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I hope so... the xp nerf in AE makes running the content not so much fun when you're trying to focus on leveling but some of the missions people are creating are awesome... I ran one the other day with clockwork looking mobs but they were named Tech Support and the banter in it was just hilarious. So if I can get double the nerfed xp (even if it's still less than the normal) I'd be fine with that.
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Starting 3/4/10 and I'm pretty excited as it will be my first
I'm curious though does it apply to AE missions also or just "regular" content?
Edit: Also, does it affect the xp given for completing missions? -
Quote:I had a student in one of my classes, a woman in her thirties. She had become absolutely ADDICTED to World of Warcraft. And I mean literally so. She and her husband had gotten into the game, bought twin computers so they could play together, and then proceeded to do NOTHING ELSE for the next year. They played eighteen hours a day (more if their energy drinks would keep them going). They both quit their jobs, then went through all their savings paying for only their "necessities": game subscription, food, and electricity. Next they had to start selling their furniture a piece at a time, everything except their computer chairs, and took to sleeping on the floor.
Eventually the guy ended up meeting another female WoW player online, went to meet her in person, and cheated on his wife.
The wife, in turn, figured it was then OK for her to do the same, took up with a teen-ager she ALSO met in the game, and left her husband. She STILL plays every waking moment she's not in class, now with her new "man."
Now, here's the kicker: when I mentioned to her my connection to CoH, she said "City of Heroes? I tried it, but didn't care for the other players. Those people are CRAZY."
LMAO!!!
I suppose the split up marriage is understandable but seriously to devote that much time to an MMO is just sad regardless of which one it is. I used to play WoW for several hours a day and will admit to having taken vacation days because I'd have rather been doing that... but seriously 18 hours? quitting a job? ummm no lol -
Quote:Sounds kinda like what happened with the old content in WoW, people play the same thing over and over and get bored with it even if they're on a new toon so they just want to blast through it.A lot of the old TFs aren't that spectacular, and as I mentioned, people have been taking the "spectacular" out of TFs as hard as they can. People want to skip most of Eden, and I'm like "WHAT COULD YOU POSSIBLY BE DOING THAT'S MORE FUN THAN THIS?"
I wish those people would just take a break instead of trying to power through content they're bored with but to each their own I suppose. -
Quote:Your persistence is admirable lol.* Most Task Forces end with an Archvillain, which [in the low level game] is somewhat unusual. I know we're jaded these days.
* You can't add people to a TF in the middle. Once you start that's the team you're bringing to the end, minus anyone who has to leave for any reason. You could in theory run one over more than one session, but that never worked out so nobody ever did it. My first Manticore TF took eight hours. We started with one controller, who got kicked out after the first mission (due to some old issues with exemplaring) and no defenders. Five hours in, we lost power to the front of the house and the three of us who were all playing in the same room had to run extension cords from the kitchen. Six and a half hours in, Infinity went down for 20 minutes. BUT DAMN IT WE FINISHED IT. That was a bonding experience, right there. I know, these days if you run a TF in over two hours people get whiny, and everyone's done them ten times each and skips everything and takes shortcuts.
* Some Task Forces have unusual maps, unusual challenges and things that are just plain fun. If you haven't done Synapse, tell people to not leak the spoiler. If you haven't run the Hess TF (in Striga), you should. You just should. Also, Eden.
Quote:Some of the higher level ones include non stop ambushes(ITF, Barracuda SF). Some have super charged AVs at the end Lord Recluse and his towers anyone. Some even have you square off against 8 plus 3 AVs at once if you arent smart about it. I think we got some challenges your looking for and even more promised for Going Rogue. -
So only having done two TFs I don't know much about them... but from what I've seen it doesn't seem to be any different than doing a "normal" arc with the exception of needing a certain number of people to do them. Is that the case with all of them?
I ask this because having come from WoW I was wondering about the instances there and why we don't see some like it in CoX.
I realize they're different games so if that's your initial thought please keep it to yourself. While WoW may not be popular here, the instances were entertaining for a variety of reasons (the biggest one being that they offered a challenge) and I think seeing similar setups in CoX would be awesome, primarily because all of the things that are wrong with WoW's instances CoX seems to do right. I loved the low lvl ones (in WoW) but honestly there was no reason to ever do them as you would outgrow the rewards in a day's worth of play and there's no reason to play them after you progress past a certain point as you no longer get xp, in CoX with being able to exemp down you still get xp and influence. -
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Quote:"Points", what points?
The heavy handed response to players using AE for normal leveling, not exploits, threw a wet blanket on most of the enthusiasm over the feature, which led to subscribers loosing interest after re-subbing and empty AE buildings.
They're not good for the game.
A couple things... first... it's LOSING... that extra "o" would be necessary if you were
coming up with an insult for a "your mama" joke. Sorry, I'm normally a grammar and spelling nazi anyway but for some reason those words (lose vs loose) I find most annoying.
Second... you've made the same claim twice... that Bill and some other "FC types" are responsible for the AE nerfs and that CoX lost subscribers as a consequence. Where's your proof?
Making a claim is worthless and a waste of time if you don't (I'm guessing you can't) provide facts to back it up. -
Quote:Same, my laptop is nowhere near a gaming laptop but it runs CoX with few problems, as long as I keep the graphics turned way down.Incidentally, integrated GPUs for laptops are a peculiar beast it seems. They certainly aren't ideal for gaming, but generally seem to perform a -little- bit better than similar desktop integrated "solutions". Just my experience anyway.
