Psychic Guardian

Mentor
  • Posts

    702
  • Joined

  1. im pretty sure it's not possible, emotes can be bound with other things (like CC's before the CCEs, or text), but with a power unless there are some 0-animation powers Im not thinking of, the power animation will always override the emote, and binds put them too close together to fire one after the other.
  2. Grats broadback!! I took forever with my first 50 too, but I finally got my first toon ever to be my first 50. Now I'm focusing my alt-itis more and have 3 50's (yes the AE helped ).

    So if you enjoy it......PL MEH!
  3. [ QUOTE ]
    Got milk?

    @_@

    [/ QUOTE ]

    depends on if an ITF has been done lately right? ^_^
  4. Happy Birthday Jack

    (wow I think I remember a birthday thread for you from last year, I really have been playing CoX a long time now O.o)
  5. Psychic Guardian

    Problems loading

    [ QUOTE ]
    That's way too low. How much ram do you have in that system?

    You could try running C:\Program Files\City of Heroes\CityofHeroes.exe -project coh -console (assuming you installed it to the default location) and watch the output from the COH Console and see where it gets stuck, and tell us here (unfortunately, you can't copy the text from it, you'd have to manually re-write it).

    [/ QUOTE ]

    kinda off topic: what's the "console" flag do?
  6. I thought I read that they tried DXP+AE on test and it was decided it would never happen on live? I might have confused DXP tested with AE with PXP though, idk. And yes as for the *bleep* farms that are insane in AE im guessing they won't make it past monday's maintenance if posi sees it before his morning coffee and has another temper tantrum.

    Sure I've seen the hellspawn that are AE babies, but the AE farms are great for people like me who were around for 15+months with altitis that kept them from getting past the low20s game. I finally can experience the lv32 and 38 powers that 'make' the build, whereas I was considering cancelling coh pre-i14.

    and not all AE Babies get there by themselves. I saw a vet explain flying to a lv4 with 0 badges and promptly tell him he could get there in a few minutes in the AE. He promptly received a /e smack and an explanation tell; "wth are you thinking? you don't send noobs to the AE, they won't leave until they're 50".
  7. [ QUOTE ]
    You weren't getting any hits in the right section, so you reposted it in the wrong section.

    Makes sense to me!

    [/ QUOTE ]

    wrong section, but possibly
    *most viewed section

    If it's a vague enough question I can get away with posting here instead of it's 'specialty' forum I'll usually put it here instead too, 30seconds for a reply instead of a possible day in some forums for the same question.
  8. OK X I kinda have no idea what you said .

    Mid's doesn't modify your build for perma-hasten when you add the power, it has the little green togglebutton to turn it off, so if you want to see your other power's rech while it's down turn it off. When you hit the little Green toggle on and off you can see that Mids can account for Hasten affecting it's own rech, it changes when you toggle it on/off.

    And why didn't you ask me about Doms? You know I've been studying how they work for months . On Psi I hit Perma-Dom (only in the plan duh, you know I can't afford to slot stuffs) and am still 3 seconds or so off of perma-Hasten with it 3-slotted with Rech IOs.

    I just ran a test for you and according to mid's Dom data I can permadom with Hasten and a little under 55% global rech

    If you were referring to trying to figure out if you'll remain perma-dom while Hasten is down my theory would be take Hastens down-time and make sure you are pressed past perma-dom by at least that much. (For instance since my Hasten is down by around 3 seconds, I'd want Domination to recharge in a maximum of 86 to make sure it fires again before it drops)
  9. Psychic Guardian

    The New SF v TF

    [ QUOTE ]
    Lolzz@ Slax... Guardian people dont know what time to merits is.They are happy with a 3 hour plus sf and 32 deaths as long as there are cookies.

    You silly man. WTH are you thinking? Is your air conditioner broken again?I am worried you have a heatstroke now

    edited cause I misspelled "silly" of all things.

    [/ QUOTE ]

    I care. It's just kinda hard to express that I care amongst so many guardianite's who don't I guess
  10. [ QUOTE ]
    [ QUOTE ]
    good idea itll make ya want to resubscribe alien

    [/ QUOTE ]

    Nope.....might make me leave before they kick me, i could have been playing all week but havent even bothered to log in cuz idc about the game anymore.....why cant i keep on fourms without paying for the game? poo-face devs. P.S. champions fourms you only have to register for not pay for game

    [/ QUOTE ]

    *Ponders raising hell on enemy territory* XD
  11. Psychic Guardian

    new Jetpack

    [ QUOTE ]
    [ QUOTE ]
    but oddly you do get a second jetpack power/ timer for the shard day job.

    [/ QUOTE ]

    <chuckle> Yeah, I was like, "Hey, why do I have *four* flight powers?!"

