Which build should I use for my pvp dom?
After looking at your build, I had no idea what you were really trying to build for. Take a look at the below build. You will have all the important powers as well as IOs need to stay alive when domination is down. It may be a tad more pricey then you can afford currently but it would be worth working toward. In this build you have alot more HP (1450ish compared to 1300), KB protection that will be worth the investment (30 with acro (and mez resist from that) compared to 15 when domination is down), the option for stealth and capped perception (sj sealth IO in sprint (toggle on and off for 90? sec of stealth) and the perc IO in tactics which stacks nicely). If I havn't sold you on the build yet there is a tad bit more... your mez has very nice acc, dam, and mez % and decent set bonuses.
**NOTE ** This build does have 1 redundant HP set bonus from a devestation trio. An option would be to trade it out for either a dif HP bonus (ruins for 11 HP) or a recov bonus (thunderstrike trio)
All in all at the very least take a look at this build and your old build and cut out any powers you dont have to have and build a decent foundation of KB protection and HP bonuses and build up from there.
Fyi on KB bonuses, last I check unless you have 30, any average toon can KB you(not counting KOB). Youll need 40 to protect yourself from power push or power thrust or MM bubs. You need 45 to protect against def and troller bubs.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Energy Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Entangle -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(3), TotHntr-Immob/Acc(5), TotHntr-Acc/Immob/Rchg(5), TotHntr-EndRdx/Immob(15)
Level 1: Power Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(7), Dev'n-Acc/Dmg/Rchg(7), Ruin-Acc/Dmg(9), Ruin-Dmg/Rchg(9), Ruin-Acc/Dmg/Rchg(27)
Level 2: Strangler -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(11), Dev'n-Acc/Dmg/Rchg(11), G'Wdw-EndRdx/Hold(13), G'Wdw-Acc/Hold/Rchg(13), G'Wdw-Hold/Rng(15)
Level 4: Power Push -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(17), KinCrsh-Rchg/KB(17), KinCrsh-Rechg/EndRdx(19), KinCrsh-Dmg/EndRdx/KB(19), KinCrsh-Acc/Dmg/KB(21)
Level 6: Hurdle -- Jump-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 10: Seeds of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(23), CoPers-Acc/Conf/Rchg(25), CoPers-Acc/Rchg(25), CoPers-Conf/EndRdx(27)
Level 12: Combat Jumping -- Krma-ResKB(A)
Level 14: Super Speed -- HO:Micro(A), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(29)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(31)
Level 18: Power Boost -- RechRdx-I(A), RechRdx-I(23)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(34), P'Shift-End%(34)
Level 22: Super Jump -- SprngFt-Jump(A), SprngFt-EndRdx(34), SprngFt-EndRdx/Jump(36)
Level 24: Acrobatics -- EndRdx-I(A)
Level 26: Assault -- EndRdx-I(A), EndRdx-I(36)
Level 28: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(36), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-EndRdx/Rchg(37), AdjTgt-ToHit/EndRdx(39), Rec'dRet-Pcptn(50)
Level 30: Total Focus -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(31), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Dam%(33)
Level 32: Power Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(37), Dev'n-Dmg/Rchg(39), Ruin-Dmg/Rchg(39), Ruin-Acc/Dmg(40), Ruin-Acc/Dmg/Rchg(40)
Level 35: Sniper Blast -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(43), Mantic-Acc/ActRdx/Rng(43), Mantic-Dmg/ActRdx/Rchg(45), Mantic-Dmg/EndRdx/Rchg(45), ExecCtrt-Dmg/ActRdx(45)
