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Quote:Was that record all with a group of friends and/or guildmates?See while I don't think these are hard but then I came from a WoW raiding background where dancing about and coordination were pretty much required.
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The BAF and Lambada are tough but they simply require communication and Coordination. my personal record is now 2 complete Lambada runs with no failures, 3 failed BAF runs and 8 successful ones.
I don't have that many friends in this game. I'm loosely attached to a crowd that's as organized as a herd of cats, in more ways than one. I don't have any SGs anymore -- my old SG all left. I have level 40s that have never been in a SG. I've soloed and PUGed them all.
Where do I get 24 'friends' with enough discipline and coordination to allow me to 'enjoy' this 'WoW-style raiding content'?
I think the answer is that I don't. End game systems like this are not meant for casual players like me. -
Quote:To be clear: I am not complaining about how hard the trials are. I like challenging new content. But I like mastering it then moving on. I mastered the Apex and Tin Mage TFs, and now I only play them when I want to.This is the NEW too hard/badly designed/impossible to beat thing that everyone is going to rage against.
Just like Apex and Tin Mage were the too hard/badly designed/impossible to beat thing from LAST issue.
Keep up with the times man! You can't go bringing up things from the past that seem absurd now just to point out how everyone is jumping to conclusions, because they are RIGHT, dammit! And they will throw every argument in the book at you to prove it, whether that argument makes any sense or not.
It's going to be highly amusing 6 months to a year from now when I dig up some of these threads to point out how hard everyone thought these things were. And everyone's going to tell me how easy the trials are and how hard the NEW thing is compared to it.
We are being forced to grind this new content -- only this new content -- upwards of 10 times per incarnate slot. It's an order of magnitude more effort for about the same reward. (I could argue it's less reward, as the slots don't seem that great. Only Judgement looks as though it'll affect gameplay at all.)
Bring on the hard content. But don't force us to do it ad nauseum. -
Okay, all this is pretty bewildering, but let me see if I have it straight.
To unlock and slot *one* of the new incarnate abilities, a player can either:
A. Fail at one trial about 10 times.
B. Succeed at one trial about 3 times, plus spend about 65 mil inf.
Since most of my playtime in this game is with PUGs, and many of my level 50s do not have 65 mil inf, it's almost certain that A is my only option.
Compare that with the alpha slot, which was unlocked in a mission arc that could usually be run solo and that could be slotted in 1 or 2 runs of any of a half dozen TFs.
Meanwhile, players are being encouraged to use sloppy tactics and griefers are having a field day.
Seriously, did the same devs create both these systems? Did anyone check for automatons? -
Quote:No! No, it's really, really not. This is not what good end game design looks like. I could think up a half dozen better end game systems for CoH without even cracking one of my books on game theory.This is what end game design looks like, and those that asked for it...well here it is.
All I'm left with is the hope that this is an unfinished system, in the same way that ED was unfinished until the IO system came along. I have to believe our devs will eventually put into place mechanics that will discourage griefers, allow solo play, and encourage good play instead of mindless zerging. I...I just have to. -
Quote:On a BAF that got to spawning Siege (no idea if that's the final stage or not), I got 10% experience towards some slot.Even if you fail you still win. Here is my suggestion: for now don't worry about wininng, just getting as far into the stages as possible.
On a BAF that got to the final stage and failed, I was able to get 16 threads (from the 3 Amper merits or whatever the hell the new currency idiocy is called) and 36% towards Judgement.
Don't worry about winning for now, it's not necessary.
So I need to fail this TF ten times before I even unlock the slot that might, once it's slotted, give me enough power to succeed at the same content??
This redefines grind. In most grinds you at least get a change of scenery every once in a while. How will I not be sick to my stomach even thinking about this TF by the time I'm able to actually play it? -
Quote:Is it possible to win with only 8 players?Lambda only requires 8 to launch and scales based on the number of participants. Remember that the top numbers are only the max number of players. Each trial requires less than the max number to launch.
The addition of special xp even for losing runs seems to indicate that players are now officially going to be rewarded for beating their heads against walls, with no regard to play skill. This is bad, bad design. How do we disincentivize those who will grief their leagues or just play sloppily, when everyone knows that they'll be rewarded even if they fail?
As a geek who's into game mechanics and game design, I'm just appalled. I thought our devs knew how to build a game system. I trusted them. This looks like the work of an amateur. -
Quote:I sit corrected. I've now done a Lambda trial with some friends, and on that third trial I received a Springfoot recipe. Haven't been keeping track of the salvage. I expect to get this many friends that I know can play and who I trust together maybe once a month.Originally Posted by RemusShepherdAnd during all this time, I get no salvage or recipe drops.