    <respecking out of Flight...>

    [/ QUOTE ]

    Careful with respec'ing out of flight, I did that last month. Then realized that was my toon with my beautiful 15 month Angel wings >.<. lol.
  12. I like the new version myself, except for the few with specific concepts for the pumpkin it was kinda random(barring the cinderella theory). A lot of people in the thread are doing the whole "they have better things to do" again, this change was very unlikely something ordered for BaBs to do by Positron, but more likely something he thought was cool to experiment with in his spare time. I heard him talking about it at an in-game event a few months ago and he was proud of it and confident it would be warmly accepted.

    I honestly can't believe every person who misses the pumpkin all found this thread, while those who like the new version (9/10 players from what I've seen) won't be looking around for somewhere to compliment the change. And it does seem like something to be proud of, having one emote pull from a list of random objects in game for a player to turn into is pretty cool and probably difficult to setup.

    I suppose if the code is still handy for the pumpkin it wouldn't hurt to throw it back live to please the small handful of people, lol. Just make sure it goes back as the original /e alakazamreact and the new one gets the new command, remember how well the whole "/help" command change went over
  13. Unfortunately it looks like CoH is going the way of Tabula Rasa instead
  14. yeah, I was wondering. Whats gonna happen with PERC with Noire leaving? I can't think of any CoH ideas for PvP events to toss in at the moment though, sorry
  15. This sounds awesome, My lv50 Ninja stalker is a pretty fast killer, and he can play tank while his Retsu is at the ready . You better put me as a reserve. If you'd have me I'd be there, but my family likes to mess with me whenever they find out I have plans for something in CoH
  16. Noire I should rifle through my chat logs so you can see the panic and disbelief when you were mentioned in lv50 or Guardian this morning and someone said you left .


    muahahha I <3 the power of guilt
  17. *Begins screaming DOOOOOOOOOOOMMMMMMMMMM!*


    Bye Noire, I hope you find something fun, I was getting bored of CoH recently but I'm having fun on my tank this week. If everyone else whose name I can think of without looking leaves I'm probably going to end up leaving too. But I don't want to. *cries*.
  18. OK, so I absolutely love this feature, and thread for enlightening me to it. I have gone and added a whole bunch of different things to mine, ranging from Suppressclosefx to the i15 CCEs(with the hotkeys for just about everything). I've been meaning to post it for awhile to see if anyone else would like to use it, and this morning I was asked in-game to post it so here it goes:
    <font class="small">Code:[/color]<hr /><pre>
    //
    // This is a popup menu file.
    //
    // These menus associate a string (which is displayed on the menu) with a
    // command which is parsed as if you typed it into the command window.
    //
    // Popup menus can be defined using the fairly simple syntax you see below.
    // They can have submenus, options, titles, and dividers.
    //
    // When specifying the name of an submenu, option, or title, you can put
    // an apersand (&amp before the character which you want to be the hotkey for
    // that option. Be careful not to specify the same hotkey for multiple items
    // within a menu (or else the hotkey won't work for one of them).
    //
    // The top-level menu name (e.g. QuickChat) is not seen by the player and
    // shouldn't be translated. This is the internal name used by the game to
    // look up the menu definition.
    //
    // To launch any popup menu you can execute "/popmenu MenuName" in the chat
    // window. It will pop up wherever the cursor is.
    //
    // You can put multiple menu definitions in this file or make new files
    // in this directory. They must have a .mnu extension.
    //

    Menu Example
    {
    // This is an example which uses a title and a divider. They can appear
    // anywhere in a menu or submenu (as well as multiple times).

    Title "Example Menu"

    // Each option on a menu has two parameters, the first is the name
    // to be displayed on the menu, with an ampersand (&amp before the hotkey.
    // The second is the command which will be executed as if you typed
    // it into the command window.

    // Also note that the same hotkeys are used here as in a later submenu.
    // This is OK since only one submenu is active at a time.
    Option "&amp;Hi" "say Hi!$$e Hi"
    Option "&amp;ATTACK!" "say ATTACK!$$e attack"

    Divider

    // This defines a submenu.
    // Again, the name given will be displayed on the menu, and it will
    // respond to the given hotkey (&amp.
    Menu "More &amp;Combat"
    {
    Option "&amp;ATTACK!" "say ATTACK!$$e attack"
    Option "&amp;SPOON!" "say &lt;color yellow&gt;&lt;bgcolor red&gt;SPOON!$$e attack"
    Option "&amp;RUN!" "say &lt;color white&gt;&lt;bgcolor red&gt;RUN!"
    }
    }

    // Current emotes (from \game\data\defs\emotes.def) for reference. Use them
    // like "e Wings" to do the wings animation.

