Reborn_Midnight

Apprentice
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  1. In my opinion a seriously underused pvp toon would be a plant/EA dom. I'm the only plant/EA i've seen in pvp at all (on freedom at least) I know it's a weird build but it works it has the same mezes as a mind dom (hold, confuse, kb), the dmg is a bit lowwer then I'd like but with TF i can take anywhere from 1/3-6/10 of a blasts health and my hold/confuse lasts 4ever. It's a bit squishy (what dom isn't) but it works (4 me anyway ). If you want more damage you could always swap EA for fire but then u lose PB and the KB. Heck plant is pretty rare in pvp theres only 3 plant doms i see in Sirens (RV too but i don't go there often) and just 2 plant trollers. Idk about arena but i'm waiting till I finish my plant toon b4 i take her there (not fully IOed yet)
  2. Reborn_Midnight

    HP goals?

    Just for the sake of aiding me and everyone else out there who needs to make a good build for pvp whats a good hitpoints goal to aim for?? for every AT?
  3. I'm thinking about making a Dark/Traps Corr for a villian disruption/support toon and a duel toon. I made this build RQ i was aiming for accuracy, HP, and defence in this build (note i'm poor so no purples or pvps!) so plz do your worst and if theres a better toon plz tell me

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Dark Traps support toon: Level 50 Magic Corruptor
    Primary Power Set: Dark Blast
    Secondary Power Set: Traps
    Power Pool: Teleportation
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Concealment
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Dark Blast -- SipInsght-Acc/ToHitDeb:50(A), SipInsght-ToHitDeb/EndRdx/Rchg:50(3), Thundr-Acc/Dmg:50(3), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(50)
    Level 1: Web Grenade -- GravAnch-Hold%:50(A), TotHntr-Acc/Rchg:50(7), TotHntr-Immob/Acc:50(7), TotHntr-Acc/EndRdx:50(9), TotHntr-Acc/Immob/Rchg:50(9)
    Level 2: Gloom -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/Rchg:50(11), Dev'n-Acc/Dmg/Rchg:50(11), Dev'n-Hold%:50(13), Thundr-Acc/Dmg:50(13), Thundr-Acc/Dmg/Rchg:50(36)
    Level 4: Moonbeam -- Mantic-Acc/Dmg:50(A), Mantic-Dmg/ActRdx/Rchg:50(39), Mantic-Acc/ActRdx/Rng:50(39), Mantic-Dam%:50(39), Mantic-Dmg/EndRdx/Rchg:50(40)
    Level 6: Teleport Foe -- Acc-I:50(A), Acc-I:50(37), Acc-I:50(37), Range-I:50(46)
    Level 8: Hurdle -- Jump-I:50(A)
    Level 10: Acid Mortar -- AnWeak-Acc/DefDeb:50(A), AnWeak-Acc/Rchg:50(23), AnWeak-DefDeb/EndRdx/Rchg:50(36), AnWeak-Acc/Rchg/EndRdx:50(36), AnWeak-DefDeb:50(37)
    Level 12: Combat Jumping -- Krma-ResKB:30(A)
    Level 14: Super Jump -- Winter-ResSlow:50(A), ULeap-EndRdx:50(15), ULeap-Jump:50(15)
    Level 16: Force Field Generator -- RedFtn-Def/EndRdx:50(A), RedFtn-Def:50(17), RedFtn-Def/Rchg:50(17), RedFtn-EndRdx/Rchg:50(19), RedFtn-Def/EndRdx/Rchg:50(19), RedFtn-EndRdx:50(46)
    Level 18: Teleport -- Zephyr-Travel/EndRdx:50(A), Zephyr-Travel:50(21), TSM'n-Stlth:50(21)
    Level 20: Health -- Mrcl-Rcvry+:40(A)
    Level 22: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(23)
    Level 24: Poison Trap -- G'Wdw-Acc/Rchg:50(A), G'Wdw-Acc/EndRdx:50(25), G'Wdw-Acc/Hold/Rchg:50(25), G'Wdw-Dam%:50(50)
    Level 26: Life Drain -- Nictus-Heal/HP/Regen/Rchg:50(A), Nictus-Acc/Heal:50(27), Nictus-Acc/EndRdx/Heal/HP/Regen:50(27), Dev'n-Acc/Dmg:50(29), Dev'n-Acc/Dmg/Rchg:50(29), Dev'n-Dmg/Rchg:50(31)
    Level 28: Seeker Drones -- SipInsght-Acc/Rchg:50(A), SipInsght-Acc/ToHitDeb:50(31), SipInsght-ToHitDeb/EndRdx/Rchg:50(31), SipInsght-Acc/EndRdx/Rchg:50(34), Rope-Acc/Rchg:50(34)
    Level 30: Grant Invisibility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(46)
    Level 32: Stealth -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(33), LkGmblr-Def/EndRdx/Rchg:50(33), LkGmblr-Def:50(33), Ksmt-ToHit+:30(34)
    Level 35: Phase Shift -- RechRdx-I:50(A), RechRdx-I:50(43)
    Level 38: Trip Mine -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(40), Oblit-Dmg/Rchg:50(43), Oblit-Acc/Dmg/EndRdx/Rchg:50(43)
    Level 41: Shark Skin -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(42), TtmC'tng-ResDam/Rchg:50(42), TtmC'tng-ResDam/EndRdx/Rchg:50(42)
    Level 44: Spirit Shark Jaws -- Decim-Acc/Dmg/Rchg:40(A), Decim-Dmg/Rchg:40(45), Decim-Acc/Dmg:40(45), Decim-Dmg/EndRdx:40(45)
    Level 47: Summon Coralax -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(48), ExRmnt-Acc/Dmg/Rchg:50(48), ExRmnt-+Res(Pets):50(48)
    Level 49: Hibernate -- RechRdx-I:50(A), RechRdx-I:50(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Scourge
    ------------
    Set Bonus Totals:
    • 17% DamageBuff(Smashing)
    • 17% DamageBuff(Lethal)
    • 17% DamageBuff(Fire)
    • 17% DamageBuff(Cold)
    • 17% DamageBuff(Energy)
    • 17% DamageBuff(Negative)
    • 17% DamageBuff(Toxic)
    • 17% DamageBuff(Psionic)
    • 6.25% Defense(Energy)
    • 6.25% Defense(Negative)
    • 8.75% Defense(Ranged)
    • 4.5% Max End
    • 23.8% Enhancement(RechargeTime)
    • 63% Enhancement(Accuracy)
    • 5% Enhancement(Immobilize)
    • 13% FlySpeed
    • 148.6 HP (13.9%) HitPoints
    • 17% JumpHeight
    • 17% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 5%
    • MezResist(Held) 5%
    • MezResist(Immobilize) 9.95%
    • MezResist(Sleep) 7.2%
    • MezResist(Stun) 11.6%
    • MezResist(Terrorized) 5%
    • 4% (0.07 End/sec) Recovery
    • 66% (2.95 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 11.3% Resistance(Fire)
    • 11.3% Resistance(Cold)
    • 10% Resistance(Energy)
    • 10% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 10% Resistance(Psionic)
    • 18% RunSpeed
    • 2% XPDebtProtection
    ------------
    Set Bonuses:
    Siphon Insight
    (Dark Blast)
    • 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
    Thunderstrike
    (Dark Blast)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    Trap of the Hunter
    (Web Grenade)
    • 5% Enhancement(Immobilize)
    • 20.1 HP (1.87%) HitPoints
    • 9% Enhancement(Accuracy)
    Devastation
    (Gloom)
    • 12% (0.54 HP/sec) Regeneration
    • 24.1 HP (2.25%) HitPoints
    • 3% DamageBuff(All)
    Thunderstrike
    (Gloom)
    • 2% (0.03 End/sec) Recovery
    Sting of the Manticore
    (Moonbeam)
    • 12% (0.54 HP/sec) Regeneration
    • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
    • 3% DamageBuff(All)
    • 7.5% Enhancement(RechargeTime)
    Analyze Weakness
    (Acid Mortar)
    • 10% (0.45 HP/sec) Regeneration
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 11% Enhancement(Accuracy)
    Karma
    (Combat Jumping)
    • Knockback Protection (Mag -4)
    Winter's Gift
    (Super Jump)
    • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
    Unbounded Leap
    (Super Jump)
    • 4% JumpSpeed, 4% JumpHeight
    Red Fortune
    (Force Field Generator)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Blessing of the Zephyr
    (Teleport)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    Ghost Widow's Embrace
    (Poison Trap)
    • 5% RunSpeed
    • 20.1 HP (1.87%) HitPoints
    • 2.25% Max End
    Touch of the Nictus
    (Life Drain)
    • 20.1 HP (1.87%) HitPoints
    • 9% Enhancement(Accuracy)
    Devastation
    (Life Drain)
    • 12% (0.54 HP/sec) Regeneration
    • 24.1 HP (2.25%) HitPoints
    Siphon Insight
    (Seeker Drones)
    • 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
    • 2% XPDebtProtection
    • 9% Enhancement(Accuracy)
    Luck of the Gambler
    (Grant Invisibility)
    • 10% (0.45 HP/sec) Regeneration
    Luck of the Gambler
    (Stealth)
    • 10% (0.45 HP/sec) Regeneration
    • 12 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy)
    Obliteration
    (Trip Mine)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Titanium Coating
    (Shark Skin)
    • MezResist(Sleep) 2.2%
    • 16.1 HP (1.5%) HitPoints
    • MezResist(Stun) 2.2%
    Decimation
    (Spirit Shark Jaws)
    • MezResist(Immobilize) 2.75%
    • 12 HP (1.12%) HitPoints
    • 2.25% Max End
    Expedient Reinforcement
    (Summon Coralax)
    • Status Resistance 5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    • 10% Resistance(All)