Level 38: Power Burst -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(40), Dev'n-Dmg/Rchg(42), Ruin-Acc/Dmg(42), Ruin-Dmg/Rchg(42), Ruin-Acc/EndRdx/Rchg(43)
Level 41: Water Spout -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(46), KinCrsh-Rchg/KB(46), KinCrsh-Rechg/EndRdx(46), KinCrsh-Dmg/EndRdx/KB(48), KinCrsh-Acc/Dmg/KB(48)
Level 44: Shark Skin -- S'fstPrt-ResKB(A), TtmC'tng-ResDam/EndRdx(48), TtmC'tng-ResDam/EndRdx/Rchg(50), TtmC'tng-ResDam(50)
Level 47: Hibernate -- RechRdx-I(A)
Level 49: Vengeance -- Krma-ResKB(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
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I was building mainly for accuracy and hp i know on my scorp mastery build that theres less hp but with poison ray i get a powerful defence debuff, plus a res debuff (yay more dmg ), plus a panic button without a cool down (PFF) with aid self i can patch my dom up on the fly only weakness is powerful DoT. Or i can go with the lowwer accuracy but higher HP build (hibern00b build) the dmg on my blasts and TF is good but i can't take entangle since i never get the chance to use it (i've been field testing her) since even people with SS don't stay on the ground much. Also creepers r my only source of grounding and also it's great for tanks and other SJ melee toons (makes kiting a snap) and the dmg creepers deal is great for keeping TS on my target. I know i need accro but i can't find a spot to jam it in. I can sub out spore burst probably but i like having the placate prot for some more means of mezzing incase my confuse is down (it's also great for getting pets off my case :P) and the timer on my hold is still comming back. Also the sniper does insane dmg, if i hold my target first it's easy to pull it off since even with blasters i can still pull it off since most can't use their basic moves from 150 feet away :P enless they decided to spend the billions on the range sets no offence ment firi i just think u left out some things and i can take the KB theres not alot of bubblers in pvp these days (least not where i pvp) or energy blasters/defenders for that matter. So i just gotta watch KoB and Power Thrust
I think your greatly underestimating having 1400+ HP and a second mez that does nice damage. To each his own though.
As far as your PFF build, not having perception in zone is retarded unless you like killing tanks and scrappers. Thats about all youll see unless you get attacked first.
i would never duel on a dom with less than 1450hp, and i would never team on one with less than 1480+ and a resistance armor.
I think your greatly underestimating having 1400+ HP and a second mez that does nice damage. To each his own though.
As far as your PFF build, not having perception in zone is retarded unless you like killing tanks and scrappers. Thats about all youll see unless you get attacked first. |
Here i got 1407 hp but i lost some accuracy due to it :/ anyway tear this build up
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
plant energy rose: Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Energy Assault
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Ancillary Pool: Mace Mastery
Villain Profile:
------------
Level 1: Strangler G'Wdw-Acc/Rchg:50(A), G'Wdw-Acc/Hold/Rchg:50(3), G'Wdw-Hold/Rng:50(3), Lock-Acc/Hold:50(5), Lock-Rchg/Hold:50(7)
Level 1: Power Bolt Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(7), Thundr-Acc/Dmg/Rchg:50(9), Thundr-Acc/Dmg/EndRdx:50(15), ExStrk-Dam%:20(17)