    Menu QuickChat
    {
    Menu &amp;Greetings
    {
    Option "&amp;Hi" "say Hi!$$e Hi"
    Option "Hell&amp;o &lt;target&gt;" "say Hello, $target$$e Hi"
    Option "&amp;Introduce &lt;self&gt;" "say Pleased to meet you! I am $name, a level $level $origin $archetype.$$e Hi"
    Option "&amp;Looking for team" "local &lt;color white&gt;&lt;bgcolor #2222aa&gt;&lt;scale .75&gt;level $level $archetype$$say &lt;color white&gt;&lt;bgcolor #2222aa&gt;Looking for team"
    Option "&amp;Welcome" "say Welcome!$$e Welcome"
    Option "&lt;wa&amp;ve&gt;" "e Wave"
    }
    Menu &amp;Travel
    {
    Option "&amp;Lead on!" "say Lead On!$$e ThumbsUp"
    Option "Onwar&amp;d!" "say &lt;color white&gt;&lt;bgcolor green&gt;Onward!$$e point"
    Option "&amp;Follow me!" "say Follow me!"
    Option "&amp;Stop!" "say &lt;color black&gt;&lt;bgcolor red&gt;Stop!$$e RaiseHand"
    Option "&amp;Wait here" "say Wait here$$e RaiseHand"
    Option "Let's &amp;go!" "say &lt;color white&gt;&lt;bgcolor green&gt;Let's go!$$e yes"
    Option "&amp;On my way" "say On my way..."
    Option "Over &amp;here!" "say Over here!$$e OverHere"
    Option "&amp;Yoo hoo!" "e whistles$$e whistle"
    Option "Where &amp;to?" "say &lt;color black&gt;&lt;bgcolor PowderBlue&gt;Where to?$$e shrug"
    Option "&amp;Ready?" "say &lt;color black&gt;&lt;bgcolor PowderBlue&gt;Ready?"
    Option "Get a &amp;mission?" "say &lt;color black&gt;&lt;bgcolor PowderBlue&gt;Get a mission?"
    }
    Menu Co&amp;mbat
    {
    Option "&amp;On my mark..." "say On my mark...$$e RaiseHand"
    Option "&amp;ATTACK!" "say ATTACK!$$e attack"
    Option "&amp;GO!" "say &lt;color white&gt;&lt;bgcolor green&gt;GO!$$e Attack"
    Option "&amp;NOW!" "say NOW!$$e Attack"
    Option "&amp;RUN!" "say &lt;color white&gt;&lt;bgcolor red&gt;RUN!"
    Option "&amp;HELP!" "say &lt;color black&gt;&lt;bgcolor yellow&gt;HELP!"
    Option "&amp;Don't attack" "say Don't attack!$$e DontAttack"
    Option "&amp;Wait!" "say Wait!$$e RaiseHand"
    Option "&amp;Stop!" "say &lt;color black&gt;&lt;bgcolor red&gt;Stop!$$e RaiseHand"
    Option "&amp;Look Out!" "say &lt;color black&gt;&lt;bgcolor yellow&gt;Look out!"
    Option "&amp;Incoming!" "say &lt;color black&gt;&lt;bgcolor yellow&gt;Incoming!"
    Option "N&amp;eed health!" "say &lt;color black&gt;&lt;bgcolor yellow&gt;Need health!"
    Option "&amp;Come get some!" "say Come get some!$$e tauntA"
    }
    Menu Con&amp;verse
    {
    Option "&amp;Chat" "e Talk"
    Option "&amp;Yes" "say Yes$$e yes"
    Option "Yes &amp;sir!" "say Yes Sir!$$e salute"
    Option "&amp;No" "say No$$e No"
    Option "H&amp;uh?" "say &lt;color black&gt;&lt;bgcolor PowderBlue&gt;Huh?$$e shrug"
    Option "Good &amp;job!" "say Good job!$$e ThumbsUp"
    Option "S&amp;orry" "say &lt;color black&gt;&lt;bgcolor LightSlateGray&gt;Sorry$$e sorry"
    Option "&amp;Thank you" "say Thank you$$e ThankYou"
    Option "You're &amp;Welcome" "say You're welcome$$e YoureWelcome"
    Option "No &amp;Problem" "say No Problem$$e ThumbsUp"
    Option "&amp;Grrrrrrr!" "say &lt;color DarkRed&gt;&lt;bgcolor Silver&gt;Grrrrrrrr!$$e tarzan"
    Option "&amp;Arrrrggggh!" "say &lt;color DarkRed&gt;&lt;bgcolor Silver&gt;Arrrrggggh!$$e Frustrated"
    Option "E&amp;xcellent!" "say Excellent!$$e clap"
    Option "Mua &amp;Ha Ha Ha!" "say Mua ha ha ha!$$e EvilLaugh"
    Option "&lt;No&amp;d&gt;" "e Nod"
    Option "&lt;&amp;Laughs&gt;" "e laugh"
    Option "&lt;G&amp;iggle&gt;" "e BigLaugh"
