Sets for an Ice\Ice Tanker
Alright So Incarnate stuff is out and it turns out my main has a ton of cash so I'm looking to go back and visit a few of my older 50s.
I have an Ice tank, (my name sake actually.) Who I want to slot with sets. Now from what I'm seeing,(it's been a hwile since I played him.) Ice doesn't have much resistance and a little deffense but seems a bit squishy as tanks go. So what IO sets can I slot into him to make him a bit tougher? Edit: I'm not looking to go crazy and purple this guy just yet, so lets keep it to orange sets please. |
That's respectable. And you can easily soft-cap your S/L from there even if you never touch energy Absorption.
Reactive Armor will bump (in order) E/N then S/L by 1.25% (3 and then 4 slots). Fire/Cold defense (which you're short on) comes at 5 slots, but is a pittance at .625%).
If you take the fighting pool, you'll have three chances to slot for resistance. Hoarfrost, Permafrost, and Tough.
A better choice, if you can afford the slots, is to bump F/C with 3 or 5 slotted Aegis. 3 slots gives you 3.125% and the fifth slot would give you an additional 1.563%. Over three resists and 15 slots that's 14% (with three-slotted defenses as mentioned earlier, you would have a base 8.8 F/C defense (but huge resists) to work with for a total of 22.8%).
Now, on the attack side.
Smashing Haymaker, 4-slotted, gives an S/L defense boost of 1.875% and you can take it up to 5 times.
However, just up from there is Kinetic Combat. 4-slotted you get 3.75%. Now, you're more than half-way to the S/L cap already. Plus, with the boost provided by Energy Absorption (and with enough recharge reduction, this stacks like crazy), you'll spend most of your time at cap. But a little more as a buffer couldn't hurt. Being capped WITHOUT using EA is safer.
Touch of Death also provides a 1.875% defense to S/L, but that's with six slots. Wasteful.
6-Slotted Mako provides 1.875% E/N defense.
In any of your abilities that can use Slows (Chilling Embrace for example), Pacing of the Turtle 6-slotted provides 1.875% E/N.
Tempered Readiness provides half that at 6 slots.
Impeded Swiftness provides 1.25% S/L in 6 slots.
Curtail Speed provides 1.25% S/L in 4 slots.
For Taunt Sets.
Perfect Zinger 6-slotted provides 3.125% S/L
Mocking Beratement provides 2.5% S/L in 4 slots and 3.125% F/C on the 5th.
Each of the lower-level taunt sets also provide S/L protection in various (decreasing) amounts.
PBAoE's like Icicles.
Cleaving Blow 3-slotted. 1.25% E/N
Eradication 3-slotted. 3.125% E/N. 6-slotted. 1.563% F/C
Multi Strike 5-slotted. .983% F/C. 6-slotted .983% S/L
Scirocco 5-slotted. 1.563% F/C.
Obliteration 6-slotted 1.875% S/L.
In To-Hits, you get a RIDICULOUS amount of broad defensive improvement out of Gaussian 6-slotted. 1.25% S/L/E/N/F/C. It's twice that if you're doing positional defenses!
2-Slotted Rectified Reticle is good for 1.875% S/L
If you take Kick instead of Boxing, Force Feedback in the KB sets gives 1.563% F/C defense for 6 slots.
In defense sets:
Serendipity 5-slotted gives .625% F/C
6-slotted Red Fortune gives 1.25% E/N
In EndMod sets:
Performance Shifter 6-slotted gives you 1.563% F/C
In Heal sets:
Numina 6-slotted gives 1.875% E/N
Miracle 5-slotted gives .983% F/C and 6-slotted 1.875% Psi defense
Holds (Freezing Touch):
Neuronic Shutdown 6-slotted. 1.25% S/L
Basilisks's Gaze 2-slotted 2.5% E/N
Essence of Curare 6-slotted .983% E/N
Lockdown 5-slotted 1.25% F/C. 6-slotted 1.875% E/N
I could go on, but you can grab a copy of Mids Hero Designer and look at the sets yourself.
Now you won't pay purple prices for a lot of this stuff, but it's also NOT cheap either (a half-billion (to a billion depending on how impatient you are) inf build vs a 5 billion inf build).
Keep in mind that you also want to build for some damage and recharge is your friend. The faster EA comes up in higher levels, the better. You can drive your S/L defense to crazy levels with it slotted right.
Currently with my Ice/Ice tank, I can button-mash like nuts and EA is up enough that if I have 2 or more enemies in range I'm pretty much guaranteed a near-to-total recharge on my End bar while watching my defense fly into "isn't that overkill?" range.
I love this game community.
"Where does he get those wonderful toys?" - The Joker
On my Ice/Fire tank, I got to within 3%ish of 45% def with slotted armors, Weave, single-slotted Combat Jumping, and a Steadfast Protection 3% def IO. My current build has 4 slots of Reactive Armor in Tough, and 4 slots of Mocking Beratement in Taunt for the remaining S/L, and 4 slots in a 6-slotted Combustion of Eradication for the E/N. All the rest of my build is pretty much dedicated to recharge/hp/regen.
