-
Posts
128 -
Joined
-
Unfortunately the "+ " trick is what's giving you "Unknown command". I've seen others use "+down$$-down" instead. You might want to look at SoD (Speed on Demand), but I find it too buggy/laggy to properly condone its use.
EDIT: Wait a second... what about the previous 3 posts (one of mine included) that discuss the "+ " trick? -
Duck said:
[ QUOTE ]
MightyIsis,
try this: /bind somekey "++autorun$$e flyposex"
I'm at work right now, so I can't say for certain that works correctly or not
[/ QUOTE ]
Problem with the flypose emotes: they interrupt the forward flying animation only. You have to be flying forward first before using the emote.
/bind <key> "++autorun$$e flypose1"
*When stationary
**First press enables autorun, emote does not replace fly animation
**Second press disables autorun (stops character), attempts to replace fly animation with emote but immediately returns to normal floating animation.
*When flying forward
**First press enables autorun and immediately replaces forward flying animation with emote. (YAY)
**Second press disables autorun.
/bind <key> "autorun 1$$e flypose1"
Every press enables autorun, will never disable autorun (can be interrupted by forward or back (W or S)). Second press will interrupt fly animation with flypose.
Incidentally, can you nest lists?
EDIT: ONE MORE THING
/forward 1
DO NOT USE /FORWARD 1 UNDER ANY CIRCUMSTANCES
If you do, I will point and laugh while you run hopelessly into walls. -
Can you 'run as administrator' any other program from that limited account?
-
I *might* be able to, LUA is just another language, and most of the 'hacking' I've done has been simple find/replace (complex binds, grown to 900 to handle all the /settitle numbers).
Flyposes only work when flying forward, and only when fly is on. I suppose adding $$e flypose1 to the line that generates forward movement would work. I've given up on SoD binds though, too buggy and laggy for my tastes. -
Updated paragonwiki.
Are the limits still .64 and 1.54? I seem to recall setting the scale up to 1.9 through the Options dialog since I9 hit. -
I addition to the above, try using autorun:
/bind R "autorun 1$$e flypose2"
Pressing forward or back (W or S) will stop movement. -
Nice workaround.
It if accepts switches, then just add " -cov" somewhere in there, then you get the CoV skin. 'sides, the CoH client can be used to play CoV, login screen skin doesn't matter. -
<qr> Talos he is correct, http://www.factmonster.com/ipd/A0686098.html and http://www.yeahbaby.com/baby-name.php?name=Talos both say "TAY lohs", however I prefer calling it "TAH lohs". The english language and spelling and rules and exceptions suck.
Cap au Diable was horribly mispronounced.
The whole thing felt like a museum tour, I had to fast-forward occasionally. -
I still prefer my autorun key.
/bind r "autorun 1$$e flypose1" -
Make sure you close your quotes
<font class="small">Code:[/color]<hr /><pre>TILDE "emote flypose4$$bindloadfile c:\binds\fly1.txt
TILDE "emote flypose4$$bindloadfile c:\binds\fly1.txt"</pre><hr /> -
[ QUOTE ]
Question:
Is it still possible to do the keypress/keyhold binds?
Explanation:
I remember back in the day there used to be several binds that when you pressed the key it would activate certain things then when you let the go it would trigger other events. I tried to play with it a year or so ago but never really got it to work and am not sure if it's even applicable.
[/ QUOTE ]
I think the devs are trying to limit that, one patch caused the "+ " shown below to cause "Unknown Command" errors, though it still worked. It is the foundation of Speed on Demand (SoD) binds. I find it too buggy to use reliably mid-combat, mostly due to lag. Use at your own risk.
Here's how it used to work:
buttondown.txt
H "+ $$powexecname Speed Boost$$bindloadfile buttonup.txt"
buttonup.txt
H "+ $$powexecname Increase Density$$bindloadfile buttondown.txt" -
A. Cuppa doesn't work on the CoH project anymore
2. Don't discuss evil client modifications here. The Devs/Mods have turned a blind eye to vidiots and paragonmaps until now. If you find a mod that could give players super-duper abilities or unfair advantage in PvP, then keep it to yourself or report it, depending on your ethical stance. -
Bind files. There was a guide for it a while ago, I can't seem to find it.
Create a bunch of text files that re-bind the same key over and over with a different message every time. Here's a short 5 file example. I highly recommend learning about binds and bindfile locations as I will not be going into detail.
taunt1.txt
T "powexecname taunt$$local Hey you! Yeah, I'm talkin' to you.$$bindloadfile taunt2.txt"
taunt2.txt
T "powexecname taunt$$team Just a second, I'm gonna make fun of $target.$$bindloadfile taunt3.txt"
taunt3.txt
T "powexecname taunt$$bindloadfile taunt4.txt"
taunt4.txt
T "powexecname taunt$$local I am invincible!$$bindloadfile taunt5.txt"
taunt5.txt
T "powexecname taunt$$local $target looks funny$$bindloadfile taunt1.txt" -
NECRO'd
Thanks to Zombie_Man from his guide to guides.
EDIT: Wait... ` I always bound as TILDE, maybe it has an alias. I'll test that tonight.
And what about \ and /, are they bound using the character rather than the character's name? -
[ QUOTE ]
The LiveJournal community is open to anyone to read, and it takes all of one minute to create a dummy account in order to participate in it. You don't even have to pay for your account, like you do here on the boards. LJ is free. Posting on LJ is free. Posting in communities on LJ is free. The LiveJournal CoH and CoV communities are all free. Posting to these official forums requires a current, active account.