    Option "&lt;&amp;Evil laugh&gt;" "e EvilLaugh"
    Option "&lt;Yada Yada Yada&amp;1&gt;" "e Yata"
    Option "&lt;Tal&amp;k to the Hand&gt;" "e TalkToHand"
    }
    Menu &amp;Decide
    {
    Option "&lt;&amp;Yes&gt;" "e Yes"
    Option "&lt;&amp;No&gt;" "e No"
    Option "&lt;&amp;Rock&gt;" "e Rock"
    Option "&lt;&amp;Paper&gt;" "e Paper"
    Option "&lt;&amp;Scissors&gt;" "e Scissors"
    Option "&lt;&amp;Coin toss&gt;" "e CoinToss"
    Option "&lt;&amp;Dice&gt;" "e Dice"
    Option "&lt;&amp;Lecture&gt;" "e Lecture"
    Option "&lt;&amp;Explain&gt;" "e Explain"
    Option "&lt;D&amp;isagree&gt;" "e Disagree"
    }
    Menu &amp;Judge
    {
    Option "&lt;Score &amp;1&gt;" "e Score1"
    Option "&lt;Score &amp;2&gt;" "e Score2"
    Option "&lt;Score &amp;3&gt;" "e Score3"
    Option "&lt;Score &amp;4&gt;" "e Score4"
    Option "&lt;Score &amp;5&gt;" "e Score5"
    Option "&lt;Score &amp;6&gt;" "e Score6"
    Option "&lt;Score &amp;7&gt;" "e Score7"
    Option "&lt;Score &amp;8&gt;" "e Score8"
    Option "&lt;Score &amp;9&gt;" "e Score9"
    Option "&lt;Score 1&amp;0&gt;" "e Score10"
    }
    Menu &amp;Emotions
    {
    Option "&lt;&amp;Angry&gt;" "e Angry"
    Option "&lt;&amp;Frustrated&gt;" "e Frustrated"
    Option "&lt;Wave Fis&amp;t&gt;" "e WaveFist"
    Option "&lt;&amp;Drat&gt;" "e Drat"
    Option "&lt;&amp;Shucks&gt;" "e Shucks"
    Option "&lt;G&amp;rief&gt;" "e Grief"
    Option "&lt;Shru&amp;g&gt;" "e Shrug"
    Option "&lt;&amp;Cheer&gt;" "e Cheer"
    Option "&lt;&amp;Victory&gt;" "e Victory"
    Option "&lt;&amp;Winner&gt;" "e Winner"
    Option "&lt;&amp;Curse You&gt;" "e CurseYou"
    }
    Menu &amp;Interact
    {
    Option "&lt;Sl&amp;ap&gt;" "e slap"
    Option "&lt;You &amp;Bow down!&gt;" "e Bowdown"
    Option "&lt;Sma&amp;ck&gt;" "e Smack"
    Option "&lt;Surren&amp;der&gt;" "e Surrender"
    Option "&lt;G&amp;etSome&gt;" "e GetSome"
    Option "&lt;A&amp;fraid&gt;" "e Afraid"
    Option "&lt;&amp;Go Away&gt;" "e GoAway"
    Option "&lt;&amp;Hmmmm&gt;" "e Hmmm"
    Option "&lt;&amp;Chicken&gt;" "e Chicken"
    Option "&lt;AF&amp;K sleep&gt;" "e Sleep"
    Option "&lt;S&amp;lashThroat&gt;" "e SlashThroat"
    Option "&lt;S&amp;mackYou&gt;" "e SmackYou"
    Option "&lt;Ha&amp;ndsup&gt;" "e Handsup"
    Option "&lt;Pr&amp;otest&gt;" "e Protest"
    Option "&lt;&amp;Plot&gt;" "e Plot"
    Option "&lt;Cam&amp;era&gt;" "e Camera"
    }
    Menu &amp;Other
    {
    Option "&lt;Newsp&amp;aper&gt;" "e Newspaper"
    Option "&lt;&amp;Bow&gt;" "e Bow"
    Option "&lt;&amp;Fancy Bow&gt;" "e FancyBow"
    Option "&lt;&amp;Clap&gt;" "e Clap"
    Option "&lt;&amp;Dance&gt;" "e Dance"
    Option "&lt;&amp;Jumping Jacks&gt;" "e JumpingJacks"
    Option "&lt;&amp;Kneel&gt;" "e Kneel"
    Option "&lt;&amp;Laugh&gt;" "e Laugh"
    Option "&lt;Poi&amp;nt&gt;" "e Point"
    Option "&lt;&amp;Over Here&gt;" "e OverHere"
    Option "&lt;&amp;Praise&gt;" "e Praise"
    Option "&lt;&amp;Roar&gt;" "e Roar"
    Option "&lt;Howl&gt;" "e Howl"
    Option "&lt;Sal&amp;ute&gt;" "e Salute"
    Option "&lt;&amp;Military Salute&gt;" "e MilitarySalute"
    Option "&lt;At &amp;Ease&gt;" "e AtEase"
    Option "&lt;The Wa&amp;ve&gt;" "e TheWave"
    Option "&lt;&amp;Taunt&gt;" "e Taunt"
    Option "&lt;&amp;Warm up&gt;" "e Kata"
    Option "&lt;Boombo&amp;x&gt;" "e BoomBox"
    Option "&lt;&amp;Yoga&gt;" "e Yoga"
    Option "&lt;Tar&amp;zan&gt;" "e Tarzan"
    Option "&lt;Flex &amp;1&gt;" "e Flex1"
    Option "&lt;Flex &amp;2&gt;" "e Flex2"
