QuiJon

Renowned
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  1. [ QUOTE ]
    I think I did once. It was back during i3 though. There's no way I'll remember who/what about though.

    How about have you ever sent one? I don't think I have.

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    Not since they implemented the global chat handles. Now most people just send tells to your global even if off line you will get it when you log in on any character, rather then the email to one character.
  2. [ QUOTE ]
    Have fun! And make sure you choose an arc in the correct range. You can run arc after arc so long as they're somewhere between 20 and 40 in level range, or you could pick a single mission and farm it repeatedly.

    Personally, I'd recommend running whole flashback arcs because you'll get Merits on completing them. Eventually, even if you don't get the Miracle: Recovery as a drop, you'll have enough Merits to buy it outright from the Merit Vendor. That way you're guaranteed to get it, one way or the other.

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    I have never gottena miracle +rec from any ingame encounter. I have gotten about 6 of them off random gold rolls picking the 35-39 range from spending AE tickets.
  3. QuiJon

    Doms!

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    So... if I use a KB power while one of the holds is active (lets say immob) they stay in place ... but does it still not allow them to use attacks? (Like it would if it was regular KB.)

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    I think this would fall under the point that Southern Comfort was trying to make. The control sets on doms has not changed in some time. Your basicly asking questions now which would be supremely easy to find answers to by following the many dominator guides rolling around the forums.

    But to answer your question, the immbl doesnt offer a hold at all, its simply limits movement and provides KB resistances. So much like if you were to use a power in pvp that does KB, but your enemy has KB resistances and isnt knocked back, yes he can keep attacking as if nothing has happened.
  4. [ QUOTE ]
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    When a post gets deleted, all posts that thread off from that post get deleted as well. If you think a post may contain questyionable content, don't reply to it. Reply to the OP instead.

    [/ QUOTE ]The greater point is that it's against the forum rules to comment on moderator action - so if you want an answer, ask a mod in private, don't warhgbl about it on the forums in public.

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    However if they are stealth modding the forums and not posting a response saying that a comment was deleted for content as well as all subsiquent responses to it, then how do you KNOW its a mod issue and not a forum is broken issue?
  5. QuiJon

    Doms!

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    I'll be only using the dom in SC.


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    Why does it matter if your in South Carolina?
  6. QuiJon

    MoSTF

    If you see me in channel, just let me know your running it ill help out withwhatever i got you need.
  7. [ QUOTE ]
    Yes I r stooopd! I r n00b. I've only been here since I6 after all.



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    Well i have been here since issue 2 so i win!

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    Of course I'm not hitting the bar when it's full!


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    Well under the old domination i rarely if ever used domination for end regen. So that is atleast one thing that on my non-perma doms that i now have to rethink about using it when its most opprotune.

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    No, it's like this... *engage boss* attack attack attack... end out.... Domination BOOM! attack attack attack... (boss at half) End out. Pop blue. Attack attack attack (boss at 1/4) end out. Pop blue. Attack attack attack (boss at a sliver). End out. Out of blue. Wait and hope boss doesn't come out of hold... attack. Sad Drainy Noise. Boss dies. Rest.

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    This is not helpful without saying what level your talking about, what power sets, etc. For instance pre level 20 ya your probably hurting on end a bit. But post stamina what are you running toggles like leadership pools? Cause i got about 8 dominators at different level ranges, none of them are suffering the problems your talking about, so without further information, ya i will assume its you and not the archtype. Cause with a full bar of end, i dont know of any combo of attacks from any of the dominator sets that would extingush an entire bar of end.
  8. [ QUOTE ]
    Sorry if this was already asked. I haven't read the entire thread yet.

    Just curious because I didn't notice it in the notes, but was there a reason why free Tailor sessions were granted with this issue? None of my characters received any, and I was kinda wondering if we weren't supposed to expect them.

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    I would imagine that the biggest reason would be the revamp to the dominator archtype. Changing around domination could require people to rethink their builds. Thats the only really big change to any AT i can think of but im sure they are just geting in the habit of granting one with every issue it seems like.
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    You obviously have not been reading what most of us were complaining about... it was the higher endurance and slower recharge in most of our secondaries that we feel nerfed us. The damage is liveable.

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    Just jumped on to try one of my doms out. My impression so far is:

    *wheeze* *GASP* *wheeze* can't... breathe... *gasp*...

    Out of END entirely ESPECIALLY in domination mode. It now seems that entering Domination is a great way to make sure you drain your end bar as fast as possible.

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    That must be playstyle then, because Domination doesn't increase end costs. >.>

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    Im betting he is hitting domination when his end bar is already full, instead of extingushing it and then getting a new bar. So by the time his domination is wearing off, he is out of end and having to work on refilling the bar.

