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Posts
1942 -
Joined
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There's something that's been bothering me about two options for slotting in Build Up in my Huntsman build. Namely, which is better ... going with two common 50 Recharge IOs for maximum recharge and maximum uptime on the power ... or going with a 2-slot Adjusted Targeting of Tohit/Rech (33) and Rech (33), which offers a +2% Damage set bonus? The Adjusted Targeting option would of course have less +Recharge (57.34% vs 83.32% post-ED), so the uptime on Build Up would be reduced ... but by how much? And would the +2% Damage global set bonus in any way mitigate or offset that?
Well, the only way to "answer" such a question by theorycrafting is to model it mathematically. So I've tried.
The way I'm modelling to answer this question is to simply chop up the time span into 1 second segments (or less for the fractional remainders) and multiply each of them by the amount of +Damage bonus being applied during that 1 second segment. Add up all the segments to calculate the total +Damage bonus over time, and then divide that amount by the number of seconds that a full (Recharge + Cast Time) span encompasses in a Best Case Scenario. And just to keep things honest, I rounded up all the fractional seconds to the nearest 0.125 (ie. 1/8th) seconds multiple values on the fractions. I've also included, just for comparison purposes, what things would look like if Mids' wasn't wrong about how the Force Feedback Proc works on adding Recharge, just so as to see the trend line of what happens when external +Recharge buffs (Speed Boost, etc.) might get applied. The results are ... interesting ...
Two 50 Recharge IO- 19.12 + 1.17 = 20.29 seconds (+100 Recharge Always On @ 45-50)
10 seconds @ +80% plus 10.375 seconds @ +0% = 20.375 seconds @ +39.264% DPS (49% uptime) - 24.27 + 1.17 = 25.44 seconds (no additional +Recharge @ 45-50)
10 seconds @ +80% plus 15.5 seconds @ +0% = 25.5 seconds @ +31.373% DPS (39% uptime) - 25.75 + 1.17 = 26.92 seconds (no additional +Recharge @ 30)
10 seconds @ +80% plus 17 seconds @ +0% = 27 seconds @ +29.630% DPS (37% uptime)
- 20.19 + 1.17 = 21.36 seconds (+100 Recharge Always On @ 45-50)
10 seconds @ +82% plus 11.375 seconds @ +2% = 21.375 seconds @ +39.427% DPS (46% uptime) - 26.02 + 1.17 = 27.19 seconds (no additional +Recharge @ 45-50)
10 seconds @ +82% plus 17.25 seconds @ +2% = 27.25 seconds @ +31.358% DPS (36% uptime) - 27.73 + 1.17 = 28.9 seconds (no additional +Recharge @ 30)
10 seconds @ +82% plus 19 seconds @ +2% = 29 seconds @ +29.586% DPS (34% uptime)
Indeed, with all other factors being equal, although the Adjusting Targeting choice is slower to recharge Build Up, it is actually the more successful of the two choices overall. This is because with Adjusted Targeting slotted the global +Damage set bonus is always active (@ Levels 30+) regardless of whether or not Build Up is even being used or not. Furthermore, because the Adjusted Targeting option is slower, it actually costs (slight) less Endurance over time (END/sec) because it is being used ever so slightly less often (due to longer recharge time), while at the same time not sacrificing DPS throughput over time (theoretically). Additionally, because the Adjusted Targeting option is (ever so) slightly slower, while yielding comparable DPS throughput over time, the Adjusted Targeting option will, in theorycraft, yield an extra 1-2 seconds window of opportunity for attack animations which do damage.
In light of this discovery, I am therefore updating my Huntsman build strategy to use Adjusted Targeting in Build Up rather than (mere) common Recharge IOs.
Mind you, this is all "optimized theorycrafting" in a vacuum. YMMV of course, due to actual gameplay factors (such as attack chain structuring, among other things) which may degrade "actual performance" in-game off the theoretical maximums I've calculated here.
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Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------| - 19.12 + 1.17 = 20.29 seconds (+100 Recharge Always On @ 45-50)
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I've got an Ice/Ice/Arctic Tanker ... Shirayukihime ... who use the Ice Rain power. It's a pretty good AoE damage power (albeit a 15 second DoT) that doesn't need a whole lot of slotting to be useful. I just put three level 50 Dam/Rech set IOs into it and have done with it since the base accuracy on the power is already pretty high.
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I've got this problem too, with being unable to Command-Tab or Command-Enter out of CoH running the Mac Client on a ATI 2600 card on OS X 10.6.5 ... and it *started* after the 18 Dec 2010 patch. Prior to that, I was fine ... but now, any time I need to look at another application window I'll come back to CoH and it'll just show me a 24" single pixel. Interestingly enough, /unloadgfx does NOT resolve the problem. It's almost as if the "windows registry" setting for how big the game window should be gets reset to a 1x1 pixel resolution by Command-Tab ... and never recovers from that condition (resulting in useless graphics).
Interestingly enough, the same problem does NOT occur when I'm dual booted to Windows (using Bootcamp). In Windows I can Alt-Tab in and out of CoH no problem, so there's gotta be something involving drivers somewhere on the Mac side of things.
On top of that, the Mac Client is remarkably unstable when Quitting. Quit to Desktop works fine. Quit to Login often, but not always, works without a hitch. Quit to Character Selection seems to be extremely unreliable when server population is either in, or near, Red status. And when I say "extremely unreliable" I mean Total CoH Client Crash And Lockup. I have to resort to use of Force Quit in Finder in order to kill the CoH Client, and on many occasions the CoH Client Crash is so extensive that it'll kill OS X into the bargain and I have no choice other than to reboot the whole computer. This crash behavior happens even when the CoH Client is the only application running on the computer.
Again, this particular behavior only started up after the 18 Dec 2010 patch. So I'm thinking that there was something particularly egregious in the coding of the most recent series of patches which is causing this marked increase in Mac Client instability. -
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I just posted a Huntsman build, based on the recommendations of the original Huntsman Guide thread, which is specifically designed for 1-50 leveling as well as being exceedingly Exemplar/Malefactor friendly. It's entirely possible that this may suit your needs ... if you're willing to be a gun-toting bad[CENSORED] Soldier of Arachnos. Stay either Hero or Villain after reaching 20, keep doing Tips and Morality Missions daily and within about a couple months of play you should be able to afford all of the "expensive" Set IOs that the build calls for by using Hero/Villain Merits to acquire whatever your budget can't afford on the open market.
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Quote:*/Cold: No direct experience. Suspect that Illusion/Cold could get ... interesting ... as would Plant/Cold.So, I ask, what pairings do you find enjoyable for the following secondaries (those that I haven't used yet): Cold, Thermal, Trick Arrow, and Sonic.
*/Thermal: No direct experience. Suspect that Electric/Thermal would make for a very good Sapper build due to Heat Exhaustion in Thermal.
*/Trick Arrow: I have personal experience with a Gravity/Trick Arrow controller, and a Ninja/Trick Arrow mastermind (yes, I'm a glutton for punishment). Grav/TA is a peculiar, but effective combo. Peculiar in the sense that every single primary and secondary power you'll ever get is a Click. There are no toggles in the primary/secondary. The net result is a very "active and engaged" playstyle in which you are constantly making decisions. If you do choose to go Grav/TA, and it's a rare combo, recommend choosing either Magic or Tech origins so that you can write a macro to target your Oil Slick and attack it with your Origin Power to light it. With the way that exemplar rules work these days, you can use your Oil Slick on Citadel and Hess TFs (level 30) ... where you can't rely on an APP/PPP attack power to light your Oil Slick for you.
*/Sonic: No direct experience. Mind/Sonic however would make for an interesting combination, and is also one of the rarer combos (I believe). It's also going to be one of the few secondaries which offers Mez Protection to Self. -
Try this for size for Ranged Hold powers which also do Damage:
Dominate- (A) HamiO: Peroxisome Exposure (+2 Dam/Mez)
- HamiO: Peroxisome Exposure (+2 Dam/Mez)
- Devastation - Accuracy/Damage/Endurance/Recharge: Level 31
- Devastation - Chance of Hold: Level 30
- Lockdown - Accuracy/Endurance/Recharge/Hold: Level 31
- Lockdown - Chance for +2 Mag Hold: Level 30
- Accuracy: 30.80%
- Damage: 86.79% (88.66% pre-ED)
- Endurance Reduction: 30.80%
- Recharge Reduction: 30.80%
- Hold Duration: 86.79% (88.66% pre-ED)
(Dominate)- 12% (0.51 HP/sec) Regeneration
(Dominate)- 3% DamageBuff(All)
I'm really hard pressed to find anything better than this combo for Ranged Hold+Damage powers ... particularly since it manages to squeeze (effectively) 7 slots worth of enhancements out of 4 slots, and then stacks two (very useful!) procs in on top of that ... -
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This is the final refinement I've made to a build based on the The Huntsman - Guide to the Arachnos Wolf Spider Guide posted in the CoH Forums (1st post, mid-July 2008). It is a, a pre- and post- level 24 branch build plan, with an eye towards being viable while leveling upwards from 1 to 50. Exemplar/Malefactor compatibility has been optimized in the post-24 build so as to "degrade" performance as gracefully as possible when Security/Threat Level is reduced.
Original posting of this build plan, in the Huntsman Guide thread, can be found here.