Level 2: Bone Smasher Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(19), Mako-Dmg/Rchg:50(19), Mako-Acc/EndRdx/Rchg:50(21), C'ngImp-Acc/Dmg/EndRdx:50(21)
Level 4: Power Push KinCrsh-Acc/KB:50(A), KinCrsh-Dmg/EndRdx/KB:50(5), KinCrsh-Acc/Dmg/KB:50(17), KinCrsh-Rchg/KB:50(25), FrcFbk-Acc/KB:50(37)
Level 6: Assault EndRdx-I:50(A)
Level 8: Seeds of Confusion CoPers-Conf:50(A), CoPers-Acc/Conf/Rchg:50(9), CoPers-Acc/Rchg:50(23), CoPers-Conf/Rchg:50(23), CoPers-Conf/EndRdx:50(25), Mlais-Acc/Rchg:50(37)
Level 10: Power Blast Dev'n-Dmg/Rchg:50(A), Dev'n-Acc/Dmg:50(11), Dev'n-Acc/Dmg/Rchg:50(11), Dev'n-Acc/Dmg/EndRdx/Rchg:50(13), Thundr-Acc/Dmg:50(13), ExStrk-Dam%:20(15)
Level 12: Combat Jumping Krma-ResKB:30(A)
Level 14: Super Jump Zephyr-Travel/EndRdx:50(A), Zephyr-ResKB:50(43), ULeap-Stlth:50(43), ULeap-Jump:50(46), ULeap-EndRdx:50(50)
Level 16: Power Boost RechRdx-I:50(A), RechRdx-I:50(29)
Level 18: Hurdle Jump-I:50(A)
Level 20: Health Mrcl-Rcvry+:40(A)
Level 22: Stamina P'Shift-End%:50(A), P'Shift-EndMod:50(27)
Level 24: Aid Other Empty(A)
Level 26: Carrion Creepers TotHntr-Dam%:50(A), Ragnrk-Acc/Dmg/Rchg:50(27), TotHntr-Acc/Rchg:50(29), TotHntr-Acc/Immob/Rchg:50(43)
Level 28: Total Focus C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(31), C'ngImp-Acc/Dmg/Rchg:50(31), Mako-Dmg/Rchg:50(31), Mako-Acc/Dmg:50(33), Mako-Acc/Dmg/EndRdx/Rchg:50(33)
Level 30: Aid Self Numna-Heal:50(A), Numna-Heal/Rchg:50(40), Numna-Heal/EndRdx/Rchg:50(42), Numna-Heal/EndRdx:50(42), IntRdx-I:50(42)
Level 32: Tactics AdjTgt-ToHit:50(A), AdjTgt-ToHit/EndRdx:50(33), AdjTgt-ToHit/Rchg:50(34), AdjTgt-ToHit/EndRdx/Rchg:50(34), Rec'dRet-Pcptn:20(34)
Level 35: Sniper Blast ExtrmM-Acc/Dmg:50(A), ExtrmM-Dmg/EndRdx:50(36), ExtrmM-Dmg/ActRdx/Rchg:50(36), ExtrmM-Acc/ActRdx/Rng:50(36), ExtrmM-Acc/Rng/Rchg:50(37)
Level 38: Power Burst Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(39), Thundr-Acc/Dmg/Rchg:50(39), Thundr-Dmg/EndRdx:50(39), Dev'n-Acc/Dmg:50(40), Dev'n-Acc/Dmg/Rchg:50(40)
Level 41: Scorpion Shield LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(46), LkGmblr-Rchg+:50(50), LkGmblr-Def/Rchg:50(50)
Level 44: Poisonous Ray Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/Rchg:50(45), Dev'n-Acc/Dmg/Rchg:50(45), Dev'n-Acc/Dmg/EndRdx/Rchg:50(45), Thundr-Acc/Dmg/Rchg:50(46)
Level 47: Spore Burst FtnHyp-Plct%:50(A), FtnHyp-Acc/Sleep/Rchg:50(48), FtnHyp-Acc/Rchg:50(48), FtnHyp-Sleep/Rchg:50(48)
Level 49: Personal Force Field RedFtn-Def/Rchg:50(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Domination
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Since you really seem leaning towards the PFF build.. Not having SS is like hibering in the middle of a bunch of heros... 1 webnade is going to give you a bad day. Not slotting you mez for damage is something you need to fix. I really meant that with entangle, yes it is another mez, but moreso its a nice damage attack that happens to be a mez because obviously using both is not going to stack.
You are still low on KB protection. Let me break KB protection down more you for. If you get 10 or so to protect against KoB and stop, thats fine. If you get 30 to protect against the other common KB attacks that fine. If you get 40 to protect against the higher mag attacks thats fine. If you get 45+ to protect against bubs thats fine. Anything inbetween is a WASTE of IOs/slots.
Why do you bone smasher? You have 1 other melee already with TF. Having more then 1 is a waste of a power. You will use it 1% of you play time.