    Option "&lt;Flex &amp;3&gt;" "e Flex3"
    Option "&lt;&amp;Wait&gt;" "e Waiting"
    Option "&lt;Fl&amp;ipping Coin&gt;" "e FlippingCoin"
    Option "&lt;&amp;Cellphone&gt;" "e Cellphone"
    Option "&lt;Binoculars&gt;" "e Binoculars"
    Option "&lt;Clipboard&gt;" "e Clipboard"
    Option "&lt;Stunned&gt;" "e Wounded"
    Option "&lt;Fish&gt;" "e Fishing"
    }
    Menu &amp;BoomBox
    {
    Option "&lt;bb &amp;Altitude&gt;" "e BBAltitude"
    Option "&lt;bb &amp;Beat&gt;" "e BBBeat"
    Option "&lt;bb &amp;Catch Me&gt;" "e BBCatchMe"
    Option "&lt;bb &amp;Dance&gt;" "e BBDance"
    Option "&lt;bb &amp;ElectroVibe&gt;" "e BBElectroVibe"
    Option "&lt;bb Disco &amp;Freak&gt;" "e BBDiscoFreak"
    Option "&lt;bb Do&amp;g Walk&gt;" "e BBDogWalk"
    Option "&lt;bb &amp;Heavy Dude&gt;" "e BBHeavyDude"
    Option "&lt;bb &amp;Info Overload&gt;" "e BBInfoOverload"
    Option "&lt;bb &amp;Jumpy&gt;" "e BBJumpy"
    Option "&lt;bb &amp;Kick It&gt;" "e BBKickIt"
    Option "&lt;bb &amp;Looker&gt;" "e BBLooker"
    Option "&lt;bb &amp;Meaty&gt;" "e BBMeaty"
    Option "&lt;bb &amp;Notorious&gt;" "e BBNotorious"
    Option "&lt;bb Move &amp;On&gt;" "e BBMoveOn"
    Option "&lt;bb &amp;Peace&gt;" "e BBPeace"
    Option "&lt;bb &amp;Quickie&gt;" "e BBQuickie"
    Option "&lt;bb &amp;Raver&gt;" "e BBRaver"
    Option "&lt;bb &amp;Shuffle&gt;" "e BBShuffle"
    Option "&lt;bb &amp;Technoid&gt;" "e BBTechnoid"
    Option "&lt;bb Wind It &amp;Up&gt;" "e BBWindItUp"
    Option "&lt;bb &amp;Venus&gt;" "e BBVenus"
    Option "&lt;bb &amp;Wah Wah&gt;" "e BBWahWah"
    Option "&lt;bb &amp;Yellow&gt;" "e BBYellow"
    Option "&lt;bb Spa&amp;z&gt;" "e BBSpaz"
    }
    Menu D&amp;ance
    {
    Option "&lt;Dance &amp;1&gt;" "e Dance1"
    Option "&lt;Dance &amp;2&gt;" "e Dance2"
    Option "&lt;Dance &amp;3&gt;" "e Dance3"
    Option "&lt;Dance &amp;4&gt;" "e Dance4"
    Option "&lt;Dance &amp;5&gt;" "e Dance5"
    Option "&lt;Dance &amp;6&gt;" "e Dance6"
    }
    Menu S&amp;it
    {
    Option "&lt;&amp;Sit&gt;" "e Sit"
    Option "&lt;Sit Chair &amp;1&gt;" "e SitChair1"
    Option "&lt;Sit Chair &amp;2&gt;" "e SitChair2"
    Option "&lt;Sit Chair &amp;3&gt;" "e SitChair3"
    Option "&lt;Sit &amp;Bench 1&gt;" "e SitBench1"
    Option "&lt;Sit B&amp;ench 2&gt;" "e SitBench2"
    Option "&lt;Sit Be&amp;nch 3&gt;" "e SitBench3"
    Option "&lt;Sit Bench &amp;4&gt;" "e SitBench4"
    Option "&lt;Sit E&amp;xecutive Chair&gt;" "e SitExecutiveChair"
    Option "&lt;Sit St&amp;ool&gt;" "e SitStool"
    Option "&lt;Sit &amp;Table 1&gt;" "e SitTable1"
    Option "&lt;Sit T&amp;able 2&gt;" "e SitTable2"
    Option "&lt;Sit &amp;Ledge&gt;" "e Ledgesit"
    Option "&lt;Sit &amp;Ground&gt;" "e Sit"
    Option "&lt;Sit Lot&amp;us&gt;" "e Lotus"
    Option "&lt;&amp;Kneel&gt;" "e Kneel"
    Option "&lt;&amp;Crouch&gt;" "e Crouch"
    }
    Divider
    Title "Custom:"
    Divider
    Menu "&amp;Used Emotes"
    {
    Option "&amp;Akimbo" "e akimbo"
    Option "Alakazam React &lt;&amp;P&gt;" "e alakazamreact"
    Option "&amp;Cross Arms" "e crossarms"
    Option "&amp;Drink" "e drink"
    Option "&amp;Eat" "e eat"
    Option "Floating &amp;Books" "e floatbooks"
    Option "&amp;Flip" "e Flip"
    Option "&amp;Invent" "e invent"
    Option "Listen To Police &amp;Scanner" "e listenpoliceband"
    Option "&amp;Waiting" "e waiting"
    Option "Wall &amp;Lean" "e walllean"
    Option "None/Stop &lt;&amp;U&gt;" "e none$$e none"