I didn't find it worth trying to build up F/C def, but the build sits at 16% to both, and 21% psi. Consider Darkest Night from villain Soul Mastery if you want to plug those holes, mine just 2-slotted is 13.5% -tohit, and EA gives us the end to run it even while attacking full-bore.
50s:
Grimmloch, Tactically Delicious, Ugly Frankie, Operative Tracker, CryoFurnace, Professional Help, Silver Sphinx, Aries Knight, Tachyon Aegis, Jade Sphinx
Currently building:
Any one of half a dozen alts!
Glad you guys appreciated it! I started typing around 1 AM, and digging through with Mids to get the set bonuses. Once I hit *SEND* I looked over and "Woo! 3:30! 5 hours till work!"
Granted I didn't spend the ENTIRE time looking through, was making myself a mid-night snack.
Glad you guys appreciated it! I started typing around 1 AM, and digging through with Mids to get the set bonuses. Once I hit *SEND* I looked over and "Woo! 3:30! 5 hours till work!"
Granted I didn't spend the ENTIRE time looking through, was making myself a mid-night snack. |
Thank you again, I have mids but I was hoping to avoid digging through it, pulling out a pen and paper and writing my own lists, I was hoping some one just sort of had it memorized.
But still, amazing list, I'll be making use of it right now.
"Where does he get those wonderful toys?" - The Joker
Alright, it's done.
You're guide was very helpful and I'm reasonably happy with the results.
Weave, Frozen Armor, Combat Jumping and Glacial Armor, all 5 slotted, 3 level 50 defense IOs, 2 End Redux, per power.
3- 5 slotted Aegis sets.
3- 6 Slotted Mako's Bite.
2- 4 Slotted Curtail Speed.
1- 6 Slotted Positrons Blast (Put it in Ice Storm Just for fun.)
1- 5 Slotted Scirroco's Dervish.
With the Toggles Running my stats are:
S\L 23.63% Resistance.
Fire 33.76% Resistance.
Cold 90% Resistance (Capped)
3% N\T\P resistance.
No Energy resistance but I think I can live with that.
Ranged Defense 19.17%
Melee Defense 9.17%
AoE Defense 25.11%
S\L Defense 38.36%
F\C Defense 24.55%
E\N Defense 41.49%
Psionic 7.92% Defense.
No Toxic Defense.
So I'm pretty good against S\L\F\C across the board. Cold especially being an Ice tank.
I'm a bit weak in resistances for E\N\T\P, but my E\N Defense is pretty good.
T\P will be harsh on me but I can live with that, 2700 HP when I activate hoarfrost and it regens pretty fast.
As a bonus got a little 9% damage and 6% recharge bonuses and Recovery is 2.3%.
I think Endurance is going to be the sticky point on this guy, so tomorrow morning I'll be working towards his new Alpha Boost: Cardiac Total Core Revamp, which will help endurance and add to the defenses.
Thank you so much again Hyper, you're guide was great. The stats aren't incredible now, but much better than they were, can't wait to test drive this guy in the morning!
"Where does he get those wonderful toys?" - The Joker
I think Endurance is going to be the sticky point on this guy, so tomorrow morning I'll be working towards his new Alpha Boost: Cardiac Total Core Revamp, which will help endurance and add to the defenses.
|
Also, have you snagged yourself a Steadfast Protection Unique?
Thank you so much again Hyper, you're guide was great. The stats aren't incredible now, but much better than they were, can't wait to test drive this guy in the morning! |
For E/NE defense, Eradication in your AoEs is a much better choice than Mako's Bite, BTW. Try 3 Erad plus another couple of IOs from Scirocco's or Multi Strike.
Ice *should* be able to soft-cap S/L/E/NE easily, so I'm surprised your S/L defense is so low. Did you get a Steadfast +def or try Smashing Haymaker in your ST attacks?
I'd recommend posting your build; I'm certain we could get you to the soft-cap for S/L/E/NE and improve your overall stats. (BTW, other than Icicles, your toggles do *not* need 2 end reduction, so use those slots elsewhere)
My Characters
Knight Court--A CoH Story Complete 2/3/2012
For E/NE defense, Eradication in your AoEs is a much better choice than Mako's Bite, BTW. Try 3 Erad plus another couple of IOs from Scirocco's or Multi Strike.
Ice *should* be able to soft-cap S/L/E/NE easily, so I'm surprised your S/L defense is so low. Did you get a Steadfast +def or try Smashing Haymaker in your ST attacks? I'd recommend posting your build; I'm certain we could get you to the soft-cap for S/L/E/NE and improve your overall stats. (BTW, other than Icicles, your toggles do *not* need 2 end reduction, so use those slots elsewhere) |
I did not get a Steadfast +def, but I might put that in one of my powers, and have only a 4 slotted aegis, since the +3 Global Defense would be nice.
My PbAoE is not Eradication, but it is Scirrocco's dervish which gives me the same bonuses to defense.
