a little more, one of my pet peeves with Hollywood adaptations of superhero movies is that they always want to take the superhero out of costume. Tangled commits this error also. When will they learn that superheroes are iconic, and they just aren't as interesting when you take their masks, costumes, or hair away? I understand the urge to make superheroes more human, but we want them larger than life and kicking ***. Well, I'm sure that in the sequel they'll replace Rapunzel's hair with cool metal claws or heat ray vision. Just as long as they don't overdo it.

    All in all I'll give it three out of five stars. Children may enjoy this film, although Maximus' lack of genitals may disturb them.
  19. I'm terrible at deciding these alpha slots.

    I'd like to get my crab the Spiritual boost for the recharge. But it wouldn't help her get her pets out much more as they're already max-slotted for recharge. Musclature is another choice, not so much for the damage bonus (because she's max slotted there also) but for the defense debuff. But she has endurance problems in long fights, so Cardiac is appealing also.

    I think she's going to have several enhancements and swap them out at need. I'll probably solo with the Cardiac, and wear Musculature or Spiritual if she's on a team with endurance recovery buffs.
  20. I've now soloed this arc with my Plant/TA Scraptroller. If she can solo Honoree then anyone can. I ended up not scrapping much -- I threw slows and immobilizes until the EBs stopped moving, then hit them with resistance debuffs and whittled them to death.

    Still haven't been hit with this 'Curse' everyone's talking about. I'm beginning to think that it's mythical.
  21. Well, I only have two difficult ones:

    Cryomino -- 'cry-om-in-oh'. Just mash 'cryo' and 'domino' together.
    Byangoma -- 'buy-ang-oh-ma'. I have no idea how to actually pronounce this. It's a legendary bird from hindu mythology.
  22. Soloed this with my Ice/Dev/Munitions blaster last night.

    I cleared the front portals, then set up a minefield and pulled Holtz. She was taken down to half by the mines. I spammed my three single-target holds and put her on ice, then killed her. Piece of cake.

    Honoree was a different story. I laid down 8 trip mines and set up a gun drone, then pulled him. The mines cut his health in half and I thought it was going to be easy. But he actually regenerated health while I threw attacks -- mostly holds. Eventually he got close enough to two-shot me. No stuns or sleeps, I was hopped up on break frees the entire fight.

    Lesson learned from this round was that Honoree can't be held, at least not by my blaster.

    So I went back in, laid down 10 trip mines, and after I pulled him into them I took a big red inspiration and hit Call of Justice, and then threw damaging attacks, no holds. He went down pretty quickly. Sometimes damage is better than control. I love that this character can do both.

    As an aside, I don't think I've seen this 'curse of weariness' yet, and I've done the mission on six characters so far, three of them solo. Either the curse is missing me, or my characters' recoveries are high enough that it doesn't bother me. I did run out of endurance with my blaster fighting Holtz, but one medium blue was all it took to finish the fight.
  23. Quote:
    Originally Posted by Dromio View Post
    As I mentioned above, at least in the case of Ice vs. SR, SR has almost twice the defense debuff resistance as the Ice Armor set.

    It's kind of funny really, because in a lot of ways Ice doesn't fit in at all with what you're saying. It's mitigation is really only barely layered (a little bit of mitigation from recharge debuffs, a little bit from damage debuffs, resist to cold, and defense based to S&L and N& NE, essentially nothing to handle fire or psi) and its debuff resistance to its primary form of mitigation (defense) is half of what it is on scrappers or brutes.
    Yeah, Ice armor is an anomaly. I think the devs consider Ice armor to be balanced just because of its recharge debuff and its endurance regeneration abilities. Measure it just by its protective measures and it doesn't stand up well compared to other tank sets.
  24. I think you should also note the effects of debuffs.

    Defense debuffs are common, and are not naturally resisted unless you have a power that specifically resists them. All tanker defense sets have a defense debuff resistance power in them, if I recall. I'm not all other ATs do, and the ones with debuff resistance have lower values.

    More importantly, resistance debuffs are resisted naturally by resistance: If you have 90% resistance, you also have 90% resistance to resistance debuffs. This gives tanks a very strong advantage against resistance debuffs, as their cap is much higher and their base resistance values are larger. A scrapper at his cap of 75% resistance will feel 2.5 times as much debuff as a tanker at his cap of 90%.

    These incremental factors -- higher health, layered defense and resistance, much better debuff resistance -- all combine to make tanks much more hardy than other ATs.
  25. Quote:
    Originally Posted by Veslin View Post
    That being said, I can see how they don't combo well since Electric blast can't do it's secondary ability to any great effect by itself. On a primary with some sort of End drain to push it over the top, it might be good, but not so much by itself.
    I can't agree with that. Electric Blast *can* do its secondary ability all by itself with no help from a primary. But you have to sacrifice damage to do it. Electric Blast can be used for damage or for end drain/control, but not both.

    I have a Emp/Elec defender who has slotted most of his attacks for end drain and recharge, as he's meant to be a team player who seldom solos. Tesla Cage is a good hold, and Ball Lightning + Short Circuit will empty the endurance bars of an entire group of even-con enemies. A Voltaic Sentinel slotted for end drain helps a lot against hard targets and bosses. Best of all, all your attacks can slot an Energy Manipulator: Chance to Stun, which adds up to a lot of stunned foes.

    But the trade-off for focusing on end drain and control is a lack of damage. Soloing is possible, just slower. You play more like a controller, locking mobs down and killing them slowly with little packets of damage. It may not be a playstyle you enjoy. It is something different, though.