[/ QUOTE ]
Sooo... to read tips and tricks and answers to common questions about a game you pay to play, you must visit a free player run LJ website instead of the message boards that come with your 'current active subscription'? Why are you getting answers on what Enhancements are if you're not playing the game?
:boggle: -
[ QUOTE ]
Third, why do we need to outsource this to another community? We have one here already.
[/ QUOTE ]
Truncated and QFT. -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
so, I cannot simply make a /bind that looks like this?
/bind numpad1 "powerexec_name Temp Invulnerability$$powerexec_name Unyeilding$$powerexec_name Invincibility"
I am trying to make one button trigger all my toggle resists for my tanker. I know that you cannot cue powers, but will this work?
[/ QUOTE ]
Yes you can, you will just have to hit the button 3 times, once for each power.
...just sayin
[/ QUOTE ]
/bind numpad1 "powexectoggleON Temp Invulnerability$$powexetoggleon Unyeilding$$powexectoggleon Invincibility"
That'll work, 3 button presses.
[/ QUOTE ]
Fixed that for ya, toggle by itself won't work
[/ QUOTE ]meep! -
[ QUOTE ]
[ QUOTE ]
so, I cannot simply make a /bind that looks like this?
/bind numpad1 "powerexec_name Temp Invulnerability$$powerexec_name Unyeilding$$powerexec_name Invincibility"
I am trying to make one button trigger all my toggle resists for my tanker. I know that you cannot cue powers, but will this work?
[/ QUOTE ]
Yes you can, you will just have to hit the button 3 times, once for each power.
...just sayin
[/ QUOTE ]
/bind numpad1 "powexectoggle Temp Invulnerability$$powexetoggleon Unyeilding$$powexectoggleon Invincibility"
That'll work, 3 button presses. -
-
SHIFT+# is awekward(sp?) for me, YMMV.
I much prefer binding NUMPAD# to teamselect and the keys around them to buffs/debuffs/powers. -
You mean player names and their archetype/origin without selecting them? I don't think there is one. Though if you do find one for that and allowing chat from the other faction, I will give you a cookie.
Nice compiliation of commands.
Get this though, I play on 21" monitor at 1280x1024 and have to scale my windows to 85% -
[ QUOTE ]
It's a monkey that's been on my back ever since I started trying to work with Mastermind binds, and it doesn't seem like it's going away. The ways I can fix this each have their drawbacks, that's the problem. Using bind files (or macros) will still not let the goto command work, and renaming my henchmen is just plain ugly (and they can't be named the same thing). I suppose I could take the Malta model and name them Toop Alpha-1-2, Troop Beta-1-2 and so forth. But what if I make a Zombie mastermind? I need a consistent system.
[/ QUOTE ]
I got kinda lucky with my first Ninja MM, I named them after semi-generic Japanese first names. Tenchi, Keichi, Keitaro for the minions, Kakashi for the luet (never got above 20). So /petcomname e def fol would tell all the minions to def/fol, or /petcomname ei for just two of them. or /petcomname K for 2 of the minions and 1 of the leuts. I didn't get high enough to require the micromanagment that those options would warrant... wait... what?
Anyways, try modifying their names to have something in common, but still look 'random'.
[ QUOTE ]
Oh, one thing that occurs to me - is there any way to get /petcom to execute for a list of henchmen, be it by name or type? That would solve my problem, but it does not appear to be possible.
[/ QUOTE ] I dunno. Try renaming one pet ONE and the other MARCH and typing /petcomname one march stay -
[ QUOTE ]
I hope I do not come off as redundant or arrogant. This is mererly my observation on how binds and code strings in general seem to work.
[/ QUOTE ] Combining ideas to explain stuff is not arrogant, and is only slightly redundant. I welcome this post and would love to see it slightly condensed into one of the bind guides.
[ QUOTE ]
I have run against a serious problem, however, in that I cannot seem to make a bind that makes two types of henchmen do... Anything. Even if I string two /comsay_pow commands, they are still executed in successions, not simultaniously. This is most telling with the /petsay goto command, as it will only play the last "goto" command and issue it for the last-mentioned henchman type in the bind.
[/ QUOTE ]
I'd imagine that the "goto" Action would be the only one you'd have issues with. A command like "petcompow thug goto$$petcompow brus goto" would be like activating two powers, the second one interrupting the first. The other Actions and Stances *should* behave themselves and not interrupt each other. "petcompow thug def fol$$petcompow brus att agg" should execute normally.
[ QUOTE ]
The most serious problem I'm running against is what I like to call the "layers of quotes." If I make a bind that issues several commands in succession, those commands HAVE to be simple. If I make them longer, I need to use "quotes within quotes, and that is compiled incorrectly. So if I make a bind that rebinds a few keys, I can only rebind those keys to a single command.
.
Is there any way to get around this, be it using bind files or macros?
[/ QUOTE ]
The safest way to rebind keys that have multiple commands associated with them is done using Bindfiles. I highly recommend adapting the numpad guides to suit your needs.
Have you tried City Binder? He last updated it July '06, and the Mastermind section is quite comprehensive. Download Here.
Someday I'll learn to use the UltraBinds section to create new Mastermind Controls, amongst others.