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Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Huntsman (1-23) : Level 48 Natural Arachnos Soldier
Primary Power Set: Arachnos Soldier
Secondary Power Set: Training and Gadgets
Power Pool: Flight
Villain Profile:
Level 1: Single Shot- (A) Accuracy IO: Level 25
- (7) Damage Increase IO: Level 25
- (7) Damage Increase IO: Level 25
- (A) Steadfast Protection - Resistance/+Def 3%: Level 10
- (5) Steadfast Protection - Knockback Protection: Level 10
- (A) Defense Buff IO: Level 25
- (17) Defense Buff IO: Level 25
- (17) Defense Buff IO: Level 25
- (A) Accuracy IO: Level 25
- (5) Damage Increase IO: Level 25
- (13) Damage Increase IO: Level 25
- (A) Accuracy IO: Level 25
- (15) Immobilisation Duration IO: Level 25
- (15) Recharge Reduction IO: Level 25
- (A) Accuracy IO: Level 25
- (9) Damage Increase IO: Level 25
- (9) Recharge Reduction IO: Level 25
- (A) Defense Buff IO: Level 25
- (11) Defense Buff IO: Level 25
- (11) Defense Buff IO: Level 25
- (A) Accuracy IO: Level 25
- (13) Recharge Reduction IO: Level 25
- (A) Flight Speed IO: Level 25
- (A) Endurance Reduction IO: Level 25
- (A) Accuracy IO: Level 25
- (19) Damage Increase IO: Level 25
- (19) Damage Increase IO: Level 25
- (21) Damage Increase IO: Level 25
- (21) Recharge Reduction IO: Level 25
- (23) Force Feedback - Chance for +Recharge: Level 21
- (A) To Hit Buff IO: Level 25
- (23) To Hit Buff IO: Level 25
- (A) Flight Speed IO: Level 25
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl- (A) Accuracy IO: Level 25
- (A) Celerity - +Stealth: Level 15
- (A) Recharge Reduction IO: Level 25
Level 4: Ninja Run
Level 2: Swift- (A) Flight Speed IO: Level 25
- (A) Jumping IO: Level 25
- (A) Healing IO: Level 25
- (3) Healing IO: Level 25
- (A) Endurance Modification IO: Level 25
- (3) Endurance Modification IO: Level 25
Set Bonus Totals:- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- Knockback (Mag -4)
- Knockup (Mag -4)
- 1.5% (0.026 End/sec) Recovery
Set Bonuses:
Steadfast Protection
(Wolf Spider Armor)- 1.5% (0.026 End/sec) Recovery
- 3% Defense(All)
- Knockback Protection (Mag -4)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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==========
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Huntsman (24-50) : Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Power Pool: Teleportation
Villain Profile:
Level 1: Single Shot- (A) Entropic Chaos - Accuracy/Damage: Level 27
- (7) Entropic Chaos - Damage/Endurance: Level 27
- (7) Entropic Chaos - Damage/Recharge: Level 27
- (31) Entropic Chaos - Damage/Endurance/Recharge: Level 27
- (31) Entropic Chaos - Chance of Heal Self: Level 25
- (31) Decimation - Chance of Build Up: Level 25
- (A) Steadfast Protection - Resistance/+Def 3%: Level 10
- (5) Steadfast Protection - Knockback Protection: Level 10
- (A) Red Fortune - Defense/Endurance: Level 25
- (17) Red Fortune - Defense/Recharge: Level 25
- (17) Red Fortune - Defense/Endurance/Recharge: Level 25
- (43) Red Fortune - Defense: Level 25
- (45) Red Fortune - Endurance: Level 25
- (45) Luck of the Gambler - Recharge Speed: Level 25
- (A) Entropic Chaos - Accuracy/Damage: Level 27
- (5) Entropic Chaos - Damage/Endurance: Level 27
- (13) Entropic Chaos - Damage/Recharge: Level 27
- (33) Entropic Chaos - Damage/Endurance/Recharge: Level 27
- (33) Entropic Chaos - Chance of Heal Self: Level 20
- (34) Achilles' Heel - Chance for Res Debuff: Level 10
- (A) Enfeebled Operation - Accuracy/Recharge: Level 27
- (15) Enfeebled Operation - Endurance/Immobilize: Level 27
- (15) Enfeebled Operation - Accuracy/Endurance: Level 27
- (46) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 27
- (48) Enfeebled Operation - Accuracy/Immobilize: Level 27
- (A) HamiO: Centriole Exposure (+2 Dam/Range)
- (9) HamiO: Centriole Exposure (+2 Dam/Range)
- (9) Detonation - Damage/Endurance/Range: Level 50
- (27) Analyze Weakness - Accuracy/Recharge: Level 31
- (29) Analyze Weakness - Accuracy/Endurance/Recharge: Level 31
- (29) Achilles' Heel - Chance for Res Debuff: Level 10
- (A) Red Fortune - Defense/Endurance: Level 25
- (11) Red Fortune - Defense/Recharge: Level 25
- (11) Red Fortune - Defense/Endurance/Recharge: Level 25
- (25) Red Fortune - Defense: Level 25
- (25) Red Fortune - Endurance: Level 25
- (27) Luck of the Gambler - Recharge Speed: Level 25
- (A) Positron's Blast - Accuracy/Damage: Level 27
- (13) Positron's Blast - Damage/Endurance: Level 27
- (45) Positron's Blast - Damage/Recharge: Level 27
- (46) Positron's Blast - Damage/Range: Level 27
- (46) Positron's Blast - Accuracy/Damage/Endurance: Level 27
- (A) Flight Speed IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 27
- (19) Positron's Blast - Damage/Endurance: Level 27
- (19) Positron's Blast - Damage/Recharge: Level 27
- (21) Positron's Blast - Damage/Range: Level 27
- (21) Positron's Blast - Accuracy/Damage/Endurance: Level 27
- (23) Force Feedback - Chance for +Recharge: Level 21
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 22
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 22
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 22
- (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 22
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 22
- (36) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 21
- (A) Flight Speed IO: Level 50
- (A) Red Fortune - Defense/Endurance: Level 25
- (42) Red Fortune - Defense/Recharge: Level 25
- (42) Red Fortune - Defense/Endurance/Recharge: Level 25
- (42) Red Fortune - Defense: Level 25
- (43) Red Fortune - Endurance: Level 25
- (43) Luck of the Gambler - Recharge Speed: Level 25
- (A) Adjusted Targeting - To Hit Buff: Level 27
- (37) Adjusted Targeting - To Hit Buff/Recharge: Level 27
- (37) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 27
- (37) Adjusted Targeting - Endurance/Recharge: Level 27
- (40) Adjusted Targeting - To Hit Buff/Endurance: Level 27
- (A) Recharge Reduction IO: Level 50
- (50) Achilles' Heel - Chance for Res Debuff: Level 10
- (A) Endurance Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (33) Recharge Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (36) Recharge Reduction IO: Level 50
- (A) Expedient Reinforcement - Accuracy/Recharge: Level 36
- (39) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 36
- (39) Expedient Reinforcement - Endurance/Damage/Recharge: Level 36
- (39) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 30
- (40) HamiO: Endoplasm Exposure (+2 Acc/Mez)
- (40) HamiO: Peroxisome Exposure (+2 Dam/Mez)
- (A) Accuracy IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 42
- (A) Luck of the Gambler - Recharge Speed: Level 45
- (A) Winter's Gift - Slow Resistance (20%): Level 10
Level 1: Brawl- (A) Accuracy IO: Level 50
- (A) Celerity - +Stealth: Level 15
- (A) Recharge Reduction IO: Level 50
Level 4: Ninja Run
Level 2: Swift- (A) Flight Speed IO: Level 50
- (A) Jumping IO: Level 50
- (A) Numina's Convalescence - Heal: Level 31
- (3) Numina's Convalescence - +Regeneration/+Recovery: Level 30
- (A) Efficacy Adaptor - EndMod: Level 22
- (3) Efficacy Adaptor - EndMod/Recharge: Level 22
- (48) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 22
- (48) Efficacy Adaptor - Accuracy/Recharge: Level 22
- (50) Efficacy Adaptor - EndMod/Accuracy: Level 22
- (50) Efficacy Adaptor - EndMod/Endurance: Level 22
Set Bonus Totals:- 16% DamageBuff(Smashing)
- 16% DamageBuff(Lethal)
- 16% DamageBuff(Fire)
- 16% DamageBuff(Cold)
- 16% DamageBuff(Energy)
- 16% DamageBuff(Negative)
- 16% DamageBuff(Toxic)
- 16% DamageBuff(Psionic)
- 6.75% Defense(Smashing)
- 6.75% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 4.25% Defense(Energy)
- 4.25% Defense(Negative)
- 3% Defense(Psionic)
- 6.75% Defense(Melee)
- 5.5% Defense(Ranged)
- 5.5% Defense(AoE)
- 4.5% Max End
- 97.5% Enhancement(RechargeTime)
- 27% Enhancement(Accuracy)
- 3% Enhancement(Immobilize)
- 5% FlySpeed
- 32.13 HP (3%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 8%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 9.1%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 2.5%
- 10.5% (0.184 End/sec) Recovery
- 52% (2.79 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 16.93% Resistance(Fire)
- 16.93% Resistance(Cold)
- 11.26% Resistance(Energy)
- 13.14% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 5% RunSpeed
Set Bonuses:
Entropic Chaos
(Single Shot)- 10% (0.537 HP/sec) Regeneration
- MezResist(Confused) 2.75%
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Bane Spider Armor Upgrade)- 1.5% (0.026 End/sec) Recovery
- 3% Defense(All)
- Knockback Protection (Mag -4)
(Combat Training: Defensive)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Combat Training: Defensive)- 7.5% Enhancement(RechargeTime)
(Burst)- 10% (0.537 HP/sec) Regeneration
- MezResist(Confused) 2.75%
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Wide Area Web Grenade)- 3% Enhancement(Immobilize)
- 1.875% Resistance(Negative)
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.75% Enhancement(RechargeTime)
(Heavy Burst)- 10% (0.537 HP/sec) Regeneration
(Tactical Training: Maneuvers)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Tactical Training: Maneuvers)- 7.5% Enhancement(RechargeTime)
(Venom Grenade)- 2.5% (0.044 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Frag Grenade)- 2.5% (0.044 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Tactical Training: Leadership)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.08 HP (1.875%) HitPoints
- 2.5% (0.044 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Maneuvers)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Maneuvers)- 7.5% Enhancement(RechargeTime)
(Tactics)- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Call Reinforcements)- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
- 10% Resistance(All)
(Vengeance)- 7.5% Enhancement(RechargeTime)
(Cloaking Device)- 7.5% Enhancement(RechargeTime)
(Recall Friend)- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Health)- 12% (0.644 HP/sec) Regeneration
(Stamina)- 12.05 HP (1.125%) HitPoints
- 1.5% (0.026 End/sec) Recovery
- 10% (0.537 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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=========
Notable and Quotable Points:- No purple IOs in build
- Capped +5% Recharge set bonuses (at 5)
- Capped +6.25% Recharge set bonuses (at 5)
- Capped +7.5% Recharge set bonuses (at 5)
- Build Up Proc IOs in both Single Shot and Tactical Training: Leadership
- Chance of Heal Self Proc IOs in both Single Shot and Burst
- Chance for Res Debuff Proc IOs in Burst, Heavy Burst and Surveillance
- Heavy Burst Cone Range enhanced to 76.86 ft, which is not far behind 80 ft range of Single Shot and Burst (80 ft), or Venom Grenade and Frag Grenade (90.1 ft)
- Hasten within 4 seconds of being Perma
- Call Reinforcements within 20 seconds of being Perma
- Force Feedback +Recharge Proc in Frag Grenade "makes" Hasten reliably Perma
- Force Feedback +Recharge Proc in Frag Grenade "makes" Call Reinforcements likely to be Perma
- Recharge time of Build Up under 25 seconds (better than 35-40% uptime, depending on Force Feedback Proc)
- Build is designed to exemplar/malefactor "gracefully" down to Team Security/Threat Level 27 with minimal loss of Global Recharge set bonuses
- Toggle on Hover and Cloaking Device to reach Defensive Softcap vs Ranged while in combat
- Toggle on Hover and Cloaking Device and use one small Defense Inspiration to reach Defensive Softcap vs Melee, Range and AoE while in combat
- 1531.486 HP Total (with Levels 19-50)
- 17.35 HP per second Regeneration (Levels 28-50)
- 3.38 END per second Recovery (Levels 27-50)
- +21.155% Defense vs All Aura, 60 ft PBAoE (Levels 22-50)
- +29.87% Tohit Buff Aura, 60 ft PBAoE (Levels 22-50)
-
Further refinement to the build shown in the previous post. Namely, a pre- and post- level 24 branch build plan, with an eye towards being viable while leveling upwards from 24 to 50. Exemplar/Malefactor compatibility is also increased in the post-24 build so as to "degrade" performance even more gracefully as Security/Threat Level is reduced.
