Psylenz

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  1. As I read this, you are level 18, just got the arsonist and the gang war in one shot. This is the roughest spot for thugs masterminds, and fairly stated, it's the hardest stretch for all masterminds.

    Tactics will help some. Early on I slot max recharge - 3 slot - in gang war plus an accuracy. The level 20 power is rather unspectacular for /thermal - Thaw. I suggest a pool power like leadership. Eventually you might go for a really high recharge build, so picking up grant inviz is not entirely out of the question.

    Level 22 will bring SO level enhancers. This is big. Your enhancement value to your shields and heals will double. The ability to kill before being killed will also begin to shine. Level 22 is another 'open' selection, perhaps another leadership power. Things are definitely better at 22.

    At level 24, your mastermind gets the second enforcer. This along with SOs in your shields will significantly help all the thugs be more survivable.

    At level 26, the bruiser rolls in on the motorbike. This guy is what your arsonist truly craves. The big boy to grab the aggro off thugs and let him move in for his short range damage attacks. Effectively, thugs/thermal pops the clutch and switches into overdrive. With the level 32 upgrade, your mastermind is flooring the gas and never looking back.

    My suggestion for that 4 levels of grief between level 22 and level 24: team with a support type. Either more defense or other mitigation or a nice dominator to lock targets down works well.
  2. Quote:
    Originally Posted by Dirges View Post
    So aoe -tohit and aoe +def wouldn't stack with the heal? Yeah + recharge is a waste, but looking at the icons the set has more then +recharge.
    Necros self-heal, bots self-defense, thugs self-defense, demon self-resists, self-heal; I think there is some stacking there.
  3. Quote:
    Originally Posted by kalashnikow View Post
    true. thermal offers a solid multitool.

    sure. take scorpion shield, tough/weave and maneuvers+assault. problem solved. still you have heals and better buffs.

    my demon/thermal eats gms and avs at breakfast. i seriously doubt that demon/sonic will be able to do it, lack of heals is nothing you can compensate with pool powers.
    ... or I could take hibernate as an APP power.

    The -regen is the big BIG difference, thermal over sonic, I agree.
  4. I went Demons/Thermal for my first DS alt. You stack heals with a pet that heals (even the MM!). Your resistance shield stacks with an AoE shield of resistance from a pet. Your pets do scads of varieties of damage. At first you think your big old demon is just a controller, but he gets out that big friggin ice sword and proves he is a dominator.

    As a caveat, you may be interested in the Demon Summoning/Sonic option coming soonTM.
  5. The extra knockback in gale wouldn't be so bothersome as the radial knockback in tornado. However, in my builds of storm/? I don't recall have 4 extra slots available for Gale . Tornado really need damage bonuses since it is autohit and since it is so useful on targets that it CANNOT knockback.
  6. Before the great PvP nerf made to Storm, Storm electric could stack end drain from short circuit with lightning storm. With the slower pulses in hurricane, they also nerfed the end drain in the lightning bolts.

    A feature I think would be funny as well as add some 'charm' to storm is if the lightning bolts had a random low chance to rez foes or teammates as in the Frankenstein mythos. LoL
  7. I think that lifetime subscriptions were a good idea for Tabula Rasa since the game lasted less than 2 years.
  8. Observations on observations by Local_Man:

    (What is the current level of the OP's controller?)

    I just approved of the 4-set basilisk gaze, the OP definitely wants to choose enhancements for enough Acc to be effective, with over 130% of recharge, slotting for recharge isn't an issue.

    I see smoke as an IO bonus mule, and I didn't try to rearrange the OP's selection order.

    There is also a decent 20% global accuracy bonus as well.

    Enfeebled Operation boosts the global recharge as well. I also tried to avoid too much purples as I didn't know the OP's budget.

    Hotfeet: I also know many who solo fire/? crave the extra damage of hot feet. I got the feeling that the OP was going for max recharge for max buildup, conserve power, cinders, forge, the big thermal debuffs; even fire imps, crave a speedy recharge. "As you say: "I have a certain view of controllers . . . that they should focus on controlling rather than defense." I am of the position that extra recharge helps with most of the control, esp cinders.