I may or may not *need* 2 end redux in my toggles, but I'm running like 6 toggles on this guy at the moment, that's a lot of End drain, and this character has always been heavy on end drain, so I want those there.
To Hypers question, I slotted EA with 2 basic Lvl 50 End Mod Ios and 2 Basic Recharge IOs. so it'll pop up quickly and give me max endurance, I didn't put any Def bonus in there, but I suppose I could if it makes a huge dif. Though the buff from EA lasts for 45 seconds and I have it recharging in 32, so it'll be perma.
All in all I'm pretty happy with the stats on this build, I don't know how much more I'm going to tweak it at the moment, but I'll still happily review suggestions!
"Where does he get those wonderful toys?" - The Joker
Mako's isn't in my AoEs its in my Melee attacks. Smashing haymaker would give me 1.88 to S\L, but Makos gives me 3.75 to my E\N, which I'm happy with.
|
I did not get a Steadfast +def, but I might put that in one of my powers, and have only a 4 slotted aegis, since the +3 Global Defense would be nice. |
My PbAoE is not Eradication, but it is Scirrocco's dervish which gives me the same bonuses to defense. |
I may or may not *need* 2 end redux in my toggles, but I'm running like 6 toggles on this guy at the moment, that's a lot of End drain, and this character has always been heavy on end drain, so I want those there. |
I'd still recommend that you post your build; if you're having signficant endurance problems after getting EA, something is amiss with your slotting.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Mako's isn't in my AoEs its in my Melee attacks. Smashing haymaker would give me 1.88 to S\L, but Makos gives me 3.75 to my E\N, which I'm happy with.
I did not get a Steadfast +def, but I might put that in one of my powers, and have only a 4 slotted aegis, since the +3 Global Defense would be nice. My PbAoE is not Eradication, but it is Scirrocco's dervish which gives me the same bonuses to defense. I may or may not *need* 2 end redux in my toggles, but I'm running like 6 toggles on this guy at the moment, that's a lot of End drain, and this character has always been heavy on end drain, so I want those there. To Hypers question, I slotted EA with 2 basic Lvl 50 End Mod Ios and 2 Basic Recharge IOs. so it'll pop up quickly and give me max endurance, I didn't put any Def bonus in there, but I suppose I could if it makes a huge dif. Though the buff from EA lasts for 45 seconds and I have it recharging in 32, so it'll be perma. All in all I'm pretty happy with the stats on this build, I don't know how much more I'm going to tweak it at the moment, but I'll still happily review suggestions! |
Okay, know that you're happy with that build thus far. How about a new friend though?
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Ice Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Frozen Armor -- DefBuff-I:50(A), LkGmblr-Def:50(3), LkGmblr-Rchg+:50(3)
Level 1: Frozen Fists -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(13)
Level 2: Hoarfrost -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(5), Aegis-ResDam/Rchg:50(5), Aegis-ResDam/EndRdx/Rchg:50(7), Aegis-Psi/Status:50(7), S'fstPrt-ResDam/Def+:30(9)
Level 4: Chilling Embrace -- CtlSpd-Acc/Slow:30(A), CtlSpd-Dmg/Slow:30(15), CtlSpd-EndRdx/Rchg/Slow:30(15), CtlSpd-Rng/Slow:30(23)
Level 6: Wet Ice -- Empty(A)
Level 8: Permafrost -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(9), Aegis-ResDam/Rchg:50(11)
Level 10: Ice Sword -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(25), C'ngImp-Dmg/Rchg:50(25), C'ngImp-Acc/Dmg/Rchg:50(33), C'ngImp-Acc/Dmg/EndRdx:50(33)
Level 12: Icicles -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(39), Sciroc-Dmg/Rchg:50(39), Sciroc-Acc/Rchg:50(39), Sciroc-Acc/Dmg/EndRdx:50(40)
Level 14: Frost -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(33), Det'tn-Dmg/Rchg:50(34), Det'tn-Dmg/Rng:50(34), Det'tn-Acc/Dmg/EndRdx:50(34)
Level 16: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(17), Mocking-Taunt/Rchg/Rng:50(17), Mocking-Acc/Rchg:50(19), Mocking-Taunt/Rng:50(19), Mocking-Rchg:50(21)
Level 18: Glacial Armor -- DefBuff-I:50(A), LkGmblr-Def:50(21), LkGmblr-Rchg+:50(23)
Level 20: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(45), GSFC-ToHit/Rchg/EndRdx:50(46), GSFC-Rchg/EndRdx:50(46), GSFC-ToHit/EndRdx:50(46), GSFC-Build%:50(48)
Level 22: Ice Patch -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36)
Level 24: Boxing -- Empty(A)
Level 26: Energy Absorption -- P'Shift-EndMod/Rchg:50(A), Efficacy-EndMod/Rchg:50(27), LkGmblr-Rchg+:50(27), LkGmblr-Def/Rchg:50(29), Mocking-Taunt/Rchg:50(29), Mocking-Taunt:50(31)
Level 28: Freezing Touch -- BasGaze-Acc/Hold:30(A), BasGaze-Rchg/Hold:30(43), BasGaze-EndRdx/Rchg/Hold:30(43), BasGaze-Acc/EndRdx/Rchg/Hold:30(45)