    Code:
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  4. ok i just investigated a bit more and it looks like the field goes out to about the flier on the villian base but i still don't know about hero base (i'm too lazy to go on my hero pvper :P)
  5. Ok i just went on the test server to find that the devs have copied all the live server toons over and so i went on my plant/nrg dom. I pvp on her and she was in SC at the time so when i got on i found a new addition to pvp put on her called Protective Phase it's classified as Protected and a Dampening Field the description is: You are in a protected area and cannot be affected be foes who are not similarly protected.
    and no this is not a trolling atmempt i'd put a screen shot in but for some reason the window won't show up when i use the prtscn button. The field seems to only be inside the villian hosp though (havn't checked hero hosp yet probably there too) Well anyway is this good or bad?
  6. I'm thinking about making a EM/Regen stalker for pvp but i wanna make sure i have a solid build first so here it is feel free to take it apart

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    hilbilli: Level 50 Magic Stalker
    Primary Power Set: Energy Melee
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Concealment
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Barrage
    • (A) Mako's Bite - Accuracy/Damage: Level 50
    • (19) Mako's Bite - Damage/Endurance: Level 50
    • (33) Mako's Bite - Damage/Recharge: Level 50
    • (40) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    • (46) Mako's Bite - Chance of Damage(Lethal): Level 50
    Level 1: Hide
    • (A) Luck of the Gambler - Defense/Endurance: Level 50
    • (3) Luck of the Gambler - Defense: Level 50
    • (23) Luck of the Gambler - Defense/Recharge: Level 50
    Level 2: Fast Healing
    • (A) Regenerative Tissue - +Regeneration: Level 30
    • (3) Miracle - +Recovery: Level 40
    • (25) Miracle - Heal: Level 40
    Level 4: Reconstruction
    • (A) Doctored Wounds - Recharge: Level 50
    • (5) Doctored Wounds - Heal/Recharge: Level 50
    • (5) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    • (11) Doctored Wounds - Heal: Level 50
    • (13) Doctored Wounds - Heal/Endurance: Level 50
    Level 6: Assassin's Strike
    • (A) Mako's Bite - Accuracy/Damage: Level 50
    • (7) Mako's Bite - Damage/Endurance: Level 50
    • (7) Mako's Bite - Damage/Recharge: Level 50
    • (9) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    • (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    • (11) Mako's Bite - Chance of Damage(Lethal): Level 50
    Level 8: Build Up
    • (A) Adjusted Targeting - Recharge: Level 50
    • (13) Adjusted Targeting - To Hit Buff: Level 50
    • (34) Adjusted Targeting - To Hit Buff/Recharge: Level 50
    • (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
    • (37) Adjusted Targeting - Endurance/Recharge: Level 50
    Level 10: Dull Pain
    • (A) Doctored Wounds - Recharge: Level 50
    • (15) Doctored Wounds - Heal/Recharge: Level 50
    • (15) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    • (17) Doctored Wounds - Heal: Level 50
    • (17) Doctored Wounds - Endurance/Recharge: Level 50
    Level 12: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (46) Recharge Reduction IO: Level 50
    Level 14: Super Speed
    • (A) Celerity - +Stealth: Level 50
    • (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    • (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
    • (43) Winter's Gift - Slow Resistance (20%): Level 50
    Level 16: Integration
    • (A) Numina's Convalescence - Heal/Endurance: Level 50
    • (19) Numina's Convalescence - Endurance/Recharge: Level 50
    • (21) Numina's Convalescence - Heal: Level 50
    • (21) Numina's Convalescence - Heal/Recharge: Level 50
    • (23) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    • (37) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    Level 18: Placate
    • (A) Recharge Reduction IO: Level 50
    • (40) Recharge Reduction IO: Level 50
    Level 20: Swift
    • (A) Run Speed IO: Level 50
    Level 22: Health
    • (A) Healing IO: Level 50
    Level 24: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (37) Performance Shifter - EndMod: Level 50
    Level 26: Energy Transfer
    • (A) Hecatomb - Damage: Level 50
    • (27) Hecatomb - Damage/Recharge: Level 50
    • (27) Hecatomb - Accuracy/Damage/Recharge: Level 50
    • (29) Hecatomb - Accuracy/Recharge: Level 50
    • (29) Hecatomb - Damage/Endurance: Level 50
    • (31) Hecatomb - Chance of Damage(Negative): Level 50
    Level 28: Instant Healing
    • (A) Doctored Wounds - Heal: Level 50
    • (33) Doctored Wounds - Recharge: Level 50
    • (33) Doctored Wounds - Endurance/Recharge: Level 50
    • (34) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    • (34) Doctored Wounds - Heal/Recharge: Level 50
    Level 30: Stealth
    • (A) Luck of the Gambler - Defense/Endurance: Level 50
    • (31) Luck of the Gambler - Defense/Recharge: Level 50
    • (31) Luck of the Gambler - Defense: Level 50
    Level 32: Invisibility
    • (A) Red Fortune - Defense/Recharge: Level 50
    • (50) Red Fortune - Defense/Endurance/Recharge: Level 50
    Level 35: Phase Shift
    • (A) Recharge Reduction IO: Level 50
    • (36) Recharge Reduction IO: Level 50
    • (36) Endurance Reduction IO: Level 50
    Level 38: Moment of Glory
    • (A) Red Fortune - Defense/Recharge: Level 50
    • (39) Red Fortune - Defense/Endurance/Recharge: Level 50
    • (39) Red Fortune - Defense: Level 50
    • (39) Red Fortune - Endurance/Recharge: Level 50
    Level 41: Total Focus
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (42) Crushing Impact - Damage/Endurance: Level 50
    • (42) Crushing Impact - Damage/Recharge: Level 50
    • (42) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (43) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    Level 44: Spirit Shark
    • (A) Apocalypse - Damage: Level 50
    • (45) Apocalypse - Damage/Recharge: Level 50
    • (45) Apocalypse - Accuracy/Damage/Recharge: Level 50
    • (45) Apocalypse - Accuracy/Recharge: Level 50
    • (46) Apocalypse - Chance of Damage(Negative): Level 50
    Level 47: Spirit Shark Jaws
    • (A) Devastation - Accuracy/Damage: Level 50
    • (48) Devastation - Damage/Recharge: Level 50
    • (48) Devastation - Accuracy/Damage/Recharge: Level 50
    • (48) Lockdown - Accuracy/Hold: Level 50
    • (50) Lockdown - Accuracy/Recharge: Level 50
    Level 49: Hibernate
    • (A) Efficacy Adaptor - EndMod/Recharge: Level 50
    • (50) Efficacy Adaptor - Accuracy/Recharge: Level 50
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Assassination
    ------------
    Set Bonus Totals:
    • 17% DamageBuff(Smashing)
    • 17% DamageBuff(Lethal)
    • 17% DamageBuff(Fire)
    • 17% DamageBuff(Cold)
    • 17% DamageBuff(Energy)
    • 17% DamageBuff(Negative)
    • 17% DamageBuff(Toxic)
    • 17% DamageBuff(Psionic)
    • 7.19% Defense(Energy)
    • 7.19% Defense(Negative)
    • 14.4% Defense(Ranged)
    • 31% Enhancement(Accuracy)
    • 45% Enhancement(RechargeTime)
    • 18% Enhancement(Heal)
    • 5% FlySpeed
    • 176.2 HP (14.6%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Held) 9.9%
    • MezResist(Immobilize) 13.2%
    • MezResist(Terrorized) 6.6%
    • 6.5% (0.11 End/sec) Recovery
    • 60% (3.02 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 7.56% Resistance(Fire)
    • 7.56% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 5% Resistance(Toxic)
    • 5% RunSpeed
    ------------
    Set Bonuses:
    Mako's Bite
    (Barrage)
    • MezResist(Immobilize) 3.3%
    • 18.1 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Luck of the Gambler
    (Hide)
    • 10% (0.5 HP/sec) Regeneration
    • 13.6 HP (1.13%) HitPoints
    Miracle
    (Fast Healing)
    • 2.5% (0.04 End/sec) Recovery
    Doctored Wounds
    (Reconstruction)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Mako's Bite
    (Assassin's Strike)
    • MezResist(Immobilize) 3.3%
    • 18.1 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Adjusted Targeting
    (Build Up)
    • 2% DamageBuff(All)
    • 1.26% Resistance(Energy,Negative)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Doctored Wounds
    (Dull Pain)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Super Speed)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Winter's Gift
    (Super Speed)
    • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
    Numina's Convalescence
    (Integration)
    • 12% (0.6 HP/sec) Regeneration
    • 22.6 HP (1.88%) HitPoints
    • 6% Enhancement(Heal)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    Hecatomb
    (Energy Transfer)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    • 5% Resistance(Toxic)
    Doctored Wounds
    (Instant Healing)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Stealth)
    • 10% (0.5 HP/sec) Regeneration
    • 13.6 HP (1.13%) HitPoints
    Red Fortune
    (Invisibility)
    • MezResist(Immobilize) 2.2%
    Red Fortune
    (Moment of Glory)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    Crushing Impact
    (Total Focus)
    • MezResist(Immobilize) 2.2%
    • 13.6 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Apocalypse
    (Spirit Shark)
    • 16% (0.8 HP/sec) Regeneration
    • 36.1 HP (3%) HitPoints
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Devastation
    (Spirit Shark Jaws)
    • 12% (0.6 HP/sec) Regeneration
    • 27.1 HP (2.25%) HitPoints
    Lockdown
    (Spirit Shark Jaws)
    • 3% DamageBuff(All)
    Efficacy Adaptor
    (Hibernate)
    • 13.6 HP (1.13%) HitPoints



