Pyro_Master_NA

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  1. Pyro_Master_NA

    dm/regen

    Quote:
    Originally Posted by Gospel_NA View Post
    (clip) The passive levels of regen are much much better with willpower and a full saturated rise to the challenge provides instant healing levels of regen without having to worry about it wearing off or waiting on a recharge time.
    This part bugs me. Mid's (granted it isn't I21 updated but I don't recall that changing things) says regen scrap with 3 standard IOs in all regen powers and one IO in health, no IH has regen at 49.5 hp/s. With IH on, it shows 138.5 hp/s. WP has with 1 in range one RttC as 42.3 hp/s, and fully saturated as 72.7 hp/s. WP has all of it's healing/+hp powers 3 slotted with standard IOs and health with one IO.

    So Regen is 49.5-138.5 hp/s (IH off-IH on)
    WP is 42.3-72.7 hp/s

    Since dull pain is very easily perma, so it was left on.

    Without it, regen is 31-86.7 hp/s (IH off-IH on)

    So yes, WP has additional tricks to survive, but it doesn't out do base regen, and it sure as hell doesn't get up to IH levels of regeneration. As for not worrying about RttC having it's effects wear off, well you defeat enemies, right? That makes it wear off. Agains bosses or AVs it's noticeable.

    So I am not saying WP is bad, or regen is l33t, I'm just saying it IS the best set at pure regeneration rates all IO investments being equal.
  2. Quote:
    Originally Posted by Oedipus_Tex View Post
    I'd probably duo Cold Domination before Traps or Sonic Res.
    That would probably be better in a lot of ways, but the OP said sonic and traps were the sets being debated for these characters.
  3. Quote:
    Originally Posted by Deacon_NA View Post
    There are a few notions mentioned for why not to run 2 Traps that I think need addressing

    1) Easy to soft-cap 1. Sure, once you hit 50 and buy your build. Or, you can soft-cap at level 22 with 2 Trappers once they have SOs. I don't think the OP is looking to PL to 50. With a Sonic, until you starting building out IOs you'll have a max of 30% def (20% FFG + 2* Maneuvers), let's say 33 to include something like CJ.

    2) Traps is active. This one is quite perplexing. I periodically use a Trap for a following toon. Here's the activity for a 2nd box trapper with a main box trapper - spawn FFG, move main toon to where you want traps to drop (this is after seekers from main toon), hit the 2 keys that will drop PGT and AM, switch context, hit the 2 buttons for PGT and AM. Done. In the time it takes you animate Trip Mine you can keep switching context between the 2 instances. I really, really don't get how Traps is "too active" to be a 2nd box. This in contrast to Sonic which will have to use a targeting reticle to drop its big debuff power, which "fortunately" is on such a long timer you won't have to worry about this too much.

    One specific quote: "Two traps is kinda pointless IMO" really inspires lolz. I've done 2 traps super teams and they were as powerful as any other ST I've been on (including Frads, VEATs, etc etc). That means 8 trappers and it was hardly pointless.

    Anyway, the Sonic will be fine and you'll be able to do regular content, no problem. The OP mentioned "tougher content" which is why I still think 2 Trappers would be better.
    8 trappers with 8 different players is different than 8 trappers with 4 players. And alternating between instances to toe bomb like that will knock a lot of the enemies out of range while the 2nd character is setting up.

    And claimig he would only be softcapped by the time he hit 50 with one trapper is not the case. Picking up cj or hover and then getting 3 sets of thunderstrike will cap ranged/E/N defense, which is really cheap nowadays. Also, by claiming "hard content" most people think end game, and that gives plenty of time to get both characters flushed out.

    That being said, 2 trappers is not bad by any means, but with one player behind both alts, a combo traps/sonic+sonic/sonic would be easier and in the long run more efficient.
  4. If you are doing the auto follow idea, I would actually try making one of each with the sonic/sonic on follow. Getting the trapper's defense capped should be no problem, especially if they both grab maneuvers, and having the follower be traps isn't a great idea because traps is a very active set. But if you can get capped defenses and sonic shields on the trapper, he will be a very sturdy target. Also, disruption field on a toe bomber would be great. The follow account would require very little activity, just anchor on DF and hit the shields and bubble.

