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Can't quite understand what the problem is with Ouroboros.
Not that I have a real problem with people wanting to make life more difficult for themselves. My masochistic streak doesn't stretch that far, however. -
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freak farms from lvl 1 to 50
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I doubt Freaks scale that low. If they want to try to farm Freak maps full of level 20s at level 1, then good luck to them. I'm sure there's another mob that fits the bill at lower levels. -
Could someone explain what makes a 'farming map?'
My real problem with 'farming' is that I find it tedious. It's not what I play games for. (That said, I levelled Nitoichi in the latter stages by 'farming' Borea's instanced missions. An hour of those was two bars, with a bit of variety, she never broke a sweat. Over a level a week at 40-50 isn't bad in my book, and it was even in character for Ni.) -
Can't say I disagree, but they are replacing the foums software so there's not much point in looking at what this system can do. The simplest immediate solution to the current issue would be to block trial accounts from posting at all, or limit them to a specific trial forum.
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Personally I'm amazed that anyone has been planning any missions/arcs (past a very basic concept) when we know so little about the MAs capabilities. When the darn thing hits beta then that's the time to start fleshing out ideas for missions...
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Totally agree. And yet, I know perfectly sensible people who are doing it.
What you're forgetting about that small minority who ready the forums, however, is that they are loud, and get to post at the devs. (No, not us, the Americans.) -
Can I just say that it's at times like this that I'm glad I stopped reading comics.
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I'm starting to come to the depressing conclusion that MA will be a big flop.
Why?
Because it can't possibly meet all the expectations people are heaping on it. -
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I Miss...Debt
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Me too
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You can have my spare, if you like?
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Hmm, perhaps some kind of Debt Pact, where players who like having debt can form a pact with multiple others so that any debt goes just to that one player's character.
I still await a game with some form of logical 'death punishment.' Haven't seen one yet.
I can hear the complaints now. "You're playing too well! Die more!" -
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Well, half of GG spends at least some time on the Rogue Isles
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I'm pretty sure I don't, actually
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Having never seen you at GG, and you having exactly one character, I do not think your comment negates my argument.
Which is quite close to 'That word, I do not think it means what you think it means,' and so should be read in a slightly fake Spanish accent. -
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I solo. I go one on one with this game, it's like a duel, an epic battle between me and the code. I'll beat seven shades of fun out of this game. I'll hack its head off and bathe in the fountaining geyser of warm joy. I'll disembowel it and watch it try to hold in its own gameplay. There'll be severed merriment everywhere.
Except when Blue Rabbit is on though. I have to stop him faceplanting.
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Sounds about right, except for the bit about BlueRabbit, who I've never met. (Which may or may not be a shame. I dunno, we've never met.)
I do (randomly) team either because I feel like it, or there's something that needs a team, or some friends invite me, or something, but I like soloing. I go at whatever pace I like. I live or die on my ability to play.
Then I roleplay, either face-to-face with other people's characters, or in SG chat (or not in game at all, but using the same characters, though that doesn't really count for purposes of this thread).
And sometimes I badge hunt, generally because I'm tired of levelling or think it's about time I finally got the basic Accolades on my level 50 Scrapper, or really would like to get Student for my, um, character who is a student, or whatever.
And sometimes I go to Atlas or Talos and spend hours running between the CH and the base portal (and the workbench in their) because I've decided my reserves are up to sorting out some IOs for the next set I want to install.
Oh dear... I rambled. How unlike me. -
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-Instead of radio/paper missions, ad nauseam, give generated arcs that, although minor, at least have some sort of point to them, I appreciate that someons got to come up with them, but thats part of hte point, isnt it? Not a cut and paste mission over and over and OVER again. Throw in a few proper ambushes, a few little interesting twists, stuff like that. Hopefully this might be resolved with Architecht, but I guess we'll need to see.
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Hmm... it'd need a different interface. The radio/newspaper missions are set up that way for a purpose and likely wouldn't work with your proposal. Arcs and mini-arcs, and such are what contacts are there for.
Thinking about it... this is what contacts are there for. Not signed.
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-Make it easier to get around in Paragon so that people can actually investigate more of the stuff that doesnt normally get touched.
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But... but... half the population keeps saying it's too easy to get around Paragon as it is. (Not me, but I've never quite got the hang of the idea of taking an hour to get to a mission/quest location in an MMO is anything to write home about.)
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The paper should be a readable paper, with adverts for things in different zones, or news snippets about said zones.
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This seems like a totally different suggestion. Also, I thought you said these ideas were simple! So, that's an entire new UI needs creating, plus, these adverts need to point at something, so that's a load of new content to add. This is actually a very big, very complex suggestion you've hidden away as a simple line of text!
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Things that will entice people, get them interesting in a zone, not just make it the next place within level range for x, y and z missions and the obligatory bank run.
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Me, I think the first game to put something like the GM/Rikti/Zombie scaling code in across all areas so that you can actually level anywhere with anything and feel like you're facing a challenge will be the next clever idea. When that happens, your idea will come into play. -
It is, actually, quite something that there are still people in this game who were there when it rolled out. I mean, I vacated and came back, and others have also played other games (Zortel plays WoW, I know), but they are still there all these years on. It's not unique, of course. There are folks who've played WoW since it started, others who still play EQ or even UO, but it's fascinating to see in a game which a large number of people keep saying is doomed.
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Disclaimer: this is not a political post but I've tried to be impartial in putting the game in it's historical context
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I think you failed. If you want to appear impartial, try to avoid (innacurate) phrases such as "the Cold War - a war artificially conceived in the USA."