    Code:
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  7. Quote:
    Originally Posted by Firi_ View Post
    De ja vu?
    Yes i know i asked this b4 kinda but i flipped a few things around to make my shark mastery build better (adding accro for example) since my PFF build kinda doesn't work it'll ward off a few hits but somehow even with just 20-25% chances to hit people still get massive hitting streeks. If PFF actuly WORKED then i'd be going to build but since hiber can't be punched through by nothing. And i may respec into SS if i find this toon is survivable without it and by this is mean if i can kill someone and keep more then 3/4 of my HP then i'll respec into it.
  8. I have a dom she's plant/energy yes i know that doesn't seem like a pvp build but trust me she works. Anyway i made a build for her and i just need a second, third, and maybe a forth opinion on it so plz rip it to shreads!

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    Midnight Rose: Level 50 Magic Dominator
    Primary Power Set: Plant Control
    Secondary Power Set: Energy Assault
    Power Pool: Medicine
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Leadership
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    ------------
    Level 1: Strangler
    (A) Basilisk's Gaze - Accuracy/Hold: Level 30
    (3) Basilisk's Gaze - Recharge/Hold: Level 30
    (3) Ghost Widow's Embrace - Accuracy/Endurance: Level 50
    (5) Ghost Widow's Embrace - Accuracy/Recharge: Level 50
    (5) Ghost Widow's Embrace - Accuracy/Hold/Recharge: Level 50


    Level 1: Power Bolt
    (A) Thunderstrike - Accuracy/Damage: Level 50
    (7) Explosive Strike - Chance for Smashing Damage: Level 20
    (29) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    (31) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    (31) Thunderstrike - Damage/Recharge: Level 50


    Level 2: Bone Smasher
    (A) Crushing Impact - Accuracy/Damage: Level 50
    (13) Crushing Impact - Damage/Endurance: Level 50
    (17) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    (25) Crushing Impact - Damage/Recharge: Level 50
    (27) Crushing Impact - Accuracy/Damage/Endurance: Level 50


    Level 4: Power Push
    (A) Kinetic Crash - Damage/Knockback: Level 50
    (7) Kinetic Crash - Accuracy/Knockback: Level 50
    (21) Kinetic Crash - Accuracy/Damage/Knockback: Level 50
    (23) Kinetic Crash - Damage/Endurance/Knockback: Level 50
    (23) Force Feedback - Accuracy/Knockback: Level 50


    Level 6: Aid Other
    (A) Empty


    Level 8: Seeds of Confusion
    (A) Coercive Persuasion - Confused: Level 50
    (9) Coercive Persuasion - Confused/Endurance: Level 50
    (9) Coercive Persuasion - Confused/Recharge: Level 50
    (15) Coercive Persuasion - Accuracy/Recharge: Level 50
    (17) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
    (45) Malaise's Illusions - Accuracy/Recharge: Level 50


    Level 10: Power Blast
    (A) Devastation - Accuracy/Damage: Level 50
    (11) Devastation - Damage/Endurance: Level 50
    (11) Devastation - Damage/Recharge: Level 50
    (13) Devastation - Accuracy/Damage/Recharge: Level 50
    (15) Thunderstrike - Accuracy/Damage: Level 50
    (21) Thunderstrike - Accuracy/Damage/Recharge: Level 50


    Level 12: Combat Jumping
    (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    (48) Karma - Knockback Protection: Level 30


    Level 14: Super Jump
    (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    (19) Unbounded Leap - +Stealth: Level 50
    (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50


    Level 16: Power Boost
    (A) Recharge Reduction IO: Level 50
    (19) Recharge Reduction IO: Level 50


    Level 18: Hurdle
    (A) Jumping IO: Level 50


    Level 20: Health
    (A) Miracle - +Recovery: Level 40
    (25) Miracle - Heal/Endurance: Level 40
    (29) Miracle - Heal: Level 40


    Level 22: Stamina
    (A) Performance Shifter - Chance for +End: Level 50
    (37) Performance Shifter - EndMod/Recharge: Level 50
    (45) Performance Shifter - EndMod: Level 50


    Level 24: Assault
    (A) Endurance Reduction IO: Level 50
    (48) Endurance Reduction IO: Level 50


    Level 26: Carrion Creepers
    (A) Positron's Blast - Damage/Recharge: Level 50
    (27) Trap of the Hunter - Chance of Damage(Lethal): Level 50
    (31) Trap of the Hunter - Accuracy/Immobilize/Recharge: Level 50
    (33) Positron's Blast - Chance of Damage(Energy): Level 50
    (36) Trap of the Hunter - Accuracy/Recharge: Level 50


    Level 28: Total Focus
    (A) Mako's Bite - Accuracy/Damage: Level 50
    (33) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    (33) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    (34) Mako's Bite - Damage/Recharge: Level 50
    (34) Crushing Impact - Damage/Endurance: Level 50
    (34) Crushing Impact - Accuracy/Damage: Level 50


    Level 30: Tactics
    (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    (42) Rectified Reticle - Increased Perception: Level 20


    Level 32: Aid Self
    (A) Doctored Wounds - Recharge: Level 50
    (36) Doctored Wounds - Heal: Level 50
    (37) Doctored Wounds - Heal/Endurance: Level 50
    (43) Doctored Wounds - Heal/Recharge: Level 50
    (46) Interrupt Reduction IO: Level 50


    Level 35: Sniper Blast
    (A) Sting of the Manticore - Accuracy/Damage: Level 50
    (36) Sting of the Manticore - Accuracy/Interrupt/Range: Level 50
    (42) Extreme Measures - Accuracy/Interrupt/Range: Level 50
    (45) Sting of the Manticore - Damage/Interrupt/Recharge: Level 50
    (46) Sting of the Manticore - Chance of Damage(Toxic): Level 50
    (46) Sting of the Manticore - Damage/Endurance: Level 50


    Level 38: Power Burst
    (A) Devastation - Accuracy/Damage: Level 50
    (39) Devastation - Damage/Recharge: Level 50
    (39) Devastation - Accuracy/Damage/Recharge: Level 50
    (39) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
    (40) Devastation - Damage/Endurance: Level 50
    (40) Thunderstrike - Accuracy/Damage/Recharge: Level 50


    Level 41: Acrobatics
    (A) Knockback Distance IO: Level 50
    (43) Knockback Distance IO: Level 50
    (48) Endurance Reduction IO: Level 50


    Level 44: Water Spout
    (A) Recharge Reduction IO: Level 50


    Level 47: Hibernate
    (A) Recharge Reduction IO: Level 50


    Level 49: Shark Skin
    (A) Titanium Coating - Resistance: Level 50
    (50) Titanium Coating - Resistance/Endurance: Level 50
    (50) Titanium Coating - Resistance/Recharge: Level 50
    (50) Steadfast Protection - Knockback Protection: Level 30