    Its prob one of those "noob" things ER was speaking about.
  10. [ QUOTE ]
    Fees for enhancements and inspirations I understand - they make your characters better. Fees for common IO recipies and for crafting enhancments I understand for the same reason. Even fees for changing your reputation I understand - it can change the way the game plays and how you earn rewards.

    But why fees for changing your costume? Other than to cut down on traffic at Icon or the Facemaker, what practical reason is there for tailor fees? Unlike the other things for which fees are charged, changing your costume does not affect the ease with which you are able to play the game, or the rewards you are able to earn. Do costume changes burden the game's software or hardware in some what that makes limiting them desirable?

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    Back when the game was new and the tailors were introduced there was basicly no inventions. So the enhancement stores and icon were basicly the only money sink in the game. I think it is really the only reason, just to have given players soemthing to spend money on at the time.
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    Theres been 50 other threads about this same thing this week... check one of them.

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    this. please learn to use the search or at least go through at least the first couple of pages of threads before you post something.

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    Why...so you don't have to read through unneeded posts?
    Did you not just do basically the same thing by reiterating what the person before you just posted?
    That's very hypocritical of you.

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    No, so you don't have to read through unneeded threads.

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    If there is truely the amount of threads on thesubject that the poster claimed, and the title of this one is "double xp weekend" its even easier to simply not click on the thread then to respond rudely to it.
  12. QuiJon

    Taxi-bot?

    The only time i recall seeing it used was that back when like the Hallows were added. Its was a huge zone that was mostly used for lower levels pre-travel power.

    Some players used to make "Taxi" characters that would just hang out in the zone and give lower level players "rides" to their destinations to help them out.

    It might not be the only use of the term i dont know, but its the only time i can recall seeing it used in the game.
  13. QuiJon

    PooMan question

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    Hum i guess I am the only one that put in the 4 peices of exp-reinforcemnts (orwhatever that one is that gives the recharge bonus at 4) and then slot a 5th slot for a strait damage IO?(Or atleast i think it was damage, it might have been acc depending on what lacked the most, but with the -def i dont think i consider acc to big of a problem with earth)

    [/ QUOTE ]Thats a good way too if you were going for perma dom. I tend to not bother with it though because having that extra resists proc makes him even tougher and less likely to die. This in turn saves me endurance by not having to recast him, which in turn with the new domination changes will allow me to use domination more sparingly

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    Well my earth dom is earth/fire. And yes she is perma and have no plans to change it. But with fire and consume and perma dom i really dont see a problem with having to recast him from time to time.
  14. QuiJon

    PooMan question

    Hum i guess I am the only one that put in the 4 peices of exp-reinforcemnts (orwhatever that one is that gives the recharge bonus at 4) and then slot a 5th slot for a strait damage IO?(Or atleast i think it was damage, it might have been acc depending on what lacked the most, but with the -def i dont think i consider acc to big of a problem with earth)
  15. [ QUOTE ]
    Someone said on another forum that the way the extra buyable slots had been implemented would mean an increase in story arcs, changing the ratio if story arcs to farm arcs in the MA.

    I'd like to ask any farm map creators out there if they'd be likely to buy any more slots. Would a farm arc creator feel the knees to make more than 3 different farm arcs?

    Eco

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    I dont really see the need for a farmer to buy a bunch more slots. First off these are the people that probably have multiple accounts, so they already have probably access to more then 3 mission slots.

    But again, if you make a good farm maybe 2, who needs more then that. I wont lie, i have made a mission that was good for my character to farm. And when i wanted to use another character with it i just edit it and redo the enemy attack types, i dont need more slots. So personally i do see this as a benefit for those that want to create more story driven content, as i think most farmers are probably supporting the game with more player slots being purchased not story slots.
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    My other point about attack chains was that you do not always have to be attacking. A little gap here or there is not the end of the world. You should have enough mitigation with your holds to not have to worry so much about a brief moment of inaction.

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    The way I see it, there are already powersets and ATs that cater to people who like to stand around waiting for something to do. We didn't need Doms turned into that as well.

    It just didn't feel as aggressive to me when slowed down. That's not exactly a dominating stance IMO.

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    Im not sure i understand this. Dominators even on the new system are not just standing around. unlike a brute or tanker or scrapper your primary and secondary are mostly filled with active powers, not armors and toggles. I can see a time that there would be NOTHING for me to do but to wait for a power to recharge. I can always slap down another hold, another immblize, another ice slick, another quicksand, another earthquake, etc etc.