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with two eastern powers beginning to flex economic and political muscle unbelievable 20 years previously
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No... 'Neuromancer' was written a good 20 years ago (1986, according to Amazon) and that features a very powerful econo-military Eastern block based around China. So, 20 years ago it was entirely forseeable that China would become an economic superpower.
Indeed, taking your ST:TOS as a reflection of its time analogy, you seem to be ignoring the Romulans. If the Federation is America and the Klingons are the Soviet Block, then the Romulans are probably the Chinese, a secretive, reclusive, but very powerful force waiting to become more powerful yet.
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But we're about to enter a new age, one laden with expectation. (Arguably, a level of expectation no single man should have to bear.)
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Which pretty adequately expresses the general nature of things after the Second World War responsible for the appearence of sci-fi (pulp mainly) and comic books. People are always coming out with phrases like 'brave new world' and 'new age laden with expectation' and, strangely enough, there isn't anything to expect, and the world isn't new or brave.
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That won't mean a game re-write, but it's bound to reflect itself in the allegorical game we love so much.
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Given that the basic background of CoH is more derived from Gold and Silver Age comics, from that last 'brave new world' that wasn't, I'd say that if you're right (and it's a new millenium, so 'the future's so bright, we need shades') then the world has caught up with CoH and there's no real need for a background change at all. -
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I wrote a program that simulates sync'd button presses some years ago. It was a kind of macro thing for MMOs. Never released it because I know it would be misused.
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Not to mention that it's against the EULA. -
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Some sort of minor AoE power which puts them out of the fight for a few seconds would be nice.
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I nominate 'Bag of Angry Squirrels'
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I'll sign that one. -
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Yeah, how do you square that one off in an RP fashion?
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Well, half of GG spends at least some time on the Rogue Isles, where Longbow are a bunch of self-appointed, annoying, irresponsible psychos, or they think that the Longbow presence in the city is clearly part of Ms Liberty's plan to take over the city government. Or works a lot for Vanguard, so Longbow probably have them on the 'to be kept an eye on, works with villains' list.
So, really, it's pretty easy to justify doing more or less anything to them.
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I do miss some of the people who used to roleplay at GG and are no longer playing: Prize, Fury, Darkie, and a few others. Most of the ones on Zortel's list, actually.
However, I missed them before I left well over a year ago. I also missed roleplaying at GG because roleplay had largely left GG and moved to Pocket D where I felt it was a very pale shadow of itself, largely dominated by people roleplaying villains, badly.
On coming back, I found that roleplay was once again rather vibrant at GG and I rather think that little discussion a few pages back stems from the fact that some people are becoming a bit jaded. For me, it's fresh again and there's nothing really to miss.
Besides which, I've spent time 'roleplaying' in some other popular games and discovered that CoX is one of the nicer places online to do it.
I rather think a lot of people could do with finding out how sucky the rest of the MMO world is, and maybe we wouldn't have threads like this one. -
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why UV isnt in the top ten but i know of them to be a good sg filled with great players...so its not all about positions.
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Too much RP, I'm betting. But thanks. :>
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Also did not help that the UV was actually two SGs until recently. Quite a lot of active members were in the NV instead and have now merged over. And, of course, all that Prs I earned banging Nitoichi up to 50 is still padding out the NV score. It'll take me ages to reach that score with her now since she actually missions less. -
They hadn't changed it last time I fought them (maybe two weeks ago). I think that's the Elude version, which was always useless.
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Why would ANYONE want to do that?
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Well...
Originally, it could be made perma, and you were pretty much a god because you could basically stop yourself being hit at all.
Even without, it made you tough enough that you could tank AVs (big mean ones). As in I could tank AVs and if I could do it then anyone could.
Then it became a useful Get Out of Jail Free card, but that's about it. I mean, as Techbot says, it's kind of annoying that the mobs still have the old version, but they are a great example of why it was a very two-edged sword. They become just about invulnerable for a while, but if you can survive that period (and running away until it wears off is a valid strategy) they are going to die more or less as soon as it wears off.
So, as someone said, a slightly longer duration would be nice. You really have to hit it and then dive straight in. However, it's possibly one of the more useful tier 9 Scrapper powers now, having no real downside. -
Yes, I didn't like MoG on coming back, until I realised what it was for. Now loving it. Much more useful than the old one.
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Usually not, because synchonizing it is darn near impossible. Hence the manual mechanism Zortel explained.
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Obligatory Ravenswing post stating that this is clearly far more work than the OP appreciates.
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It's a shame that every thread seems to turn into a flamefest and everybody wants to troll everybody
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Perception is wonderous, nay, a glorious thing. Often, it betrays more about the one who perceives than it does about what is being perceived.
I, for example, an a pessimist, a cynic. I call myself a realist, but I'll happily admit that sometimes my realism falls over into just seeing the bad in things.
Any yet, I don't recognise the forum you're talking about.
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Now, as we all know, this forum is far, FAR different from the old days when it first was here.
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In fact, since I was here through at least the latter part of beta here in the EU, I don't recognise either of these forums you describe.
In days of old, I recall leaving an SG over a flame war that errupted on the forums which I wanted no part of in or out of game. It was one of the earlier wars, but hardly lonely. And since I've come back, I can recall many a thread being amusing, happy, and without acrimony.
No one is perfect. People have a desperate tendency to look back on some fictional time when things were better. Some people even believe the fashions were better in the 80s (or 70s, or 60s, it's always some earlier time they don't actually remember properly).
Nothing really changes that much, and when it does, it's usually wobbling around an average.