Gah! *punt* Get out of here! *kick* Bloody snipes! *shove*
I did get an answer once from Castle about Calibrated Accuracy (all accuracy, all the time, and about 40% Damage), to the effect of "It was like that when I got there." I don't know if that really narrows things down, though.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
I kinda like snipes. I kinda like snipe sets. Sometimes I'll slot a snipe set.*
*Not Calibrated Accuracy.
But I sure don't get why there are more snipe sets than there are (non-Purple) Targeted AoE sets.
Holy cow, Targeted AoEs are among the most popular powers in the game and many builds have more then one of them.
Here's something else weird though -- people are way too infatuated with snipers in real life, too. In online discussions of bravery in war, people always bring up snipers, the guys who shoot unsuspecting targets from hiding. No disrespect meant to snipers,* it can be an important role, but I'm surprised people prattle on about the "bravery" involved.
*yet
My Dad, however, did lack respect for snipers. He served in World War II, infantry, European theater, and he said that everybody he knew in the war detested snipers, even ones on their own side. The reason was simple -- everyone felt the war itself would be decided by big attacks. Sniping didn't have any measurable effect on the outcome of such events; it just contributed to the day-to-day trickle of deaths, even during "quiet" periods, that embittered both sides, without any chance* of actually determining the war and letting everyone go home.
*unless Hitler stuck his head up, I guess
Hollywood likes snipers too -- I guess it's easier to identify with one individual than with just another helmet hunkered down in a foxhole. And they do have their place, probably moreso in modern "asymmetric" warfare, antiterrorism, and so on. But movies tend to make it seem like one guy with a telescopic sight decides all wars -- not the 25,000 guys hauling artillery shells, or an entire infantry division.
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Snipers aren't meant to win wars, they're meant to demoralize the opposition. But let's not derail the thread with that.
And yeah, the popularity of Targeted AoE's as opposed to snipes is one reason why I posted this. After all, you can have a whole pile of TAoE's. An Arachnos Soldier could have Venom Grenade, Frag Grenade, possibly Omega Maneuver if it takes those sets, Electric Fences, and Ball Lightning.
The most snipes anyone can get is, I think, Blasters with two. One from the blast set, and the LRM Rocket from the Mutions Mastery pool. Which uh... is also apparently a TAoE.
Also, if I recall, PBAoE also started out with three non-purple non-PvP sets and got Eradication and Obliteration added in Issue 13, which leaves me baffled as to why TAoE still has the original three also.
After all, if they did it for PBAoE, why not for TAoE?
Until I see something that states to the contrary, going to assume VK is right .
|
Here's something else weird though -- people are way too infatuated with snipers in real life, too. In online discussions of bravery in war, people always bring up snipers, the guys who shoot unsuspecting targets from hiding. No disrespect meant to snipers,* it can be an important role, but I'm surprised people prattle on about the "bravery" involved.
*yet My Dad, however, did lack respect for snipers. He served in World War II, infantry, European theater, and he said that everybody he knew in the war detested snipers, even ones on their own side. The reason was simple -- everyone felt the war itself would be decided by big attacks. Sniping didn't have any measurable effect on the outcome of such events; it just contributed to the day-to-day trickle of deaths, even during "quiet" periods, that embittered both sides, without any chance* of actually determining the war and letting everyone go home. *unless Hitler stuck his head up, I guess Hollywood likes snipers too -- I guess it's easier to identify with one individual than with just another helmet hunkered down in a foxhole. And they do have their place, probably moreso in modern "asymmetric" warfare, antiterrorism, and so on. But movies tend to make it seem like one guy with a telescopic sight decides all wars -- not the 25,000 guys hauling artillery shells, or an entire infantry division. |
Ultimately while I would agree that -most- of the time snipers are a non-factor in the overall outcome of wars I think it's a bit naive to discount their historical significance completely.