    ------------
    Level 1: Brawl
    (A) Empty


    Level 1: Sprint
    (A) Empty


    Level 2: Rest
    (A) Empty


    Level 1: Domination



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    Thanks for Reading an Responding
  9. Ok i know that this should be in the For Fun section but it's also about pvp so i decided to put it over here. I just wanna know the weirdest pvp build that you have/seen in action and that is actuly effective. I personally have a plant/energy dom and she's pretty good right now and she's not even IOed yet. Post your weirdest pvp build here (note it has to actuly WORK)
  10. This idea sounds sick but too add onto it it would be nice if when we r setting wing type if we could set the default fly pose for the costume we're on it would be very very cool in my mind but would be a bit of a brain teaser for who ever makes the UI
  11. Firi i have only 11 kb res without domi on the HP build, yes i know that bone smash won't get as much use but belive me i NEVER use entangle on my current build (which has it) i can sub out 1 slot for the chance for -res prot but i'm mainly using poison ray as a debuff to make my acc and dmg better not as a attack yes i know that having jsut SJ messes me up (it has been in the test runs i've been making) but without aid self i havn't a prayer in a fight with a blaster if they snipe me if they do with aid self i can just confuse em and heal it back easy (yes i've done this). I belive the PFF build will be better since i can get a major defence boost and with aid self i can get my hp back so long as i'm not on caltrops or have another dot on me, i'm open for the hibernoob build too i just think the PFF one will be better since there is no 90 second cooldown on the pff but there is on hiber (curse you no phase) and so long as i'm not in the red i can get out quicker and prevent my target from using hiber (which they r bound to have) or rest which some people use when u hiber, i would slot my stamina better but i don't know where to steal slots from sure i can take 1 from bone smash but thats it as far as i can see
  12. Here i got 1407 hp but i lost some accuracy due to it :/ anyway tear this build up

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    plant energy rose: Level 50 Magic Dominator
    Primary Power Set: Plant Control
    Secondary Power Set: Energy Assault
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Medicine
    Ancillary Pool: Mace Mastery

    Villain Profile:
    ------------
    Level 1: Strangler G'Wdw-Acc/Rchg:50(A), G'Wdw-Acc/Hold/Rchg:50(3), G'Wdw-Hold/Rng:50(3), Lock-Acc/Hold:50(5), Lock-Rchg/Hold:50(7)
    Level 1: Power Bolt Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(7), Thundr-Acc/Dmg/Rchg:50(9), Thundr-Acc/Dmg/EndRdx:50(15), ExStrk-Dam%:20(17)
    Level 2: Bone Smasher Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(19), Mako-Dmg/Rchg:50(19), Mako-Acc/EndRdx/Rchg:50(21), C'ngImp-Acc/Dmg/EndRdx:50(21)
    Level 4: Power Push KinCrsh-Acc/KB:50(A), KinCrsh-Dmg/EndRdx/KB:50(5), KinCrsh-Acc/Dmg/KB:50(17), KinCrsh-Rchg/KB:50(25), FrcFbk-Acc/KB:50(37)
    Level 6: Assault EndRdx-I:50(A)
    Level 8: Seeds of Confusion CoPers-Conf:50(A), CoPers-Acc/Conf/Rchg:50(9), CoPers-Acc/Rchg:50(23), CoPers-Conf/Rchg:50(23), CoPers-Conf/EndRdx:50(25), Mlais-Acc/Rchg:50(37)
    Level 10: Power Blast Dev'n-Dmg/Rchg:50(A), Dev'n-Acc/Dmg:50(11), Dev'n-Acc/Dmg/Rchg:50(11), Dev'n-Acc/Dmg/EndRdx/Rchg:50(13), Thundr-Acc/Dmg:50(13), ExStrk-Dam%:20(15)
    Level 12: Combat Jumping Krma-ResKB:30(A)
    Level 14: Super Jump Zephyr-Travel/EndRdx:50(A), Zephyr-ResKB:50(43), ULeap-Stlth:50(43), ULeap-Jump:50(46), ULeap-EndRdx:50(50)
    Level 16: Power Boost RechRdx-I:50(A), RechRdx-I:50(29)
    Level 18: Hurdle Jump-I:50(A)
    Level 20: Health Mrcl-Rcvry+:40(A)
    Level 22: Stamina P'Shift-End%:50(A), P'Shift-EndMod:50(27)
    Level 24: Aid Other Empty(A)
    Level 26: Carrion Creepers TotHntr-Dam%:50(A), Ragnrk-Acc/Dmg/Rchg:50(27), TotHntr-Acc/Rchg:50(29), TotHntr-Acc/Immob/Rchg:50(43)
    Level 28: Total Focus C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(31), C'ngImp-Acc/Dmg/Rchg:50(31), Mako-Dmg/Rchg:50(31), Mako-Acc/Dmg:50(33), Mako-Acc/Dmg/EndRdx/Rchg:50(33)
    Level 30: Aid Self Numna-Heal:50(A), Numna-Heal/Rchg:50(40), Numna-Heal/EndRdx/Rchg:50(42), Numna-Heal/EndRdx:50(42), IntRdx-I:50(42)
    Level 32: Tactics AdjTgt-ToHit:50(A), AdjTgt-ToHit/EndRdx:50(33), AdjTgt-ToHit/Rchg:50(34), AdjTgt-ToHit/EndRdx/Rchg:50(34), Rec'dRet-Pcptn:20(34)
    Level 35: Sniper Blast ExtrmM-Acc/Dmg:50(A), ExtrmM-Dmg/EndRdx:50(36), ExtrmM-Dmg/ActRdx/Rchg:50(36), ExtrmM-Acc/ActRdx/Rng:50(36), ExtrmM-Acc/Rng/Rchg:50(37)
    Level 38: Power Burst Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(39), Thundr-Acc/Dmg/Rchg:50(39), Thundr-Dmg/EndRdx:50(39), Dev'n-Acc/Dmg:50(40), Dev'n-Acc/Dmg/Rchg:50(40)
    Level 41: Scorpion Shield LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(46), LkGmblr-Rchg+:50(50), LkGmblr-Def/Rchg:50(50)
    Level 44: Poisonous Ray Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/Rchg:50(45), Dev'n-Acc/Dmg/Rchg:50(45), Dev'n-Acc/Dmg/EndRdx/Rchg:50(45), Thundr-Acc/Dmg/Rchg:50(46)
    Level 47: Spore Burst FtnHyp-Plct%:50(A), FtnHyp-Acc/Sleep/Rchg:50(48), FtnHyp-Acc/Rchg:50(48), FtnHyp-Sleep/Rchg:50(48)
    Level 49: Personal Force Field RedFtn-Def/Rchg:50(A)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint Empty(A)
    Level 2: Rest Empty(A)
    Level 1: Domination



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  13. Quote:
    Originally Posted by Firi_ View Post
    I think your greatly underestimating having 1400+ HP and a second mez that does nice damage. To each his own though.

    As far as your PFF build, not having perception in zone is retarded unless you like killing tanks and scrappers. Thats about all youll see unless you get attacked first.
    I have tatics thats slotted with a perc IO in both builds so your perception excuse isn't relevent and where is the second mez that does dmg entangle gets supressed since it's on the same timer as strangler and everyone i have fought zone or arena never stood on the ground much so i didn't get to use it much. But i will toy with the scorp build and try to up the HP more i was just trying to get near perma creepers on that build, and good accuracy too since i really need to HIT things for my moves to work if someone would mind giving me an accuracy # to aim for
  14. If your looking for Buffs for ur allys pain dom and emp r matchless in buffs for debuffs go rad it's great for teams since u can massivly debuff 1 target, or you can go TA since it's got a 30 second move that stops jumping and slows too boot. Earth Control will be a good match and stalkers HATE it since the area debuffs reduce their stealth and the areas they make are huge i can cover the entire HDS area with my earth control moves (the whole raised platform). My earth/Rad is the first person all the stalkers gank since he makes it hard for them to get off and AS or go unnoticed and when i hit a rad toggle on them they only get out via placating me and running out of range or by phasing. The slows and holds make escape alot harder for them, the acc and dmg debuff make you and your teammates harder to kill and the defence and resist debuff makes em easy to kill. On a TA you can prevent them from jumping, keep stalkers out of hide with acid arrow you have another pair of patch debuffs to make stalkers show up easier and poison gas arrow can be slotted with a placate prot to make you more survivable. Either way stalker loath Earth Control, and if your going for debuffs Rad and TA are your best bet well for buffs you want an emp or pain dom or therm, and do yourself a favour TAKE PHASE if your going pure support, if half and half then i got nothing lol
  15. I was building mainly for accuracy and hp i know on my scorp mastery build that theres less hp but with poison ray i get a powerful defence debuff, plus a res debuff (yay more dmg ), plus a panic button without a cool down (PFF) with aid self i can patch my dom up on the fly only weakness is powerful DoT. Or i can go with the lowwer accuracy but higher HP build (hibern00b build) the dmg on my blasts and TF is good but i can't take entangle since i never get the chance to use it (i've been field testing her) since even people with SS don't stay on the ground much. Also creepers r my only source of grounding and also it's great for tanks and other SJ melee toons (makes kiting a snap) and the dmg creepers deal is great for keeping TS on my target. I know i need accro but i can't find a spot to jam it in. I can sub out spore burst probably but i like having the placate prot for some more means of mezzing incase my confuse is down (it's also great for getting pets off my case :P) and the timer on my hold is still comming back. Also the sniper does insane dmg, if i hold my target first it's easy to pull it off since even with blasters i can still pull it off since most can't use their basic moves from 150 feet away :P enless they decided to spend the billions on the range sets no offence ment firi i just think u left out some things and i can take the KB theres not alot of bubblers in pvp these days (least not where i pvp) or energy blasters/defenders for that matter. So i just gotta watch KoB and Power Thrust
  16. I'm making an out of the box dom for pvp so far she's pretty effective, she's got good dmg and is pretty survivable so long as it's 1 vs 1 and she hits with all her mezes. I've made 2 builds for her via mids 1 with higher acc but less hp and the other with more hp and worse acc. Also 1 has mace mastery with PFF for her to use aid self in case wile the other just has hibernoob. I just need more opinions to tell me how effective it'll be and which one will be more so. Thanks heres the 2 builds