Health and Stam should be slotted better. num +/+ and mir I would consider musts personally. Easy set bonuses off of health too if you want from another mir or num. If you 4 slot stam (or 6 for more recov bonus) you can get good slotting on stam (read: 90+% enhancment) and very nice bonus'.
Poison Ray should either be proced out or at least be fully slotted with good slotting.
This is all for now... Im sure there is other things but w/e, start with that.
Firi i have only 11 kb res without domi on the HP build, yes i know that bone smash won't get as much use but belive me i NEVER use entangle on my current build (which has it) i can sub out 1 slot for the chance for -res prot but i'm mainly using poison ray as a debuff to make my acc and dmg better not as a attack yes i know that having jsut SJ messes me up (it has been in the test runs i've been making) but without aid self i havn't a prayer in a fight with a blaster if they snipe me if they do with aid self i can just confuse em and heal it back easy (yes i've done this). I belive the PFF build will be better since i can get a major defence boost and with aid self i can get my hp back so long as i'm not on caltrops or have another dot on me, i'm open for the hibernoob build too i just think the PFF one will be better since there is no 90 second cooldown on the pff but there is on hiber (curse you no phase) and so long as i'm not in the red i can get out quicker and prevent my target from using hiber (which they r bound to have) or rest which some people use when u hiber, i would slot my stamina better but i don't know where to steal slots from sure i can take 1 from bone smash but thats it as far as i can see
Firi i have only 11 kb res without domi on the HP build, yes i know that bone smash won't get as much use but belive me i NEVER use entangle on my current build (which has it) i can sub out 1 slot for the chance for -res prot but i'm mainly using poison ray as a debuff to make my acc and dmg better not as a attack yes i know that having jsut SJ messes me up (it has been in the test runs i've been making) but without aid self i havn't a prayer in a fight with a blaster if they snipe me if they do with aid self i can just confuse em and heal it back easy (yes i've done this). I belive the PFF build will be better since i can get a major defence boost and with aid self i can get my hp back so long as i'm not on caltrops or have another dot on me, i'm open for the hibernoob build too i just think the PFF one will be better since there is no 90 second cooldown on the pff but there is on hiber (curse you no phase) and so long as i'm not in the red i can get out quicker and prevent my target from using hiber (which they r bound to have) or rest which some people use when u hiber, i would slot my stamina better but i don't know where to steal slots from sure i can take 1 from bone smash but thats it as far as i can see
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First off PFF in any Arena/PVP has been nerfed and I will tell you that just about anything will blow right past your defense even though you do have resistance with it. I personally would take as a Patron set Electric armor, Power Surge, and the Mu Guardian which can heal you as a buff. The scorpian shield and Pff are like having nothing as you will be seeing the ground more than anything else as I discovered many times. I agree Max your HP, good damage, and Accuracy.
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The BotZ changes have nothing to do with knockback.