    I agree with you about the proc in Flashfire; I am NOT a fan of misuse of bonfire (it does have uses).
  9. Quote:
    Originally Posted by Reppu View Post
    What would be the point in 90% Resistances to the pets, in a game where avoiding damage is key? Going by their horrible health pools, wouldn't being hit at 90% HP still result in instagibbing? Not to mention all the little sources of constant damage.
    At level 32, Ember demon should be able to keep up with most of the resulting 10% experienced by the pets. The resistance will stack well with the other debuff and mitigation available.
  10. Hi, my fire controller went /cold, but I have /thermal corruptors and masterminds. I like the build, and I kept all the same powers. Conserve power does not show in the mids total what your recovery will be when activated (I deleted the power for giggles and the Mids total didn't change. It shows your base enhancement bonuses.) I shave some slots from stamina, I shaved from smoke and Flashfire. Please, on a conroller power, don't slot a chance for knockback in a targetted AoE Stun. It can drive teammates crazy, and I play a storm defender as a primary character.

    Basically I tried to squeeze some features out of the build for more recharge, more mezz protection, and marginal psionic damage resistance. High recharge is desired for buildup, conserve power, cinders, forge, the big thermal debuffs; even fire imps, crave a speedy recharge. Your build showed some SOs in your level 50 build which I replaced with IOs. The two slotted powers show recharge benefits of 84% enhancement instead of SO level 66%.


    Hero Plan by Mids' Hero Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    troller forum: Level 50 Technology Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Thermal Radiation
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Primal Forces Mastery

    Hero Profile:
    Level 1: Char -- BasGaze-Slow%(A), BasGaze-Acc/Hold(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(11)
    Level 1: Warmth -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(5), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-EndRdx/Rchg(23)
    Level 2: Fire Cages -- Enf'dOp-Immob/Rng(A), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Acc/EndRdx(13), Enf'dOp-Acc/Rchg(25), Enf'dOp-Acc/Immob(25), Enf'dOp-Acc/Immob/Rchg(27)
    Level 4: Cauterize -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(7), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(27), Dct'dW-EndRdx/Rchg(29)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9)
    Level 8: Smoke -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(9), DarkWD-ToHitDeb/Rchg(37), DarkWD-ToHitdeb/Rchg/EndRdx(50), DarkWD-Rchg/EndRdx(50)
    Level 10: Thermal Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(13), ImpArm-ResDam/Rchg(15), ImpArm-ResPsi(45)
    Level 12: Plasma Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(15), ImpArm-ResDam/Rchg(17), ImpArm-ResDam(45), ImpSkn-Status(46)
    Level 14: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(19)
    Level 16: Super Jump -- Winter-ResSlow(A)
    Level 18: Cinders -- Lock-Acc/Hold(A), Lock-Rchg/Hold(19), Lock-Acc/EndRdx/Rchg/Hold(21), Lock-EndRdx/Rchg/Hold(21), Lock-%Hold(23), Lock-Acc/Rchg(48)
    Level 20: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(40), Stpfy-Acc/EndRdx(42), Stpfy-Stun/Rng(42), Stpfy-Acc/Stun/Rchg(42)
    Level 22: Kick -- ExStrk-Dam%(A)
    Level 24: Tough -- Aegis-Psi/Status(A)
    Level 26: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Rchg+(43)
    Level 28: Forge -- AdjTgt-ToHit(A), AdjTgt-EndRdx/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-ToHit/Rchg(37), AdjTgt-ToHit/EndRdx(43)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33)
    Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(34), ExRmnt-Dmg/EndRdx(34), ExRmnt-Acc/Dmg/Rchg(34), ExRmnt-+Res(Pets)(36), ExRmnt-EndRdx/Dmg/Rchg(36)
    Level 35: Heat Exhaustion -- Acc-I(A), RechRdx-I(36), RechRdx-I(37)
    Level 38: Melt Armor -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(39), LdyGrey-DefDeb/Rchg/EndRdx(39), LdyGrey-%Dam(39), LdyGrey-DefDeb/EndRdx(40), LdyGrey-Rchg/EndRdx(40)
    Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(43)
    Level 44: Temp Invulnerability -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(45), S'fstPrt-ResKB(46), HO:Ribo(46)
    Level 47: Hot Feet -- Erad-%Dam(A), Erad-Dmg(48), Erad-Acc/Dmg/EndRdx/Rchg(48)
    Level 49: Power Boost -- RechRdx-I(A), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Sprint -- Jump-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(33)
  11. Quote:
    Originally Posted by Snow Globe View Post
    Couldn't have anything to do with the fact that the studios are in California. Yeah, that is just crazy-talk, I'm sure.
    Heh, it was a lame stab at humor. When Thurston Howell III was discussing with the professor and the skipper how to give directions to the island they were marooned on, everything revolved around Ft. Knox to Thurston Howell; indeed the pacific times are listed because the studios are in the granola state, the land of fruits flakes and nuts.