Three TFs, one (worthless) recipe. I think that qualifies as an extremely low drop rate.
But thank you for pointing out that there is only one new currency, despite it appearing in half a dozen new denominations.
With those in mind, I'm willing to say that this may not be the worst game advacement mechanic ever conceived. It's still without a doubt the worst one ever put into this MMO.
This is terrible. This is awful. Were our devs replaced by automatons? Were the beta testers drunk on Enriche? In my opinion this is, like, i3 level of fail for a new release. What happened? -
Let me make sure I understand this. If I have anything wrong, please, set me straight.
I just tried the new incarnate TFs. They're as hard as the old incarnate TFs, but you have 3-4 times as many people. Before, a single idiot on a team can ruin it for everybody. Now you have three times as many idiots playing.
I need at least three teams without any idiots in them to play one of the new trials.
I need approximately 6 of these trials in order to just unlock just one of the four new incarnate slots. One I have them unlocked, I need to keep performing these trials in order to amass...some amount of 3 or 4 bewildering new currencies to buy boosts for those slots.
And during all this time, I get no salvage or recipe drops.
Do I have all that straight? And if I do, can someone tell me how this isn't the worst designed high-level advancement system ever conceived? -
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Whether or not old faces show up again, what I want to know is whether anybody found Sokka's Star Sword. A weapon like that could be a nice macguffin for a new series.
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Lemmon was in "Bell, Book, and Candle". It was sort of a primordial version of 'Sabrina the Teenage Witch', with a talking cat and magic spells and so on.
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This can't be repeated enough. I watched Quantum Chef and all I could think of was that this guy needed to be slapped. I understand that reality television is all about people yelling at each other for no good reason, but this ***** goes out of his way to screw people over. I like cooking shows, but why would I want to watch a show starring a guy like that?
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The TV show Mad Men is not about smoking. But smokers should not watch it. That's all I'm saying.
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Quote:Of course I am. I'm a schizophrenic, remember?You're getting caught up in something that has nothing to do with the movie, Remus.
Look, people who are trying to quit smoking shouldn't watch Mad Men. The show has nothing to do with smoking, but they display it in unhealthy ways. It's the same issue here. I'm just saying. -
Quote:Brazil is a Monty Python film; the looks are not important. But for all that it does look pretty good. I didn't like it much, myself.Never seen it!
Does it look as pretty? Doesn't sound it from that link.
If the main character in Sucker Punch ends up lobotomized, it is not a movie I want to see. I don't care why it happens. I want a movie that either celebrates schizophrenia (Donnie Darko) or celebrates one's power to overcome it (A Beautiful Mind). I have no interest in a movie that says, 'Well, as a dreamer in a cruel world, you're better off dead.' -
I like Zach Snyder, and I liked 300 and Watchmen. But this is one of those movies that I need to be spoiled before I'll go see it.
I've been looking for a spoiler for this movie, and all I've found is an implication (not an outright statement) that:
***SPOILER***
...at the end the main character is lobotomized, and remains imprisoned in the mental institution while her mind continues fantasizing.
And if that's true then I don't want to see this film. That's a horrible way to end a movie. Worse for me, because I'm schizophrenic, and I don't need to hear that my disease is useless for affecting the real world and to be happy I should go get a lobotomy.
Screw that noise. I'd rather get my broadsword and fight my own chaingun-weilding samurais than waste time in a movie like that. -
My guess is that in some feverish dev brain at some point in time, the thought was that they would encourage Snipe use by giving multiple snipe sets, and discourage TAoE use by giving only a few of those.
The early history of CoX is chock-full of examples of devs discouraging successful strategies and encouraging oddball tactics, even ones that were counterproductive and stupid. -
Quote:Oh, god. A 'Fan Convention' zone event. It would happen around one of the hotels in Talos. Tons of civilians milling around wearing costumes copied from the heroes in the zone. I love this idea.
- Civilian fans. We all did it when we were kids. Dress up as our heroes. Have the civilians randomly pick a characters costume and run around saying "look at me! im [character name here]!".
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Other people have corrected you on that.
Quote:...and I would never go with just 1 endurance reduction on a build.
But that's just me. I'm sure your method works just as well. -
This is in the Director's cut of the original film, if you can find it on DVD. Connor becomes omniscient and all-powerful. I don't think him becoming mortal was mentioned. The Prize was godhood, not mortality. (Mortality's kind of a sucky prize, after all.)