I'm making an out of the box dom for pvp so far she's pretty effective, she's got good dmg and is pretty survivable so long as it's 1 vs 1 and she hits with all her mezes. I've made 2 builds for her via mids 1 with higher acc but less hp and the other with more hp and worse acc. Also 1 has mace mastery with PFF for her to use aid self in case wile the other just has hibernoob. I just need more opinions to tell me how effective it'll be and which one will be more so. Thanks heres the 2 builds
Build A:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Midnight Rose: Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Energy Assault
Power Pool: Medicine
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
------------
Level 1: Strangler
(A) Basilisk's Gaze - Accuracy/Hold: Level 30
(3) Basilisk's Gaze - Recharge/Hold: Level 30
(3) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
(5) Ghost Widow's Embrace - Accuracy/Recharge: Level 50
(5) Ghost Widow's Embrace - Accuracy/Hold/Recharge: Level 50
(21) Ghost Widow's Embrace - Hold/Range: Level 50
Level 1: Power Bolt
(A) Thunderstrike - Accuracy/Damage: Level 50
(7) Explosive Strike - Chance for Smashing Damage: Level 20
(29) Thunderstrike - Accuracy/Damage/Recharge: Level 50
(31) Thunderstrike - Damage/Endurance: Level 50
(31) Thunderstrike - Damage/Recharge: Level 50
Level 2: Bone Smasher
(A) Crushing Impact - Accuracy/Damage: Level 50
(13) Crushing Impact - Damage/Endurance: Level 50
(17) Crushing Impact - Accuracy/Damage/Recharge: Level 50
(25) Crushing Impact - Damage/Recharge: Level 50
(27) Crushing Impact - Accuracy/Damage/Endurance: Level 50
Level 4: Power Push
(A) Kinetic Crash - Damage/Knockback: Level 50
(7) Kinetic Crash - Accuracy/Knockback: Level 50
(21) Kinetic Crash - Accuracy/Damage/Knockback: Level 50
(23) Kinetic Crash - Damage/Endurance/Knockback: Level 50
(23) Force Feedback - Accuracy/Knockback: Level 50
Level 6: Aid Other
(A) Empty
Level 8: Seeds of Confusion
(A) Coercive Persuasion - Confused: Level 50
(9) Coercive Persuasion - Confused/Endurance: Level 50
(9) Coercive Persuasion - Confused/Recharge: Level 50
(15) Coercive Persuasion - Accuracy/Recharge: Level 50
(17) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
Level 10: Power Blast
(A) Devastation - Accuracy/Damage: Level 50
(11) Devastation - Damage/Endurance: Level 50
(11) Devastation - Damage/Recharge: Level 50
(13) Devastation - Accuracy/Damage/Recharge: Level 50
(15) Thunderstrike - Accuracy/Damage: Level 50
(45) Thunderstrike - Accuracy/Damage/Recharge: Level 50
Level 12: Combat Jumping
(A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 14: Super Jump
(A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
(19) Unbounded Leap - +Stealth: Level 50
(43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 16: Power Boost
(A) Recharge Reduction IO: Level 50
(19) Recharge Reduction IO: Level 50
Level 18: Hurdle
(A) Jumping IO: Level 50
Level 20: Health
(A) Miracle - +Recovery: Level 40
(25) Miracle - Heal/Endurance: Level 40
(29) Miracle - Heal: Level 40
Level 22: Stamina
(A) Performance Shifter - Chance for +End: Level 50
(37) Performance Shifter - EndMod/Recharge: Level 50
(45) Performance Shifter - EndMod: Level 50
Level 24: Assault
(A) Endurance Reduction IO: Level 50
Level 26: Carrion Creepers
(A) Positron's Blast - Damage/Recharge: Level 50
(27) Trap of the Hunter - Chance of Damage(Lethal): Level 50
(31) Trap of the Hunter - Accuracy/Immobilize/Recharge: Level 50
(33) Positron's Blast - Chance of Damage(Energy): Level 50
(36) Trap of the Hunter - Accuracy/Recharge: Level 50
Level 28: Total Focus
(A) Mako's Bite - Accuracy/Damage: Level 50
(33) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
(33) Crushing Impact - Accuracy/Damage/Endurance: Level 50
(34) Mako's Bite - Damage/Recharge: Level 50
(34) Crushing Impact - Damage/Endurance: Level 50
(34) Crushing Impact - Accuracy/Damage: Level 50
Level 30: Tactics
(A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
(37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