    Build A:

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    Midnight Rose: Level 50 Magic Dominator
    Primary Power Set: Plant Control
    Secondary Power Set: Energy Assault
    Power Pool: Medicine
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Leadership
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    ------------
    Level 1: Strangler
    (A) Basilisk's Gaze - Accuracy/Hold: Level 30
    (3) Basilisk's Gaze - Recharge/Hold: Level 30
    (3) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
    (5) Ghost Widow's Embrace - Accuracy/Recharge: Level 50
    (5) Ghost Widow's Embrace - Accuracy/Hold/Recharge: Level 50
    (21) Ghost Widow's Embrace - Hold/Range: Level 50


    Level 1: Power Bolt
    (A) Thunderstrike - Accuracy/Damage: Level 50
    (7) Explosive Strike - Chance for Smashing Damage: Level 20
    (29) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    (31) Thunderstrike - Damage/Endurance: Level 50
    (31) Thunderstrike - Damage/Recharge: Level 50


    Level 2: Bone Smasher
    (A) Crushing Impact - Accuracy/Damage: Level 50
    (13) Crushing Impact - Damage/Endurance: Level 50
    (17) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    (25) Crushing Impact - Damage/Recharge: Level 50
    (27) Crushing Impact - Accuracy/Damage/Endurance: Level 50


    Level 4: Power Push
    (A) Kinetic Crash - Damage/Knockback: Level 50
    (7) Kinetic Crash - Accuracy/Knockback: Level 50
    (21) Kinetic Crash - Accuracy/Damage/Knockback: Level 50
    (23) Kinetic Crash - Damage/Endurance/Knockback: Level 50
    (23) Force Feedback - Accuracy/Knockback: Level 50


    Level 6: Aid Other
    (A) Empty


    Level 8: Seeds of Confusion
    (A) Coercive Persuasion - Confused: Level 50
    (9) Coercive Persuasion - Confused/Endurance: Level 50
    (9) Coercive Persuasion - Confused/Recharge: Level 50
    (15) Coercive Persuasion - Accuracy/Recharge: Level 50
    (17) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50


    Level 10: Power Blast
    (A) Devastation - Accuracy/Damage: Level 50
    (11) Devastation - Damage/Endurance: Level 50
    (11) Devastation - Damage/Recharge: Level 50
    (13) Devastation - Accuracy/Damage/Recharge: Level 50
    (15) Thunderstrike - Accuracy/Damage: Level 50
    (45) Thunderstrike - Accuracy/Damage/Recharge: Level 50


    Level 12: Combat Jumping
    (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50


    Level 14: Super Jump
    (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    (19) Unbounded Leap - +Stealth: Level 50
    (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50


    Level 16: Power Boost
    (A) Recharge Reduction IO: Level 50
    (19) Recharge Reduction IO: Level 50


    Level 18: Hurdle
    (A) Jumping IO: Level 50


    Level 20: Health
    (A) Miracle - +Recovery: Level 40
    (25) Miracle - Heal/Endurance: Level 40
    (29) Miracle - Heal: Level 40


    Level 22: Stamina
    (A) Performance Shifter - Chance for +End: Level 50
    (37) Performance Shifter - EndMod/Recharge: Level 50
    (45) Performance Shifter - EndMod: Level 50


    Level 24: Assault
    (A) Endurance Reduction IO: Level 50


    Level 26: Carrion Creepers
    (A) Positron's Blast - Damage/Recharge: Level 50
    (27) Trap of the Hunter - Chance of Damage(Lethal): Level 50
    (31) Trap of the Hunter - Accuracy/Immobilize/Recharge: Level 50
    (33) Positron's Blast - Chance of Damage(Energy): Level 50
    (36) Trap of the Hunter - Accuracy/Recharge: Level 50


    Level 28: Total Focus
    (A) Mako's Bite - Accuracy/Damage: Level 50
    (33) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    (33) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    (34) Mako's Bite - Damage/Recharge: Level 50
    (34) Crushing Impact - Damage/Endurance: Level 50
    (34) Crushing Impact - Accuracy/Damage: Level 50


    Level 30: Tactics
    (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    (42) Rectified Reticle - Increased Perception: Level 20


    Level 32: Aid Self
    (A) Doctored Wounds - Recharge: Level 50
    (36) Doctored Wounds - Heal: Level 50
    (37) Doctored Wounds - Heal/Endurance: Level 50
    (43) Doctored Wounds - Heal/Recharge: Level 50
    (46) Interrupt Reduction IO: Level 50


    Level 35: Sniper Blast
    (A) Sting of the Manticore - Accuracy/Damage: Level 50
    (36) Sting of the Manticore - Accuracy/Interrupt/Range: Level 50
    (45) Sting of the Manticore - Damage/Interrupt/Recharge: Level 50
    (46) Sting of the Manticore - Chance of Damage(Toxic): Level 50
    (46) Sting of the Manticore - Damage/Endurance: Level 50


    Level 38: Power Burst
    (A) Devastation - Accuracy/Damage: Level 50
    (39) Devastation - Damage/Recharge: Level 50
    (39) Devastation - Accuracy/Damage/Recharge: Level 50
    (39) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
    (40) Devastation - Damage/Endurance: Level 50
    (40) Thunderstrike - Accuracy/Damage/Recharge: Level 50


    Level 41: Spore Burst
    (A) Fortunata Hypnosis - Chance for Placate: Level 50
    (43) Fortunata Hypnosis - Accuracy/Sleep/Recharge: Level 50
    (48) Fortunata Hypnosis - Accuracy/Recharge: Level 50
    (48) Fortunata Hypnosis - Sleep/Recharge: Level 50
    (48) Fortunata Hypnosis - Sleep/Endurance: Level 50


    Level 44: Water Spout
    (A) Recharge Reduction IO: Level 50


    Level 47: Hibernate
    (A) Recharge Reduction IO: Level 50


    Level 49: Shark Skin
    (A) Titanium Coating - Resistance: Level 50
    (50) Titanium Coating - Resistance/Endurance: Level 50
    (50) Titanium Coating - Resistance/Recharge: Level 50
    (50) Steadfast Protection - Knockback Protection: Level 30


    ------------
    Level 1: Brawl
    (A) Empty


    Level 1: Sprint
    (A) Empty


    Level 2: Rest
    (A) Empty


    Level 1: Domination



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    And Build B:

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    plant energy rose: Level 50 Magic Dominator
    Primary Power Set: Plant Control
    Secondary Power Set: Energy Assault
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Medicine
    Ancillary Pool: Mace Mastery

    Villain Profile:
    ------------
    Level 1: Strangler
    (A) Ghost Widow's Embrace - Accuracy/Recharge: Level 50
    (3) Ghost Widow's Embrace - Accuracy/Hold/Recharge: Level 50
    (3) Ghost Widow's Embrace - Hold/Range: Level 50
    (5) Lockdown - Accuracy/Hold: Level 50
    (7) Lockdown - Recharge/Hold: Level 50


    Level 1: Power Bolt
    (A) Thunderstrike - Accuracy/Damage: Level 50
    (7) Thunderstrike - Damage/Endurance: Level 50
    (9) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    (15) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    (17) Explosive Strike - Chance for Smashing Damage: Level 20


    Level 2: Bone Smasher
    (A) Crushing Impact - Damage/Recharge: Level 50
    (19) Crushing Impact - Accuracy/Damage: Level 50
    (19) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    (21) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    (21) Crushing Impact - Damage/Endurance: Level 50


    Level 4: Power Push
    (A) Kinetic Crash - Accuracy/Knockback: Level 50
    (5) Kinetic Crash - Damage/Endurance/Knockback: Level 50
    (17) Kinetic Crash - Accuracy/Damage/Knockback: Level 50
    (25) Kinetic Crash - Recharge/Knockback: Level 50


    Level 6: Assault
    (A) Endurance Reduction IO: Level 50


    Level 8: Seeds of Confusion
    (A) Coercive Persuasion - Confused: Level 50
    (9) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
    (23) Coercive Persuasion - Accuracy/Recharge: Level 50
    (23) Coercive Persuasion - Confused/Recharge: Level 50
    (25) Coercive Persuasion - Confused/Endurance: Level 50
    (37) Malaise's Illusions - Accuracy/Recharge: Level 50


    Level 10: Power Blast
    (A) Devastation - Damage/Recharge: Level 50
    (11) Devastation - Accuracy/Damage: Level 50
    (11) Devastation - Accuracy/Damage/Recharge: Level 50
    (13) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
    (13) Thunderstrike - Accuracy/Damage: Level 50
    (15) Explosive Strike - Chance for Smashing Damage: Level 20