    }
    Menu "&amp;Costume Changes"
    {
    Option "Costume &amp;1" "cc 0"
    Option "Costume &amp;2" "cc 1"
    Option "Costume &amp;3" "cc 2"
    Option "Costume &amp;4" "cc 3"
    Option "Costume &amp;5" "cc 4"
    Divider
    Title "Costume Change Emotes"
    Divider
    Menu Back&amp;flip
    {
    Option "Costume &amp;1" "cce 0 ccbackflip"
    Option "Costume &amp;2" "cce 1 ccbackflip"
    Option "Costume &amp;3" "cce 2 ccbackflip"
    Option "Costume &amp;4" "cce 3 ccbackflip"
    Option "Costume &amp;5" "cce 4 ccbackflip"
    }
    Menu "&amp;Evil Laugh"
    {
    Option "Costume &amp;1" "cce 0 ccevillaugh"
    Option "Costume &amp;2" "cce 1 ccevillaugh"
    Option "Costume &amp;3" "cce 2 ccevillaugh"
    Option "Costume &amp;4" "cce 3 ccevillaugh"
    Option "Costume &amp;5" "cce 4 ccevillaugh"
    }
    Menu &amp;Howl
    {
    Option "Costume &amp;1" "cce 0 cchowl"
    Option "Costume &amp;2" "cce 1 cchowl"
    Option "Costume &amp;3" "cce 2 cchowl"
    Option "Costume &amp;4" "cce 3 cchowl"
    Option "Costume &amp;5" "cce 4 cchowl"
    }
    Menu Sal&amp;ute
    {
    Option "Costume &amp;1" "cce 0 ccsalute"
    Option "Costume &amp;2" "cce 1 ccsalute"
    Option "Costume &amp;3" "cce 2 ccsalute"
    Option "Costume &amp;4" "cce 3 ccsalute"
    Option "Costume &amp;5" "cce 4 ccsalute"
    }
    Menu &amp;Peacebringer
    {
    Option "Costume &amp;1" "cce 0 ccpeacebringer"
    Option "Costume &amp;2" "cce 1 ccpeacebringer"
    Option "Costume &amp;3" "cce 2 ccpeacebringer"
    Option "Costume &amp;4" "cce 3 ccpeacebringer"
    Option "Costume &amp;5" "cce 4 ccpeacebringer"
    }
    Menu &amp;Warshade
    {
    Option "Costume &amp;1" "cce 0 ccwarshade"
    Option "Costume &amp;2" "cce 1 ccwarshade"
    Option "Costume &amp;3" "cce 2 ccwarshade"
    Option "Costume &amp;4" "cce 3 ccwarshade"
    Option "Costume &amp;5" "cce 4 ccwarshade"
    }
    Menu "&amp;Vanguard Sigil"
    {
    Option "Costume &amp;1" "cce 0 ccvanguardsigil"
    Option "Costume &amp;2" "cce 1 ccvanguardsigil"
    Option "Costume &amp;3" "cce 2 ccvanguardsigil"
    Option "Costume &amp;4" "cce 3 ccvanguardsigil"
    Option "Costume &amp;5" "cce 4 ccvanguardsigil"
    }
    Divider
    Title "Booster II-Costume Change Emotes:"
    Divider
    Menu "Casted &amp;Magic"
    {
    Option "Costume &amp;1" "cce 0 cccast"
    Option "Costume &amp;2" "cce 1 cccast"
    Option "Costume &amp;3" "cce 2 cccast"
    Option "Costume &amp;4" "cce 3 cccast"
    Option "Costume &amp;5" "cce 4 cccast"
    }
    Menu &amp;Lightning
    {
    Option "Costume &amp;1" "cce 0 cclightning"
    Option "Costume &amp;2" "cce 1 cclightning"
    Option "Costume &amp;3" "cce 2 cclightning"
    Option "Costume &amp;4" "cce 3 cclightning"
    Option "Costume &amp;5" "cce 4 cclightning"
    }
    Menu "Presto-&amp;Chango"
    {
    Option "Costume &amp;1" "cce 0 ccprestochango"
    Option "Costume &amp;2" "cce 1 ccprestochango"
    Option "Costume &amp;3" "cce 2 ccprestochango"
    Option "Costume &amp;4" "cce 3 ccprestochango"
    Option "Costume &amp;5" "cce 4 ccprestochango"
    }
    Menu &amp;Spin
    {
    Option "Costume &amp;1" "cce 0 ccspin"
    Option "Costume &amp;2" "cce 1 ccspin"
    Option "Costume &amp;3" "cce 2 ccspin"
    Option "Costume &amp;4" "cce 3 ccspin"
    Option "Costume &amp;5" "cce 4 ccspin"
    }