Glad you figured out what your problem was, but for what it's worth, you may want to take Bill's advice and stick a new card into that rig.
The only time I have any serious issues is on an 8 man team with mostly blasters... then it just starts crawling and says "see, this is what you get! make it stop!!!" -
I love this idea... and would be all for it as long as you couldn't take two same tier powers. Sadly I'm sure we'll never see it but I would love to be able to make a blaster that can shoot fire OR ice... yes I know I could make a fire/ice or ice/fire but neither let's you actually blast with fire or ice.
I think it could work as long as it didn't let you choose powers from different ATs... but maybe let us choose two different primaries to pull from and when we choose the tier 4 power for instance in one the tier 4 power in the other ceases to be an option... but again... regardless of the steps they could take to make sure it didn't become the problem it apparently is in CO I'm sure we'll never see it. -
Quote:There's nothing better than a pound of bacon... so whatever the other package consisted of I'm fine withoutYeah, sorry. Totally my fault. I was supposed to mail you an invitation, but I got the packages mixed up. If you've received a pound of bacon in the mail somewhere in the past two months, that was totally my bad. Sorry. But hey! You're in the clique! So welcome!
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Pardon me... but I happen to agree with them and am not a member of any "clique". Bottom line is you attacked an individual instead of a point in an argument... you discredited yourself in doing that and are doing so further by still avoiding to support your "point".
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Quote:^ thisAd hominem. Attacking the person instead of debating the point. Logical fallacy.
Personally I don't care one way or the other how someone lvls... it's not going to affect me at all but if you're going to argue the point do it with some tact... also maybe some numbers to back up your theory that returning players are packing up and leaving. -
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That's cool... I'm just hoping there are enough people that know the term that it won't be an issue lol.
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I have a name picked out for my dual pistols blaster and while there's nothing wrong with it, I've come to the realization that it might be deemed "inappropriate". Basically without giving the name away I took the term pistoleer and the way I have it worked in someone could easily say "it says pissed" which phonetically it does but that's not what the intent is.
Anyway, I'm planning to use the name but wanted to know first... if I do and it gets generic'd do I get to change it for free at that point or will I have to pay if I don't like the one they give me? -
http://boards.cityofheroes.com/showt...63#post2600263
I think we have it. No details sadly but I'm excited! Although... not quite a nemesis from the sounds of it... but it's a start! -
http://boards.cityofheroes.com/showt...63#post2600263
Looks like not all of Power's ideas are completely absurd. I'm pretty excited about the dark mirror, not to mention all the other cool crap listed! -
oooh! any chance someone can copy and paste the dark mirror portion here... surf control won't let me follow the link
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Quote:In this case I can see why AE would be necessary for this due to ratings and I think AE is one of the best concepts I've ever seen in an MMO. However referring to it for content someone would like to see kind of defeats the purpose IMHO. This is the argument some are making for why we don't need a nemesis system (we don't NEED it but it'd be cool) and I have the same thing to say here... AE is awesome for what it can do but if I have an idea for content I'd like to see... I don't want to design it as it would add something this game does NOT need more of, predictability.AE to the rescue? It would be beans for XP, but if you set up a custom group, without any powers, then you can make a missions where it's nothing but 'civilian' slaughter from one end of the map to the other. As I said, the actual XP benefits would be nil, but I highly doubt civs would actually be worth Xp even if they were ever made defeatable.
Again in this case, due to ratings it makes perfect sense. I just hate it when I see it as a fallback answer when someone suggests something new. -
Quote:We don't need to take anything from CO and better it. We can make our own unique things in our way.
Simply put: AE is your way to battle your arch-nemesis. Maybe not how YOU imagine it, but hey, can't get everything how you imagined. It would have to benefit the game, not just you. Some people might not want counterparts.
Just saying.
My understanding is that the whole nemesis concept originated in CoX but was never pursued. Unfortunately this is obviously an area where some will have to agree to disagree.
While I understand that AE can do what is being suggested I'm going to fall back on my analogy. If you wrote a book, would you rather read it or someone else's book so you can continue to wonder what's next?
As Aett pointed out the OPs point is that you would know exactly who you're going to fight... where's the problem there? I guess I'm thinking it about it in terms of Superman and Lex Luthor... Superman knows who he's going to fight... but he never knows what he has planned. Now if AE could randomly generate a story (as Calash suggested) with a villain you create then yes I would agree that would be a start... but you still have to actively pursue that conflict... and that kinda takes away from the whole concept.
Why couldn't it be like the safeguard missions (but in the open world) where you see a message and a marker on your map that "your nemesis is doing evil thing X" and you go to stop him? Also, ambushes (again in the open world) would also be plausible in that bad guys do that. Regarding that and those that wouldn't want a counterpart that could attack them at random, I'm sure (again as suggested in a previous thread) there could be options to set including when your nemesis could strike if they could do so while you were teamed and if they did at all.
I'm starting to wonder if those that are opposed to this idea just don't like it because it's a feature of CO. Everyone who seems to not like the idea immediately comes back with "we don't need it, we have AE". So, any time someone suggests a new arc or whatever are we going to say "go make it in AE" and just let the devs not look into creating new content? I'm not saying they should stop working on GR or I17 to consider this idea... but it shouldn't be shot down "because we have AE".