    Two traps is kinda pointless IMO. Capping defense is easy enough without, and one poison trap is enough to floor AV regen. The only real reason is for earlier capped defenses, and trip mining an AV to death real (kinda) quick. The resists added to the defense from FFG would just be great. And again, traps' melee tactics with disruption field on would be great as well.
  5. Quote:
    Originally Posted by Shadey_NA View Post
    I'm looking at respec'ing my level 50 Sonic/Sonic and want to try a pet for him. I want to attempt to leverage Disruption field with him if possible. Are there any pets, patron or incarnate, that prefer melee?
    Have any of you guys tried this with a Sonic/ fender? It should be a good thing... I hope.

    While I'm asking, has anyone gotten good results using the 3 cones in /Sonic for aoe destruction? It should work for a hoverblaster, but I've not tried it on mine.
    Warworks boss stays in melee pretty much the whole time, and widow patrons will do the same from what I hear. The 3 cones in sonic arn't all that great. Howl is good, but the other two do less damage (more so siren's song) and shockwave's kb will get annoying if there aren't any trollers on the team with a aoe immob that has -kb built in.
  6. Quote:
    Originally Posted by Steele_Magnolia View Post
    The chat abuse was so pervasive there simply wasn't enough time to petition it all via normal petition form. I'm not talking about profanity or mild obscenity, which you can just /ignore. I'm talking about incidents like a player that used /regional chat to spout his white supremacy and racial jokes and all the others that chimed in.
    The way I read it, F2P only gets local and team chat options.
  7. I would guess it's similar to the ST one in a sense, that it's BF>Sweep instead of BF>AV. With burn I would tack it on at the end and just be glad that it lowers the needed recharge to run that. Of course, I haven't checked, so it may not even need much recharge to run.
  8. Quote:
    Originally Posted by Steele_Magnolia View Post
    I also play LOTRO which went FTP awhile back which like DDO is run by Turbine. The limited content, limited slots, big store, and monthly points for VIPs (including the name 'VIP') is a carbon copy of Turbine's model. FTP has its ups and downs in my experience.

    Disclaimer: This is 100% my opinion based on my own experience.

    The influx of new FTP players will bring their own problems. Newbie zones and later mid level zones are going to become very crowded and inhospitable places to be. Offensive and abusive chat, clueless newbies asking the same question (ex: Where can I get a horse? Is that near Atlas Park?) over and over and over and over, killstealing, trouble getting enough mobs for mission completion, inf begging. If you think this was ever bad before in the last 7 years you have seen nothing yet.

    The game store is going to be shoved down your throat. Just accept it. On the forums, on the official website, on the loading screen, on in-game UIs, and I would be very surprised if we didn't see it on in-game billboards. LOTRO just redesigned the entire character UI to get more 'store' buttons into it.

    There will be things available only in the store that are not earnable anywhere else. Some of these things will seem like real game changers or gamebreakers depending on your point of view. Extra character slots, incarnates, costume items, and the like are only the beginning. Expect things like nifty new temp powers and temporary bonuses (ex: damage, xp). Maybe we will even see the base upgrades we've been begging for these last many years. It can be fun to shop in the game store and it can be a slap in the face. "We've been asking for this for XX years!" and "Wow, neat!" and "Why can't I earn this in game?"

    FTP game store money is good for profit and game development. MMOs seem to forget that VIP money is good for that too. If MMO and paying customer were husband and wife, then the FTPer is the sweet young thing on the side that gets all the attention and presents. An example of this is LOTRO's coming Rise of Isengard expansion, for which the preorder package is almost exclusively designed around enticing the FTPer.