To get back onto the topic of the game it does seem a bit weird to have so many Snipe IO sets. I have a ranged-oriented Electric Blaster who loves to snipe and has become an expert at pulling with it. I routinely use her to cleanly pull the AVs at the end of the LRSF for instance. But even with that I don't really think we need as many snipe IO sets as we have. *shrugs*
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
I take and slot snipes on every blaster. I use them solo a lot and on teams occasionally.
Have to agree though, other then Sting of the Manticore they are not worth much. Have to agree on less snipe sets more Targeted AOE sets (Positron's Blast is nice but as the only real option???)
I take and slot snipes on every blaster. I use them solo a lot and on teams occasionally.
|
So we've probably got at least 3x as many powers out there wanting ranged sets as snipe sets. At the same time, at level 50 (which a lot of people are playing at now due to Incarnate stuff), we have five sniper sets and two ranged sets. As far as I know, mob drops (pool A) are not weighted the way Merit and ticket random rolls were back in I16. So, for same-rarity items we actually get something like a 2.5:1 ratio of snipe drops as ranged set drops, when on a level of relative number of powers, we need at something like at least a 3:1 ratio in the other direction. In other words, we're massively oversupplied with pool A (and probably B) snipe pieces.
When I get snipe drops, I delete everything except Manticore pieces. I sometimes end up deleting those once I check the market, but sometimes they're worth crafting and selling.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I view the Snipe sets the same way as Range TO/DO/SOs in the pre-Invention era. Regular Range enhancements seemed to drop way more often than any other enhancements and they had one of the lowest sell back prices at the stores.
Teams are the number one killer of soloists.
And yeah, the popularity of Targeted AoE's as opposed to snipes is one reason why I posted this.
|
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
It's just a simple observable fact that powersets that have snipes have around 3-4 ranged attacks that aren't snipes, and not all powersets with ranged attacks even have a snipe. So there's just naturally going to be a whole lot more demand for ranged sets than by snipes on this basis alone. This doesn't even get into the possibility that a significant percentage of players skip their snipes, but if they did, this would only heighten an existing demand imbalance between the two piece types, viewed as categories.
So we've probably got at least 3x as many powers out there wanting ranged sets as snipe sets. At the same time, at level 50 (which a lot of people are playing at now due to Incarnate stuff), we have five sniper sets and two ranged sets. As far as I know, mob drops (pool A) are not weighted the way Merit and ticket random rolls were back in I16. So, for same-rarity items we actually get something like a 2.5:1 ratio of snipe drops as ranged set drops, when on a level of relative number of powers, we need at something like at least a 3:1 ratio in the other direction. In other words, we're massively oversupplied with pool A (and probably B) snipe pieces. When I get snipe drops, I delete everything except Manticore pieces. I sometimes end up deleting those once I check the market, but sometimes they're worth crafting and selling. |
Not to mention that you "can" slot ranged damage sets in a snipe power but not the other way around.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
Without multiple Sniper sets, you couldn't Frankenslot.
Sniper powers is a good example of something you might want to Frakenslot because there are so many aspects that you want to enhance: ACC, DAM, Interrupt Reduction, Range, Recharge, and even some Endurance Reductions. But the Sniper sets don't cover it all (at least, not as much as I want it to). And so, if you use the triple aspect IOs from different sets, you give up you Set Bonuses, but you gain *a lot* of enhancing.
E.g., my Dark Defender has the snipe power, Moombeam slotted,
This gives:
That's 334.7% worth of enhancement. Six IOs (ACC, DAM, Recharge, Range, 2xInterrupt) would have only been 252% worth of enhancements. Sting of the Manticore would have been 293% worth of of enhancements looking like this:
Which is a lot less Range, Recharge, and Interrupt Redux that I wanted (with a lot of Interrupt Redux, a snipe can be used often in battle rather than just a lead-off shot). Besides, my Frankenslotting still gives me the bonuses of: 1.5% Recovery; 2% Recovery; and, 12% Regeneration. That extra Recovery is worth not slotting for End Redux. |
Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
I suppose, but it just seems very odd that snipes and snipes alone get five sets at level 50. If they need that much IO support to make them viable, wouldn't it mean that they would be massive underperforming with SO's, and thus likely need to be looked at and improved?