Level 30: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(31), Aegis-ResDam/Rchg:50(31)
Level 32: Hibernate -- RechRdx-I:50(A)
Level 35: Greater Ice Sword -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(36), C'ngImp-Dmg/Rchg:50(37), C'ngImp-Acc/Dmg/Rchg:50(37), C'ngImp-Acc/Dmg/EndRdx:50(37)
Level 38: Frozen Aura -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(40), Sciroc-Dmg/Rchg:50(40), Sciroc-Acc/Rchg:50(42), Sciroc-Acc/Dmg/EndRdx:50(43)
Level 41: Weave -- DefBuff-I:50(A), LkGmblr-Def:50(42), LkGmblr-Rchg+:50(42)
Level 44: Combat Jumping -- DefBuff-I:50(A), DefBuff-I:50(45)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Conserve Power -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(50)
Level 2: Stamina -- Efficacy-EndMod/EndRdx:50(A), Efficacy-EndMod:50(50), Efficacy-EndMod/Rchg:50(50)
------------
Set Bonus Totals:
- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 11.75% Defense(Smashing)
- 11.75% Defense(Lethal)
- 22.38% Defense(Fire)
- 22.38% Defense(Cold)
- 6.75% Defense(Energy)
- 6.75% Defense(Negative)
- 3% Defense(Psionic)
- 9.25% Defense(Melee)
- 6.75% Defense(Ranged)
- 23% Defense(AoE)
- 3.6% Max End
- 32% Enhancement(Accuracy)
- 2% Enhancement(RunSpeed)
- 2% Enhancement(JumpSpeed)
- 2% Enhancement(FlySpeed)
- 55% Enhancement(RechargeTime)
- 2% Enhancement(JumpHeight)
- 5% FlySpeed
- 126.5 HP (6.75%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 8.25%
- MezResist(Sleep) 1.65%
- 6% (0.1 End/sec) Recovery
- 62% (4.851 HP/sec) Regeneration
- 1.875% Resistance(Energy)
- 6.25% Resistance(Negative)
- 3% Resistance(Psionic)
- 20% RunSpeed
- 3.5% XPDebtProtection
------------
Set Bonuses:
Luck of the Gambler
(Frozen Armor)
- 10% (0.782 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Frozen Fists)
- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Hoarfrost)
- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
- 2.5% XPDebtProtection
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
- 3% Resistance(Psionic)
(Hoarfrost)
- 3% Defense(All)
(Chilling Embrace)
- MezResist(Immobilize) 1.1%
- 2% Enhancement(Slow)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Permafrost)
- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
(Ice Sword)
- MezResist(Immobilize) 2.2%
- 21.08 HP (1.125%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Icicles)
- 10% (0.782 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
(Frost)
- MezResist(Sleep) 1.65%
- 1.875% Resistance(Energy)
- 1% XPDebtProtection
- 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
(Taunt)
- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
(Glacial Armor)
- 10% (0.782 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Build Up)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.14 HP (1.875%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Energy Absorption)
- 10% (0.782 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Energy Absorption)
- 1.8% Max End
(Freezing Touch)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.033 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Tough)
- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
(Greater Ice Sword)
- MezResist(Immobilize) 2.2%
- 21.08 HP (1.125%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Frozen Aura)
- 10% (0.782 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
(Weave)
- 10% (0.782 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
- 7.5% Enhancement(RechargeTime)
(Health)
- 12% (0.939 HP/sec) Regeneration
(Stamina)
- 21.08 HP (1.125%) HitPoints
- 1.5% (0.025 End/sec) Recovery
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1573;743;1486;HEX;| |78DAA5945B4F134114C7677BB1B4B4945A5AAE2D504028606903245E1E8C114C9AD| |0A402F2A4D652D6B25216D236487DF203E083F155820F5E1FBC3D1A3F81774D8CFA| |25BC7C83F5CCF90F25A48F6EBAFFDFEED9333367E63FD3CCF68C57885B6784E63D5| |7CA572AB9C5BCB9A6979D997CD128089710A20391DC8C7E4D372B7A225DD07367CB| |EB1BE5B0FA90D14B3AC2FC14489BAB7A5937AB89FD075F7663A394386F1457AB865| |9F4F2DB9C9EDFA4170FBF2C6CEAFA4A801FD3E6965131968D9251AD0567378D4262| |D6D4CBC55A2E93AF54F572AD832A9AA6FBAD9B44A35B58361125A484AD4D6384185| |D1EA12ECB2EB28498F05C6078E78105C63BEA4843474E6D8A9B3A92408A71641298| |6634B51322E23DB5B2A395DD7E8F432DBBC07D46788FF181F29CC8134E8B2EF1912| |22E55B80BE335613C0FC6EBA6C2DD28DCE1BECA33EBC803CB8CBE02B0C2F844B9CD| |2ABD798B43C76E00DB408D317C93D143BDFB54BAEF193A7ACEE87F01BC045E31229| |4EE47BAD3BF6A93A15603B8CE38BA0694186DEB8CCF545340CD310073DA604E18E6| |44A9DBA0EA36F880DB8C3F641C7F043C069E30269E327AA95508AD6CA131EE76E01| |034DAAFED4810EDBCDA5FA8924EDE2796B3F32EF7D2751B40253D0100938A628A7D| |3450B7DA3BDDDF6CD2C8D1EFC00FC6F84F869DC68BA87946E065145E46E1E5571AB| |E5715D48B1AFB3D72D7C18018EC1D80BD83B07710F60EC2DE18A50FA9F421D83B0C| |7B87616F1CF68EC25E075534A22A1AC1CAC7B1F271CC374C096348D0C690300EC4E| |84B42AD6E02B54E1CC29E5D88A49A4C12A11E47FD90D14F2EF85C4324EB50079522| |1A47E28EFAD9FDAFEBB5777F2CF7BC3CED8B52B25296A45C927259CA15297929CB5| |20A52AC37F5D6FE13B2A093524E49392D25D44AB223335DF278354BF14AF1496991| |E297D22A2528A54BCAAE14CB4D8DED98B3F5CB53FF8351F3FFDD10F97310D1B48B6| |C546A89F1F7E08B4DBBC3BB33B503601F271B167CB421926A884C3544261B22070B| |FD0F35803408| |-------------------------------------------------------------------|