    FTP demands more decisive and swifter GM response. The chat abuse alone can kill a game if not dealt with swiftly and decisively.... for whatever that is worth, as a ftp account can be created with a new dummy email in 5 minutes. There really are people that will churn through numerous ftp accounts just to be chat trolls and even brag they know they're going to be banned and will be back, they're losing nothing. However, ignoring the elephant in the room is even worse. LOTRO tried that the first two weeks of FTP as their GM staff was swamped, nice new FTPers thought this was what the community was like and quit, VIP accounts were dropping like flies, and those of us who stayed moved into the 50+ zones and didn't come out for months. Now, in LOTRO an harassment petition will typically be answered in 5 minutes or less. Seriously.

    Communities may close ranks against the new FTPers (not the oldtimer FTPers) out of a sense of self preservation. Think back to the heydays of AE PL farming, pre-SSKing, back with Rikti Comm Officers were king. It's going to be like that, only worse, for the first six months. If your SG recruits be sure to do a lengthy provisional no-bin test first. If you already do that, double the time. There will be good FTPers and there will be FTPers who were banned from their playing games and have nowhere else to go.

    I hope COH takes the good and learns from the bad in the FTP model. It's been a real adjustment as a LOTRO player and I still wish they'd never done it. The game was dwindling before the influx of ftp money, but it was a friendlier and happier place.

    The first thing I'm doing is taking off the "Helper" tag. For those of you on Liberty who know me that may put the magnitude of community change coming in perspective.
    On the topic of the chat abuse, I think it would be a good idea for F2P accounts to have profanity disabled in a similar manner as it is in AE arcs. In AE, profane language is just not allowed in the arcs, and I think a similar function could be applied to the chat for F2P accounts (I think. I have no clue how to program that in, just saying it theoretically seems possible). There is also something I think they have that bans you from using chat currently if you have too many things said in x amount of time. And they don't get in game email on F2P from what I heard. So this should be a minor issue after a short amount of time IMO.
  9. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Man... I don't usually do farming, but you guys are actually making it sound like fun.
    This farming is like getting away with mass murder. And since brutes are villains, I suppose that would classify as a lot of fun.
  10. Quote:
    Originally Posted by radsmash View Post
    It seems like there can be RNG badness (or my initial load of insp wears out) where I just get clobbered. I've taken to clicking on the painting and then fighting, as I have an "oh crap" button if I get a run of blue insp or such.
    I like to grab a few oranges in my initial load up as well as purples. It helps prevent getting killed by a bad RNG streak. And when I combine insps in the map, I will usually use oranges instead of combining just because things drop so fast and they can be helpful. Blues/yellows/bf/(most)greens all get combined into reds unless my purples are fading. But since you only need 4, the purples aren't needed to be combined for very often.
  11. Quote:
    Originally Posted by Kongar View Post
    Ok maybe I shouldn't have called defenders healers but when I started back in beta that is what we were considered, and it was frowned upon when (defenders empathy) would be fighting away and half the team would be dead. That was the reason I made this build to only heal and buff up with what I had. Then after 4 yrs I took a break and am just now coming back and seeing a lot of different changes and the style of playing changed. But being an old man set in his ways would still like to have a good empathy def. sorry of I had offended any of you. but still would like some help with this build
    Nowadays with IOs and a better understanding of the game, damage prevention is much better than healing damage already taken. And most people can get to be rather survivable themselves without outside buffs and heals. And empaths can still focus *mainly* on healing AND buffing, but they should have more than just one attack from their secondary.

