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(edit becuase I quoted the wrong post)
I just lost at least 10 points of IQ reading the comments on that article.
I must not have had many to begin with, since I was dumb enough to start reading the comments in the first place.
Some of them were right about one thing though: Jeph Loeb = fail. -
Quote:Bleh this thread is confusing me. I was thinking when I wrote that that the Lucks didn't turn off when you exemp as long as you keep the power. Never mind. >.>I never slot level 50s of these. It's always more valuable to me to be able to exemplar down as far as possible and retain the +recharge bonus.
Have you looked at the difference in enhancement% on a level 50 versus a level 25? Even for defense, where small % changes can be a big deal near the softcap, once you actually calculate the difference in total enhancement (remember, people don't typically just slot the Global in meaningful +def powers) times the base defense of a power, I have found the difference in a level 25 versus a level 50 to almost always be ignorable.
FYI, the lower ones have typically, though not always, been more expensive for a very, very long time.
Edit: And in my own defense, the post I quoted did say "so higher levels ones are better" which helped me confuse myself. -
Quote:Shh don't tell people that! For some reason lately they've been paying more for the lower level ones.So long as the proc doesn't provide enhancement strength to an attribute, then yes. For example, Luck of the Gambler +7.5s also buff defense, so higher level ones are better than lower level ones.
Then again, "for some reason" might be because they want to slot them on lowbies. I know I like to slot those asap. -
Quote:OK with 12 then it may be worth it to roll, or just buy six Lucks, or combination of the two. I agree that 30, 33, or 35 might have been better but since you're past that, probably 50 is at least as good or better than 45 or anywhere in between.Are people still buying that Gladiator Armor thing for that much? Why? Why don't they just do their Allignment merits and save billions?
Yes, I'm level 45. I don't have 45... I think I've got about 12, which is a lot when you consider that it's 132 missions-worth. (Well, one may have been bought because I was curious).
I think the reason people still pay that much vs. using A merits is because (A) it takes around a month (edit: Actually two months unless you buy some, in which case factor in the 50 merits and 20m for each one you bought - fastest possible would be 20 days for 30 A-merits, meaning 20 bought for 1000 merits and 400m inf, plus 10 earned) to get than many A merits and (b) there's so much inf floating around you can make that much on the market in a week or two with probably less effort.
Interestingly, if you buy 15 Lucks with those 30 A-merits and sell them at 150m inf each, you end up with 2.25b inf. Which means either use of those A-merits has about the same value. And again I might be wrong, that Glad Armor piece might be 35 merits which could get you two more Lucks. So call it 2.5b and a random roll.
Of course I'm just thinking out loud here, so if there's something I'm forgetting/missing someone please do point it out. -
Quote:If you have that many and are still collecting more, financially your best option might just be buying one or two (depending how many merits you end up with, and I forget if those are 30 or 35 merits?) Glad Armor TP/+Def pieces and selling off market for over 2 billion. Buying LotG's at 2 merits a pop and selling on the market for 100m-200m inf is lucrative as well.20, 30, 40, 50? Is that it? Are those correct?
Also, is there an Alignment Merit cap? I've got quite a few now...
I've been collecting them since I18 released, I don't know why, but now I'm 45 and just assuming it's best to wait until level 50 to cash 'em in, but I'm also curious about the other level ranges.
Thanks.
I dunno if I would random roll with that many. It would take forever - you can only do one transaction per 20 hours - and you might make more or you might make less, but it would definitely be a slow and tedious process.
Edit: I just realized you meant you are LEVEL 45, not that you have 45 purple merits. So maybe you don't have as many as I thought? -
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Quote:Yeah I fully admit that isn't me. I never said the villain market didn't work, just that it was volatile and unpredictable. That volatility is why I didn't like playing the villain market - I was scared of it.For someone who was patient and could wait a few days or weeks the villain market worked fine. But most people don't think in those terms.
Quote:And all the screaming about the high price of common salvage is silly. If people don't want to pay the high price, they should bid low and wait. Or just go bum salvage off mobs in missions (or AE). It's really that simple. -
Quote:There's some validity to that, though I think the gleemail is the bigger factor, rather than side switching. You could take away side switching and get the same end result, as long as you still have gleemail. Gleemail is a far more efficient means of moving resources from one side to the other.I didn't cry doom over it. But the biggest concern of merger was the disparity of the size of the two economies. (See West Germany's rocky integration of East Germany; or, the integration of smaller Euro countries (like Greece) with the big powerhouses.)
When the decision was made to allow side-switching, Posi and crew decided to still keep the economies separate by stripping those who switch. This was a headache to code.
Then a third economy (Praetoria) was being added: new market, new currency, new switching problems. This exponentially increased the coding nightmare.
And so, the decision was made to allow switchers to keep it all, and for full trading between players, and to expedite it with Gleemail (cause even people with one account found ways to sugar-daddy their newbies).
And once that was decided, then there was no other choice but to fully merge the economies which meant merging the markets.
The concern of one economy overwhelming another becomes mitigated when there is only one economy and toons freely move back and forth between economic resources.
So, the answer is: until there was side switching, a market merger was risky. And now that there is side switching, a market merger was inevitable. -
This Saturday marks two months since Issue 18 was released, bringing with it the market merge many people claimed would bring doom to the game.
It's reasonable to say that many new systems the developers have introduced over the years have not been quite as well received or successful as hoped. PvP was unbalanced and buggy from the start, and all attempts to improve it have just made things worse. Base raids and IoP's never worked properly, and bases themselves have always felt like a system that was slapped together and badly needs a rebuild from the ground up. Even the fantastic Mission Architect system has been beaten up in the effort to reduce abuses of the system.