==========
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Huntsman (1-23) : Level 48 Natural Arachnos Soldier
Primary Power Set: Arachnos Soldier
Secondary Power Set: Training and Gadgets
Power Pool: Flight
Villain Profile:
Level 1: Single Shot- (A) Accuracy IO: Level 25
- (7) Damage Increase IO: Level 25
- (7) Damage Increase IO: Level 25
- (A) Steadfast Protection - Resistance/+Def 3%: Level 10
- (5) Steadfast Protection - Knockback Protection: Level 10
- (A) Defense Buff IO: Level 25
- (17) Defense Buff IO: Level 25
- (17) Defense Buff IO: Level 25
- (A) Accuracy IO: Level 25
- (5) Damage Increase IO: Level 25
- (13) Damage Increase IO: Level 25
- (A) Accuracy IO: Level 25
- (15) Immobilisation Duration IO: Level 25
- (15) Recharge Reduction IO: Level 25
- (A) Accuracy IO: Level 25
- (9) Damage Increase IO: Level 25
- (9) Recharge Reduction IO: Level 25
- (A) Defense Buff IO: Level 25
- (11) Defense Buff IO: Level 25
- (11) Defense Buff IO: Level 25
- (A) Accuracy IO: Level 25
- (13) Recharge Reduction IO: Level 25
- (A) Flight Speed IO: Level 25
- (A) Endurance Reduction IO: Level 25
- (A) Accuracy IO: Level 25
- (19) Damage Increase IO: Level 25
- (19) Damage Increase IO: Level 25
- (21) Damage Increase IO: Level 25
- (21) Recharge Reduction IO: Level 25
- (23) Force Feedback - Chance for +Recharge: Level 21
- (A) To Hit Buff IO: Level 25
- (23) To Hit Buff IO: Level 25
- (A) Flight Speed IO: Level 25
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl- (A) Accuracy IO: Level 25
- (A) Celerity - +Stealth: Level 15
- (A) Recharge Reduction IO: Level 25
Level 4: Ninja Run
Level 2: Swift- (A) Flight Speed IO: Level 25
- (A) Jumping IO: Level 25
- (A) Healing IO: Level 25
- (3) Healing IO: Level 25
- (A) Endurance Modification IO: Level 25
- (3) Endurance Modification IO: Level 25
Set Bonus Totals:- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- Knockback (Mag -4)
- Knockup (Mag -4)
- 1.5% (0.026 End/sec) Recovery
Set Bonuses:
Steadfast Protection
(Wolf Spider Armor)- 1.5% (0.026 End/sec) Recovery
- 3% Defense(All)
- Knockback Protection (Mag -4)
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|
==========
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Huntsman (24-50) : Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Power Pool: Teleportation
Villain Profile:
Level 1: Single Shot- (A) Entropic Chaos - Accuracy/Damage: Level 27
- (7) Entropic Chaos - Damage/Endurance: Level 27
- (7) Entropic Chaos - Damage/Recharge: Level 27
- (31) Entropic Chaos - Damage/Endurance/Recharge: Level 27
- (31) Entropic Chaos - Chance of Heal Self: Level 25
- (31) Decimation - Chance of Build Up: Level 25
- (A) Steadfast Protection - Resistance/+Def 3%: Level 10
- (5) Steadfast Protection - Knockback Protection: Level 10
- (A) Red Fortune - Defense/Endurance: Level 25
- (17) Red Fortune - Defense/Recharge: Level 25
- (17) Red Fortune - Defense/Endurance/Recharge: Level 25
- (43) Red Fortune - Defense: Level 25
- (45) Red Fortune - Endurance: Level 25
- (45) Luck of the Gambler - Recharge Speed: Level 25
- (A) Entropic Chaos - Accuracy/Damage: Level 27
- (5) Entropic Chaos - Damage/Endurance: Level 27
- (13) Entropic Chaos - Damage/Recharge: Level 27
- (33) Entropic Chaos - Damage/Endurance/Recharge: Level 27
- (33) Entropic Chaos - Chance of Heal Self: Level 20
- (34) Achilles' Heel - Chance for Res Debuff: Level 10
- (A) Enfeebled Operation - Accuracy/Recharge: Level 27
- (15) Enfeebled Operation - Endurance/Immobilize: Level 27
- (15) Enfeebled Operation - Accuracy/Endurance: Level 27
- (46) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 27
- (48) Enfeebled Operation - Accuracy/Immobilize: Level 27
- (A) HamiO: Centriole Exposure (+2 Dam/Range)
- (9) HamiO: Centriole Exposure (+2 Dam/Range)
- (9) Detonation - Damage/Endurance/Range: Level 50
- (27) Analyze Weakness - Accuracy/Recharge: Level 31
- (29) Analyze Weakness - Accuracy/Endurance/Recharge: Level 31
- (29) Achilles' Heel - Chance for Res Debuff: Level 10
- (A) Red Fortune - Defense/Endurance: Level 25
- (11) Red Fortune - Defense/Recharge: Level 25
- (11) Red Fortune - Defense/Endurance/Recharge: Level 25
- (25) Red Fortune - Defense: Level 25
- (25) Red Fortune - Endurance: Level 25
- (27) Luck of the Gambler - Recharge Speed: Level 25
- (A) Positron's Blast - Accuracy/Damage: Level 27
- (13) Positron's Blast - Damage/Endurance: Level 27
- (45) Positron's Blast - Damage/Recharge: Level 27
- (46) Positron's Blast - Damage/Range: Level 27
- (46) Positron's Blast - Accuracy/Damage/Endurance: Level 27
- (A) Flight Speed IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 27
- (19) Positron's Blast - Damage/Endurance: Level 27
- (19) Positron's Blast - Damage/Recharge: Level 27
- (21) Positron's Blast - Damage/Range: Level 27
- (21) Positron's Blast - Accuracy/Damage/Endurance: Level 27
- (23) Force Feedback - Chance for +Recharge: Level 21
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 22
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 22
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 22
- (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 22
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 22
- (36) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 21
- (A) Flight Speed IO: Level 50
- (A) Red Fortune - Defense/Endurance: Level 25
- (42) Red Fortune - Defense/Recharge: Level 25
- (42) Red Fortune - Defense/Endurance/Recharge: Level 25
- (42) Red Fortune - Defense: Level 25
- (43) Red Fortune - Endurance: Level 25
- (43) Luck of the Gambler - Recharge Speed: Level 25
- (A) Adjusted Targeting - To Hit Buff: Level 27
- (37) Adjusted Targeting - To Hit Buff/Recharge: Level 27
- (37) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 27
- (37) Adjusted Targeting - Endurance/Recharge: Level 27
- (40) Adjusted Targeting - To Hit Buff/Endurance: Level 27
- (A) Recharge Reduction IO: Level 50
- (50) Achilles' Heel - Chance for Res Debuff: Level 10
- (A) Endurance Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (33) Recharge Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (36) Recharge Reduction IO: Level 50
- (A) Expedient Reinforcement - Accuracy/Recharge: Level 36
- (39) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 36
- (39) Expedient Reinforcement - Endurance/Damage/Recharge: Level 36
- (39) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 30
- (40) HamiO: Endoplasm Exposure (+2 Acc/Mez)
- (40) HamiO: Peroxisome Exposure (+2 Dam/Mez)
- (A) Accuracy IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 42
- (A) Luck of the Gambler - Recharge Speed: Level 45
- (A) Winter's Gift - Slow Resistance (20%): Level 10
Level 1: Brawl- (A) Accuracy IO: Level 50
- (A) Celerity - +Stealth: Level 15
- (A) Recharge Reduction IO: Level 50
Level 4: Ninja Run
Level 2: Swift- (A) Flight Speed IO: Level 50
- (A) Jumping IO: Level 50
- (A) Numina's Convalescence - Heal: Level 31
- (3) Numina's Convalescence - +Regeneration/+Recovery: Level 30
- (A) Efficacy Adaptor - EndMod: Level 22
- (3) Efficacy Adaptor - EndMod/Recharge: Level 22
- (48) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 22
- (48) Efficacy Adaptor - Accuracy/Recharge: Level 22
- (50) Efficacy Adaptor - EndMod/Accuracy: Level 22
- (50) Efficacy Adaptor - EndMod/Endurance: Level 22
Set Bonus Totals:- 16% DamageBuff(Smashing)
- 16% DamageBuff(Lethal)
- 16% DamageBuff(Fire)
- 16% DamageBuff(Cold)
- 16% DamageBuff(Energy)
- 16% DamageBuff(Negative)
- 16% DamageBuff(Toxic)
- 16% DamageBuff(Psionic)
- 6.75% Defense(Smashing)
- 6.75% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 4.25% Defense(Energy)
- 4.25% Defense(Negative)
- 3% Defense(Psionic)
- 6.75% Defense(Melee)
- 5.5% Defense(Ranged)
- 5.5% Defense(AoE)
- 4.5% Max End
- 97.5% Enhancement(RechargeTime)
- 27% Enhancement(Accuracy)
- 3% Enhancement(Immobilize)
- 5% FlySpeed
- 32.13 HP (3%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 8%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 9.1%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 2.5%
- 10.5% (0.184 End/sec) Recovery
- 52% (2.79 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 16.93% Resistance(Fire)
- 16.93% Resistance(Cold)
- 11.26% Resistance(Energy)
- 13.14% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 5% RunSpeed
Set Bonuses:
Entropic Chaos
(Single Shot)- 10% (0.537 HP/sec) Regeneration
- MezResist(Confused) 2.75%
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Bane Spider Armor Upgrade)- 1.5% (0.026 End/sec) Recovery
- 3% Defense(All)
- Knockback Protection (Mag -4)
(Combat Training: Defensive)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Combat Training: Defensive)- 7.5% Enhancement(RechargeTime)
(Burst)- 10% (0.537 HP/sec) Regeneration
- MezResist(Confused) 2.75%
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Wide Area Web Grenade)- 3% Enhancement(Immobilize)
- 1.875% Resistance(Negative)
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.75% Enhancement(RechargeTime)
(Heavy Burst)- 10% (0.537 HP/sec) Regeneration
(Tactical Training: Maneuvers)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Tactical Training: Maneuvers)- 7.5% Enhancement(RechargeTime)
(Venom Grenade)- 2.5% (0.044 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Frag Grenade)- 2.5% (0.044 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Tactical Training: Leadership)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.08 HP (1.875%) HitPoints
- 2.5% (0.044 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Maneuvers)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Maneuvers)- 7.5% Enhancement(RechargeTime)
(Tactics)- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Call Reinforcements)- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
- 10% Resistance(All)
(Vengeance)- 7.5% Enhancement(RechargeTime)
(Cloaking Device)- 7.5% Enhancement(RechargeTime)
(Recall Friend)- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Health)- 12% (0.644 HP/sec) Regeneration
(Stamina)- 12.05 HP (1.125%) HitPoints
- 1.5% (0.026 End/sec) Recovery
- 10% (0.537 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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=========
Notable and Quotable Points:- (Still) no purple IOs in build
- Capped +5% Recharge set bonuses (at 5)
- Capped +6.25% Recharge set bonuses (at 5)
- Capped +7.5% Recharge set bonuses (at 5)
- Build Up Proc IOs in both Single Shot and Tactical Training: Leadership
- Chance of Heal Self Proc IOs in both Single Shot and Burst
- Chance for Res Debuff Proc IOs in Burst, Heavy Burst and Surveillance
- Heavy Burst Cone Range enhanced to 76.86 ft, which is not far behind 80 ft range of Single Shot and Burst (80 ft), or Venom Grenade and Frag Grenade (90.1 ft)
- Hasten within 4 seconds of being Perma
- Call Reinforcements within 20 seconds of being Perma
- Force Feedback +Recharge Proc in Frag Grenade "makes" Hasten reliably Perma
- Force Feedback +Recharge Proc in Frag Grenade "makes" Call Reinforcements likely to be Perma
- Recharge time of Build Up under 25 seconds (better than 35-40% uptime, depending on Force Feedback Proc)
- Build is designed to exemplar/malefactor "gracefully" down to Team Security/Threat Level 27 with minimal loss of Global Recharge set bonuses
- Toggle on Hover and Cloaking Device to reach Defensive Softcap vs Ranged while in combat
- Toggle on Hover and Cloaking Device and use one small Defense Inspiration to reach Defensive Softcap vs Melee, Range and AoE while in combat
- 1531.486 HP Total (with Levels 19-50)
- 17.35 HP per second Regeneration (Levels 28-50)
- 3.38 END per second Recovery (Levels 27-50)
- +21.155% Defense vs All Aura, 60 ft PBAoE (Levels 22-50)
- +29.87% Tohit Buff Aura, 60 ft PBAoE (Levels 22-50)
-
The best thing about Castle was always the way he "told it straight" when it came to Powers. After the debacle of Statesman and Geko (I'm looking at *you* Enhancement Dysfunction in Issue 5!
