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Posts
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Joined
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Quote:I have mine in Program Files as well and installed mine from a CD (Architect to be exact). I also have no issues running it from that location on Win7.*shrug* I've got CoH running from my Program Files folder on my Win7x64 install and it's working fine. Then again, I just copied the directory from my old XP install and re-imported the registry values. Maybe that has something to do with it.
--Rad -
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Quote:The short answer is no there was not a reduction in content. However with that said, CoV had a additional staff that was hired for its development cycle particularly in the realm of story (two notable names were Zeb Cook and Shane Hensley). So, really there was parallel development on CoH and CoV. When the game was finished most of that additional staff moved on to other companies.So... you expect me to be excited by the fact that something that was a consistent part of Free Updates since Issue 1 has now been slashed in priority for issues 14, 15 and now apparently 16, because they're planning on selling it to me instead? I didn't start playing until after CoV... was there a similar slowdown before it was released? Looking at the list of features in earlier issues certainly doesn't suggest it.
The same is not being done this time. While you might see this as being at the expense of free issues, I personally see it as shifting resources. This allows them to deliver requested features while GR is in development. There will be a large amount of content in GR simply by the nature of the expansion. That focus is rightfully there, not because it will be a paid for expansion but, because it will be a third leveling path within the game using content written by the developers.
--Rad -
Quote:So, you're going to the game made by the company that started that "SOON crap"... That'll show 'em.Honestly, I am tired of waiting to hear about what ROGUE will contain. I was in CHAMPIONS closed beta and I am in the open. I pre-ordered the Amazon version of that game today and will likely leave CoX. I have had enough of their SOON crap.
--Rad -
Quote:I agree that earning a living at an activity does not exclude the possibility of addiction to that activity. But, it is the compulsion that defines the addiction. You could be addicted to work. Do you have an irresistible persistent impulse to perform work? Meaning that you go to work because doing so is irresistible? I think you find working resistible. At least, based on your response.How does making a living at it make it not an addiction? I work 12 hours a day, and it sure as hell isn't healthy or fun. I have to agree with Lumi on this one...why aren't I addicted to work, but if I spent the same energy on games, I'd be addicted to games.
All of those things Lumi listed could be an object of someone's addiction, including gaming. No activity is an addiction but, each of them could be a manifestation of one.
--Rad -
I, for one, welcome our tyrannical new overlord; the red named villain who haunts the publishing world.
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Quote:You'll be able to hack it, of this I have no doubt. As for advice regarding college, here it is:AC is going to college on August 24th, a mere week from today. I will be going to a small community college in central Texas in order to acquire some credits cheaply (along with a host of other reasons, but that's the main one), and after a year, I'll transfer to one of three universities (UT Austin, UT Arlington or Texas A&M) to complete a degree program focused on Aerospace Engineering. Yup.. AC's going to be a freakin' rocket scientist, if he's smart enough and can hack it.
- As explained very well by TonyV, your attendance is not compulsory. This freedom is so new that it does catch many of us. I did me, my first time around during my last semester. I dropped out of college when I went straight out of high school and while this was a contributing factor, it was not the only thing. My biggest problem was that I did not have a plan for my escape err eduction(which Tony also talked about). In other words, I did not know what I want to be when i grew up then.
- 100 and 200 level classes are weed out classes. They are in many ways tougher then the high level courses. The biggest sticking point is that they are generalized overviews of the subjects. As a result, they typically cover a heck of a lot more information then they higher level ones. With these, it is important to keep up. If you allow yourself to fall behind, you will be trying to cram way too much into your noggin' for the tests. It will explode. Ok, ok not really. But, you will more then likely not retain it. I had gotten this advice myself and never allowed myself to fall into this trap.
- Credit Cards have been covered. Signing up for one and using it consistently (like to fill up on gas) but more importantly paying it off on time is the best advice I can give. Understand what credit is, how it works, and how to use it. Building your credit is not a bad idea but, you want to build good credit.
- Going back to MortisEques's point about work load. Be prepared to spend at least 1 hour outside of class for every credit hour you take for studying and assignments. This will give you an idea on your work load will be.
Quote:Originally Posted by Angry_CitizenAnyway... thanks, everyone, for making my time on this game something special. This game would be nothing without its tight-knit community of gamers and developers. You're truly amazing.
--Rad - As explained very well by TonyV, your attendance is not compulsory. This freedom is so new that it does catch many of us. I did me, my first time around during my last semester. I dropped out of college when I went straight out of high school and while this was a contributing factor, it was not the only thing. My biggest problem was that I did not have a plan for my escape err eduction(which Tony also talked about). In other words, I did not know what I want to be when i grew up then.
