Red_X2

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  1. Ok, I don't know if anyone remembers the old mandible options for half helmets that we had. Not the last skull version that seems to have vanished off of the face of CoX. I'm talking about the old mandible option we had a few years ago when I first started playing the game before the skull jaw version.

    I would totally pay to have them both back. They were unique costume parts and I was sad to see them go. Here are a few pics of the old mandible that I used on my controller to make his half helm look like a full one:





    My suggestion is to bring these options back on the market for a price. I know they were part of the original game for free, but they've since been removed for whatever reason and if it takes some cash to get them back I'm 100% willing to fork it over for both of my accounts.

    So what do you think, signed or unsigned people? And if it did come back would you buy it? it would most likely be pretty cheap seeing the other prices of single costume parts and I could see a lot of tech costume lover making great use out of these. And the skull version is great for darker toons (if anyone has pictures of the skull mandible option please feel free to post a pic up).
  2. Quote:
    Originally Posted by Texas Justice View Post
    Well, they are supposed to. Apparently the Tech Teleport Beacons are working correctly but the Arcane Teleport Beacons are still pointing to the actual Galaxy City instead of the Echo.

    No idea when a fix will be in place.
    So that is why when I teleported to Galaxy City to see what happens I was teleported Galaxy then to Atlas Park...
  3. That is some damn good timing. I get off of work at 4:30.

    Now lets see if its only 12 hours. I wont be surprised if it goes over the scheduled time.
  4. Quote:
    Originally Posted by dbuter View Post
    It will sell like hotcakes, I'm sure. Who wouldn't want a travel power that is better than flight at 4th level, that won't suck up one or two power slots?
    With the new 4th tier for the travel powers they may think twice before skipping them now.

    Not to mention the huge detoggling factor. Beast and ninja run are superior to the hover board as travel powers in every way if you ask me.
  5. I didnt buy it. Not worth it IMO.

    I'm waiting for the hover bike. Something like this:



    Or maybe a chopper version. Think Lobo. Those would be worth the $$ and then some.
  6. I spent 50 bucks and got just about everything I wanted.

    I did not buy the hover board...
  7. Quote:
    Originally Posted by Techbot Alpha View Post
    Except there is no other way to get these pieces.

    I find that unacceptable. Especially when those are the ONLY energy wings in the entire damn game.

    Some people may not give two hoots about costumes and the like. There are those of us that do. And to have such parts locked behind the very last, top tier of the rewards program is objectionable and a jerk move. It was when they first announced it, and it still is now.
    Usually good business moves are jerky ideas. From a business stand point its a great idea. People see the new shiny and actually have a chance to get it right now, unlike the old system.

    Think about how many people, just yesterday, bought 10's of thousands of points just to get tier 9. In the long run this was a good idea for the games longevity. The more cool stuff they keep throwing in those slots the more people are going to throw money at them trying to get to that VIP status. Even if its just 15 per month for 1 extra token to help them get to VIP that much faster. If they put it up for sale people wont dish out the cash to get to VIP as fast.

    Its a good move for the game any way you look at it. You can moan and complain about it until your teeth fall out and it probably wont matter. This whole award system was to improve the game and make it thrive, not to complete peoples wardrobes.
  8. Quote:
    Originally Posted by Biowraith View Post
    Mine is saying my point balance is zero (haven't bought any, but have been subscribed since July).
    +1
  9. Quote:
    Originally Posted by TerrorSlicer View Post
    where did you get them from?
    Ahh, i found it. In the account manager.

    EDIT: I think I'll wait for it to go live. I don't want any unforeseen bugs sprouting up by purchasing points before the servers were ready.
  10. Quote:
    Originally Posted by BrandX View Post
    \o/ Paragon Points purchased! No need to purchase them once servers go live!
    How?
  11. For some reason Exalted popped up right above the line where I can see it now. Now justice is at the bottom.
  12. Quote:
    Originally Posted by EU_Damz View Post
    They just posted saying it'll take a bit longer than stated and no ETA as of yet
    Not surprised in the slightest. This was bound to have some problems.
  13. Quote:
    Originally Posted by JGHopkins View Post
    according to this we have 20mins left
    If all goes well. Hopefully there wont be any issues. Well besides the fact that I cant click on the VIP server. Lets hope thats just temporary.
  14. Quote:
    Originally Posted by Hqnk View Post
    Hrm...my roommate found a potential bug. On the server list, if Exalted is at the bottom of the list, the scroll bar will not stay in place to allow you to select it. If Exalted is not at the top of your list, do not select another server, you may not be able to get it back to a place where it is selectable.
    ^ Read above
  15. Quote:
    Originally Posted by EvilGeko View Post
    Yes. I am as well. But since the servers are not up, maybe it will sort itself out.
    I hope so, that would be a hell of a bug. Not being able to access the VIP server...
  16. Ok, so I have everything downloaded and ready to go and I know the servers are still offline to us but I can't even click on the VIP server. Its all the way at the bottom and every time I try to scroll down to click on it the list springs back to the top and I can't access it.