    Level 12: Combat Jumping
    (A) Karma - Knockback Protection: Level 30


    Level 14: Super Jump
    (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    (43) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    (43) Unbounded Leap - +Stealth: Level 50
    (50) Unbounded Leap - Endurance: Level 50


    Level 16: Power Boost
    (A) Recharge Reduction IO: Level 50
    (29) Recharge Reduction IO: Level 50


    Level 18: Hurdle
    (A) Jumping IO: Level 50


    Level 20: Health
    (A) Miracle - +Recovery: Level 40


    Level 22: Stamina
    (A) Performance Shifter - Chance for +End: Level 50
    (27) Performance Shifter - EndMod: Level 50


    Level 24: Aid Other
    (A) Empty


    Level 26: Carrion Creepers
    (A) Trap of the Hunter - Chance of Damage(Lethal): Level 50
    (27) Positron's Blast - Accuracy/Damage: Level 50
    (29) Trap of the Hunter - Accuracy/Recharge: Level 50
    (43) Trap of the Hunter - Accuracy/Immobilize/Recharge: Level 50
    (46) Positron's Blast - Damage/Recharge: Level 50


    Level 28: Total Focus
    (A) Crushing Impact - Accuracy/Damage: Level 50
    (31) Crushing Impact - Damage/Recharge: Level 50
    (31) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    (31) Mako's Bite - Damage/Recharge: Level 50
    (33) Mako's Bite - Accuracy/Damage: Level 50
    (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50


    Level 30: Aid Self
    (A) Doctored Wounds - Recharge: Level 50
    (40) Doctored Wounds - Heal: Level 50
    (42) Doctored Wounds - Heal/Endurance: Level 50
    (42) Doctored Wounds - Heal/Recharge: Level 50
    (42) Interrupt Reduction IO: Level 50


    Level 32: Tactics
    (A) Adjusted Targeting - To Hit Buff: Level 50
    (33) Adjusted Targeting - To Hit Buff/Endurance: Level 50
    (34) Adjusted Targeting - To Hit Buff/Recharge: Level 50
    (34) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
    (34) Rectified Reticle - Increased Perception: Level 20


    Level 35: Sniper Blast
    (A) Sting of the Manticore - Accuracy/Damage: Level 50
    (36) Sting of the Manticore - Damage/Endurance: Level 50
    (36) Sting of the Manticore - Accuracy/Interrupt/Range: Level 50
    (36) Sting of the Manticore - Damage/Interrupt/Recharge: Level 50
    (37) Sting of the Manticore - Damage/Endurance/Recharge: Level 50
    (37) Extreme Measures - Accuracy/Interrupt/Range: Level 50


    Level 38: Power Burst
    (A) Thunderstrike - Accuracy/Damage: Level 50
    (39) Thunderstrike - Damage/Recharge: Level 50
    (39) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    (39) Thunderstrike - Damage/Endurance: Level 50
    (40) Devastation - Accuracy/Damage: Level 50
    (40) Devastation - Accuracy/Damage/Recharge: Level 50


    Level 41: Scorpion Shield
    (A) Luck of the Gambler - Defense/Endurance: Level 50
    (46) Luck of the Gambler - Defense: Level 50
    (50) Luck of the Gambler - Recharge Speed: Level 50
    (50) Luck of the Gambler - Defense/Recharge: Level 50


    Level 44: Poisonous Ray
    (A) Thunderstrike - Accuracy/Damage: Level 50
    (45) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    (45) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    (45) Thunderstrike - Damage/Recharge: Level 50
    (46) Analyze Weakness - Accuracy/Defense Debuff: Level 50


    Level 47: Spore Burst
    (A) Fortunata Hypnosis - Chance for Placate: Level 50
    (48) Fortunata Hypnosis - Accuracy/Sleep/Recharge: Level 50
    (48) Fortunata Hypnosis - Accuracy/Recharge: Level 50
    (48) Fortunata Hypnosis - Sleep/Recharge: Level 50


    Level 49: Personal Force Field
    (A) Red Fortune - Defense/Recharge: Level 50


    ------------
    Level 1: Brawl
    (A) Empty


    Level 1: Sprint
    (A) Empty


    Level 2: Rest
    (A) Empty


    Level 1: Domination



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    Thanks again for reading oh and try and keep any alteration under about 300 mill thats only about how much i can probably dig up
  17. Ok i swiched a few things around this better? i didn't put in too many prots since the most moves r better without them (ex TF does more without the dmg prot)

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    Midnight Rose: Level 50 Magic Dominator
    Primary Power Set: Plant Control
    Secondary Power Set: Energy Assault
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    ------------
    Level 1: Strangler BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-Rchg/Hold:30(3), BasGaze-Acc/Hold:30(3), G'Wdw-Acc/Rchg:30(5), G'Wdw-Acc/Hold/Rchg:50(5), G'Wdw-Dam%:50(21)
    Level 1: Power Bolt Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(29), Thundr-Dmg/EndRdx:50(31), Thundr-Dmg/Rchg:50(31), ExStrk-Dam%:20(31)
    Level 2: Entangle Thundr-Acc/Dmg:50(A), TotHntr-Dam%:50(17), Thundr-Acc/Dmg/Rchg:50(25), Thundr-Dmg/Rchg:50(27), Thundr-Dmg/EndRdx:50(27)
    Level 4: Power Push KinCrsh-Dmg/KB:50(A), KinCrsh-Acc/KB:50(7), KinCrsh-Acc/Dmg/KB:50(21), KinCrsh-Dmg/EndRdx/KB:50(23), Thundr-Acc/Dmg/Rchg:50(23)
    Level 6: Spore Burst FtnHyp-Plct%:50(A), FtnHyp-Acc/Sleep/Rchg:50(7), CSndmn-Acc/Sleep/Rchg:50(13), FtnHyp-Acc/Rchg:50(19), FtnHyp-Sleep/Rchg:50(19)
    Level 8: Seeds of Confusion CoPers-Conf:50(A), CoPers-Conf/EndRdx:50(9), CoPers-Conf/Rchg:50(9), CoPers-Acc/Rchg:50(15), CoPers-Acc/Conf/Rchg:50(17)
    Level 10: Power Blast Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(11), Dev'n-Dmg/Rchg:50(11), Dev'n-Acc/Dmg/Rchg:50(13), Thundr-Acc/Dmg:50(15)
    Level 12: Combat Jumping Zephyr-ResKB:50(A)
    Level 14: Super Jump Zephyr-ResKB:50(A), Zephyr-Travel/EndRdx:50(43), SprngFt-EndRdx/Jump:50(43)
    Level 16: Power Boost RechRdx-I:50(A), RechRdx-I:50(25)
    Level 18: Hurdle Jump-I:50(A)
    Level 20: Health Mrcl-Rcvry+:40(A), Mrcl-Heal:40(29), Mrcl-Heal/EndRdx:40(43)
    Level 22: Stamina P'Shift-End%:50(A), P'Shift-EndMod/Rchg:50(37), P'Shift-EndMod:50(45)
    Level 24: Assault EndRdx-I:50(A), EndRdx-I:50(45)
    Level 26: Carrion Creepers Posi-Dmg/Rchg:50(A), Posi-Dam%:50(33), TotHntr-Acc/Rchg:50(36), TotHntr-Acc/Immob/Rchg:50(36), TotHntr-Dam%:50(37)
    Level 28: Total Focus Mako-Acc/Dmg:50(A), Mako-Acc/EndRdx/Rchg:50(33), C'ngImp-Acc/Dmg/EndRdx:50(33), Mako-Dmg/Rchg:50(34), C'ngImp-Acc/Dmg/Rchg:50(34), C'ngImp-Acc/Dmg:50(34)
    Level 30: Tactics GSFC-ToHit:50(A), GSFC-ToHit/Rchg/EndRdx:50(37), GSFC-ToHit/EndRdx:50(40), GSFC-Rchg/EndRdx:50(42), GSFC-ToHit/Rchg:50(42), Rec'dRet-Pcptn:20(42)
    Level 32: Hasten RechRdx-I:50(A), RechRdx-I:50(46)
    Level 35: Sniper Blast Mantic-Acc/Dmg:50(A), Mantic-Acc/ActRdx/Rng:50(36), Mantic-Dmg/ActRdx/Rchg:50(45), Mantic-Dmg/EndRdx/Rchg:50(46), Mantic-Dmg/EndRdx:50(46)
    Level 38: Power Burst Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/Rchg:50(39), Dev'n-Acc/Dmg/Rchg:50(39), Dev'n-Acc/Dmg/EndRdx/Rchg:50(39), Dev'n-Dmg/EndRdx:50(40), Thundr-Acc/Dmg/Rchg:50(40)
    Level 41: Water Spout RechRdx-I:50(A)
    Level 44: Hibernate RechRdx-I:50(A)
    Level 47: Shark Skin TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(48), TtmC'tng-ResDam/Rchg:50(48), TtmC'tng-ResDam/EndRdx/Rchg:50(48)
    Level 49: Summon Coralax ExRmnt-Acc/Dmg:50(A), ExRmnt-Acc/Rchg:50(50), ExRmnt-Acc/Dmg/Rchg:50(50), ExRmnt-EndRdx/Dmg/Rchg:50(50)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint Empty(A)
    Level 2: Rest Empty(A)
    Level 1: Domination
    ------------
    Set Bonus Totals:
    18.5% DamageBuff(Smashing)
    18.5% DamageBuff(Lethal)
    18.5% DamageBuff(Fire)
    18.5% DamageBuff(Cold)
    18.5% DamageBuff(Energy)
    18.5% DamageBuff(Negative)
    18.5% DamageBuff(Toxic)
    18.5% DamageBuff(Psionic)
    10% Defense(Energy)
    10% Defense(Negative)
    8.75% Defense(Ranged)
    23.8% Enhancement(RechargeTime)
    29% Enhancement(Accuracy)
    4% Enhancement(Confused)
    5% Enhancement(Immobilize)
    10% FlySpeed
    183.1 HP (18%) HitPoints
    10% JumpHeight
    10% JumpSpeed
    Knockback (Mag -11)
    Knockup (Mag -11)
    MezResist(Confused) 5%
    MezResist(Held) 8.3%
    MezResist(Immobilize) 10.5%
    MezResist(Sleep) 7.2%
    MezResist(Stun) 7.2%
    MezResist(Terrorized) 5%
    20% Perception
    21.5% (0.36 End/sec) Recovery
    36% (1.53 HP/sec) Regeneration
    2.5% Resistance(Smashing)
    2.52% Resistance(Fire)
    2.52% Resistance(Cold)
    18% RunSpeed