    So many were discussing why during the European peak hours? Why NOT during the workday when more people are at the studios to assess the activity? I am quite sure many devs, mods and GMs work at various hours. From my dusty chair, the hours selected made sense to the people that run the game, so I am with them.

    People who live in glass snowglobes... probably know a lot about crazy talk.
  12. I have a Fire/thermal corruptor, so the combo has been done, if not defender-style. I hope I hope I hope they proliferate poison to corruptors -- the glee factor would be off the chart.
  13. [Backus] Oh Look Lovey, they scheduled another event on west-coast time. Dear me, I wish they would use a more standard time zone as the cardinal rule for such schedules: FORT KNOX. I mean after all, what do they think I am a Yale man? [/Backus]
  14. Quote:
    Originally Posted by BigBoss Eyepatch View Post
    LOL I did consider that, imagine the Tanker or Brute's reaction when all of a sudden the mobs he/she is pounding on suddenly go whoosh in all directions

    I have a macro though saying something like

    "if you are squishy stay near me, Im going to activate force bubble to keep them away from us!"
    I know that reaction: they hate it! It's rare on a bubbler, or more frequently on a stormy, to be able to work out what is easiest for the team. The tanks and aggro sponges tend to desire pulling groups to a circle in the center of the room or to a corner pointed TO you instead of a corner pointing AWAY. I know some good tanks that realize that they can pull to dead ends, special corners, or even against a wall to synergize the tank's taunt and defender's repel or knockback.

    If you are political about it , you can always tell the tank: look, you are the king of aggro control and taunt, but my defender trumps your tank in ability to position

    One last thought, don't use forcebubble on nemesis snipers unless you are already in close quarters, or else, as Palpatine once said, ... now young skywalker you will die.
  15. Psylenz

    AV/GM killer!

    Quote:
    Originally Posted by Silas View Post
    I would take Dark off the list for GM soloing. Maybe even AVs. I'm sure they can do it, but the -regen on TG is too small to be relied upon. There is Howling Twilight, which is -500% ("standard -regen strength") but you need immense amounts of recharge to have it back up fast enough for sustained -regen.

    As for Poison, it's got some seriously nasty ST debuffs, but is let down by not having much else to keep you alive. For MMs this is fine but a Poison Corruptor might have more dificulties in hard target soloing. Then again, one can always softcap s/l defense.
    There was talk in other threads prior to the release of Issue 20.5 that /poison was a candidate for proliferation to corruptors. At that time, the devs said they would re-visit some of the issues of poison. I hope they fix the poison set's poison trap to make it more useful than the total worthless junk it is for poison trap. Noxious gas is a key component to big game hunting. However it turns out, a fire/poison corruptor would be deliciously effective.
  16. Quote:
    Originally Posted by BigBoss Eyepatch View Post
    The other day I got my Empathy / Energy to 32 and my Forcefield / Electric to 32.

    I have to say the final powers in both primaries were, to my mind really worth it. Adrenalin boost is quite awesome really. Even with just one slot for recharge, I turned my end happy MA Scrapper Friend... into Chuck Norris, on steroids!

