Smashing/Lethal vs Melee for Brute


Comfort

 

Posted

I'm sitting here staring at my mids for hours. I have discovered the ultimate build for my brute, which is beyond top secret due to the extremity with which my brute will rock faces. However, I have one question nagging at my mind, and I'm wondering if it's the exhaust port on my death star.

Smashing/Lethal defense vs Melee. To my understanding the game makes a check against one for attacks, whichever one is higher. It would seem smashing/lethal covers most if not all melee attacks and is much easier to cap.

Are there any melee attacks that are not smashing/lethal? Is having a melee defense redundant with a high smashing/lethal defense or vice versa?


 

Posted

S/l is better, its really that simple.

I really is safe to say s/l protects you from pretty much all melee. And lets not forever there are A LOT of guns in this game. So you got hell, thats a ton of range covered too.


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@Caucasiafro

 

Posted

Thanks for replying ultrawatt.

Just to be clear, you're basically saying there's not really much point at all to melee defense?


 

Posted

Ultra hit the nail on the head. I would just like to add that when going for melee defense, you usually want to go for all positionals, because there are just too many gun def debuffs. At least with s/l, you are less likely to get hit by those debuffs in the first place.


 

Posted

Quote:
Originally Posted by Comfort View Post
Thanks for replying ultrawatt.

Just to be clear, you're basically saying there's not really much point at all to melee defense?
Let me elaborate on the above a little bit.

Melee covers every attack done do you at melee range.

S/L covers every attack that has a smashing or lethal damage component. This means that powers like Bone Smasher and Fire Sword are deflected by S/L defenses because they deal S/L damage in addition to their energy and fire damage respectively.

There are very, very, very few attacks that deal non-S/L damage at melee range. The only power that I can think of off the top of my head is Incinerate. Melee defenses will cover those attacks, but it won't cover ranged or AoE attacks that deal S/L damage (and there are a ton of those as well).

tl;dr S/L defenses cover a far wider range of attacks than Melee defenses do. It's not harder to slot for S/L defense (unless you count cost; this is why Kinetic Combat jumped to being such an expensive set), so you may as well slot for it over Melee.


 

Posted

Quote:
Originally Posted by Seril View Post
The only power that I can think of off the top of my head is Incinerate.
Another one would be Mind Probe.


Overall, an extremely small number of melee attacks as you said.