    ------------
    Set Bonuses:
    Basilisk's Gaze
    (Strangler)
    2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    2% (0.03 End/sec) Recovery


    Ghost Widow's Embrace
    (Strangler)
    5% RunSpeed
    19.1 HP (1.88%) HitPoints


    Thunderstrike
    (Power Bolt)
    2% (0.03 End/sec) Recovery
    2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    7% Enhancement(Accuracy)


    Thunderstrike
    (Entangle)
    2% (0.03 End/sec) Recovery
    2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    7% Enhancement(Accuracy)


    Kinetic Crash
    (Power Push)
    3% RunSpeed
    2.5% Resistance(Smashing)
    Knockback Protection (Mag -3)


    Fortunata Hypnosis
    (Spore Burst)
    4% (0.07 End/sec) Recovery
    2.52% Resistance(Fire,Cold)
    15% Enhancement(Accuracy)


    Coercive Persuasion
    (Seeds of Confusion)
    4% (0.07 End/sec) Recovery
    4% Enhancement(Confused)
    4% DamageBuff(All)
    10% Enhancement(RechargeTime)


    Devastation
    (Power Blast)
    12% (0.51 HP/sec) Regeneration
    22.9 HP (2.25%) HitPoints
    3% DamageBuff(All)


    Blessing of the Zephyr
    (Combat Jumping)
    Knockback Protection (Mag -4)


    Blessing of the Zephyr
    (Super Jump)
    3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Knockback Protection (Mag -4)


    Miracle
    (Health)
    2.5% (0.04 End/sec) Recovery
    19.1 HP (1.88%) HitPoints


    Performance Shifter
    (Stamina)
    5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    19.1 HP (1.88%) HitPoints


    Positron's Blast
    (Carrion Creepers)
    2.5% (0.04 End/sec) Recovery


    Trap of the Hunter
    (Carrion Creepers)
    5% Enhancement(Immobilize)
    19.1 HP (1.88%) HitPoints


    Mako's Bite
    (Total Focus)
    MezResist(Immobilize) 3.3%
    15.3 HP (1.5%) HitPoints


    Crushing Impact
    (Total Focus)
    MezResist(Immobilize) 2.2%
    11.4 HP (1.13%) HitPoints


    Gaussian's Synchronized Fire-Control
    (Tactics)
    5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    19.1 HP (1.88%) HitPoints
    2.5% (0.04 End/sec) Recovery
    2.5% DamageBuff(All)


    Rectified Reticle
    (Tactics)
    20% Perception


    Sting of the Manticore
    (Sniper Blast)
    12% (0.51 HP/sec) Regeneration
    1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
    3% DamageBuff(All)
    7.5% Enhancement(RechargeTime)


    Devastation
    (Power Burst)
    12% (0.51 HP/sec) Regeneration
    22.9 HP (2.25%) HitPoints
    3% DamageBuff(All)
    MezResist(Held) 3.3%


    Titanium Coating
    (Shark Skin)
    MezResist(Sleep) 2.2%
    15.3 HP (1.5%) HitPoints
    MezResist(Stun) 2.2%


    Expedient Reinforcement
    (Summon Coralax)
    Status Resistance 5%
    3% DamageBuff(All)
    6.25% Enhancement(RechargeTime)






    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  18. The build is plant/nrg i know it's weird but i wanted something fun for pvp and pve. Also i don't wanna be cookie cutter. The toon will be used for arena and siren's mainly. anyway heres the build i need critiqued:

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    Midnight Rose: Level 50 Magic Dominator
    Primary Power Set: Plant Control
    Secondary Power Set: Energy Assault
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    ------------
    Level 1: Strangler
    (A) Basilisk's Gaze - Accuracy/Recharge: Level 30
    (3) Basilisk's Gaze - Recharge/Hold: Level 30
    (3) Basilisk's Gaze - Accuracy/Hold: Level 30
    (5) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
    (5) Ghost Widow's Embrace - Accuracy/Hold/Recharge: Level 50


    Level 1: Power Bolt
    (A) Thunderstrike - Accuracy/Damage: Level 50
    (29) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    (31) Thunderstrike - Damage/Endurance: Level 50
    (31) Thunderstrike - Damage/Recharge: Level 50
    (31) Explosive Strike - Chance for Smashing Damage: Level 20


    Level 2: Entangle
    (A) Thunderstrike - Accuracy/Damage: Level 50
    (25) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    (27) Thunderstrike - Damage/Recharge: Level 50
    (27) Thunderstrike - Damage/Endurance: Level 50
    (29) Trap of the Hunter - Chance of Damage(Lethal): Level 50


    Level 4: Power Push
    (A) Kinetic Crash - Damage/Knockback: Level 50
    (7) Kinetic Crash - Accuracy/Knockback: Level 50
    (21) Kinetic Crash - Accuracy/Damage/Knockback: Level 50
    (23) Kinetic Crash - Damage/Endurance/Knockback: Level 50
    (23) Thunderstrike - Accuracy/Damage/Recharge: Level 50


    Level 6: Spore Burst
    (A) Fortunata Hypnosis - Chance for Placate: Level 50
    (7) Fortunata Hypnosis - Accuracy/Sleep/Recharge: Level 50
    (19) Fortunata Hypnosis - Accuracy/Recharge: Level 50
    (19) Fortunata Hypnosis - Sleep/Recharge: Level 50
    (21) Fortunata Hypnosis - Sleep/Endurance: Level 50
    (43) Call of the Sandman - Accuracy/Sleep/Recharge: Level 50


    Level 8: Seeds of Confusion
    (A) Coercive Persuasion - Confused: Level 50
    (9) Coercive Persuasion - Confused/Endurance: Level 50
    (9) Coercive Persuasion - Confused/Recharge: Level 50
    (15) Coercive Persuasion - Accuracy/Recharge: Level 50
    (17) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
    (17) Perplex - Accuracy/Recharge: Level 50


    Level 10: Power Blast
    (A) Devastation - Accuracy/Damage: Level 50
    (11) Devastation - Damage/Endurance: Level 50
    (11) Devastation - Damage/Recharge: Level 50
    (13) Devastation - Accuracy/Damage/Recharge: Level 50
    (13) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    (15) Thunderstrike - Accuracy/Damage: Level 50


    Level 12: Combat Jumping
    (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50


    Level 14: Super Jump
    (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    (43) Springfoot - Endurance/Jumping: Level 50


    Level 16: Power Boost
    (A) Recharge Reduction IO: Level 50
    (25) Recharge Reduction IO: Level 50


    Level 18: Hurdle
    (A) Jumping IO: Level 50


    Level 20: Health
    (A) Miracle - +Recovery: Level 40


    Level 22: Stamina
    (A) Performance Shifter - Chance for +End: Level 50
    (45) Performance Shifter - EndMod: Level 50


    Level 24: Assault
    (A) Endurance Reduction IO: Level 50
    (45) Endurance Reduction IO: Level 50


    Level 26: Carrion Creepers
    (A) Positron's Blast - Damage/Recharge: Level 50
    (33) Positron's Blast - Chance of Damage(Energy): Level 50
    (36) Enfeebled Operation - Accuracy/Recharge: Level 50
    (36) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
    (37) Detonation - Damage/Recharge: Level 50


    Level 28: Total Focus
    (A) Mako's Bite - Accuracy/Damage: Level 50
    (33) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    (34) Mako's Bite - Damage/Recharge: Level 50
    (34) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    (34) Mako's Bite - Damage/Endurance: Level 50