The markets and inventions, on the other hand, have brought a whole new dimension to the game and, despite a bug or two with specific IO's, or wailing and gnashing of teeth from players who want everything but don't want to learn how to get it, the market and inventions have been a huge success and arguably the best additions, as far as mechanics go, the game has ever had.
Blueside, that is. Redside, the market has always been less stellar. It worked and those who knew how were certainly able to play that market, but no one can deny that there were serious supply shortages. I don't think there was ever a shortage of capital, and certainly demand was high, but supply was always limited and therefore that market was far more volatile and unpredictable.
I'm a villain - ever since City of Villains was released, I have spent far more time in the Rogue Isles than I have in Paragon City. I have four level 50 heroes, compared to at least a dozen level 50 villains. All my inf and all my interest is on that side of the game, so the volatility of that market has always been a thorn in my side. I've played that market but never seriously, because I kept getting scared that I was going to lose big (I did get caught holding a bag full of Impervium Armors that had dropped to less than half what I paid for them at one point - that was my worst investment ever). I was one of the folks begging for a market merge that I was told could never happen.
I've been playing the market seriously ever since Issue 18 dropped almost two months ago, and I've yet to have a real, serious loss. I've never been caught holding a bag of enhancements or salvage that I can't at least break even on. I'm making inf without even thinking about it, and I'm always able to buy what I want for my builds (although it can take time on a lot of mid-level range stuff).
So no doom.
This is a triumph, devs. Thanks. -
Thanks for confirming. I was pretty sure it worked that way but it's been so long since I've done it, I wasn't sure.
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Ya know, I have done those kinds of "server transfers" in the past but I can't recall from memory if I ever did one with two characters on the same account, or if it's always been from one account to the other. My guess is that you can (or at least, could) but I can't swear to it.
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That's awesome.
(Edit to add) And it reaffirms my confidence in my general policy of listing all my white salvage at 1 inf and then just buying what I need when I want to craft something. I haven't tracked it but my impression is that I am making an enormous profit over what I'd be getting from vendoring, with about the same mental effort as vendoring. This experiment suggests that I'm probably right. -
Here we go - not my first billion but... uhm... well, my most recent, I guess.
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Quote:Yeah I couldn't help but think of that movie the whole time, too.after 3 episodes all that comes to mind is:
http://www.imdb.com/title/tt0097883/
it wasn't that great then either. -
Quote:I don't think I'm officially ebil by this measure. /em sadface1) You make at least 50% of your income from the market (not selling drops)
2) You have a repeatable system established which provides a predictable income from the market.
3) You buy and sell the same item at the same time with your buy prices lower than sells (if you're the other way you're not ebil.....you're inf destroying)
4) You own at least one niche
5) You understand how to market PvP to protect your niche(s)
6) You have so much inf you don't know what to do with all of it because you'd cause inflation if you tried to spend it all (making Fulmens mad too!)
1. Yes, easily.
2. Sort of but I don't pay close enough attention to it. Sometimes I leave it alone for three or four days before checking back again and by then I could have made a lot of inf, had I been active.
3. Not really since my main source of income is crafting and selling at markup. So not really selling the same item.
4. Nah, I move around too much. I held one for a while, but it took more thought than I was willing to spend on it to keep it up.
5. I guess yes, I understand how to, but I prefer not to. I'd rather abandon my niche and find another than bother myself with protecting one.
6. I take too many days-long breaks without logging in, and I spend too much on 'buy it nao' builds, to say I have more than I know what to do with. Yet.
7. No, I'm still learning from all you guys. But I do point out your guides to others, if that counts.
I didn't really start marketeering seriously until a few months ago (even though I've been here since issue 4) so my profits are not what they could be. And like I said, I'm a slow earner because of frequent periods of being away from the game for days at a time. And I'm too lazy to market on multiple toons, so I have one dedicated marketeer.
I make probably half a billion a week, instead of multiple billions a week, like the truly ebil.
(Edit to add: I will, however, submit a pic with 1 billion+ tonight. Just for the record.) -
This is the main thing that turns me off about this show - the attempts to shock you with a plot twist in EVERY SCENE just tramples all over any attempts at actually telling a story.
There were a lot of moments where suspension of disbelief was challenged, as well, such as the whole plane crash scene. But I could get over those if the story were good. But it's just not. -
Sweet. I've got a monthly budget for what I let myself spend on comics, and most of what I'm buying these days is DC. I should be able to add a couple titles every month with the price drop.
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Sounds like it's just the Alpha slot for now, since they didn't mention any other Incarnate abilities. I assume we'll see several more in Issue 20.
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Quote:I agree with all of this but especially the second part. There are so many great villains to choose from. Let's not reuse the ones that have been done already.I hope he doesn't employ the tired, over-used "slow-mo in the middle of the action sequence" thing. I mean a bit here and there can punch things up, but less is more in this case.
And General Zod? Really? He's cool...I guess...kinda...but HE'S BEEN DONE IN A SUPERMAN MOVIE BEFORE!!!! OMG, COME UP WITH SOMETHING NEW FOR A CHANGE!! Brainiac, Doomsday, Darkseid, Mr. Mzxyzxtplwtf, ANYTHING but Luthor or Zod. -
I've got a lot of toons with the free merits from the DP level bump that can roll, so I'm willing to do a bunch of rolls (assuming I can get onto test - haven't tried in a while). If someone is going to do something with the data, of course.
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