Rajani Isa

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  1. Quote:
    Originally Posted by Alpha_XBS View Post
    Hey Zwill, I've been meaning to ask, and I guess there's no better thread than this one to do it.

    May I ask why thread "necromancy" is discouraged?

    Doesn't creating threads about the same topic make things more difficult to find when searching due to multiple threads about the same topic coming up in the results?

    Heck, it's even on the guidelines just posted under section 5...

    It's a little contradictory since players are being asked to search but then if the thread they happen to find is "old", it will be locked and they will have to go through the trouble of creating a brand new thread with the same information they just posted.

    This is in no way a complaint or aimed at causing trouble, I am just honestly curious what the specific reason for this is. All other sites/forums I have personally been a member of discouraged creating a new thread if there was one already made about the same topic, regardless of when the last post was made.

    Thank you.
    The idea is you search to see if you can "help yourself" - if that fails, start a new thread and link to any old ones that you may of found and found not to help.
  2. Quote:
    Originally Posted by Memphis_Bill View Post
    Ugh. OK. Yeah, that's broke.

    ... who is it, synapse for powers? May want to fire a PM off to him as well. (Zwill if you're not sure, he'll bring it to the right person's attention - but /bug it in game too.)

    (Edit: Fired off PM to Z and Freitag to add to known issues, and Synapse to look into it. Hope I'm remembering synapse right!)
    Aribter (cause he started in QA) Hawk and Synapse are both powers.
  3. It's there in part for those who don't have binds. Keeping track of four or five powers isn't bad for clicking.

    And I think hooking it up for Khelds was low-hanging fruit, it's primary purpose is for temp powers, such as Poewr cells and Acids from the iTrials.
  4. Someone out there has a program that basically does that - gives you a "cleaned" copy of a chat log based on what channel you tell it you want to view.
  5. Quote:
    Originally Posted by Memphis_Bill View Post
    "Is it likely to rain today? And don't point me to the weather forecast!"
    To be fair, that one makes sense.
  6. Quote:
    Originally Posted by Blue_Centurion View Post
    Statesman will return, as his sister, Stateswoman. THat art showed he alreaduy had started transitioning. Do not despair. Even now s/he is visiting the Breast Augmentation Facility (BAF) to better fir into the new role.
    So he is returning as his wife? (Yay for Zues, when you consider Marcus Cole's family situation)
  7. Quote:
    Originally Posted by PRAF68_EU View Post
    Vaz vomit used to be untyped (i.e. overpowered). Spines used to be lethal.
    Then for a short while it was typed fire so as to not penalize RES armor sets.
  8. Quote:
    Originally Posted by Aggelakis View Post
    Fixed that for ya.

    As a frequent pilot of healing characters, it is always the healer's fault*, according to nearly all the groups I've ever been in.







    *It's rarely the healer's fault. It's rarely the tank's fault. It's rarely the dps's fault. Most often is a combination of everyone's faults, plus the enemies doing things at just the right [wrong] time.
    I thought it was the buffer/debuffer's fault, because they're not a healer.
  9. Quote:
    Originally Posted by cursedsorcerer View Post
    For the record, I think that Radiation Blast should've been able to deal Energy/Toxic DoT damage. (I don't know if they could change that now.)
    When Radiation blast was made, we didn't have toxic damage.
  10. Quote:
    Originally Posted by PSI_lence View Post
    look again i saw 3 dates not 2
    Three dates, but only two examples of new sets being released.
  11. Quote:
    Originally Posted by Texas Justice View Post
    Demanding dev responses is against forum rules.

    Then again, so are threads discussing characters names being changed.

    Consistency in enforcement of the forum rules has never been a strong point for any of the Community teams for this game.
    I think it depends on how it's read. I see a discussion about how a rule works, and the guy gave examples.

    That, and it hasn't gone into flame war hell yet.

    As for Sith - I think that's one of the places were expect to get generic'd any time you use it, but if you want it, and it's referring to the fae meaning, go defend it.
  12. Aand rad is getting a melee nuke that doubles as a self rez.
  13. Quote:
    Originally Posted by Profit View Post
    /bind numpad1 beginchat "/tell $name, <scale .6><bgcolor black><color green>+hp$$inspexec_name resurgence$$inspexec_name dramatic improvement$$inspexec_name respite"
    That won't work, it puts < and > into a bind. Which then gets turned into, IIRC &lt and &gt
  14. Quote:
    Originally Posted by warden_de_dios View Post
    It's a HP shield basically. If you have 300 HP and 50 Absorb, incoming damage would be applied to the absorb first and any leftover damage is applied to your HP. A shotgun blast that does 75pts of damage would wipe out your Absorb and leave you at 275 HP.

    If my understanding of this new mechanic is correct
    Yeah. It's not an increase to max HP (so no regen boost) and thus isn't healed back - it basically operates like Temp HP in D&D (3Ed, if that makes a difference)
  15. Rajani Isa

    /bind question

    Only way to get colors like that to work would involve an outside macros (like Logitech's "g-Key" software)
  16. Also, just to make sure it's clear, you do not need to place anything in the repeatable tier to get the VIP Tier stuff.
  17. In the Development section is the All Access : Gameplay and Technical issues forum.

    The people who hang out there can help you better than most of the people in this forum. And it has a post which links to a small program that snips out the un-needed stuff from what you posted.
  18. Quote:
    Originally Posted by Aura_Familia View Post
    Tremendous amounts of information on Paragowiki.
    I can't think of any games off the to of my head that have that kind of info on their Main/Official websites.

    And BPPhantom was referring to news info, I believe.
  19. Quote:
    Originally Posted by Chase_Arcanum View Post
    Well, in this case, Marvel has trademarked a specific appearance for a character, separate from the name "Thor" but this, IMHO, is where Marvel's biggest problem with their Lawsuit could have rested:

    They trademarked a specific likeness for many of their characters (and even used that trademark in the upper corner of the comic)... but then they started adding specific artists' variations of the characters, their costumes, their color schemes, etc, that NCSoft could have taken the "nuclear option" against them- arguing that since Marvel varied the "likenesses" so much, they destroyed any distinctiveness in the process... something trademarks required.
    Something I am sure hurt Marvel's case was the Marvel-authorized clones made by people working for Marvel.

    City could of made a move for the right to use Marvel's IP (somewhat) with the EULA being as it is.
  20. Quote:
    Originally Posted by Neuronia View Post
    O_o

    I have never, ever seen this happen. Sounds like griefing.
    I've yet to see a GM come in on Rommy's or the traitors' side though.

    So it's legit.
  21. Quote:
    Originally Posted by DMystic View Post
    Technically they just did this with the Stalker changes but didn't change the animations yet. Lots of powers team work though.
    No, they did. But it was one animation per stalker set, so it's nothing like changing it for Tanks, especially as they mostly just chopped out the waiting period of the AS. Which Tankers don't have in their attacks.
  22. Fire and Ice is from the T9 VIP rewards -it wouldn't be in the shop at all.

    http://paragonwiki.com/wiki/Paragon_...Costume_Pieces
  23. the groups I'm in with my SG usually kill all ambushes along with the cysts for a shard run, but otherwise, sounds like you had it.
  24. Quote:
    Originally Posted by Profit View Post
    How about this,

    Increase tank threat and aggro caps, then, add a momentum mechanic like Titan Weapons. Because once a tank gets rolling, etc.
    So steal a specific set's schtick, and then apply it to an AT, requiring additional animations of half (or more) of every attack power available to tanks? Requiring not just powers team time, but art?

    Not going to happen.