    Level 30: Tactics
    (A) Adjusted Targeting - To Hit Buff: Level 50
    (37) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
    (40) Adjusted Targeting - Endurance/Recharge: Level 50
    (42) Adjusted Targeting - To Hit Buff/Endurance: Level 50
    (42) Adjusted Targeting - To Hit Buff/Recharge: Level 50
    (42) Rectified Reticle - Increased Perception: Level 20


    Level 32: Hasten
    (A) Recharge Reduction IO: Level 50
    (46) Recharge Reduction IO: Level 50


    Level 35: Sniper Blast
    (A) Sting of the Manticore - Accuracy/Damage: Level 50
    (36) Sting of the Manticore - Accuracy/Interrupt/Range: Level 50
    (37) Extreme Measures - Accuracy/Interrupt/Range: Level 50
    (45) Sting of the Manticore - Damage/Interrupt/Recharge: Level 50
    (46) Sting of the Manticore - Damage/Endurance/Recharge: Level 50
    (46) Sting of the Manticore - Damage/Endurance: Level 50


    Level 38: Power Burst
    (A) Devastation - Accuracy/Damage: Level 50
    (39) Devastation - Damage/Recharge: Level 50
    (39) Devastation - Accuracy/Damage/Recharge: Level 50
    (39) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
    (40) Devastation - Damage/Endurance: Level 50
    (40) Thunderstrike - Accuracy/Damage/Recharge: Level 50


    Level 41: Water Spout
    (A) Recharge Reduction IO: Level 50


    Level 44: Hibernate
    (A) Recharge Reduction IO: Level 50


    Level 47: Shark Skin
    (A) Titanium Coating - Resistance: Level 50
    (48) Titanium Coating - Resistance/Endurance: Level 50
    (48) Titanium Coating - Resistance/Recharge: Level 50
    (48) Titanium Coating - Resistance/Endurance/Recharge: Level 50


    Level 49: Summon Coralax
    (A) Expedient Reinforcement - Accuracy/Damage: Level 50
    (50) Expedient Reinforcement - Accuracy/Recharge: Level 50
    (50) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
    (50) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50


    ------------
    Level 1: Brawl
    (A) Empty


    Level 1: Sprint
    (A) Empty


    Level 2: Rest
    (A) Empty


    Level 1: Domination
    ------------
    Set Bonus Totals:
    21% DamageBuff(Smashing)
    21% DamageBuff(Lethal)
    21% DamageBuff(Fire)
    21% DamageBuff(Cold)
    21% DamageBuff(Energy)
    21% DamageBuff(Negative)
    21% DamageBuff(Toxic)
    21% DamageBuff(Psionic)
    10% Defense(Energy)
    10% Defense(Negative)
    8.75% Defense(Ranged)
    4% Enhancement(Confused)
    46.3% Enhancement(RechargeTime)
    38% Enhancement(Accuracy)
    3% Enhancement(Immobilize)
    5% FlySpeed
    76.3 HP (7.5%) HitPoints
    5% JumpHeight
    5% JumpSpeed
    Knockback (Mag -11)
    Knockup (Mag -11)
    MezResist(Confused) 5%
    MezResist(Held) 11.6%
    MezResist(Immobilize) 8.3%
    MezResist(Sleep) 7.2%
    MezResist(Stun) 7.2%
    MezResist(Terrorized) 5%
    20% Perception
    18.5% (0.31 End/sec) Recovery
    36% (1.53 HP/sec) Regeneration
    2.5% Resistance(Smashing)
    2.52% Resistance(Fire)
    2.52% Resistance(Cold)
    1.26% Resistance(Energy)
    1.26% Resistance(Negative)
    8% RunSpeed



    ------------
    Set Bonuses:
    Basilisk's Gaze
    (Strangler)
    2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    2% (0.03 End/sec) Recovery
    7.5% Enhancement(RechargeTime)


    Thunderstrike
    (Power Bolt)
    2% (0.03 End/sec) Recovery
    2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    7% Enhancement(Accuracy)


    Thunderstrike
    (Entangle)
    2% (0.03 End/sec) Recovery
    2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    7% Enhancement(Accuracy)


    Kinetic Crash
    (Power Push)
    3% RunSpeed
    2.5% Resistance(Smashing)
    Knockback Protection (Mag -3)


    Fortunata Hypnosis
    (Spore Burst)
    4% (0.07 End/sec) Recovery
    2.52% Resistance(Fire,Cold)
    15% Enhancement(Accuracy)
    10% Enhancement(RechargeTime)


    Coercive Persuasion
    (Seeds of Confusion)
    4% (0.07 End/sec) Recovery
    4% Enhancement(Confused)
    4% DamageBuff(All)
    10% Enhancement(RechargeTime)


    Devastation
    (Power Blast)
    12% (0.51 HP/sec) Regeneration
    22.9 HP (2.25%) HitPoints
    3% DamageBuff(All)


    Thunderstrike
    (Power Blast)
    2% (0.03 End/sec) Recovery


    Blessing of the Zephyr
    (Combat Jumping)
    Knockback Protection (Mag -4)


    Blessing of the Zephyr
    (Super Jump)
    3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Knockback Protection (Mag -4)


    Performance Shifter
    (Stamina)
    5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed


    Positron's Blast
    (Carrion Creepers)
    2.5% (0.04 End/sec) Recovery


    Enfeebled Operation
    (Carrion Creepers)
    3% Enhancement(Immobilize)


    Mako's Bite
    (Total Focus)
    MezResist(Immobilize) 3.3%
    15.3 HP (1.5%) HitPoints
    3% DamageBuff(All)
    MezResist(Held) 3.3%


    Adjusted Targeting
    (Tactics)
    2% DamageBuff(All)
    1.26% Resistance(Energy,Negative)
    9% Enhancement(Accuracy)
    5% Enhancement(RechargeTime)


    Rectified Reticle
    (Tactics)
    20% Perception


    Sting of the Manticore
    (Sniper Blast)
    12% (0.51 HP/sec) Regeneration
    1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
    3% DamageBuff(All)
    7.5% Enhancement(RechargeTime)


    Devastation
    (Power Burst)
    12% (0.51 HP/sec) Regeneration
    22.9 HP (2.25%) HitPoints
    3% DamageBuff(All)
    MezResist(Held) 3.3%


    Titanium Coating
    (Shark Skin)
    MezResist(Sleep) 2.2%
    15.3 HP (1.5%) HitPoints
    MezResist(Stun) 2.2%


    Expedient Reinforcement
    (Summon Coralax)
    Status Resistance 5%
    3% DamageBuff(All)
    6.25% Enhancement(RechargeTime)






    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|

    My fighting tatic is going to be PB, strangle, TF, then just blast away till the hold wears off then it's placate spiked spore burst. More blasts, then seeds, then it's just rinse and repeat untill my target is in the hosp. I have a small budget so plz try and keep any changes inexpensive oh and thks for reading/commenting.
  19. Reborn_Midnight

    I Need a build!

    Quote:
    Originally Posted by Kasual View Post
    You're so determined to beat someone that annoys you that you'll roll a toon, level it to 50, and IO it out for the sole purpose of beating him?
    Ya well he's kinda my cousin too it's a family rivalry thing since he beats me at everything I just wanna be better then him at one dam thing
  20. Reborn_Midnight

    I Need a build!

    I have a few good pvp toon but most suck due to ganks but that's an unavoidable part of pvp. Anyway i need a toon that can beat most builds, hero villian i don't care just so long as it kills people. My 5 biggest worries r an IOed to hell MA/Regen, a SS/fire tanker, a sonic/energy blaster, a energy melee/nin stalker, and soon to be a fire/device (he's building one) I don't care how cheep (phase, drainer, etc...) it is but i need a good build and a few tips that will lemme kill all those builds listed above. I need this build because theres a jerk in pvp that is really ticking me off and i need a toon to whoop all his toons. Ty for reading
  21. I'm looking for a video recorder to record my gameplay on CoH and i need some help finding the right one. I've looked at fraps and the free version looks not good the 30 second timer is too short and the water mark will be a big pest. If you know anyway to get a free video recorder that's easy to use and is bug free post it here plz. Ty for ur time
  22. Name his/her server and pvp toon's name and build. I just wanna know what some good pvpers and pvp toons from other servers are.

    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1421;705;1410;HEX;|
    |78DAA594494F136118C7DF6E76A794CA2ED082088854B8B91 C8CA2262A258D182FA|
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    |30B|
    |-------------------------------------------------------------------|
  23. Hi all i made a elec/fiery aura brute to farm the lib farm and i was just wondering if it can and if so how expensive will the build be? A sample build is always welcome. Thanks you
  24. Tried that no luck any other sugestions?
  25. i am playing on my computer and it was working just fine last night but this morning i updated my security, and rebooted my PC and when i reopened CoH after the reboot and i tried to log in i went to the server selection and hit freedom (my home server) and it highlighted and froze then it shot me back to the log in screen with a pop up saying can't conect to DB Server just like it says on test. I checked all my firewalls and internet conections and all those r fine anyone know wth is going on?