    I think the thing here is mind set of the player. I atleast have always played my dominators in a very agressive manner. I dont simply wait for a target to slip a hold or stun to start attacking me again to worry about him, if i have a chance he gets a new application of control. Now with more damage that might be seen as overkill, but being we still dont have scrapper/brute style HPs i dont see it that way, and dont plan on standing around waiting for an attack to recharge if i can be making sure i am not attacked during that time.
  17. [ QUOTE ]
    My other point about attack chains was that you do not always have to be attacking. A little gap here or there is not the end of the world. You should have enough mitigation with your holds to not have to worry so much about a brief moment of inaction.



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    This is how i looked at it actually. Most of the attacks have a rather minimal change to recharge times, somewhere between 2-3 seconds. If your using your ST attacks, that basicly means sure you might have a few seconds here or their with no attacks, but you do still have your primary, which it seems is the opprotune time to spam another hold, drop a new earthquake, iceslick etc.

    By the time your in your 40s, if you have started slotting any sets, that is probably going to be next to unnoticable if you get anywhere from 20-30 percent global recharge bonus going, which isnt really all that hard to do. And even if you dont by then your probably slotted up enough again to barely notice the recharge changes.
  18. [ QUOTE ]
    I went on test to see how well they fixed things and it seems domination has about as much use as a defenders vigilance solo.
    Sooo next I take it the brutes fury bar is going to the way of the dodo too.

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    So doubling mag to instantly hold a boss or group of bosses, giving you a complete refill of end ever 90 seconds (if permad, maybe level 120 seconds if not), and pretty much status protection of a scrapper (again perma possible) is not much use?

    Even solo i have no plans to undo my perma dom at this time. Sure i might not work as hard to get another perma dom and just ride the down time, but domination is far from a useless tool even when running solo.
  19. It seems like it is pretty hard to screw up a earth/fire build. But IMO from the primary set the only skippable powers would be salt crystals and perhaps the single target immobilize.

    From fire i think i have just about it all. Power pools are the normal, fitness line, hasten, and then your travel powers.

    I would say to start with on the control side, work on getting the ST hold, Stalagmites, and Volcanic Gases fully slotted ASAP. Quick Sand and Eearth Quake are both great powers but thankfully dont require alot of slotting in early levels to be commonly useful, so those 2 can wait until you get a few more levels under your belt, though you might get a second slot on earthquake for recharge, QS is pretty fast to come back up.

    The fire assualt set should be looked at as any other damage dealing set, get a couple accuracies on each power and then work on damage hancers. Get some recharge going ASAP on firey embrace, especially with domination its a great thing to have up as much as possible.

    As for money, if this is your first toon or first villian i can see money being tight. But if not, then if you have any other toons with cash on hand i say transfer some over. Personally i usally use SOs until level 32. Though you might have to buy a couple sets, IMO i would rather do that and then at 32 i can get level 35 IOs which are basicly now as good as SO++s and will never expire until i choose to replace them.

    If your in a bigger SG you might also talk to some of your members. Some people farm making the IOs for badges, if they are making them anyway might kick them down to you for nothing to be a favor for a group member. Now though i might not normally suggest this for the purposes of leveling, you might also look to take a tour through a MA farm team. Even if not for just leveling, you will probably earn a handful of tickets in 1-2 runs which can then be used to make some recipe rolls, then go sell those recipes and get some start up cash that way.
  20. [ QUOTE ]
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    i15 is the most useless issue they have ever put out

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    When compared to all the other issues they have published since your reg date of 6-11-09 that is saying alot.

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    Dont be naive,Q. Many people are enflamed enough to use trial accounts to post after cancelling.Besides? Thats a petty remark and off topic!!

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    First off if they are "inflamed" then they havent spent alot of time testing this on the test server. If they have already canceled, being that it only hit test this last week, then they certianly have not spent alot of time doing so.

    So i would say again, even if it is a long time player, i15 is not a bad issue, and the changes to dominators are not even close to game breaking for the AT to inflame a player to quit, atleast IMO. But more over, they are asking for testing and player feedback, to quit now, instead of providing that information for the devs to register your productive opinion, and post snide and rude comments on a trail account rather then letting people know who you are again, IMO, doesnt earn that much respect from me.
  21. [ QUOTE ]
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    i15 is the most useless issue they have ever put out

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    When compared to all the other issues they have published since your reg date of 6-11-09 that is saying alot.

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    Dont be naive,Q. Many people are enflamed enough to use trial accounts to post after cancelling.Besides? Thats a petty remark and off topic!!

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    Never knew one AT meant so much to so many people.