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Quote:I have a feeling that you are confusing Patrol XP with this "debt". When you log back in are you dead?I have tried last night and again today to do a "Support Ticket" about an in game issue I am having.
I just started playing this game about 4-5 days ago. I have a level 14 tanker on the Victory server.
EVERY time I log out of the game to quit, and subsequently log back in at a later time, I have Exp Debt. (EVERY TIME!!) This is getting beyond annoying to have to make up experience over and over again. I am not starting up in the hospital, I am starting up exactly where I logged out.
I usually do the "quit now" and not wait the 30 seconds, but I have done the 30 second wait as well. And I don't think I have logged out to log right back in to test it, although I don't think I want to either. I even had a friend watch me for the 30 seconds while I logged out and when I came back on later that evening, sure enough, I had exp debt again.
What could I possibly be doing wrong?
I have yet to get a response, that I am aware of, from the Support Ticket, so maybe someone here might be able to steer me in the right direction.
Thanks
Edit: Evidently I was not alone.
--Rad -
Quote:It was useless because your expectations were unrealistic. You were given wise cracks in response to your post because your reasoning was asinine.Thanks so much for the variety of "Support" (mostly wise cracks or simply defense of COH regardless of the issues.) I tried coming to the forums to report problems as the techies insist if you send a petition and it proved to be just what I thought, a useless undertaking.
All stand up and Cheer, I will not be back, not even to see posts to this statement.
But, of course you won't be reading this.
--Rad -
Quote:Simply because the coveted item is different does not make them different things in my mind. Farms for drops, heals, damage, rep, kills, inf. All the same to me.I (personally) do not accept AE as a valid form of actual farming.
Confusing Powerleveling and Farming is what is messing this whole thing up.
Farming is going for Purples, Salvage, Recipes(other than purples), Inf
Powerleveling is going for EXP, or getting EXP for other people on your team.
The AE should have never offered anything other than the ability to expierience other peoples visions for the game. Give like 1/16 exp. Tickets Schmickets.
Maybe I am just an old school farmer. I farm Dev content in PI. I get real drops. I sell them on the market to the Power levelers/levelee's who obviously ENJOY spending hundreds of thousands of Inf on white salvage.
Quote:I do agree that it isn't the players job to decipher what's ok to fight and what is an "exploit." IMO, that should be clearly stated if any punishment is to be handed out.
--Rad -
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Quote:Because the exploit was farmed a lot. But more to the point, I am pointing it out in response to Nethergoat's comments made in this thread which I specifically addressing.[QR]
Why are anti-farmers are using Mito Farms as a basis for their arguments?
Mito Farm was an exploit. It was taken care of by the developers. Discussion over.
As of now, there are no enemies in AE that do not attack, or that provide a very large experience bonus compared to the risk involved. If you think fighting level 54 bosses have no risks, then I have nothing to discuss with you, as you have no idea how the game works.
--Rad -
Quote:Fair enoughI don't have the time for TFs and/or raids. Subtracting Katies I can count the # of TFs I've run in the last 5 years on one hand, and I wouldn't need a single finger for the last two.
My only exposure to Hamidon was taking a break from Kora farming with my elec/emp back when phase shift still worked and strolling into the middle of the jello mold to get the badge.
I imagine there are many player like me who log a fair amount of game time overall but hardly ever have the multiple consecutive hours required for most of the 'advanced' content.
I haven't fought everything in the game, so I don't see the relevance.
Quote:Were the mitos bugged?
If they weren't, there's nothing to discuss.
Why not?
I see it as the entirity of the issue.
If they have no attacks in the 'real' game and MA lets you fill maps with whatever you want from the real game it isn't on the players to just "know" they aren't supposed to do it.
It was a legal use of a game entity.
The devs didn't like it, so they pulled them.
Fair enough.
Absolutely incorrect.
MA EXPLICITLY allows you to fill maps with one entity.
If the devs blew it and allowed an enemy they didn't want available, that's no fault of the playerbase.
They didn't like the result, they changed it, fantastic. Everybody moves on. That was exactly how the system should work.
Given your insistence on ignoring the key point of the entire discussion, I find your inability to grasp my position comforting.
Were the individual entity bugged? No. But, that does not mean that there was no bug. Simply because it exists in one form within one context of the game does not make it working as intended when placed outside of that context. Is that bug the devs fault alone? Certainly.
Where we disagree, Nethergoat, is that because it can be used makes those that do use it for whatever gains are innocent; simply because it was not explicitly. As I stated, a mob that does not attack back yet grants full rewards (i.e. 0 risk for 100% rewards) is a bug. Using it over and over is an exploit forbidden. Not everything in life needs to be spelled out.