(40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
(42) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
(42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
(42) Rectified Reticle - Increased Perception: Level 20
Level 32: Aid Self
(A) Doctored Wounds - Recharge: Level 50
(36) Doctored Wounds - Heal: Level 50
(37) Doctored Wounds - Heal/Endurance: Level 50
(43) Doctored Wounds - Heal/Recharge: Level 50
(46) Interrupt Reduction IO: Level 50
Level 35: Sniper Blast
(A) Sting of the Manticore - Accuracy/Damage: Level 50
(36) Sting of the Manticore - Accuracy/Interrupt/Range: Level 50
(45) Sting of the Manticore - Damage/Interrupt/Recharge: Level 50
(46) Sting of the Manticore - Chance of Damage(Toxic): Level 50
(46) Sting of the Manticore - Damage/Endurance: Level 50
Level 38: Power Burst
(A) Devastation - Accuracy/Damage: Level 50
(39) Devastation - Damage/Recharge: Level 50
(39) Devastation - Accuracy/Damage/Recharge: Level 50
(39) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
(40) Devastation - Damage/Endurance: Level 50
(40) Thunderstrike - Accuracy/Damage/Recharge: Level 50
Level 41: Spore Burst
(A) Fortunata Hypnosis - Chance for Placate: Level 50
(43) Fortunata Hypnosis - Accuracy/Sleep/Recharge: Level 50
(48) Fortunata Hypnosis - Accuracy/Recharge: Level 50
(48) Fortunata Hypnosis - Sleep/Recharge: Level 50
(48) Fortunata Hypnosis - Sleep/Endurance: Level 50
Level 44: Water Spout
(A) Recharge Reduction IO: Level 50
Level 47: Hibernate
(A) Recharge Reduction IO: Level 50
Level 49: Shark Skin
(A) Titanium Coating - Resistance: Level 50
(50) Titanium Coating - Resistance/Endurance: Level 50
(50) Titanium Coating - Resistance/Recharge: Level 50
(50) Steadfast Protection - Knockback Protection: Level 30
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Domination
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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And Build B:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
plant energy rose: Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Energy Assault
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Ancillary Pool: Mace Mastery
Villain Profile:
------------
Level 1: Strangler
(A) Ghost Widow's Embrace - Accuracy/Recharge: Level 50
(3) Ghost Widow's Embrace - Accuracy/Hold/Recharge: Level 50
(3) Ghost Widow's Embrace - Hold/Range: Level 50
(5) Lockdown - Accuracy/Hold: Level 50
(7) Lockdown - Recharge/Hold: Level 50
Level 1: Power Bolt
(A) Thunderstrike - Accuracy/Damage: Level 50
(7) Thunderstrike - Damage/Endurance: Level 50
(9) Thunderstrike - Accuracy/Damage/Recharge: Level 50
(15) Thunderstrike - Accuracy/Damage/Endurance: Level 50
(17) Explosive Strike - Chance for Smashing Damage: Level 20
Level 2: Bone Smasher
(A) Crushing Impact - Damage/Recharge: Level 50
(19) Crushing Impact - Accuracy/Damage: Level 50
(19) Crushing Impact - Accuracy/Damage/Recharge: Level 50
(21) Crushing Impact - Accuracy/Damage/Endurance: Level 50
(21) Crushing Impact - Damage/Endurance: Level 50
Level 4: Power Push
(A) Kinetic Crash - Accuracy/Knockback: Level 50
(5) Kinetic Crash - Damage/Endurance/Knockback: Level 50
(17) Kinetic Crash - Accuracy/Damage/Knockback: Level 50
(25) Kinetic Crash - Recharge/Knockback: Level 50
Level 6: Assault
(A) Endurance Reduction IO: Level 50
Level 8: Seeds of Confusion
(A) Coercive Persuasion - Confused: Level 50
(9) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
(23) Coercive Persuasion - Accuracy/Recharge: Level 50
(23) Coercive Persuasion - Confused/Recharge: Level 50
(25) Coercive Persuasion - Confused/Endurance: Level 50
(37) Malaise's Illusions - Accuracy/Recharge: Level 50
Level 10: Power Blast
(A) Devastation - Damage/Recharge: Level 50
(11) Devastation - Accuracy/Damage: Level 50