    Anyone else having this problem?
  17. Mine is currently at 98% and I started about a hour or so ago. You can actually download the patch now before the servers open.
  18. Can you at least do radio missions in it, or is it just like... there?

    I was also wondering if it was a instance or a actual zone?
  19. You know, speaking of remakes, I'd really like to see a tram station added in Fault. Due to its secluided location a lot of new players will miss out on a fun zone. I know people have mixed feeling about the place, but I personally love it. A tram will give the zone some much needed attention.
  20. Quote:
    Originally Posted by Obsidius View Post
    PS: Also, if you want to see "old" Atlas Park, just head to Recluse's Victory, since that map hasn't been updated at all. Of course, you'll need it to be under hero control to reminisce
    Not really. It's like a run down version of the current Atlas Park. Pretty much the opposite of what they just did.
  21. Quote:
    Originally Posted by Golden Girl View Post
    Galaxy City will still be available via Ouroboros, but it won't have any mission content there - so it won't be gone completely, unlike the current Atlas Park
    Its been preserved:

    http://www.youtube.com/watch?v=7f5KI1zIUNI

    And to answer the question, yes I will miss Galaxy. It's where I currently run my tip missions. Its small so I don't have to run around much and has none of the atlas farm chatter.
  22. This is the cheapest effective build I could throw together with IO's. I don't think it's under 100 mil but its pretty cheap. It has a layer of defense and all of the basics covered. You can skip slotting TP since those 2 IO's alone run about 30 mil or so.

    I don't know if you plan on farming or just running regular content, but this build will get the job done in both areas at a low low price.

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Fiery Aura
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Punch -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(3), S'ngH'mkr-Dmg/Rchg(3), S'ngH'mkr-Dmg/EndRdx/Rchg(5)
    Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(5), TtmC'tng-ResDam(7)
    Level 2: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(9), M'Strk-Dmg/Rchg(9), M'Strk-Acc/EndRdx(11), M'Strk-Acc/Dmg/EndRdx(11), M'Strk-Dmg/EndRdx/Rchg(13)
    Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(15), Dct'dW-Rchg(17)
    Level 6: Haymaker -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(17), S'ngH'mkr-Dmg/Rchg(19), S'ngH'mkr-Dmg/EndRdx/Rchg(19), C'ngImp-Acc/Dmg/Rchg(34)
    Level 8: Knockout Blow -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(21), S'ngH'mkr-Dmg/Rchg(21), S'ngH'mkr-Dmg/EndRdx/Rchg(23), C'ngImp-Acc/Dmg/Rchg(43)
    Level 10: Boxing -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(23), S'ngH'mkr-Dmg/Rchg(25), S'ngH'mkr-Dmg/EndRdx/Rchg(25)
    Level 12: Combat Jumping -- Krma-ResKB(A)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Plasma Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(27), TtmC'tng-ResDam(27)
    Level 18: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(46), AdjTgt-ToHit/EndRdx/Rchg(46), AdjTgt-EndRdx/Rchg(48), AdjTgt-ToHit/EndRdx(48)
    Level 20: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(29), Efficacy-EndMod/Acc/Rchg(31), Efficacy-Acc/Rchg(31), Efficacy-EndMod/Acc(31), Efficacy-EndMod/EndRdx(33)
    Level 22: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(33), TtmC'tng-ResDam(33)
    Level 24: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def/EndRdx/Rchg(34), S'dpty-Def(34)
    Level 26: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
    Level 28: Burn -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(37), M'Strk-Dmg/Rchg(37), M'Strk-Acc/EndRdx(37), M'Strk-Acc/Dmg/EndRdx(39), M'Strk-Dmg/EndRdx/Rchg(39)
    Level 30: Maneuvers -- S'dpty-Def/EndRdx(A), S'dpty-Def/EndRdx/Rchg(39), S'dpty-Def(40)
    Level 32: Foot Stomp -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/Rchg(40), M'Strk-Dmg/EndRdx(42), M'Strk-Acc/Dmg/EndRdx(42), M'Strk-Dmg/EndRdx/Rchg(42), FrcFbk-Rechg%(43)
    Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
    Level 38: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(40)
    Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(43), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Immob/Rng(45), Enf'dOp-Acc/Immob/Rchg(45), Enf'dOp-Acc/Immob(46)
    Level 44: Ball Lightning -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/Rchg(48), Det'tn-Dmg/Rng(50), Det'tn-Acc/Dmg/EndRdx(50), Det'tn-Dmg/EndRdx/Rng(50)
    Level 47: Tactics -- RechRdx-I(A)
    Level 49: Vengeance -- DefBuff-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Heal-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(7), EndMod-I(29)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  23. Red_X2

    PhysX question.

    Ok, so I have 2 9800gtx+ cards in sli on my computer at the moment. When I was messing around in the nvidia panel I saw it had something like "dedicate this card as physx blah blah".

    Now my first question is this: Can I use my old 8800 card as the PhysX card or does it have to be the same card like sli requires?

    The second question is if it PhysX makes any difference at all? Is it worth the time digging out the old card if it does work?