) with all their double-speak that explained absolutely nothing, and which concealed far more than it revealed ... Castle's way of leveling with the community and explaining things CLEARLY was like taking a jet engine to all the marketspeak and blowing it all away.
For many, many years ... Castle has been my benchmark for telling Devs of almost any game ... THIS is how you deal with your community! Tell people, straight up, what's going on (and why), and they'll respect you ... even if they disagree with you. Play it straight, and treat your community like adults ... and they'll do the same to you, and they'll respect you for it.
Ever since Castle took over as Mr. Powers ... I have always had faith that CoH would become a better game than the wreckage of what Statesman did to it. It took Positron (and friends!) two years until Issues 9 and 10 to do it, with Inventions ... but they did it. And all through those days when I was playing WoW, rather than CoH ... I still kept tabs on what was happening in CoH, and used the posts made by Castle as my touchstone on whether CoH would ever be worth coming back to.
So I can honestly say, that Castle (and friends!) is the reason I am playing CoH today. The Flame of Faith in CoH that burned so brightly in me during Issues 2 and 3 guttered and was in danger of being extinguished by the mistakes of Issues 5 and 6 ... but Castle kept, in me, my hopes alive that a better day would come ... and he did this through his posts on the forums, his community outreach, and his tireless work with the spreadsheets that make us all the heroes we are today.
Thank you Castle.
You're my Hero. -
Here's a VEAT Power Customization which I suspect that we can ALL agree on with respect to Soldiers. I'm talking about weapon redraw, and being given the option to avoid it.
It would be NICE if it were possible to specify in the Costume Editor if we wanted to keep our pre-24 branch Arachnos Weapon drawn while using post-24 branch Powers ... for those which ARE NOT built specifically around using the Mace (for animations and conceptualization). This would mean alternates of almost all the Crab Soldier Powers being given the option to keep the Arachnos Weapon Drawn while animating (almost all of) the Crab Primary Powers (Channelgun, Suppression, Aim, etc.) and Secondary Powers (Fortification, Serum). Likewise with some of the Bane Soldier Powers (Build Up, Placate, Cloaking Device, Surveillance), there would be the option to use either the Mace animation or the Arachnos Weapon Draw(n) animation.
Theoretically, it should be "not difficult" to create alternate weapon animation choices for the Post-24 Branch Bane/Crab Powers. Note that in the case of the Crab attacks, the animation of the attack from the Crab Legs wouldn't be altered at all ... just the (optional) presence of (keeping) your Gun in your hand while doing the Crab attacks, so that you avoid the need to (re)draw your Gun if mixing Soldier attacks with Crab attacks.
I'm thinking this would be some really easy, low hanging fruit, which the Devs could turn around and make available in a remarkably short amount of time ... and be able to push it out with Issue 20 (if they wanted to).
I'm not familiar enough though with the Widow side of things to know if they also have any sort of Weapon Draw issues of any kind when mixing and matching their pre-24 and post-24 branch powers.
So ... does anyone here think this might NOT be doable? -
Whiskey Tango Foxtrot
How the hell did I manage to screw that up?!?
Sorry. What that should have been is:
Level 2: Chilling Embrace- (A) Taunt Duration IO: Level 50
- Taunt Duration IO: Level 50
- Impeded Swiftness - Chance of Damage(Smashing): Level 10
- Pacing of the Turtle - Chance of -Recharge: Level 20
-
Best slotting I've found for use in Chilling Embrace is this:
Chilling Embrace- (A) Taunt Duration IO: Level 50
- Taunt Duration IO: Level 50
- Impeded Swiftness - Damage/Slow: Level 10
- Pacing of the Turtle - Chance of -Recharge: Level 20
-
Quote:I'd been wondering what those "Tentacles In The Water" that you cannot target were which would SOMETIMES appear in the First Mission "Flashforward" of the Incarnate Arc. I kept thinking that they were some sort of Hyper Hydra related to the Abandoned Sewer Trial ... or the new Muckdwellers down in the waters of Faultline north of the Dam. But no ... it's actually an Evolved Hamidon.FINALLY. Congrats. As you've now seen, Hamidon is indeed out there, lurking in the forests. Spotting the beast should be a reminder to all citizens about the constant, immediate, and overwhelming threat faced by Praetoria, and a firm reminder not to venture past the sonic pylons.
This small taste of the Praetorian Hamidon has been in the game since GR launched, and internally, we've all been wondering and guessing how long it might be before one of you guys caught a glimpse or better yet, a photo. And now you have--bravo!
Depictions of Hamidon that you see scattered around Praetoria are merely a charicature of the real thing: artists' renderings of something seen only from a distance and poorly understood. Hamidon has changed since players last confronted the creature in Primal Earth, but the story here is just beginning to unfold...
First you will know FEAR.
Then you will know PAIN.
And then you will DIE. -
/targetthreadfar defeated
/inspexecname awaken$$inspexecname bounce back$$inspexecname restoration
======
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Huntsman: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Power Pool: Teleportation
Villain Profile:
Level 1: Single Shot- (A) Decimation - Accuracy/Damage: Level 27
- (46) Decimation - Damage/Endurance: Level 27
- (46) Decimation - Damage/Recharge: Level 27
- (46) Decimation - Accuracy/Endurance/Recharge: Level 27
- (48) Decimation - Accuracy/Damage/Recharge: Level 27
- (48) Achilles' Heel - Chance for Res Debuff: Level 10
- (A) Steadfast Protection - Resistance/+Def 3%: Level 10
- (9) Steadfast Protection - Knockback Protection: Level 10
- (A) Decimation - Accuracy/Damage: Level 27
- (43) Decimation - Damage/Endurance: Level 27
- (43) Decimation - Damage/Recharge: Level 27
- (45) Decimation - Accuracy/Endurance/Recharge: Level 27
- (45) Decimation - Accuracy/Damage/Recharge: Level 27
- (45) Achilles' Heel - Chance for Res Debuff: Level 10
- (A) Red Fortune - Defense/Endurance: Level 27
- (40) Red Fortune - Defense/Recharge: Level 27
- (42) Red Fortune - Defense/Endurance/Recharge: Level 27
- (42) Red Fortune - Defense: Level 27
- (42) Red Fortune - Endurance: Level 27
- (43) Luck of the Gambler - Recharge Speed: Level 27
- (A) Enfeebled Operation - Accuracy/Recharge: Level 27
- (48) Enfeebled Operation - Endurance/Immobilize: Level 27
- (50) Enfeebled Operation - Accuracy/Endurance: Level 27
- (50) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 27
- (50) Enfeebled Operation - Accuracy/Immobilize: Level 27
- (A) HamiO:Centriole Exposure
- (9) HamiO:Centriole Exposure
- (11) Detonation - Damage/Endurance/Range: Level 50
- (11) Analyze Weakness - Accuracy/Recharge: Level 31
- (13) Analyze Weakness - Accuracy/Endurance/Recharge: Level 31
- (13) Achilles' Heel - Chance for Res Debuff: Level 10
- (A) Red Fortune - Defense/Endurance: Level 27
- (36) Red Fortune - Defense/Recharge: Level 27
- (36) Red Fortune - Defense/Endurance/Recharge: Level 27
- (37) Red Fortune - Defense: Level 27
- (37) Red Fortune - Endurance: Level 27
- (37) Luck of the Gambler - Recharge Speed: Level 27
- (A) Positron's Blast - Accuracy/Damage: Level 27
- (15) Positron's Blast - Damage/Endurance: Level 27
- (15) Positron's Blast - Damage/Recharge: Level 27
- (17) Positron's Blast - Damage/Range: Level 27
- (17) Positron's Blast - Accuracy/Damage/Endurance: Level 27
- (A) Flight Speed IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 27
- (19) Positron's Blast - Damage/Endurance: Level 27
- (19) Positron's Blast - Damage/Recharge: Level 27
- (21) Positron's Blast - Damage/Range: Level 27
- (21) Positron's Blast - Accuracy/Damage/Endurance: Level 27
- (23) Force Feedback - Chance for +Recharge: Level 21
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 27
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 27
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 27
- (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 27
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 27
- (29) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 21
- (A) Flight Speed IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (25) Recharge Reduction IO: Level 50
- (A) Red Fortune - Defense/Endurance: Level 27
- (31) Red Fortune - Defense/Recharge: Level 27
- (31) Red Fortune - Defense/Endurance/Recharge: Level 27
- (33) Red Fortune - Defense: Level 27
- (33) Red Fortune - Endurance: Level 27
- (33) Luck of the Gambler - Recharge Speed: Level 27
- (A) Recharge Reduction IO: Level 50
- (29) Achilles' Heel - Chance for Res Debuff: Level 10
- (A) Recharge Reduction IO: Level 50
- (31) Recharge Reduction IO: Level 50
- (A) Adjusted Targeting - To Hit Buff: Level 30
- (34) Adjusted Targeting - To Hit Buff/Recharge: Level 30
- (34) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 30
- (34) Adjusted Targeting - Endurance/Recharge: Level 30
- (36) Adjusted Targeting - To Hit Buff/Endurance: Level 30
- (A) Endurance Reduction IO: Level 50
- (A) HamiO:Endoplasm Exposure
- (39) HamiO:Peroxisome Exposure
- (39) Expedient Reinforcement - Accuracy/Recharge: Level 36
- (39) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 36
- (40) Expedient Reinforcement - Endurance/Damage/Recharge: Level 36
- (40) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 30