    And in forcefields, I used to have trouble soloing on her due to mobs getting into melee range all the time and smacking me about, particularly freakshow, now, its not a problem anymore, forcebubble keeps them out of range and keeps me safe. It really is fun watching them try to get near, get pushed back, slip on their behinds. Oh happy days!
    I certainly prefer Adrenalin Boost to Force Bubble, but Forcebubble is a potent tool if you land on a team of 'ranger' teammates. There are considerations on a team; it's situational, but use an open mind. Anticipate the moments to use it without drawing too much aggro from your teammates
  17. I really got into the Shield tankers as well. I love that phalanx fighting and grant cover. In the Willpower tank, I love the Rise to the Challenge; look mom, Ima debuffer!
  18. I have every kind of defender except...

    Time manipulation
  19. Do I alt that much more than other people? I use it to push the new alts to SOs faster.
  20. It is quite hard for me to ever skip the opportunity to select sleet (or freezing rain for that matter).
  21. I love my defenders. I love my corruptors, which I mistakenly play like defenders . I play my masterminds like the defenders of old that used to have multiple dark servants. Being in an all defender supergroup, it became an unwritten rule to try to fit recall friend into your non-dark defender's build so you could help teleport the fluffies up the elevators (in the long long ago, pets didn't zone with owners even inside mission maps).

    I even play my arachnos soldiers and arachnos widows like 'defenders with melee secondaries'.
    Stack those leadership buffs, arachnos style and leadership pool style.

    Now is the time to update your lists to include the Time manipulation defenders in the order of preference
  22. I believe that the NCSoft store operates on Pacific Coast time.
  23. It's a glitzy build for sure. You do have some very good slotting features. To be sure, some slottings set my teeth on edge at first glance. Six slotted health is just galling. Check the bonuses as currently slotted on your build: radiant aura and health. Health enhancements are better than radiant auras. If you were to flip the six slots in health for the four slots in radiant aura, I would breath easier but your intention apparently is 1) Numina's proc in health and thereby 2) keep all the numina's together for the 3.75% ranged defense. If you put five slots of numina in radiant aura you gain 32% enhancement on a power that costs 13 end per cast, health of course as you posted has 74% endurance cost reduction on a power that costs -0-. In the world of incarnates, alpha slot enhancing and other incarnate bonuses. Does the end cost compare to 3.75% of ranged defense?

    I would use some slots in other places. One power that screams for more slots, at least 1 is lingering radation since it requires an accuracy check to land not just the speed and recharge debuffs, but also your bread and butter AV killing regeneration debuff.

    Another place I would put at least one, and perhaps as many as I could spare (2 more?), is tough. You have no knock back protection. Even at soft-cap, you have a 5% chance to be knocked back at possibly inopportune times. The Steadfast Protection KB protection would fit nicely in tough. Some psionic damage resistance from Resist Damage sets and a mezz resistance in tough from the Resistance sets would be beneficial -- you show no psionic damage resistance.

    Two slots in swift is plainly overkill.

    Your regeneration is at 251% and 235% for regeneration and recovery. You could survive quite well with the single numina's in health, another accuracy in Lingering Radiation, 5 slots of Tough.
  24. Quote:
    Originally Posted by Dechs Kaison View Post
    Pfeh. With an effective resistance that's higher than a tanker's cap, the PBAoE heal will be more than plenty.
    Quite right. At level 32, when ember demon gets the PbAoE heal, Demons/Sonic might not be as over the top as Bots/Traps, but I see it as being very effective. /Traps is a very high standard to compare with. Compare the -resistance of disruption field with /storm. It's not as high in -resistance, but it doesn't have a duration, it's mobile, you don't have to recast it, you can have your pet attack specific foes which is sometimes hard to do with teammates :P. Kidding aside, tanks are great anchors for sonic disruption, but sometimes communications fail, egos clash, priorities are in conflict. NPC pets don't have that option.

    I eagerly await my DS/sonic's appearance in Atlas Park.
  25. Time bomb really stinks. At least trip mine goes off when a target activates it. Getting the timer in synch with a battle is simply too much of a PITA.

    Time bomb in Traps is like the Poison Trap in the mastermind: /poison set-- worthless.