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    All this hoopla is still nothing compared to the nerfs to regen or invulnerability in the past. You think changing the least played AT is, you should have been around a couple years back when they were nerfing the MOST played ATs and power sets.
  22. [ QUOTE ]
    i15 is the most useless issue they have ever put out

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    When compared to all the other issues they have published since your reg date of 6-11-09 that is saying alot.
  23. QuiJon

    On farms

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    I personally think what we need is a "cool-down" period where anyone who wants to judge how others want to spend their time gets an account suspension for 3 days, with no refund for time off.

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    Ummmm.... I hate to bring this up ... but, um.... we need to suspend your account for 3 days.

    Unfortunately, by making your recommendation you accidentally made a judgment on how others should spend 3 days of their time ...i.e., suspended.

    I'm just saying ...

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    I didnt say someone should be suspended for choosing to play the game as they see fit. If people want to run stories, arc, just street hunt, i could give a rats [censored].

    What i suggested is that anytime anyone shows no tolerance for how others choose to take part in using their 15 dollars a month, that the game could do without them while they learn to stop judging others.
  24. QuiJon

    On farms

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    I played a mission yesterday that for all intents and purposes was a farm. It was "cleverly disguised" as a story with a plot but all it really was was a vehicle to put the team up against the weakest possible custom enemies and level 51 AVs that would give 376 thousand xp to a level 49 character. That's almost a bubble per AV. There was 7 or 8 of them on the map.

    Normally, in real missions, this particular AV wouldn't be found in seven or eight easily dispatched instances in the same easily navigated map, filled with such laughably pathetic foes. Normally this AV would only be found at the end of a 2-hour TF, or an almost equally long story arc, or possibly as a bank robber in Peregrine Island. Lord Recluse doesn't leave his tower for nothing.

    The problem is thus: we can create missions which puts us up against enemies with insane rewards which lets us bypass hours worth of "build-up" which we would normally have to slog through in order to reach that enemy. This build-up period is what usually keeps us from "farming" those enemies effectively.

    As terrible as it seems to me, I think what is needed to keep MA missions in check is a "cool-down period" on AVs and other highly rewarding enemies. After killing an AV in a MA mission we could get a temporary power which would reduce the rewards from killing other AVs within its duration. This temporary power would stack with itself so the more AVs you kill and the faster you kill them, the less reward you would get from each. The reward should not reach zero, but it should be discouraging farms like this. Instead of getting from level 49 to 50 in a single mission we might have to play through an entire arc of 5 missions, which seems much more in line with the normal game content.

    Normal story-based MA arcs should probably not be affected too terribly by this suggestion since they would presumably have a reasonable amount of AVs in a single mission. "Real-world" content should not be affected either since those AVs shouldn't drop this temporary power on us.

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    I dont really recall to much build up to fighting 8 AVs at a time in the LRTF. I dont recall to much build up to a mission that has 4 avs followed by another 4 in the next in the Statesman TF. Or to much build up to the mostly "kill boss" avs in the Jenkins story arc, that i believe is 12-13 in a row if i recall.

    I personally think what we need is a "cool-down" period where anyone who wants to judge how others want to spend their time gets an account suspension for 3 days, with no refund for time off. Cause unfortunately people seem to not realize that another player either playing through the "build-up" to an AV or not, doesnt effect their life in the slightest, but seem hell bent on making others want to play only their way.

    You would think "heroes" would be into things like tollerance, freedom of choice, live and let live......
  25. [ QUOTE ]
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    Have you tested the changes yet or you working on grabbing as many trial accounts as possible?

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    I'm sure if you really think about it you'll figure out how I could test low level doms.

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    Answer my question. Have you tested the changes?

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    Just shush ,Clouded.You remind me of a smoker in L4D. Quit attacking players and test things rather than poking a player that managed to keep a level head through all the speculations. Put up or shutup. I don't see you on test when I do a search.

    Anyway... took the grav//ice to RV. I am pleased. I had no endo issues with either of the 2 doms I have roamed around test with so far. However, I can see where the changes may be problematic in the mid 20's extending to the mid 30's for certain power sets.Unless the players are into builds and recognize the benefit of the performance shifter proc in stamina. A few have brought up that they dislike the idea of an AT being io dependent.After playing 2 different dominators on test I see that it appears that io dependence will prevail with the current proposed changes.

    Please discuss without devolving into a flame war. I am interested in others experiences especially late game. To be honest my builds feel a bit on the 'God" side to me.

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    I have played my grav/nrgy and earth/fire on test, though not exempted i was playing at level 50, and my earth/fire is slotted perma dom and has consume, had no end issues, dont even recall using consume (but again perma dom....). My grav/nrgy has common IOs but basicly almost no set bonuses, and though noticed end more, between domination and the patron end clicky thing still didnt really notice a big issue.