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Posts
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I like some things. I have some comments. The enforcer's damage isn't buffed to 90%. Accuracy, you are running tactics so that should cover the pets needs. I realize the enforcers do a lot of AoE and the life for additional damage from the proc. I would be curious to see a comparison long term which way (with more dmg enhanced or the proc) would win out.
The slotting in gang war brings another good debatable choice between 5 of Call to Arms for more recharge reduction vs the 2.5% status resistance. All the recharge bonus I see a player would use to recharge burnout and noxious gas.
I would suggest to put the lockdown proc in the poison trap.
Those were the softies, now my hardlinediscrepancies. HEY don't you like neurotoxic breath? Poison is slighted for having few soft controls, and you skipped the poison AoE granddaddy of them all
This power is really one of the best in the poison set since it has a chance for a mini-hold with slows and -recharge.
I agree maximizing regeneration on poison is a good thing, but five slots in health makes me queasy. I would forget the heal set bonuses and keep the 3 procs there, use the two slots in Neurotoxic.
You could get away with just an accuracy and a range in neurotoxic breath with all the +recharge. 6 slots of adjusted targeting for more mezz protection, +recharge isn't a bad gig, either.
The dispensible powers in my opinion are either antidote, phase shift (no thug control in phase shift, no mastermind supremacy), and empty clips.It appears you do like empty clips with six slots. For tankerminding, the poison debuffs do a good job of grabbing aggro, especially - you guessed it: neurotoxic breath. -
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Hmmm, Time manipulation/dp chem would be my suggestion. Partly because I can control better where time juncture is than where darkest night is.
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I don't like tempered readiness in siphon speed. I understand you are going for a maximum recharge build. What level are you currently at? Worse than trying to get maximum recharge is the fact that eventually you will hit the animation cap. I guess there are worse uses for the slots, but I prefer slotting 2 Acc and 2 Recharge IOs and call it a day.
I do like your taking stealth. I would put a winter's gift slow protection in Super Jump. I don't think 5 slots invisibility is productive. You want to be able to deflect burst damage, but with your own heal in transfusion, you can heal yourself quickly.
Did I miss a patch note? Can a character take weave with no prerequisite powers now? I know you can with a travel power, but fighting is a pool but non-travel.
I personally prefer the psychic mastery epic pool. AoE sleep helps to set up FS and nuking. There is additional psy resistance and mezz protection. -
My traps/dark leveled really quickly. He took Dark mastery with oppressive gloom, dark consumption for nuking purposes, soul drain for nuking and dark embrace for protection. It's delicious.
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Quote:"Taken by itself" is probably not very useful. It's all about synergy between primary and secondary. But if you just want to know the pets' inherent resistance/defense numbers, you can check them all here.
That is an interesting summarization of resistances that pets have. It doesn't show the attack types that each set of pets is vulnerable to. For instance, the vaunted robots are weak against smashing attacks. The family melee smashing attack is resisted well by thugs, but not robots, and consiglieres can wreak havoc AoE style on the Bots. Against carnies, the bots giggle about the illusionists psionic attacks and sleeps, but are susceptible to the strong man hammer attacks. -
My first demon summoner leveled to 50 quickly and enjoyably and he has thermal as a secondary. With the buff to AoE shielding you can provide good resistance to your team, your league with two clicks. Forge is the to-hit/damage buff powers. With extra recharge and IO bonuses, you can have forge on 3 pets perma and almost perma-Hell on Earth. It's quite versatile, BUT the mastermind is subject to mezzes. It's a consideration.
Demons/sonic I started with I21, and it performs better than I expected. It's not as rounded and thoroughly rugged like dark, traps, thermal, and storm. (I love storm for positioning and Freezing Rain debuff), but it isn't a slouch. Sonic doesn't have heals, but it DOES have a big sonic dispersion for AoE mezz resistance.