Until I see something that states to the contrary, going to assume VK is right .
|
My argument is not "fewer sets for Snipes!" but "hey, the Targeted AoE users want more sets for Frankenslotting too!"
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
My guess is that in some feverish dev brain at some point in time, the thought was that they would encourage Snipe use by giving multiple snipe sets, and discourage TAoE use by giving only a few of those.
The early history of CoX is chock-full of examples of devs discouraging successful strategies and encouraging oddball tactics, even ones that were counterproductive and stupid.
...
New Webcomic -- Genocide Man
Life is funny. Death is funnier. Mass slaughter can be hilarious.
My theory is that the Devs didn't want people frankenslotting targeted AOE to get an attack chain of something like Fireball-Firebreath-Fireball-Firebreath.
This does not explain why they made perma-Hasten acheivable, with enough hundreds of millions of inf. It's not a perfect theory.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
In all my years of playing I've only just recently gotten around to finding a character that I liked playing enough to call my "Main," returning to play her beyond Level 50 rather than getting her slotted out and perfect, then putting her back on the shelf like an obsessive doll collector and turning to the next shiny new project.
And as she's a SS/Fire/Mu Brute, she's essentially made for burning through masses of minions and LT's and bosses at spawn sizes built for 8. So I'm getting piles upon piles of drops.
And just about every mission I find myself with at least one, if not two snipe recipes. I get more snipes than I do more useful things. I most certainly won't get a Heal or a Melee Damage or a Ranged set recipe every mission. But by Cthulhu, I will end up with a snipe.
So I hopped over to Paragon Wiki, kind of curious as to why it was.
And in a moment of jaw-dropping horror, I realized why.
Every. Single. Snipe. Set. Goes. To. 50.
All of them.
All FIVE of them.
WHY?! IN THE NAME OF ALL THAT IS SMASHABLE AND FLAMMABLE, WHY?!
I've never taken a Snipe attack, I never see people have them in their builds, I don't think I've ever seen one used in an actual mission.
So why, oh dakr powers, WHY are there not only five entire sets devoted to the most loathed and niche of powers, but require five entire distinct sets focusing on them at level 50?
There are three reasons I can imagine:
Scenario 1: Human Error/Oversight
That being nobody gives a damn about Snipe sets in the first place, so when IO's rolled out, no one bothered to take notice that unlike all of the other damage sets, they stretched the full length of dropability.
Scenario 2: We've Been Trolled!
Some designer out there goes to bed at night giggling with glee over the fact that the denizens of Paragon City and the Rogue Isles (And lamenting the fact that the Praetorians have escaped his/her/its malice thus far due to only having the first 20 levels of content) have to deal with these useless things dropping into our inventories en masse.
Scenario 3: Somebody Loves Snipes Way Too Much
I can also picture some poor soul on the Dev team rocking back and forth in a corner, cradling a worn bear with a t-shirt marked "Snipe Powers" and muttering "I love you Snipe Powers, you're my only friend!" and other such simultaneously pitiable and sad utterances.
It's just... baffling to me.
Especially when there are only three 'normal' Targetted AoE sets, and only one with worthwhile bonuses.
Why? Why would you do that?
Why would you give five whole sets to Snipe powers, and leave Targetted AoE's, which people love and adore and build beautiful shines and parade floats to, before exploding them in a mass of Fireballs, Ball Lightning, and Dark Obliteration, out in the cold clutching to Positron's Blast like a freezing little matchgirl to her raggedy blanket?
...
Wait, it's because Positron was CoH lead when the IO system was put into place, wasn't it? Making sure that his signature IO set would shine brightest of all!
I'm onto you Posi! You'll never get away with....
HRMPH!
*is gagged, straight jacketed and dragged away by Longbow goons*