- (A) Accuracy IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 42
- (A) Luck of the Gambler - Recharge Speed: Level 45
- (A) Winter's Gift - Slow Resistance (20%): Level 10
Level 1: Brawl- (A) Accuracy IO: Level 50
- (A) Celerity - +Stealth: Level 49
- (A) Recharge Reduction IO: Level 50
Level 4: Ninja Run
Level 2: Swift- (A) Flight Speed IO: Level 50
- (A) Jumping IO: Level 50
- (A) Numina's Convalescence - Heal: Level 31
- (3) Numina's Convalescence - +Regeneration/+Recovery: Level 30
- (A) Efficacy Adaptor - EndMod: Level 27
- (3) Efficacy Adaptor - EndMod/Recharge: Level 27
- (5) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 27
- (5) Efficacy Adaptor - Accuracy/Recharge: Level 27
- (7) Efficacy Adaptor - EndMod/Accuracy: Level 27
- (7) Efficacy Adaptor - EndMod/Endurance: Level 27
------------
Set Bonus Totals:- 16% DamageBuff(Smashing)
- 16% DamageBuff(Lethal)
- 16% DamageBuff(Fire)
- 16% DamageBuff(Cold)
- 16% DamageBuff(Energy)
- 16% DamageBuff(Negative)
- 16% DamageBuff(Toxic)
- 16% DamageBuff(Psionic)
- 6.75% Defense(Smashing)
- 6.75% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 4.25% Defense(Energy)
- 4.25% Defense(Negative)
- 3% Defense(Psionic)
- 6.75% Defense(Melee)
- 5.5% Defense(Ranged)
- 5.5% Defense(AoE)
- 4.5% Max End
- 27% Enhancement(Accuracy)
- 3% Enhancement(Immobilize)
- 97.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 56.22 HP (5.249%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 14.6%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 2.5%
- 10.5% (0.184 End/sec) Recovery
- 32% (1.717 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 16.93% Resistance(Fire)
- 16.93% Resistance(Cold)
- 11.26% Resistance(Energy)
- 13.14% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 5% RunSpeed
Set Bonuses:
Decimation
(Single Shot)- MezResist(Immobilize) 2.75%
- 12.05 HP (1.125%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Bane Spider Armor Upgrade)- 1.5% (0.026 End/sec) Recovery
- 3% Defense(All)
- Knockback Protection (Mag -4)
(Burst)- MezResist(Immobilize) 2.75%
- 12.05 HP (1.125%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Combat Training: Defensive)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Combat Training: Defensive)- 7.5% Enhancement(RechargeTime)
(Wide Area Web Grenade)- 3% Enhancement(Immobilize)
- 1.875% Resistance(Negative)
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.75% Enhancement(RechargeTime)
(Heavy Burst)- 10% (0.537 HP/sec) Regeneration
(Tactical Training: Maneuvers)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Tactical Training: Maneuvers)- 7.5% Enhancement(RechargeTime)
(Venom Grenade)- 2.5% (0.044 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Frag Grenade)- 2.5% (0.044 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Tactical Training: Leadership)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.08 HP (1.875%) HitPoints
- 2.5% (0.044 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Maneuvers)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Maneuvers)- 7.5% Enhancement(RechargeTime)
(Tactics)- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Call Reinforcements)- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
- 10% Resistance(All)
(Vengeance)- 7.5% Enhancement(RechargeTime)
(Cloaking Device)- 7.5% Enhancement(RechargeTime)
(Recall Friend)- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Health)- 12% (0.644 HP/sec) Regeneration
(Stamina)- 12.05 HP (1.125%) HitPoints
- 1.5% (0.026 End/sec) Recovery
- 10% (0.537 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|
=====
Notable and Quotable Points:- No purple IOs in build
- Capped +5% Recharge set bonuses (at 5)
- Capped +6.25% Recharge set bonuses (at 5)
- Capped +7.5% Recharge set bonuses (at 5)
- Heavy Burst Cone Range enhanced to 76.86 ft, which is not far behind 80 ft range of Single Shot and Burst (80 ft), or Venom Grenade and Frag Grenade (90.1 ft)
- Hasten within 4 seconds of being Perma
- Call Reinforcements within 20 seconds of being Perma
- Force Feedback +Recharge Proc in Frag Grenade "makes" Hasten reliably Perma
- Force Feedback +Recharge Proc in Frag Grenade "makes" Call Reinforcements likely to be Perma
- Recharge time of Build Up under 25 seconds (better than 35% uptime)
- Build is designed to exemplar/malefactor "gracefully" down to Team Security/Threat Level 27 with minimal loss of Global Recharge set bonuses
- Toggle on Hover and Cloaking Device to reach Defensive Softcap vs Ranged while in combat
- Toggle on Hover and Cloaking Device and use one small Defense Inspiration to reach Defensive Softcap vs Melee, Range and AoE while in combat
- 1555.581 HP Total (with Levels 24-50)
- 16.06 HP per second Regeneration (Levels 28-50)
- 3.41 END per second Recovery (Levels 24-50)
- +21.223% Defense vs All Aura, 60 ft radius (Levels 24-50)
- +30.71% Tohit Buff Aura, 60 ft radius (Levels 27-50)
-
Arguably, Brawl should either be removed, or disabled, on every single MM Pet of any variety, without exception. That alone would go a long way to fixing all kinds of AI problems.
Medic should have the full suite of Medicine Pool powers (Aid Other, Stimulant, Aid Self, Resucitate (Merc pets only)) ... or none at all. Nemesis Surgeons do an Aid Other+Stimulant in a single click. Why can't Merc Medics?
Medic's Frag Grenade should be changed to an AoE Web Grenade. Supplement this with additional "grenades" such as Flash Bang (port over Trick Arrow: Flash Arrow) and Tear Gas (port over Trick Arrow: Poison Gas Arrow) and simply use the Grenade animation for them.
Agree that Soldiers should have a 15 (not 5!) degree arc on their Tier 3 attack.
Spec Ops ought to be given a Snipe attack which does extra damage from Stealth. -
Quote:Considering that pretty much the only reliable place to constantly find +4 NPCs is on Mothership Raids, where due to Foe placement and spacing it is difficult (not impossible, but also not assured/easy) to find clumps of hostiles "worth" expending Total Domination and/or Mass Comedy on. Most TFs, in my experience, are not loaded wall to wall with +4 NPCs (like Mothership Raids are), and if they are, the TF quickly disbands and reforms for +0 NPCs. So in my experience, the +4 NPC is an uncommon situation ... and thus by definition, "situational" in applicability.While we should always use our personal experience as a guide to slotting, I want to point out that your experience here would be fairly atypical of most high level players. With your build specifically, in the case of Total Domination, your team would have to kill a group of +4 enemies in approximately 12 seconds in order not to feel the difference with Power Boost. That's because a +4 enemy reduces the duration of a control power by a little more than half.
Quote:Again I think this comes down to your personal play style. I personally would not advise ANY Controller to skip Hasten, under any conditions.
Quote:Your build has Mass Confusion recharging in 103 seconds, and Total Domination recharging in 93 seconds, versus an average of 65-70 seconds I normally see in end game builds. This is your option, but I will say I'd feel better to be teamed with a Controller whose controls are active more often. Especially if you're steam rolling as much as you say. Even with Siphon Speed triple stacked, Mass Confuse is taking 83 seconds to recharge, which is about 18 seconds longer than my Mind/Cold build, and IMO should not be happening given that your +Recharge should completely outstrip other sets.
Granted ... I've got a different playstyle than others (including, I presume, yourself) ... but it is by no means ineffective. Heck, I even managed to solve the riddle of *Repel* in this build (of all things), and have used it to very good effect on Khan TFs to protect others (namely, other squishies).
No, not everyone would enjoy playing my build "as is" ... but there are some useful notions for frankenslotting in there (such as Domination) which make for high probability one-shot Boss Holding. -
This is the build for my Mind/Kin (no APP). Decided to go for the Triple Threat of Telepathy, Telekinesis and Teleport instead of Power Boost. Found that in way too many Team-8 combat situations, Power Boost simply took too long to deploy ... and was ultimately unnecessary due to steamroller speeds encountered on most PuGs (ie. the extra Mez Duration was almost always wasted). So I pulled it.
This build does not automagically assume Fulcrum Shift of 10 hostiles on a permanent basis. It also does not assume that it will be played at level 50 in perpetuity, and is therefore designed to Exemplar with maximum flexibility (from levels 24 and up). It also doesn't have Hasten ... and to be quite honest, it wouldn't be able to make "good use" of Hasten due to animation time constraints on the single target attacks. Yeah, the AoEs would recharge faster with Hasten, but that's a luxury that isn't "needed" in this build, given how it plays.
Defense of any sort, is minimal, due to the availability of both hard and soft controls. This build soloed the Alpha Slot arc without breaking a sweat, so I know it "works" under combat conditions.
Pay attention to some of the frankenslotting combos you'll see in some of the powers. If you can come up with better combos, I'll be surprised. Terrify is also slotted for Fear, rather than Damage, because the enhancement to CONTROL duration is of great benefit, regardless of team size ... while the enhancement to Damage is marginal at best on large(r) teams.
And in case you want to go Hamidon Raiding, remember that Fulcrum Shift only buffs your Team ... while Siphon Power buffs ALL ALLIES within the PBAoE around you (ie. The Raid during Hami Time).
Battlecry: "Trust your Ms Givings!"