Sonic disruption is a beast of a power, eats end like nothing except maybe choking cloud. It's a debuff anchor on a pet/teammate/ally. It's mobile, no cooldown, teammates have to kill the anchor indirectly. Demons have a lot of good candidates for sonic disruption: cold demonling, lieutenants and the Prince are all good selections, and rank of the pet makes no difference to the amount of debuff.
Thermal is more survivable. As soon as you get sonic disruption, demons/sonic is very strong on offense. -
I have noticed this, too. Especially, when the target has a strong debuff applied. I have seen longbow officers run like bystanders from Godzilla when Darkest Night is put on them.
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Self rez? I think oppressive gloom would be special with Traps/Dark. Going for the scorpion shield for stacking defense with PFF would also be a good angle, webnade with tenebrous tentacles would be gravy.
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I think what one poster said, if the forum manager gets in the mood to cull old posts in the AT threads, then the builds posted here would be less likely to get get the ax if flagged thus.
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I use Mids a LOT to satiate the altitis! I appreciate you guys and your work so much!
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Tankermind is especially important to debuff sets such as ?/TA, no heal, no triage, no tree. Tankermind is the only way to fight AVs. Tankermind definitely is the default for the massive situations like TF endings or ambushes or trials.
I split my stance a lot, some guys are free to attack, others protect the mastermind from burst damage. Attack Drones make good 'swarming fighters' to decimate anything at range. I waffle on the Assault Bot, but only because he like to melee, too. Protector bots are made to be in defensive mode. On demons and necros, I put the ember demon and hellfire gargoyle on aggressive and let them have at it. They don't get too wild and they complement each other well. Grave Knights don't roam too much, and it's fun to follow them in support mode as we assault maps. On thugs, I leave just the bruiser on aggressive. On good days, he smacks the individual in a group and keeps the aggro off the other minions. I do tend to prod him in direction more often from time to time, but Thugs is a beast to play like this. -
I like that this post is being revisited. There are folks who are new to mixing demons and debuffs To be precise, fearsome stare is a fear status. Feared targets will be motivated to action by attacks, but if during the duration of the fear status they are not further damaged, then they will revert to the fear state similar in effect to static field of electric control.
The numbers on Fearsome Stare's tohit debuff are 11.25% base, cone, 30 degree, 70 feet base. This stacks with Darkest Night: 22.5%, and Dark Servant's Chill of the Night: _30 %_ PbAoE on the Dark Servant. That is a TON of tohit debuff.
There are some slotting options that are all favorable. 5 slots of siphoned insight with a single Range IO is justifiable. Slotting Glimpse of the Abyss for the late game after all the stacking tohit debuffs are heavily slotted isn't a bad option. If you are short on funds, slotting as many dampened spirits as you can afford can be really inexpensive and effective with some accuracy IOs thrown in. -
Storm is very flexible. For the attacking type of stormy Ice/Storm corr or Storm/Ice defender --- huge AoEs of doom with ice storm and blizzard on top of freezing rain. For the control set where nothing moves very fast or at best it's falling down: Earth/Storm AND Ice/Storm control are control beasts. It should be noted that stone cages removes the kb from caged foes so tornado really rips up the caged targets. Stormy masterminds are another type of damage animal. It works for the ranged or melee pets quite well with practiced usage of hurricane. Burn patches and thug cones of doom in a freezing rain? Yes, please.
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I agree with the "Needs no reply" suggestion.
This really tells the forum folks a lot about the customer relations of the City of Heroes team. The community appreciates the communication, and it drives up the amount of communication. All of the City of Heroes team deserves applause especially Zwillinger, Beastyle, and Freitag. Thank you guys so much.
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I would add to SinisterDirge that Time manipulation is a Very clicky secondary -- no sleeping while the robots kills stuff such as Forcefields. This secondary is as active as poison. It is almost as active as a defender kinetic primary. I think time crawl is a wonderful thing for a buff/debuff set.