And yes, you're running an ungodly number of toggles. This is what EA is FOR.
If you want perma-hasten, go with a Spiritual Booster when the time comes.
If you want more End-friendliness, go with a Cardiac. But seriously. Energy Absorbption. If it's up, USE IT. In fact, on my Ice/Ice (which is noplace near complete), it's a major point of angst to put EA or Hasten on auto-click.
The build even has some head-room built in for defense as well, so if you want to beef your defenses up, go with the higher level Nerve Boosts for the additional defense bump.
You're at +32% accuracy WITHOUT taking into account Build Up's to-hit bonus. So all of your slotted attacks give you at least 54% Accuracy bumps. If you want more, replace one of the Crushing Impact sets with Hecatomb. You'll also see a nice recharge bump too, though it'll be less endurance-friendly.
You'll also noted that I've turned EA into a possible damage dealer as well. .
One thing, PLEASE note that this build was just a throw-together of the powers. Not in any particular usable order. As such, it could probably be HEAVILY optimized for exemping duties.
Note, this build is NOT tweaked.
Alright, so just test drove my tanker on an ITF and I have to say, I'm very happy with the results.
Quick note, before when I checked my stats I didn't have 3 slotted Combat Jumping on, so I actually have an additional nearly 4% bonus to everything I listed above.
Highlights of the ITF:
- I died only once. It was a bit of a fluke, fighting Rommy in the third mission, Requiem was shooting at me as well, I was holding aggro and my HP just dropped. Not entirely sure what happened.
- I was able to hold aggro extremely well, even when holding large groups on me, my health never dipped below 50%, never used hoar frost.
-A ambush in the second mission spawned right where I was standing. With no team mates around I used Ice patch, Ice storm, and with CE giving me some slow, I tanked the entire ambush for a solid minute before others came back to help me finish them off.
- Cysts exploding did not even scratch me when I stood right on top of them
- Stood Right next to Rommy in the final fight, did not get stunned when he rezzed.
All in all this Tanker is very sturdy. I'm very happy with it and since I'm revamping several alts right now I'm likely going to leave him this way for now, after I get the steadfast +def that is.
And yes, I was reading those states on Makos and Scirroccos a bit backwards, but honestly with things the way they are right now, I'm probably not going to change much. I like the way this place and in an ITF with tons of Lethal damage, I wasn't having any problems so I don't know if I really *need* to revamp anything. I might in the future, and I'll be consulting this thread when I do but for now I am happy. Thank you all so much! This tanker rocks now.
"Where does he get those wonderful toys?" - The Joker
Hyper, IMO it makes no sense to slot Hoarfrost for resistance. Honestly, increasing the amount of F/C def is not worth gimping what is one of Ice's key powers. Heal and Recharge are the way to go, though it is a good spot for the Steadfast +Def.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Hyper, IMO it makes no sense to slot Hoarfrost for resistance. Honestly, increasing the amount of F/C def is not worth gimping what is one of Ice's key powers. Heal and Recharge are the way to go, though it is a good spot for the Steadfast +Def.
|
My immediate response would be to scale back to a pair of Res/Rech and Res/End, then two Heal/Rech and the Def unique.
- I died only once. It was a bit of a fluke, fighting Rommy in the third mission, Requiem was shooting at me as well, I was holding aggro and my HP just dropped. Not entirely sure what happened.
|
- I was able to hold aggro extremely well, even when holding large groups on me, my health never dipped below 50%, never used hoar frost. |
-A ambush in the second mission spawned right where I was standing. With no team mates around I used Ice patch, Ice storm, and with CE giving me some slow, I tanked the entire ambush for a solid minute before others came back to help me finish them off. |
And Ice Patch. Comedy Gold!