    Oh, and welcome back to the game.
  12. Here is a build I came up with real quick. It is medium on cost, but emphasizes greatly on recharge for your big buffs to come back up. It even gives you a panic button if things get messy. And get this, it should be able to solo pretty good too.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Defender
    Primary Power Set: Empathy
    Secondary Power Set: Psychic Blast
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: Healing Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal(5), Dct'dW-Rchg(5)
    Level 1: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(27), Decim-Dmg/Rchg(27), Decim-Acc/EndRdx/Rchg(29), Decim-Acc/Dmg/Rchg(29), Decim-Build%(36)
    Level 2: Heal Other -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal(9), Dct'dW-Rchg(9)
    Level 4: Subdue -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(21), Decim-Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(25)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 8: Clear Mind -- EndRdx-I(A)
    Level 10: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(31), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(34)
    Level 12: Fortitude -- AdjTgt-ToHit/Rchg(A), GSFC-ToHit/Rchg(13), RedFtn-Def/Rchg(13), LkGmblr-Def/Rchg(15), LkGmblr-Def(15)
    Level 14: Super Jump -- Empty(A)
    Level 16: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(17), LkGmblr-Def/EndRdx/Rchg(37)
    Level 18: Recovery Aura -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
    Level 20: Will Domination -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(43), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(43)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
    Level 24: Resurrect -- Empty(A)
    Level 26: Regeneration Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(37), Dct'dW-Heal(37), Dct'dW-Rchg(39)
    Level 28: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(46)
    Level 30: Assault -- EndRdx-I(A)
    Level 32: Adrenalin Boost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(33), Dct'dW-Heal/Rchg(33), Dct'dW-Heal(33), Dct'dW-Rchg(34)
    Level 35: Absorb Pain -- Heal-I(A), Heal-I(36), Heal-I(36)
    Level 38: Psychic Wail -- Oblit-Dmg/Rchg(A), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), C'ngBlow-Dmg/Rchg(40), Oblit-%Dam(40), Erad-%Dam(40)
    Level 41: Power Build Up -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
    Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
    Level 47: Total Focus -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(48), C'ngImp-Acc/Dmg/Rchg(48), C'ngImp-Acc/Dmg/EndRdx(48), C'ngImp-Dmg/EndRdx/Rchg(50)
    Level 49: Force of Nature -- Aegis-ResDam/Rchg(A), ImpArm-ResDam/Rchg(50), TtmC'tng-ResDam/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Vigilance
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Heal-I(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(11), EndMod-I(11)
    ------------
    Set Bonus Totals:
    • 3% DamageBuff(Smashing)
    • 3% DamageBuff(Lethal)
    • 3% DamageBuff(Fire)
    • 3% DamageBuff(Cold)
    • 3% DamageBuff(Energy)
    • 3% DamageBuff(Negative)
    • 3% DamageBuff(Toxic)
    • 3% DamageBuff(Psionic)
    • 6.75% Max End
    • 16% Enhancement(Heal)
    • 43% Enhancement(Accuracy)
    • 71.3% Enhancement(RechargeTime)
    • 57.2 HP (5.63%) HitPoints
    • MezResist(Immobilize) 10.5%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 8.8%
    • 5% (0.08 End/sec) Recovery
    • 20% (0.85 HP/sec) Regeneration
    • 8.19% Resistance(Fire)
    • 8.19% Resistance(Cold)
    • 1.58% Resistance(Toxic)
    • 1.58% Resistance(Psionic)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
  13. Quote:
    Originally Posted by Amy_Amp View Post
    I can think of one mission where Team Fly would be useful. Maybe two. Maybe.
    And even in those one or two missions, guess what. The HUGE 25% tohit debuff pretty much makes it better to go without group fly.

    Kongar, as said before, any more than 3 slots of the same type in a power becomes practically useless, because after you enhance an aspect of the power (recharge/damage/endurance reduction/etc) more than about 85%, the added benefit becomes about 1/6 as usefull as the previous slots. This also means enhancing multiple aspects of a power will help more than focusing on just one part of it.