--Rad -
Quote:I can agree with that to an extent. Only the devs can say exactly what an exploit is. However, we are all intelligent beings. Our brains can analyze a situation and extrapolate possibilities. We have an idea of the risk vs reward ratio established in this universe, at least if you have ever played any of the cannon content. This is why I disagree to an extent with Nethergoat's assessment that the definition of you know it when you see it is hooey.Exploiting, like farming, has a very definitive, and absolute meaning. However, it's definition, in no way, shape, or form, even overlaps the definition of farming. And the only people who can define what exactly falls under the term "exploit" and what doesn't, are the people who design the rules for this game, also known as Paragon Studios and NCSoft.
Walking into a farm say with mobs that have no attacks, I cannot imagine not thinking that something is wrong with what is going on here. To me, it is an obvious exploit. I don't really need the devs to tell me that.
--Rad -
Quote:You never did either the Hamidon Raid or the LGTF, ever? I find that hard to believe but, if you say so.I've never had any dealings with mitos and have no idea what their "correct" behavior is supposed to be.
Which is why the whole "you should know it when you see it" 'definition' of an exploit is hooey.
That said, if the 'real' mitos have no attacks I don't see that their lack of attacks in AE is anything other than "working as intended".
Name one instance in the "real" game where any singular foe without attacks exists, not an object but a foe.
Them having no attacks when they are always spawned with other mitos (with attacks) and Hamidon (who also has attacks) is not an issue. Them spawning alone is another issue. Them having no attacks is working as intended. Them being the only enemies on a map is not. Even if you had never seen them before, not seeing that getting full rewards without any risk being mitigated (i.e. they are not debuffed, held, or any other action of the player) as working as intended is being obtuse.
--Rad -
Quote:You say that as if farmers do not play regurgitated content; like the same map over and over, ad nauseum.HAHA are you serious you report farmers Terman8r? I should report you for making my response times to TF bugs longer. Don't be upset because you dont have a decent Fire/Kin to farm with.
Why do the people that play the game for the same regurgitated content, always talk trash about farmers? Is it because all of us farmer send you a tell asking if you will join us in a BM, Freak, or Demon farm? I'm not gonna lie, gonna be nice to not have to get a team of 8 to farm BM...
Oh I agree. Not more tells. YAY! I personally don't farm and, don't really care if you (generic you) do. Not having to be interrupted when I am doing what I want to do will be a heaven sent.
Quote:Who gets all the purples that you non-farmers covet oh so much?
--Rad -
Quote:It is not working due to the migration. The boards work so much differently that the current digests don't work. According to TheOcho, it is being worked on (4th note down).I can't seem to find any posts about this, but dev digest seems really messed up for me.
--Rad -
Quote:I am using 190.38 myself with win 7. Different (read older) card and am not having this issue. Possibly bad installation? If it were me, I would probably uninstall, run Driver Sweeper 2.0.5 to remove everything left by behind by the uninstaller, re-download 198.30 and re-install and see if it makes a difference."Couldn't change to fullscreen. The graphics mode is not supported. Setting game to 800 x 600 windowed mode."
This is the error I get when I try to start COH after upgrading to the 190.38 drivers on the EVGA website for the 9 series cards... I can't seem to find a link to download the COH helper so I'm not sure how to get it... I even google'd it... I have an EVGA 9800GT hybrid power. Anyone else have issues with this? I am also running windows 7... I can revert back to the 170 series drivers, but I heard these worked with COH as the 185's didn't. Any help would be great!
PLEASE NOTE: COH will start but it stays in windowed mode even if I change it! Thanks for the help in advance!!
If I still had problems, then I would revert.
--Rad -
Quote:All clients connected to that mapserver in that instance, were out of sync with the server which was corrected by the rubberbanding or a reset of the mobs position from the position known by the server at the last data sync. In that case, I would agree that that particular issue would be closer to the server side, which is consistent to what I said before no? That if there is an issue server side it affects everyone on that server.Well..... Its not just players with rubbernbanding and synch issues. I was on one mission and one of the mobs was clearly rubberbanding. I asked the team if they saw it too and they did. So you have 8 people with different ISPs seeing the same thing at the same time. That means its on NC's end. When EVERYONE in one location mapservs at the same time its on NCs end.
--Rad -
Quote:The maintenance is to push the build that has been on the test server and had nothing to do with these issues. Try again.Funny that maint today is to fix the servers that they just admitted had instability issues. In addition they apologized for the bad server performance and will be giving us another double xp weekend because of it. So you are wrong, wrong on most of what you just said. And BTW if the server is acting up then it does not mean everyone will have issues.
It's great that they apologized and are re-doing the event. What I said is still correct. Lag can be caused by many factors which by the way I did list the server being one of those. I also said it is probably not the cause. I was incorrect in that aspect.
--Rad