- Cysts exploding did not even scratch me when I stood right on top of them |
- Stood Right next to Rommy in the final fight, did not get stunned when he rezzed. |
All in all this Tanker is very sturdy. I'm very happy with it and since I'm revamping several alts right now I'm likely going to leave him this way for now, after I get the steadfast +def that is. And yes, I was reading those states on Makos and Scirroccos a bit backwards, but honestly with things the way they are right now, I'm probably not going to change much. I like the way this place and in an ITF with tons of Lethal damage, I wasn't having any problems so I don't know if I really *need* to revamp anything. I might in the future, and I'll be consulting this thread when I do but for now I am happy. Thank you all so much! This tanker rocks now. |
Well, considering the build had 35% def outside of EA, I'm inclined to agree with you. However, it's also giving toxic resistance as well, and a nasty experience recently kinda convinced me that having more than just cursory toxic resist is a Good Thing.
My immediate response would be to scale back to a pair of Res/Rech and Res/End, then two Heal/Rech and the Def unique. |
EDIT: I didn't remember how much Toxic resist Ice had to begin with, so I pulled those slots in Mid's to get the answer, 20%. So slotting Hoarfrost for resist instead of heal/recharge means underslotting one of the best powers in the set for a lousy 10% additional toxic resist. Totally not worth it, IMO.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Shirayukihime: Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Ice Melee
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Arctic Mastery
Hero Profile:
Level 1: Frozen Armor
- (A) Luck of the Gambler - Defense/Endurance: Level 27
- (5) Luck of the Gambler - Defense/Endurance/Recharge: Level 27
- (5) Luck of the Gambler - Defense: Level 27
- (7) Luck of the Gambler - Recharge Speed: Level 27
- (A) Kinetic Combat - Accuracy/Damage: Level 27
- (46) Kinetic Combat - Damage/Endurance: Level 27
- (48) Kinetic Combat - Damage/Endurance/Recharge: Level 27
- (48) Kinetic Combat - Knockdown Bonus: Level 27
- (48) Pounding Slugfest - Accuracy/Damage: Level 27
- (50) Pounding Slugfest - Damage/Endurance: Level 27
- (A) Taunt Duration IO: Level 50
- (7) Taunt Duration IO: Level 50
- (9) Impeded Swiftness - Damage/Slow: Level 10
- (9) Pacing of the Turtle - Chance of -Recharge: Level 20
- (A) Detonation - Accuracy/Damage/Endurance: Level 50
- (45) Detonation - Damage/Endurance/Range: Level 50
- (45) Positron's Blast - Damage/Range: Level 50
- (45) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (46) Mocking Beratement - Taunt/Recharge/Range: Level 50
- (46) Perfect Zinger - Taunt/Recharge/Range: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Perfect Zinger - Taunt: Level 27
- (11) Perfect Zinger - Taunt/Recharge: Level 27
- (11) Perfect Zinger - Taunt/Recharge/Range: Level 27
- (13) Perfect Zinger - Accuracy/Recharge: Level 27
- (13) Perfect Zinger - Taunt/Range: Level 27
- (25) Perfect Zinger - Chance for Psi Damage: Level 21
- (A) Eradication - Damage: Level 27
- (37) Eradication - Accuracy/Recharge: Level 27
- (37) Eradication - Damage/Recharge: Level 27
- (37) Eradication - Accuracy/Damage/Recharge: Level 27
- (40) Eradication - Accuracy/Damage/Endurance/Recharge: Level 27
- (43) Eradication - Chance for Energy Damage: Level 10
- (A) Numina's Convalescence - Endurance/Recharge: Level 31
- (15) Numina's Convalescence - Heal/Recharge: Level 31
- (15) Numina's Convalescence - Heal/Endurance/Recharge: Level 31
- (17) Numina's Convalescence - Heal: Level 31
- (17) Triage - Heal/Recharge: Level 27
- (19) Triage - Heal/Endurance/Recharge: Level 27
- (A) Recharge Reduction IO: Level 50
- (A) Luck of the Gambler - Defense/Endurance: Level 27
- (19) Luck of the Gambler - Defense/Endurance/Recharge: Level 27
- (21) Luck of the Gambler - Defense: Level 27
- (21) Luck of the Gambler - Recharge Speed: Level 27
- (A) Recharge Reduction IO: Level 50
- (A) Luck of the Gambler - Defense/Endurance: Level 27
- (23) Luck of the Gambler - Defense/Endurance/Recharge: Level 27
- (23) Luck of the Gambler - Defense: Level 27
- (25) Luck of the Gambler - Recharge Speed: Level 27
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 27
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 27
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 27
- (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 27