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You know, normally I answer these kind of questions with a realistic perspective, taking into account what's possible given the current game mechanics.
Not this time. I have a vision that would probably require a new codebase.
1. Add a destructible environment. Windows should break when you shoot at buildings, walls should crack when someone is knocked back into them, railings and pillars should be destroyable. Have a NPC with a fleet of telekinetically controlled trucks ('Civic Man'?), or an arachnos workcrew, show up in outdoor zones to fix any damage a minute after it appears.
2. Massive expansion of power pools, to allow for more character customization. There should be a Fire Affinity power pool, granting minor fire resistance, melee attack, and a first level blast -- and we should have one of those pools for every element. Then get to work on multiple 'gadgets' pools. Then skill pools (detective work, gunslinging, arcane knowledge, etc.) A player should have so many options that they should never have to pick a power outside of their character's concept.
3. New meshes for player characters. Beyond just Male, Female, and Big Male, we need options like Fat, Stretchy, Child, Man/Woman with Staff, Big Head, Four-legged, Four-armed, Wheelchair, Leifeldesque, and more. Some of these meshes should unlock special power pools that only characters with that mesh can use, like Stretchy Defense or Staff Melee.
4. New IOs that offer enhancements that partially ignore ED, like the incarnate boosts do, but with drawbacks that make the powers more unique. An extra-powerful accuracy enhancement might change half of any elemental damage to lethal. A super-damage enhancement might come with a de-hancement of recharge. A super-high debuff enhancement might zero out any damage the power does. Give the players more choices, including the choice of being an extreme specialist if that's what they want.
5. Completely redo the superbase system. Make bases attached to outdoor doors, so you have to find the right building and doorway to get in unless you have a teleporter. Link SG rent to door location -- Talos would be High rent, Perez Park would be Low. Allow invites to characters who are not online, so players can easily put all their own characters into a SG. Give more options for superbase maps, including some outdoor zones. Allow the creation of statues of SG members, so you can create memorials to characters in the base. And let SG designers create text on the walls and on signs in the base -- it's their base, the worst they can do is spew profanity that only they and their SG mates can see.
Some of these would be doable now, but most would require huge changes in the codebase. Which is why I keep hoping to hear that a CoH2 is in the works. -
City of Villains was a failed experiment. They were hoping to turn CoX into a realm PvP game, and it never gelled together.
Don't get me wrong; the content redside is great. But the entire idea of being a villain, and of PvP with heroes, works against the thrust of the rest of the game that is trying to give you the illusion that your character is a unique and special snowflake around which the universe revolves.
CoV and PvP both clashed with the core concept of CoH. I'm glad that the devs have pretty much given them up for lost. -
Quote:One accuracy, one endurance reduction, and three damage enhancements.Nice advice. Thanks. If you were just going with the common IOs or SO's, how would you slot it?
But these auras are often great places to put in procs. Lightning Field, for example, takes a chance to stun proc. If nothing else you can find a damage proc to put into the power, making it just a little more deadly. So you may as well six-slot the power and throw a proc in the sixth slot.
If you're going to put in an IO set, I personally prefer Obliteration for its bonuses, or Scirocco's Dervish if you want a set that's cheap. -
Read this review of 'Batman: Odyssey', written and illustrated by the legendary artist Neal Adams.
It's a long review, but it's hilarious. This comic is...well, it's such an octopus of a thing. It's 6 issues of sexy naked Bruce Wayne explaining to the reader things that make no sense.
The art in the comic is gorgeous. The writing is...well, Adams should stick to drawing. -
I'm going to refer to the Bartle types -- the four types of MMO players, first described by sociologist Richard Bartle.
For Achievers, it's all about the destination.
For Killers, it's all about the power, which implies the destination.
For Socializers it's the journey. If they get to the destination too quickly, there's nothing to talk about.
For Explorers, it varies. If they're exploring the game content, they enjoy the journey of going through and mastering the new challenges. But once they've mastered them, further play over the same content becomes a grind. If the explorers are exploring the game mechanic space (i.e: Character Builds) they may be more focused on the destination, because their new character creation will only be complete when they have the powers it grants.
As an explorer/achiever myself, I'm a bit worried about i20. I've already given up on ever getting a 'very rare' alpha slot, because it's too grindy for me. If the new slots in i20 are that difficult to get (and it sounds as though they may be) then I may not participate much in the new incarnate system. Which would probably lead to me no longer participating in CoX, as incarnates are the new focus of the game.
We'll see.