(11) Devastation - Accuracy/Damage/Recharge: Level 50
(13) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
(13) Thunderstrike - Accuracy/Damage: Level 50
(15) Explosive Strike - Chance for Smashing Damage: Level 20
Level 12: Combat Jumping
(A) Karma - Knockback Protection: Level 30
Level 14: Super Jump
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
(43) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
(43) Unbounded Leap - +Stealth: Level 50
(50) Unbounded Leap - Endurance: Level 50
Level 16: Power Boost
(A) Recharge Reduction IO: Level 50
(29) Recharge Reduction IO: Level 50
Level 18: Hurdle
(A) Jumping IO: Level 50
Level 20: Health
(A) Miracle - +Recovery: Level 40
Level 22: Stamina
(A) Performance Shifter - Chance for +End: Level 50
(27) Performance Shifter - EndMod: Level 50
Level 24: Aid Other
(A) Empty
Level 26: Carrion Creepers
(A) Trap of the Hunter - Chance of Damage(Lethal): Level 50
(27) Positron's Blast - Accuracy/Damage: Level 50
(29) Trap of the Hunter - Accuracy/Recharge: Level 50
(43) Trap of the Hunter - Accuracy/Immobilize/Recharge: Level 50
(46) Positron's Blast - Damage/Recharge: Level 50
Level 28: Total Focus
(A) Crushing Impact - Accuracy/Damage: Level 50
(31) Crushing Impact - Damage/Recharge: Level 50
(31) Crushing Impact - Accuracy/Damage/Recharge: Level 50
(31) Mako's Bite - Damage/Recharge: Level 50
(33) Mako's Bite - Accuracy/Damage: Level 50
(33) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
Level 30: Aid Self
(A) Doctored Wounds - Recharge: Level 50
(40) Doctored Wounds - Heal: Level 50
(42) Doctored Wounds - Heal/Endurance: Level 50
(42) Doctored Wounds - Heal/Recharge: Level 50
(42) Interrupt Reduction IO: Level 50
Level 32: Tactics
(A) Adjusted Targeting - To Hit Buff: Level 50
(33) Adjusted Targeting - To Hit Buff/Endurance: Level 50
(34) Adjusted Targeting - To Hit Buff/Recharge: Level 50
(34) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
(34) Rectified Reticle - Increased Perception: Level 20
Level 35: Sniper Blast
(A) Sting of the Manticore - Accuracy/Damage: Level 50
(36) Sting of the Manticore - Damage/Endurance: Level 50
(36) Sting of the Manticore - Accuracy/Interrupt/Range: Level 50
(36) Sting of the Manticore - Damage/Interrupt/Recharge: Level 50
(37) Sting of the Manticore - Damage/Endurance/Recharge: Level 50
(37) Extreme Measures - Accuracy/Interrupt/Range: Level 50
Level 38: Power Burst
(A) Thunderstrike - Accuracy/Damage: Level 50
(39) Thunderstrike - Damage/Recharge: Level 50
(39) Thunderstrike - Accuracy/Damage/Recharge: Level 50
(39) Thunderstrike - Damage/Endurance: Level 50
(40) Devastation - Accuracy/Damage: Level 50
(40) Devastation - Accuracy/Damage/Recharge: Level 50
Level 41: Scorpion Shield
(A) Luck of the Gambler - Defense/Endurance: Level 50
(46) Luck of the Gambler - Defense: Level 50
(50) Luck of the Gambler - Recharge Speed: Level 50
(50) Luck of the Gambler - Defense/Recharge: Level 50
Level 44: Poisonous Ray
(A) Thunderstrike - Accuracy/Damage: Level 50
(45) Thunderstrike - Accuracy/Damage/Recharge: Level 50
(45) Thunderstrike - Accuracy/Damage/Endurance: Level 50
(45) Thunderstrike - Damage/Recharge: Level 50
(46) Analyze Weakness - Accuracy/Defense Debuff: Level 50
Level 47: Spore Burst
(A) Fortunata Hypnosis - Chance for Placate: Level 50
(48) Fortunata Hypnosis - Accuracy/Sleep/Recharge: Level 50
(48) Fortunata Hypnosis - Accuracy/Recharge: Level 50
(48) Fortunata Hypnosis - Sleep/Recharge: Level 50
Level 49: Personal Force Field
(A) Red Fortune - Defense/Recharge: Level 50
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Domination
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|
Thanks again for reading oh and try and keep any alteration under about 300 mill thats only about how much i can probably dig up