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 27
- (36) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 21
- (A) Luck of the Gambler - Defense/Recharge: Level 27
- (27) Luck of the Gambler - Defense/Endurance/Recharge: Level 27
- (27) Luck of the Gambler - Defense: Level 27
- (29) Luck of the Gambler - Recharge Speed: Level 27
- (29) Efficacy Adaptor - EndMod: Level 27
- (31) Efficacy Adaptor - EndMod/Recharge: Level 27
- (A) HamiO: Peroxisome Exposure (+2 Dam/Mez)
- (31) HamiO: Peroxisome Exposure (+2 Dam/Mez)
- (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (33) Lockdown - Accuracy/Recharge: Level 31
- (33) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 31
- (33) Lockdown - Chance for +2 Mag Hold: Level 30
- (A) Endurance Reduction IO: Level 45
- (A) Recharge Reduction IO: Level 50
- (34) Recharge Reduction IO: Level 50
- (A) Flight Speed IO: Level 50
- (A) Eradication - Damage: Level 30
- (39) Eradication - Accuracy/Recharge: Level 30
- (39) Eradication - Damage/Recharge: Level 30
- (39) Eradication - Accuracy/Damage/Recharge: Level 30
- (40) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
- (40) Eradication - Chance for Energy Damage: Level 10
- (A) HamiO: Peroxisome Exposure (+2 Dam/Mez)
- (42) HamiO: Peroxisome Exposure (+2 Dam/Mez)
- (42) Devastation - Accuracy/Damage/Endurance/Recharge: Level 39
- (42) Devastation - Chance of Hold: Level 30
- (43) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 39
- (43) Lockdown - Chance for +2 Mag Hold: Level 30
- (A) Tempered Readiness - Accuracy/Endurance: Level 50
- (A) Air Burst - Damage/Recharge: Level 50
- (50) Detonation - Damage/Recharge: Level 50
- (50) Positron's Blast - Damage/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 47
Level 1: Brawl
- (A) Accuracy IO: Level 50
- (A) Celerity - +Stealth: Level 15
- (A) Recharge Reduction IO: Level 50
Level 4: Ninja Run
Level 2: Swift
- (A) Flight Speed IO: Level 50
- (A) Jumping IO: Level 50
- (A) Numina's Convalescence - Heal: Level 31
- (3) Numina's Convalescence - +Regeneration/+Recovery: Level 31
- (A) Endurance Modification IO: Level 50
- (3) Endurance Modification IO: Level 50
Set Bonus Totals:
- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 11.13% Defense(Smashing)
- 11.13% Defense(Lethal)
- 7.375% Defense(Fire)
- 7.375% Defense(Cold)
- 10.5% Defense(Energy)
- 10.5% Defense(Negative)
- 3% Defense(Psionic)
- 8.938% Defense(Melee)
- 8.625% Defense(Ranged)
- 11.75% Defense(AoE)
- 3.6% Max End
- 6% Enhancement(Heal)
- 36% Enhancement(Accuracy)
- 2.5% Enhancement(Held)
- 42.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 288.14 HP (15.38%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 2.75%
- MezResist(Sleep) 1.65%
- MezResist(Terrorized) 2.75%
- 5% (0.084 End/sec) Recovery
- 98% (7.667 HP/sec) Regeneration
- 5% RunSpeed
- 4% XPDebtProtection
Set Bonuses:
Luck of the Gambler
(Frozen Armor)
- 10% (0.782 HP/sec) Regeneration
- 21.08 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Frozen Fists)
- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Frozen Fists)
- 8% (0.626 HP/sec) Regeneration
(Frost)
- MezResist(Sleep) 1.65%
(Frost)
- 2.5% (0.042 End/sec) Recovery
(Permafrost)
- 3% Defense(All)
(Taunt)
- MezResist(Terrorized) 2.75%
- 10% (0.782 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
- 2.5% DamageBuff(All)
- 3.125% Defense(Smashing,Lethal), 1.563% Defense(Melee)
(Icicles)
- 1.8% Max End
- 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
- 42.17 HP (2.25%) HitPoints
- 2% XPDebtProtection
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
(Hoarfrost)
- 12% (0.939 HP/sec) Regeneration
- 35.14 HP (1.875%) HitPoints
- 6% Enhancement(Heal)
(Hoarfrost)
- 4% (0.313 HP/sec) Regeneration
(Glacial Armor)
- 10% (0.782 HP/sec) Regeneration
- 21.08 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Maneuvers)
- 10% (0.782 HP/sec) Regeneration
- 21.08 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Tactics)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.14 HP (1.875%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Energy Absorption)
- 10% (0.782 HP/sec) Regeneration
- 21.08 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Energy Absorption)
- 21.08 HP (1.125%) HitPoints
(Freezing Touch)
- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
(Frozen Aura)
- 1.8% Max End
- 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
- 42.17 HP (2.25%) HitPoints
- 2% XPDebtProtection