=====
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Ms Givings: Level 50 Natural Controller
Primary Power Set: Mind Control
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Leadership
Power Pool: Teleportation
Hero Profile:
Level 1: Mesmerize- (A) Devastation - Accuracy/Damage: Level 31
- (25) Devastation - Damage/Endurance: Level 31
- (25) Devastation - Damage/Recharge: Level 31
- (37) Devastation - Accuracy/Damage/Recharge: Level 31
- (39) Devastation - Accuracy/Damage/Endurance/Recharge: Level 31
- (39) Devastation - Chance of Hold: Level 30
- (A) Touch of the Nictus - Healing: Level 31
- (45) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 31
- (45) Touch of the Nictus - Accuracy/Healing: Level 31
- (46) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 31
- (46) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 31
- (A) HamiO: Peroxisome Exposure (+2 Dam/Mez)
- (3) HamiO: Peroxisome Exposure (+2 Dam/Mez)
- (3) Devastation - Accuracy/Damage/Endurance/Recharge: Level 31
- (5) Devastation - Chance of Hold: Level 30
- (5) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 31
- (7) Lockdown - Chance for +2 Mag Hold: Level 30
- (A) Kinetic Crash - Damage/Knockback: Level 27
- (40) Kinetic Crash - Accuracy/Knockback: Level 27
- (40) Kinetic Crash - Recharge/Knockback: Level 27
- (40) Kinetic Crash - Recharge/Endurance: Level 27
- (42) Kinetic Crash - Damage/Endurance/Knockback: Level 27
- (42) Kinetic Crash - Accuracy/Damage/Knockback: Level 27
- (A) Coercive Persuasion - Confused/Recharge: Level 50
- (7) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
- (9) Coercive Persuasion - Accuracy/Recharge: Level 50
- (9) Coercive Persuasion - Confused/Endurance: Level 50
- (13) Coercive Persuasion - Contagious Confusion: Level 50
- (A) Fortunata Hypnosis - Sleep/Recharge: Level 50
- (15) Fortunata Hypnosis - Accuracy/Sleep/Recharge: Level 50
- (15) Fortunata Hypnosis - Accuracy/Recharge: Level 50
- (17) Fortunata Hypnosis - Sleep/Endurance: Level 50
- (17) Fortunata Hypnosis - Chance for Placate: Level 50
- (A) Accuracy IO: Level 50
- (11) Recharge Reduction IO: Level 50
- (11) Recharge Reduction IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (13) Endurance Reduction IO: Level 50
- (A) Flight Speed IO: Level 50
- (A) Steadfast Protection - Resistance/+Def 3%: Level 14
- (A) Basilisk's Gaze - Accuracy/Recharge: Level 27
- (19) Basilisk's Gaze - Recharge/Hold: Level 27
- (19) Basilisk's Gaze - Endurance/Recharge/Hold: Level 27
- (21) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 27
- (23) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 31
- (23) Lockdown - Chance for +2 Mag Hold: Level 30
- (A) Endurance Modification IO: Level 50
- (21) Endurance Modification IO: Level 50
- (A) Red Fortune - Defense/Endurance: Level 27
- (48) Red Fortune - Defense/Recharge: Level 27
- (48) Red Fortune - Defense/Endurance/Recharge: Level 27
- (48) Red Fortune - Defense: Level 27
- (50) Red Fortune - Endurance: Level 27
- (50) Luck of the Gambler - Recharge Speed: Level 27
- (A) Adjusted Targeting - To Hit Buff: Level 27
- (43) Adjusted Targeting - To Hit Buff/Recharge: Level 27
- (43) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 27
- (43) Adjusted Targeting - Endurance/Recharge: Level 27
- (45) Adjusted Targeting - To Hit Buff/Endurance: Level 27
- (A) Glimpse of the Abyss - Accuracy/Recharge: Level 27
- (27) Glimpse of the Abyss - Endurance/Fear: Level 27
- (27) Glimpse of the Abyss - Accuracy/Endurance: Level 27
- (29) Glimpse of the Abyss - Fear/Range: Level 27
- (31) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 27
- (31) Glimpse of the Abyss - Chance of Damage(Psionic): Level 20
- (A) Jumping IO: Level 50
- (29) Jumping IO: Level 50
- (A) Accuracy IO: Level 50
- (31) Recharge Reduction IO: Level 50
- (34) Recharge Reduction IO: Level 50
- (A) Malaise's Illusions - Accuracy/Recharge: Level 31
- (33) Malaise's Illusions - Endurance/Confused: Level 31
- (33) Malaise's Illusions - Accuracy/Endurance: Level 31
- (33) Malaise's Illusions - Confused/Range: Level 31
- (34) Malaise's Illusions - Accuracy/Confused/Recharge: Level 31
- (34) Perplex - Accuracy/Confused/Recharge: Level 50
- (A) Efficacy Adaptor - EndMod: Level 33
- (36) Efficacy Adaptor - EndMod/Recharge: Level 33
- (36) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 33
- (36) Efficacy Adaptor - Accuracy/Recharge: Level 33
- (37) Efficacy Adaptor - EndMod/Accuracy: Level 33
- (37) Efficacy Adaptor - EndMod/Endurance: Level 33
- (A) Recharge Reduction IO: Level 50
- (39) Recharge Reduction IO: Level 50
- (A) Knockback Distance IO: Level 50
- (42) Knockback Distance IO: Level 50
- (A) Winter's Gift - Slow Resistance (20%): Level 10
- (A) Jaunt - Endurance/Range: Level 50
- (50) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (A) Endurance Reduction IO: Level 50
Level 1: Brawl- (A) Accuracy IO: Level 50
- (A) Celerity - +Stealth: Level 15
- (A) Recharge Reduction IO: Level 50
Level 4: Ninja Run
Level 2: Swift- (A) Flight Speed IO: Level 50
- (A) Jumping IO: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 30
- (A) Endurance Modification IO: Level 50
- (46) Endurance Modification IO: Level 50
Set Bonus Totals:- 22% DamageBuff(Smashing)
- 22% DamageBuff(Lethal)
- 22% DamageBuff(Fire)
- 22% DamageBuff(Cold)
- 22% DamageBuff(Energy)
- 22% DamageBuff(Negative)
- 22% DamageBuff(Toxic)
- 22% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 5.5% Defense(Energy)
- 5.5% Defense(Negative)
- 6.75% Defense(Psionic)
- 3% Defense(Melee)
- 4.25% Defense(Ranged)
- 3% Defense(AoE)
- 2.25% Max End
- 42% Enhancement(Accuracy)
- 2.75% Enhancement(Terrorized)
- 70% Enhancement(RechargeTime)
- 5% Enhancement(Heal)
- 6.5% Enhancement(Confused)
- 72.49 HP (7.127%) HitPoints
- Knockback (Mag -3)
- Knockup (Mag -3)
- MezResist(Held) 3.3%
- MezResist(Immobilize) 2.2%
- 14% (0.234 End/sec) Recovery
- 40% (1.698 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 2.5% Resistance(Smashing)
- 3.78% Resistance(Fire)
- 3.78% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 3.125% Resistance(Psionic)
- 3% RunSpeed
Set Bonuses:
Devastation
(Mesmerize)- 12% (0.51 HP/sec) Regeneration
- 22.89 HP (2.251%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Psionic)
(Transfusion)- 19.08 HP (1.876%) HitPoints
- 9% Enhancement(Accuracy)
- 5% Enhancement(Heal)
- 2.25% Max End
(Dominate)- 12% (0.51 HP/sec) Regeneration
(Dominate)- 3% DamageBuff(All)
(Levitate)- 3% RunSpeed
- 2.5% Resistance(Smashing)
- Knockback Protection (Mag -3)
- 6% (0.255 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Confuse)- 4% (0.067 End/sec) Recovery
- 4% Enhancement(Confused)
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
(Mass Hypnosis)- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Increase Density)- 3% Defense(All)
(Total Domination)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.033 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Total Domination)- 3% DamageBuff(All)
(Maneuvers)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Maneuvers)- 7.5% Enhancement(RechargeTime)
(Tactics)- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Terrify)- 2.75% Enhancement(Terrorized)
- 19.08 HP (1.876%) HitPoints
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
- 3.125% Resistance(Psionic)
(Mass Confusion)- 2.5% (0.042 End/sec) Recovery
- 2.5% Enhancement(Confused)
- 2.5% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
(Transference)- 11.45 HP (1.125%) HitPoints
- 1.5% (0.025 End/sec) Recovery
- 10% (0.425 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Recall Friend)- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------| -
Well, it's looking like I'll be able to show up for TTV ... but I'll probably be missing a few slots still on my build (after the I19 freespecs). So theoretically, other Tankers might be able to grab aggro off me on this run ... but I kinda doubt it. I won't be at "full strength" on my powers, but the current state of Shirayukihime ought to be "adequate" for a 50 TF.
-
Thanks for the kind words. Your pleasure is my reward.
Offer is still good ... and I'm mildly amazed that no one has taken me up on it yet. Because, honestly ... the screencaps just don't do the place justice (since you can't "look around" as you please). Everytime *I* look at those screencaps, I want to move the mouse to turn the camera to see what I know is just out of frame! -
If you're looking for something more Arcane looking, may I recommend the Infirmary I built for the Spring Knights base you can see in my Screenshot Tour?
-
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Shirayukihime: Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Ice Melee
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Arctic Mastery
Hero Profile:
Level 1: Frozen Armor- (A) Luck of the Gambler - Defense/Endurance: Level 27
- (5) Luck of the Gambler - Defense/Endurance/Recharge: Level 27
- (5) Luck of the Gambler - Defense: Level 27
- (7) Luck of the Gambler - Recharge Speed: Level 27
- (A) Kinetic Combat - Accuracy/Damage: Level 27
- (46) Kinetic Combat - Damage/Endurance: Level 27
- (48) Kinetic Combat - Damage/Endurance/Recharge: Level 27
- (48) Kinetic Combat - Knockdown Bonus: Level 27
- (48) Pounding Slugfest - Accuracy/Damage: Level 27
- (50) Pounding Slugfest - Damage/Endurance: Level 27
- (A) Taunt Duration IO: Level 50
- (7) Taunt Duration IO: Level 50
- (9) Impeded Swiftness - Damage/Slow: Level 10
- (9) Pacing of the Turtle - Chance of -Recharge: Level 20
- (A) Detonation - Accuracy/Damage/Endurance: Level 50
- (45) Detonation - Damage/Endurance/Range: Level 50
- (45) Positron's Blast - Damage/Range: Level 50
- (45) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (46) Mocking Beratement - Taunt/Recharge/Range: Level 50
- (46) Perfect Zinger - Taunt/Recharge/Range: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Perfect Zinger - Taunt: Level 27
- (11) Perfect Zinger - Taunt/Recharge: Level 27
- (11) Perfect Zinger - Taunt/Recharge/Range: Level 27
- (13) Perfect Zinger - Accuracy/Recharge: Level 27
- (13) Perfect Zinger - Taunt/Range: Level 27
- (25) Perfect Zinger - Chance for Psi Damage: Level 21
- (A) Eradication - Damage: Level 27
- (37) Eradication - Accuracy/Recharge: Level 27
- (37) Eradication - Damage/Recharge: Level 27
- (37) Eradication - Accuracy/Damage/Recharge: Level 27
- (40) Eradication - Accuracy/Damage/Endurance/Recharge: Level 27
- (43) Eradication - Chance for Energy Damage: Level 10
- (A) Numina's Convalescence - Endurance/Recharge: Level 31
- (15) Numina's Convalescence - Heal/Recharge: Level 31
- (15) Numina's Convalescence - Heal/Endurance/Recharge: Level 31
- (17) Numina's Convalescence - Heal: Level 31
- (17) Triage - Heal/Recharge: Level 27
- (19) Triage - Heal/Endurance/Recharge: Level 27
- (A) Recharge Reduction IO: Level 50
- (A) Luck of the Gambler - Defense/Endurance: Level 27
- (19) Luck of the Gambler - Defense/Endurance/Recharge: Level 27
- (21) Luck of the Gambler - Defense: Level 27
- (21) Luck of the Gambler - Recharge Speed: Level 27
- (A) Recharge Reduction IO: Level 50
- (A) Luck of the Gambler - Defense/Endurance: Level 27
- (23) Luck of the Gambler - Defense/Endurance/Recharge: Level 27
- (23) Luck of the Gambler - Defense: Level 27
- (25) Luck of the Gambler - Recharge Speed: Level 27
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 27
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 27
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 27
- (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 27