    See that last sentence I had? It also applies to empaths. Don't focus one just the healing aspect of your character. It is a buff/rangedmg archetype. That is like ignoring half of what your character is supposed to do. Imagine a tanker who didn't take any attacks. Or a scrapper not taking any protective powers. Or a dominator not taking any assault powers. That's what you are doing to your defender. DEFENDER. Not healer. Your attacks all have a debuff portion to them, and those help your team just as much as your empathy powers. Because if you use area of effect psi blasts (Psi tornado/Scream) you can debuff the enemies' attacks so that your teamates are only getting attacked half as often. That means you don't have to heal them as much. Which means you can attack Which means your team defeats enemies faster. Which means the team is doing better.
  14. Quote:
    Originally Posted by Schismatrix View Post
    While i haven't seen anything specific, i would be every surprised if it wasn't just from July on, exactly like Paragon Points.
    That's what I was thinking, but it would be very nice if the long term vets had a ton banked up. Shouldn't get my hopes up that much. Then again, I don't know what I'd do with that many transfers haha.
  15. If it's a concept reason then fine, but in all honesty, that defender would outdo your villain any day with its higher debuff stats. Especially now with the solo 30% buff.
  16. Ultra hit the nail on the head. I would just like to add that when going for melee defense, you usually want to go for all positionals, because there are just too many gun def debuffs. At least with s/l, you are less likely to get hit by those debuffs in the first place.
  17. Quote:
    Originally Posted by Big_Soto View Post
    **If I switch to F2P and I have all 8 slots full of characters and have none purchased or earned through rewards. Would I not be able to play 6 of my 8 already made characters? and if two of them are Epic AT's that are already 50, I will not be able to play them as well?
    It sounded to me like F2P and Premium will be different in that regard. The premium already having all ATs unlocked as usual.

    Quote:
    Originally Posted by StratoNexus View Post
    Confirmed as bankable on Ustream. We will get one character transfer token per month subscribed.
    Does anyone know if they will make it retroactive? For example, if I have 66 months on now, will I gett 66 transfers, or will it start with this July as month one like the Paragon points?
  18. Quote:
    Originally Posted by Dechs Kaison View Post
    Dude,it's ok. I just colored those values to make it easier to follow the math and know where the numbers were from. No need to panic. The rainbow machine is completely under control.
    For someone who is such a big fan of dark, he sure does love his colors.
  19. Quote:
    Originally Posted by Selina_H View Post
    It sounded to me as though the boosters as prepackaged units of multiple items will no longer be available, although the pieces themselves will be purchaseable individually. I think the fear is that having to buy everything you want separately will be quite a bit more expensive than getting everything included in a single pack.
    But if you just wait a little while, you get it along with your normal subscribtion cost, so it really doesn't cost anything. If people want them and don't want to use the new system, they still have a few months/weeks to buy them the way they are available now. I don't see the problem.
  20. Quote:
    Originally Posted by FallenValkyrja View Post
    I am sorry to see the Booster Packs go.
    From what I got, they aren't going anywhere, so I don't understand what you are saying. We can now buy them with these paragon points, which means if we just keep up our 15 a month, we can get the boosters free, which is great for me, because I never liked the idea of paying money to get a few flashy powers in game, or costume sets. This way, I keep up the 15 a month and can eventually get the boosters anyway. And it's not like they are being taken away from players who already have them, so I see no negative impact on the booster packs at all.
  21. Quote:
    Originally Posted by Neogumbercules View Post
    Another great thing about these lowbie farms. When you exemp you don't lose your inspiration tray slots.
    You know, if it weren't for that, the farms really wouldn't be possible. Gotta enjoy the little things like that.
  22. Well if you haven't made the toon yet, don't. Rad/sonic on a defender will do better in just about every situation.
  23. Quote:
    Originally Posted by Necrotech_Master View Post
    they picked mm and troller because of the pets

    mm in particular are a larger strain on the servers so the theory is less pets less server strain
    This is what I initially thought.
  24. Quote:
    Originally Posted by Emberly View Post
    So an AoE hold with a -regen/-recharge/-recovery side effect then?
    Sounds like it. Even on the normal AoE hold timer, I think that would be a pretty cool secondary affect. Just make it last longer than the hold itself so the debuffs aren't useless against non AVs.
  25. Quote:
    Originally Posted by Deus_Otiosus View Post
    I'm going to agree here.


    Unless you are going to use at least some invention sets, I would recommend choosing something other than Dark Armor.
    Agreed. The chance for endurance procs should go in stamina and dark regen or you are going to be sucking wind the whole time.