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
(Block of Ice)
- 12% (0.939 HP/sec) Regeneration
(Block of Ice)
- 3% DamageBuff(All)
(Vengeance)
- 7.5% Enhancement(RechargeTime)
(Health)
- 12% (0.939 HP/sec) Regeneration
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1602;802;1604;HEX;|
|78DAA5945B4F135110C7CF2E2DA537DAD2964B694B0141285 069D40434C610D1D88|
|426152A4F6A53CA4A174A8BDB6AE4CD0F801FC117A302F1C1 48A2C6F809BCEBBB5F|
|80AB3E99E84B9DCB2934E1D126FDFF6667CFCC999DD9B3C9F B930E211E5C148AE35|
|2215B2E67D2D9E292669893D9053DE79CC9EB4676F5EE929E D797358B10A29D6F67|
|26B5DB5AB1ACC512392D33612C978C567923A915347693E54 914F39AA1152BB19AE|
|14A954A85D894969DD78C725E5FB1D3F59582BE90AF78C84E 14EFE9657D4E2FE895|
|55277992DABC9ED38B9AF7F28A9E8B4D18B98A9ECB24B3E58 A66ACB6435567E1FFD|
|E0AA2C05F541B841B8C803079193E42A39F10B009F9AB9A45 4AA06BE41AE1D40C23|
|CDB84A8827081F21BB22B32B71405C34329A1E83DB2A9AB60 05E1184EC0D327BC34|
|B5A30BCC578CD7843185954092B844F90DDCCD985B99B167C 069745BA2C6D608444|
|C8861B716E6B51C5B26C25C60AC171876110DACB009FF8022 1764E64B66FD39D133|
|B8C5DC61EE1E43E217AA0E22E1F20CA29A39CD3608445F30C 234D705F678C51535B|
|C60961A8D0C5150AD7103DC75748E4918DF3F0585A782C3E1 E8B8FC7D265C3F671A|
|897433DF0C2F965A89F435B39B49543DB39D40BEBDA645FDA 9ED053743F653C23F4|
|AE3336189BD4976F505807BD30557387875F0DCE1EE0EC41C E1E5CA3A8F0434204C|
|AEC947B755E00343688708D8B5476E4B78A9D89FC61FC5571 762D5063488E338413|
|1E16DFA1802E4EA574F1137733ACB0B847F6A2A7975C3DB06 F9FDCB76F9B52F6EF3|
|076197B049A2280A79882577140460DC82A076B5C07F68BC1 0D810151ACB65F44B9|
|DA1FF0491892050C6D2A58C034A48AB14B8D3DA79AE22F18A F083E287A54C68C62E|
|B6222683A3C6AD83B5C3555EFB2C266CD226592E7165C0A37 60D0747896FFEBF7D6|
|51CB639DC6639F46498128B368DD40B98997B7D0CAA235879 2C3CBEA3B47AD56D71|
|816348E720EE53C8ADF0DB2862B2D76103B8A03C589D28CE2 4271A3785102288F50|
|AA56F7E177A2BA6F3BFCB60885C77D50EF1A20D7CF2397A2F 0E1536709BFEAEF446|
|8B1CA18ADEF363644448F79E2C73C67EA3D2394E8F4B14547 4DFE07CE911F3E|
|-------------------------------------------------------------------|
==========
This build may not be the "fastest" ... nor the DPS-ingest ... but it sure inhales aggro like a wind tunnel. As proof, I offer the testimonial of a Tanker Tuesday Team Lead here from August.
Yes, there is no Hasten in this build ... because it isn't needed.
There's also no Tough/Weave either ... because I went with Leadership instead ... which makes the entire team better (not just you and only you).
And don't be fooled by the "limited" click attack options of Frozen Fists, Frost, Frozen Touch, Frozen Aura and Taunt (yes ... Taunt). Because animation times can't be accelerated by enhancement, these powers merely need to recharge "fast enough" to create a (repeatable) attack chain. This build offers sufficient global recharge to do that without a pause using just these five powers.
This is totally a "Flypaper" build, where the idea is to draw hostiles in ... and grind them down into loess. There are multiple means of escaping from disadvantaged situations without resorting to inspirations, with Hibernate being the big one. With Chilling Embrace and Taunt enhanced for taunt, there should be no trouble holding onto aggro while Hibernating. And the combination Chilling Embrace (via damage proc), Icicles, Frost and Frozen Aura offer rather extreme PBAoE damage potential for defeating Foes wholesale, rather than retail. Frost can also be used as a PBAoE-ish attack simply by jumping up and pointing the damage cone down a melee adjacent hostile on the ground (which raises the number of targets caught in the Cone very nicely). For this stunt, it really helps to enhance Range on Frost (as you see here).
Stacked Slow effects, along with stacked Holds offers decidedly Scranktroller level control abilities, which in turn offers the ability to proactively manage the most annoying NPC Foes, effectively neutralizing them.
Alright So Incarnate stuff is out and it turns out my main has a ton of cash so I'm looking to go back and visit a few of my older 50s.
I have an Ice tank, (my name sake actually.) Who I want to slot with sets. Now from what I'm seeing,(it's been a hwile since I played him.) Ice doesn't have much resistance and a little deffense but seems a bit squishy as tanks go.
So what IO sets can I slot into him to make him a bit tougher?
Edit: I'm not looking to go crazy and purple this guy just yet, so lets keep it to orange sets please.
"Where does he get those wonderful toys?" - The Joker