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 27
- (36) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 21
- (A) Luck of the Gambler - Defense/Recharge: Level 27
- (27) Luck of the Gambler - Defense/Endurance/Recharge: Level 27
- (27) Luck of the Gambler - Defense: Level 27
- (29) Luck of the Gambler - Recharge Speed: Level 27
- (29) Efficacy Adaptor - EndMod: Level 27
- (31) Efficacy Adaptor - EndMod/Recharge: Level 27
- (A) HamiO: Peroxisome Exposure (+2 Dam/Mez)
- (31) HamiO: Peroxisome Exposure (+2 Dam/Mez)
- (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (33) Lockdown - Accuracy/Recharge: Level 31
- (33) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 31
- (33) Lockdown - Chance for +2 Mag Hold: Level 30
- (A) Endurance Reduction IO: Level 45
- (A) Recharge Reduction IO: Level 50
- (34) Recharge Reduction IO: Level 50
- (A) Flight Speed IO: Level 50
- (A) Eradication - Damage: Level 30
- (39) Eradication - Accuracy/Recharge: Level 30
- (39) Eradication - Damage/Recharge: Level 30
- (39) Eradication - Accuracy/Damage/Recharge: Level 30
- (40) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
- (40) Eradication - Chance for Energy Damage: Level 10
- (A) HamiO: Peroxisome Exposure (+2 Dam/Mez)
- (42) HamiO: Peroxisome Exposure (+2 Dam/Mez)
- (42) Devastation - Accuracy/Damage/Endurance/Recharge: Level 39
- (42) Devastation - Chance of Hold: Level 30
- (43) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 39
- (43) Lockdown - Chance for +2 Mag Hold: Level 30
- (A) Tempered Readiness - Accuracy/Endurance: Level 50
- (A) Air Burst - Damage/Recharge: Level 50
- (50) Detonation - Damage/Recharge: Level 50
- (50) Positron's Blast - Damage/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 47
Level 1: Brawl- (A) Accuracy IO: Level 50
- (A) Celerity - +Stealth: Level 15
- (A) Recharge Reduction IO: Level 50
Level 4: Ninja Run
Level 2: Swift- (A) Flight Speed IO: Level 50
- (A) Jumping IO: Level 50
- (A) Numina's Convalescence - Heal: Level 31
- (3) Numina's Convalescence - +Regeneration/+Recovery: Level 31
- (A) Endurance Modification IO: Level 50
- (3) Endurance Modification IO: Level 50
Set Bonus Totals:- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 11.13% Defense(Smashing)
- 11.13% Defense(Lethal)
- 7.375% Defense(Fire)
- 7.375% Defense(Cold)
- 10.5% Defense(Energy)
- 10.5% Defense(Negative)
- 3% Defense(Psionic)
- 8.938% Defense(Melee)
- 8.625% Defense(Ranged)
- 11.75% Defense(AoE)
- 3.6% Max End
- 6% Enhancement(Heal)
- 36% Enhancement(Accuracy)
- 2.5% Enhancement(Held)
- 42.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 288.14 HP (15.38%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 2.75%
- MezResist(Sleep) 1.65%
- MezResist(Terrorized) 2.75%
- 5% (0.084 End/sec) Recovery
- 98% (7.667 HP/sec) Regeneration
- 5% RunSpeed
- 4% XPDebtProtection
Set Bonuses:
Luck of the Gambler
(Frozen Armor)- 10% (0.782 HP/sec) Regeneration
- 21.08 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Frozen Fists)- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Frozen Fists)- 8% (0.626 HP/sec) Regeneration
(Frost)- MezResist(Sleep) 1.65%
(Frost)- 2.5% (0.042 End/sec) Recovery
(Permafrost)- 3% Defense(All)
(Taunt)- MezResist(Terrorized) 2.75%
- 10% (0.782 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
- 2.5% DamageBuff(All)
- 3.125% Defense(Smashing,Lethal), 1.563% Defense(Melee)
(Icicles)- 1.8% Max End
- 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
- 42.17 HP (2.25%) HitPoints
- 2% XPDebtProtection
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
(Hoarfrost)- 12% (0.939 HP/sec) Regeneration
- 35.14 HP (1.875%) HitPoints
- 6% Enhancement(Heal)
(Hoarfrost)- 4% (0.313 HP/sec) Regeneration
(Glacial Armor)- 10% (0.782 HP/sec) Regeneration
- 21.08 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Maneuvers)- 10% (0.782 HP/sec) Regeneration
- 21.08 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Tactics)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.14 HP (1.875%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Energy Absorption)- 10% (0.782 HP/sec) Regeneration
- 21.08 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Energy Absorption)- 21.08 HP (1.125%) HitPoints
(Freezing Touch)- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
(Frozen Aura)- 1.8% Max End
- 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
- 42.17 HP (2.25%) HitPoints
- 2% XPDebtProtection
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
(Block of Ice)- 12% (0.939 HP/sec) Regeneration
(Block of Ice)- 3% DamageBuff(All)
(Vengeance)- 7.5% Enhancement(RechargeTime)
(Health)- 12% (0.939 HP/sec) Regeneration
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|
==========
This build may not be the "fastest" ... nor the DPS-ingest ... but it sure inhales aggro like a wind tunnel.As proof, I offer the testimonial of a Tanker Tuesday Team Lead here from August.
Yes, there is no Hasten in this build ... because it isn't needed.
There's also no Tough/Weave either ... because I went with Leadership instead ... which makes the entire team better (not just you and only you).
And don't be fooled by the "limited" click attack options of Frozen Fists, Frost, Frozen Touch, Frozen Aura and Taunt (yes ... Taunt). Because animation times can't be accelerated by enhancement, these powers merely need to recharge "fast enough" to create a (repeatable) attack chain. This build offers sufficient global recharge to do that without a pause using just these five powers.
This is totally a "Flypaper" build, where the idea is to draw hostiles in ... and grind them down into loess. There are multiple means of escaping from disadvantaged situations without resorting to inspirations, with Hibernate being the big one. With Chilling Embrace and Taunt enhanced for taunt, there should be no trouble holding onto aggro while Hibernating. And the combination Chilling Embrace (via damage proc), Icicles, Frost and Frozen Aura offer rather extreme PBAoE damage potential for defeating Foes wholesale, rather than retail. Frost can also be used as a PBAoE-ish attack simply by jumping up and pointing the damage cone down a melee adjacent hostile on the ground (which raises the number of targets caught in the Cone very nicely). For this stunt, it really helps to enhance Range on Frost (as you see here).
Stacked Slow effects, along with stacked Holds offers decidedly Scranktroller level control abilities, which in turn offers the ability to proactively manage the most annoying NPC Foes, effectively neutralizing them. -
I'm going to TRY and bring Shirayukihime back for a reprise performance on the 21st on Virtue. Problem is ... after respeccing for Issue 19, I now need to go buy 31 inventions in order to get her back up to snuff (and able to win Tanker Tuesday MVP honors on ITFs). I might (or might not...) be able to secure all those enhancements in the next 2 weeks.
-
WALL OF TEXT CRITS YOU
Go to Hospital?
==========
Well ... now that Issue 19 (and more importantly, Mids' for Issue 19!) is here, I can finally spend an afternoon wrangling over the issues I brought up in my OP ... namely that it's really hard to come up with a Quad-form PB build that's (in any sense of the word) "viable" in that it doesn't compromise too much.
Major lessons learned over the past two months (or so) ... Pulsar is worthless (a lot of the time), and Solar Flare is only "good" for those players who prefer not to Energy/Combat Flight (or, let's face it, hop/jump at any time...) while engaging hostiles. Worse than not being worth the Power Picks, they're really just not worth the slots (which you will NEVER have enough of!).
So with Fitness now being inherent ... here's what I've worked out for myself. Yes, the objective is to be "viable" (if not the most overwhelming EV4R...) in all Four Forms.
Something that will be *immediately* obvious to most people is the glaring absence of Hasten in this build. That's because I don't "do" Hasten on any of my builds (it's a personal foible of mine). In my experience, it's unnecessary. The nice thing about this build is that if someone wanted to modify it to include Hasten, there's a number of different "filler" power pick choices (many of which are Luck of the Gambler IO mules) which could be swapped out for Hasten, and a single slot "pirated" from somewhere else to give Hasten two common 50 recharge IOs. Given the rest of the build, that ought to be sufficient to put perma-Hasten within (easy) reach ... even if it won't be "obvious" that it is when just mousing over things in Mids' (and looking at out of combat info).
The second thing that ought to jump out at anyone looking at this is that while there is some frankenslotting, there are also plenty of powers selected where I chose to stick with (nearly) complete IO sets. That's because the sets I built (and kept) had set bonuses which stack up very nicely in aggregate to the entire build. These sets include:
Crushing Blow (melee)
Decimation (ranged, single target)
Doctored Wounds (heal)
Obliteration (PBAoE)
Positron's Blast (ranged, AoE)
A quick glance at those will (quickly) reveal that there's an awful lot +Recharge available in that listing (+80% global recharge, including the Luck of the Gambler mule powers). There's also a goodly pile of +Accuracy in that too (+41% global accuracy) so that the build isn't relying (too heavily) on Def Debuffs to be able to hit anything. Just standing around not fighting anything, Essence Boost is about 22-23 seconds short of being perma ... but that's deceptive.
A more in depth look will reveal that there is a Force Feedback +Recharge proc on three specific Knockback powers ... each of which will be getting used (a lot) in their respective forms. There's a Force Feedback proc in Bright Nova Detonation, Luminous Detonation and White Dwarf Flare. This is because this particular proc is most efficiently leveraged in AoE attacks, where the chance to proc is checked against each hostile hit by the attack. The proc doesn't self-stack (of course), since it self-suppresses upon successful proc ... but the configuration I've got here stands a "better than average" change of achieving a successful proc almost every other time these attacks are used on massed hordes of hostiles. That then gives me "decent" recharge acceleration in all FOUR forms ... and because I'm not using Hasten, I'm not being bitten (as hard) by diminishing returns on those Force Feedback procs. It also means that I can put Essence Boost on Auto Attack and "forget about it" ... rather than putting Hasten on Auto Attack ... if I wanted to.
The key here is that each form has access to a Force Feedback proc in its respective AoE attacks. This means that as the "going gets tough" the Tough Get Faster.
Another major point of this build is that it not only has "enough" Human form attack powers slotted out to make a viable attack chain, it also has a "SURPRISE!" alpha strike potential in the form of the combo of Light Form and Dawn Strike ... which won't (necessarily) crash my END to zero on use of Dawn Strike(!) ... and yes, there is a "trick" to this.
Light Form costs 2.6 Endurance to cast and increases Recovery by +100%.
Dawn Strike costs 12.23 Endurance to cast (in this build) and reduces Endurance Recovery by -100% (this self debuff does not stack, fortunately) ... and crashes your Endurance by a further -100(%) per target hit by Dawn Strike, which cannot be reduced by Enhancements.
This build has a maximum of 116.8 END (with Accolades).