    }
    Menu "&amp;System"
    {
    Menu "&amp;Click-To-Move"
    {
    Option "Disable Click-To-Move &amp;0" "ctm 0"
    Option "Enable Click-To-Move &amp;1" "ctm 1"
    }
    Menu "Show &amp;F.P.S."
    {
    Option "Hide F.P.S. &amp;0" "showfps 0"
    Option "Show F.P.S. &amp;1" "showfps 1"
    }
    Menu "&amp;Max. (Active) F.P.S."
    {
    Option "Max. F.P.S. &amp;0 (Fullspeed)" "maxfps 0"
    Option "Max. F.P.S. 5" "maxfps 5"
    Option "Max. F.P.S. 10" "maxfps 10"
    Option "Max. F.P.S. &amp;15" "maxfps 15"
    Option "Max. F.P.S. 20" "maxfps 20"
    Option "Max. F.P.S. &amp;25" "maxfps 25"
    Option "Max. F.P.S. &amp;30" "maxfps 30"
    Option "Max. F.P.S. &amp;50" "maxfps 50"
    Option "Max. F.P.S. 100" "maxfps 100"
    }
    Menu "Max. &amp;Inactive F.P.S."
    {
    Option "Max. Inactive F.P.S. &amp;0 (Fullspeed)" "maxinactivefps 0"
    Option "Max. Inactive F.P.S. &amp;1" "maxinactivefps 1"
    Option "Max. Inactive F.P.S. &amp;5" "maxinactivefps 5"
    }
    Menu "&amp;Netgraph"
    {
    Option "Netgraph &amp;0" "netgraph 0"
    Option "Netgraph &amp;1" "netgraph 1"
    Option "Netgraph &amp;2" "netgraph 2"
    }
    Menu "Stop Inactive &amp;Display"
    {
    Option "Allow Inactive Display &amp;0" "stopinactivedisplay 0"
    Option "Stop Inactive Display &amp;1" "stopinactivedisplay 1"
    }
    Menu "Suppress F&amp;X"
    {
    Option "Suppress FX &amp;0" "suppressclosefx 0"
    Option "Suppress FX &amp;1" "suppressclosefx 1"
    Divider
    Menu "&amp;Distance:"
    {
    Option "1" "suppressclosefxdist 1"
    Option "5" "suppressclosefxdist 5"
    Option "&amp;10" "suppressclosefxdist 10"
    Option "&amp;25" "suppressclosefxdist 25"
    Option "&amp;32" "suppressclosefxdist 32"
    Option "&amp;40" "suppressclosefxdist 40"
    Option "&amp;50" "suppressclosefxdist 50"
    Option "&amp;60" "suppressclosefxdist 60"
    Option "&amp;70" "suppressclosefxdist 70"
    Option "&amp;80" "suppressclosefxdist 80"
    Option "&amp;90" "suppressclosefxdist 90"
    Option "10&amp;0" "suppressclosefxdist 100"
    }
    }
    Menu "&amp;Screenshot"
    {
    Option "&amp;Screenshot" "screenshot"
    Divider
    Option "Screenshot U.I. &amp;0" "screenshotui 0"
    Option "Screenshot U.I. &amp;1" "screenshotui 1"
    }
    }
    Menu "&amp;Wedding Pack"
    {
    Option "Throw &amp;Rice" "e rice"
    Option "Throw &amp;Confetti" "e confetti"
    Option "Throw Rose&amp;petals" "e throwrosepetals"
    Divider
    Option "Propose &lt;&amp;m&gt;" "e propose"
    }
    Menu "Booster Pack &amp;1 (Cyborg)"
    {
    Option "Power &amp;Down" "e powerdown"
    Option "Power &amp;Up" "e powerup"
    Divider
    Option "Ro&amp;bot Dance" "e robotdance"
    Divider
    Menu "&amp;Power(s)"
    {
    Option "&amp;Self-Destruction" "powexecname self destruction"
    }
    }
    Menu "Booster Pack &amp;2 (Magic)"
    {
    Option &amp;Juggle "e juggle"
    Option "Juggle &amp;Electricity" "e juggleelectricity"
    Option "Juggle &amp;Fire" "e jugglefire"
    Option "Juggle &amp;Magic" "e jugglemagic"
    Divider
    Option "&amp;Card Trick" "e cardtrick"
    Divider
    Menu "&amp;Power(s)"
    {
    Option "&amp;Mystic Fortune" "powexecname Mystic Fortune"
    }
    }
    }
    }