Some aspects of time don't seem that spectacular, but then it synergizes with a teammate's buff or debuff and then it's obvious the effects are not marginal. -
I am in the same boat. I also have altoholism bad with the proliferations and new powersets. Bots/time, Time/rad defender (surprisingly good), Demons/sonic a happy little theme pairing that is working REALLY well, Beam Rifle/poison corruptor, and a Dark/dark blaster keep me alting hard
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My experience with Bots/Time, part of the learning curve is learning Time which is brand new. I found Bots/Time less durable than Bots/poison, less durable by far than Bots/dark. I got SOs, the second Protector Bot, and it still felt ... challenging. The assault bot certainly helped, but when I picked up Far Sight at level, the incremental defense on top of the protector shields made a noticeable significant improvement.
I took hover, leadership, and hasten. Hover is good to position the time juncture and temporal mending spheres to cover the pets on stairs, slanted topography and such. I plan to take Black Scorpion patron.
I don't think time is as impressive as traps, dark, storm with Bots, but it looks like it will be a lot of fun. -
I rolled up a Dark/dark blaster for giggles. You blasters have been hiding the good stuff. I intended to run him with my SG-mate's Dark/Ice Defender. We had four folks on a team tonight doing low level tip missions. The team leader was in his low level 20s and the other three were in their tenn levels.
It is some serious fun. I flipped through the powers in the primary, and I am still wondering. There is no 'Power Burst', no Bitter Ice Blast, no Will Domination high damage attack. What I do get is a collection of powers where I though if all I could do would be to slot up what I had at level 14, I would be set. A single target immobilize, cone tenebrous tentacle immobilize, smite, shadow maul, are topped off with dark blast, gloom umbral torrent, aim, and then Soul Drain at 16. This is serious dark blapping.
The foursome was my Dark/dark blaster, dark/ice defender, mind/psy dominator, and another blaster: dual pistols/ice. The spawns were putty in our hands. The 'holdup' was outleveling enhancements so quickly. Just a replay for the curious, foes were flopping on a blaster's ice patch under the effects of fearsome stare, tenebrous tentacles, and in various states of mind control holds, sleep, and confusions. -
Quote:This is pretty close, but oh well, CoH is putting level 50 Imperial Defense Forces and Praetorian OP content in mid-level TFs as well. this is due to the fact that they are overcompensating for the number of level 50++ on lower level TFs. This leads to zerg button mashing non-tactical non-strategic purges that drain inspirations from the auction house, SG base inspiration bins, and hospital nurse vendors. Some people live with it, oh well. I expressed my distaste for it. I am NOT getting a Prince Albert piercing to show off for the boys.So, Dev-run zone events.
Devs spawn a bunch of NPCs, and, in most cases, the NPCs get wiped immediately by the player-horde.
Why is it usually an auto-win for players? Numbers. 50 Players v. 1 Mod dropping GMs by hand. And also because of stacking buffs. Players stack buffs in ways the NPCs don't.
So, the Devs have been upping the difficulty of these events: "Let's see if they can take 10 GMs at once. OK, how about 30 EBs? OK, how about 50 AVs?"
In most cases, the players continue to easily crush the NPCs.
But not in the OP's case apparently.
And he's very very very mad about it.
And the lesson learned is: Oh well. -
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I don't identify with anything you said here.
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Quote:Dlancer was focusing on one phrase and used a psychological mental defense called projection and made it about PvP and not "flood a zone with overpowered NPCs and such".dlancer was being hostile?
I am not wearing plaid? why would you even suggest such a thing
You really are quite unclear yourself mixing plaids and stripes. Always be clear, never make a mistake. -
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Quote:It is clear you have reading comprehension deficits.if we are splitting hairs, He made a unclear original post<it did get modsmacked, so content is missing>, has lashed out at people in every post<flatly not true>, has thrown dismissive put downs at people who ask him to clarify<put down people who presume too much> and is making assumptions about people's experiences with the game that seem to exist only for him<also not true>, and shouts down people who mention this incongruity.<explain volume?> Now what part of this is not his own fault again?
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