That means that using Dawn Strike against a single target, it is possible to have all three Shields and Combat Flight running ... cast Dawn Strike ... hit one (and only one!) target, and still have enough Endurance left to keep all your toggles up. Unfortunately ... Dawn Strike is not optimized against single targets ... it's a PBAoE, meaning you want to use it against hordes. And because there's the extra -100 END per target hit, against two or more targets, your Endurance WILL crash to zero when you've got two or more hostiles within the PBAoE (damn...). Doesn't change the fact that the combination of Light Form and Dawn Strike is a legitimate tactic, because Light Form will effectively negate Dawn Strike's Recovery Debuff, while at the same time protecting you against incoming damage from survivors (of your Dawn Strike) while waiting to have enough END (either from inspirations or just Recovery) to toggle your Shields back on (should you want or need to) and keep fighting. Just keep a couple Blue Skittles(tm) handy to chomp on after the END crash of Dawn Strike.
So as a BANZAI!!! / Cowabunga!!! tactic ... it's probably best to cast Light Form first, and Dawn Strike after, I'm thinking ... rather than the reverse. And the recharge (in this build) on Dawn Strike is already well below 180 seconds (unbuffed by Force Feedback procs), meaning it can be used "at least twice" during Light Form's duration (assuming you survive the END crash the first time).
Last thing to point out is that this entire build is "Exemplar Optimized" in terms of IO levels, simply because it is so reliant on set bonuses for a significant portion of its power. This is why the IO levels are chosen the way they are ... so as to strike a balance between greatest power (level 50) and maximum applicability when Exemplar. Note that the Level 27 IOs grant their set bonuses when doing Level 24 Flashbacks and Level 25 Task Forces and Strike Forces. The Level 31 IOs grant their set bonuses when on the Level 28 Moonfire Task Force and Level 29 Flashbacks. Powers over Level 35 have their Set IOs assigned to Power Level -2 for this same reason, if there's more than one IO from a Set slotted into that Power ... so that whenever the Power is available, the Set Bonus is also available.
MOST of the Set Bonuses "kick in" at (Exemplar) Level 24 ... and the remainder "kick in" at (Exemplar) Level 28. The only other Set Bonus of any real consequence is the 2-slot +Max End of the Eradication Set ... which is only relevant at (Exemplar) Levels 36+ ... because then you have Dawn Strike (and you need that extra cushion of +Max End).
One last thing that I'd like people to be aware of is the frankenslotting on the Cone attacks, both Human and Nova. With this particular frankenslotting, I'm able to increase the range (or "reach" if you prefer) of my Cone attacks by (just) over 50% ... which in turn increases the square footage of the Area of Effect on these attacks by over double(!). This allows me to hold a much greater area of space "at risk" of attack (and damage) and make my Cone attacks much much much more effective at dealing mass damage. It also makes it a lot easier to keep my damage throughput riding closer to the Max Targets cap than if I did not deliberately and specifically slot my Cones for Range Enhancement. It also helps not having to get (anywhere near!) as close to my targets before being able to use my Cone attacks ... which improves my safety and increases my opportunities for positioning and maneuver relative to the Kill Zone.
Trust me kids ... after trying it, you're going to WANT to slot your Cones for Range!
-----
Now everyone can tell me just how "useless" this build plan is going to be because it doesn't have Hasten in it ... or any Purple IOs ... ^_-
=========
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Autumn Turning: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Concealment
Power Pool: Leadership
Hero Profile:
Level 1: Glinting Eye- (A) Decimation - Accuracy/Damage: Level 27
- (48) Decimation - Damage/Endurance: Level 27
- (50) Decimation - Damage/Recharge: Level 27
- (50) Decimation - Accuracy/Endurance/Recharge: Level 27
- (50) Decimation - Accuracy/Damage/Recharge: Level 27
- (A) Steadfast Protection - Knockback Protection: Level 10
- (A) Resist Damage IO: Level 50
- (3) Resist Damage IO: Level 50
- (A) Doctored Wounds - Heal/Endurance: Level 31
- (5) Doctored Wounds - Heal/Recharge: Level 31
- (5) Doctored Wounds - Heal/Endurance/Recharge: Level 31
- (7) Doctored Wounds - Heal: Level 31
- (7) Doctored Wounds - Recharge: Level 31
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 21
- (A) HamiO: Centriole Exposure (+2 Dam/Range)
- (43) HamiO: Centriole Exposure (+2 Dam/Range)
- (45) Detonation - Damage/Endurance/Range: Level 50
- (45) Analyze Weakness - Accuracy/Recharge: Level 31
- (45) Analyze Weakness - Accuracy/Endurance/Recharge: Level 31
- (A) Resist Damage IO: Level 50
- (11) Resist Damage IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (13) Recharge Reduction IO: Level 50
- (A) Resist Damage IO: Level 50
- (15) Resist Damage IO: Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 27
- (46) Positron's Blast - Damage/Endurance: Level 27
- (46) Positron's Blast - Damage/Recharge: Level 27
- (46) Positron's Blast - Damage/Range: Level 27
- (48) Positron's Blast - Accuracy/Damage/Endurance: Level 27
- (48) Force Feedback - Chance for +Recharge: Level 21
- (A) HamiO: Peroxisome Exposure (+2 Dam/Mez)
- (19) HamiO: Peroxisome Exposure (+2 Dam/Mez)
- (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (21) Lockdown - Accuracy/Recharge: Level 31
- (23) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 31
- (23) Lockdown - Chance for +2 Mag Hold: Level 30
- (A) Resist Damage IO: Level 50
- (21) Resist Damage IO: Level 50
- (A) Healing IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Healing IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 28
- (A) Damage Increase IO: Level 50
- (33) Damage Increase IO: Level 50
- (33) Recharge Reduction IO: Level 50
- (33) Recharge Reduction IO: Level 50
- (A) Healing IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (39) Recharge Reduction IO: Level 50
- (A) Eradication - Accuracy/Damage/Recharge: Level 30
- (42) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
- (42) Multi Strike - Accuracy/Damage/Endurance: Level 39
- (42) Multi Strike - Damage/Endurance/Recharge: Level 39
- (43) Obliteration - Accuracy/Damage/Recharge: Level 39
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 39
- (A) Luck of the Gambler - Recharge Speed: Level 42
- (A) Luck of the Gambler - Recharge Speed: Level 45
- (A) Flight Speed IO: Level 50
Level 1: Brawl- (A) Accuracy IO: Level 50
- (A) Celerity - +Stealth: Level 15
- (A) Recharge Reduction IO: Level 50
Level 1: Energy Flight- (A) Flight Speed IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 25
Level 2: Swift- (A) Flight Speed IO: Level 50
- (A) Jumping IO: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 30
- (A) Endurance Modification IO: Level 50
Level 6: Bright Nova Bolt- (A) Accuracy IO: Level 50
- (A) Decimation - Accuracy/Damage: Level 27
- (39) Decimation - Damage/Endurance: Level 27
- (39) Decimation - Damage/Recharge: Level 27
- (40) Decimation - Accuracy/Endurance/Recharge: Level 27
- (40) Decimation - Accuracy/Damage/Recharge: Level 27
- (40) Decimation - Chance of Build Up: Level 25
- (A) HamiO: Centriole Exposure (+2 Dam/Range)
- (3) HamiO: Centriole Exposure (+2 Dam/Range)
- (9) Detonation - Damage/Endurance/Range: Level 50
- (9) Analyze Weakness - Accuracy/Recharge: Level 31
- (11) Analyze Weakness - Accuracy/Endurance/Recharge: Level 31
- (A) Positron's Blast - Accuracy/Damage: Level 27
- (13) Positron's Blast - Damage/Endurance: Level 27
- (15) Positron's Blast - Damage/Recharge: Level 27
- (17) Positron's Blast - Damage/Range: Level 27
- (17) Positron's Blast - Accuracy/Damage/Endurance: Level 27
- (34) Force Feedback - Chance for +Recharge: Level 21
- (A) Crushing Impact - Accuracy/Damage: Level 31
- (34) Crushing Impact - Damage/Endurance: Level 31
- (34) Crushing Impact - Accuracy/Damage/Recharge: Level 31
- (36) Crushing Impact - Accuracy/Damage/Endurance: Level 31
- (36) Crushing Impact - Damage/Endurance/Recharge: Level 31
- (A) Crushing Impact - Accuracy/Damage: Level 31
- (36) Crushing Impact - Damage/Endurance: Level 31
- (37) Crushing Impact - Accuracy/Damage/Recharge: Level 31
- (37) Crushing Impact - Accuracy/Damage/Endurance: Level 31
- (37) Crushing Impact - Damage/Endurance/Recharge: Level 31
- (A) Obliteration - Damage: Level 31
- (29) Obliteration - Accuracy/Recharge: Level 31
- (29) Obliteration - Damage/Recharge: Level 31
- (31) Obliteration - Accuracy/Damage/Recharge: Level 31
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 31
- (31) Force Feedback - Chance for +Recharge: Level 21
- (A) Doctored Wounds - Heal/Endurance: Level 31
- (25) Doctored Wounds - Heal/Recharge: Level 31
- (25) Doctored Wounds - Heal/Endurance/Recharge: Level 31
- (27) Doctored Wounds - Heal: Level 31
- (27) Doctored Wounds - Recharge: Level 31
- (A) Accuracy IO: Level 50
- (A) Winter's Gift - Slow Resistance (20%): Level 10
Set Bonus Totals:- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 6.3% Max End
- 41% Enhancement(Accuracy)
- 80% Enhancement(RechargeTime)
- 2.5% Enhancement(Held)
- 8% Enhancement(Heal)
- 48.19 HP (4.5%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 9.9%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 4.4%
- 5% (0.084 End/sec) Recovery
- 20% (0.894 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 5.67% Resistance(Fire)
- 5.67% Resistance(Cold)
- 1.575% Resistance(Toxic)
- 1.575% Resistance(Psionic)
Set Bonuses:
Decimation
(Glinting Eye)- MezResist(Immobilize) 2.75%
- 12.05 HP (1.125%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Incandescence)- Knockback Protection (Mag -4)
(Essence Boost)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Proton Scatter)- 10% (0.447 HP/sec) Regeneration
(Luminous Detonation)- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Incandescent Strike)- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
(Grant Invisibility)- 7.5% Enhancement(RechargeTime)
(Dawn Strike)- 1.8% Max End
(Dawn Strike)- MezResist(Sleep) 1.65%
(Dawn Strike)- MezResist(Stun) 2.2%
(Invisibility)- 7.5% Enhancement(RechargeTime)
(Maneuvers)- 7.5% Enhancement(RechargeTime)
(Combat Flight)- 7.5% Enhancement(RechargeTime)
(Bright Nova Blast)- MezResist(Immobilize) 2.75%
- 12.05 HP (1.125%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
- 1.575% Resistance(Toxic,Psionic)
(Bright Nova Scatter)- 10% (0.447 HP/sec) Regeneration
(Bright Nova Detonation)- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(White Dwarf Strike)- MezResist(Immobilize) 2.2%
- 12.05 HP (1.125%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(White Dwarf Smite)- MezResist(Immobilize) 2.2%
- 12.05 HP (1.125%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(White Dwarf Flare)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(White Dwarf Sublimation)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(White Dwarf Step)- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|