    Menu PetCommands
    {
    // This is an example which uses a title and a divider. They can appear
    // anywhere in a menu or submenu (as well as multiple times).

    Title "PetCommands"

    // Each option on a menu has two parameters, the first is the name
    // to be displayed on the menu, with an ampersand (&amp before the hotkey.
    // The second is the command which will be executed as if you typed
    // it into the command window.

    // Also note that the same hotkeys are used here as in a later submenu.
    // This is OK since only one submenu is active at a time.
    Option "&amp;Aggressive" "say Hi!$$e Hi"
    Option "&amp;Passive" "say ATTACK!$$e attack"

    Divider

    // This defines a submenu.
    // Again, the name given will be displayed on the menu, and it will
    // respond to the given hotkey (&amp.
    Menu "More &amp;Combat"
    {
    Option "&amp;ATTACK!" "say ATTACK!$$e attack"
    Option "&amp;SPOON!" "say &lt;color yellow&gt;&lt;bgcolor red&gt;SPOON!$$e attack"
    Option "&amp;RUN!" "say &lt;color white&gt;&lt;bgcolor red&gt;RUN!"
    }
    }</pre><hr />
    I just finished testing this version and everything seemed to be working, let me know if you attempt to use it and find something like 1/2 the options not showing (aka a missing bracket 1/2 way down the code), etc

    [After Preview]: OMG, sorry this ends up taking up like a page of the thread
  19. If nobody thinks it'll be too much of a catastrophe I guess I'll use the build I last posted, it seems like it'll be good to me.
  20. This is what I've changed it to now:
    [u]Click this DataLink to open the build![u]
    Grey how is your unslotted build the way it is? I have my defenses averaging around 7%, but I boosted my regen up to 197% with bonuses.

    Edit: Link Updated since there weren't any replies yet anyway
  21. Ok thanks both of you, I have 4 instances of Mid's open now . Incinerate being the must-take power of the set was exactly the type of info I needed, and I don't really like the BoF animation either, so I guess I'll trade that one for fireball. Im wondering what happens when you taunt right after Burn though? Would that be a strategy for keeping aggro through the fear? Meh, I guess burn will be the power I remove for adding Incinerate.

    I know most tanks don't "need" hasten, but I've always hated the concept of having powers recharge with this game, so the faster they come up the better, and it was actually added as an afterthought on my way to superspeed, so it's not taking up a powerslot instead of anything unless CJs tiny def buff would really be better than Hasten and then get SJ instead(?).

    I also noticed that one of the builds didn't have Temperature Protection, I see it's kinda hard to not cap the fireres on a fire/*, should I remove it and lose the 25%ish to cold, dropping it back to 19%?
  22. for some reason the boards keep messing up firefox when I try to edit that post so, ugh, doublepost;

    Edit: I usually go for recharge and damage on my builds, idk if that should be different for a tank. And I just looked at it again and remembered I haven't redone the build in non-dynamic mode yet so the slot-assignment levels would make sense
  23. Ok, so for some reason I just don't like tanks, but my latest attempt, Fire/Fire seems pretty fun. I just did a mid's build of him to 50 but my highest tank is lv23ish and has no plan, so essentially I don't know what i'm doing when it comes to planning a good tank.

    Wanna look it over and laugh at all the things I did wrong?
    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    AncientFlame Bruiser: Level 50 Mutation Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Speed
    Power Pool: Fitness
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Fire Shield -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(3), Aegis-EndRdx/Rchg:50(21), Aegis-ResDam/EndRdx/Rchg:50(37), Aegis-ResDam:50(46)
    Level 1: Scorch -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(3), C'ngImp-Dmg/Rchg:50(34), C'ngImp-Acc/Dmg/Rchg:50(37), C'ngImp-Acc/Dmg/EndRdx:50(40)
    Level 2: Blazing Aura -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(5), Sciroc-Dmg/Rchg:50(19), Sciroc-Acc/Dmg/EndRdx:50(34)
    Level 4: Fire Sword -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(5), T'Death-Dmg/Rchg:40(9), T'Death-Dam%:40(34)
    Level 6: Healing Flames -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(7), Dct'dW-Heal/Rchg:50(7), Dct'dW-Heal/EndRdx/Rchg:50(19), Dct'dW-Heal:50(42)
    Level 8: Temperature Protection -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(9), Aegis-ResDam:50(21)
    Level 10: Consume -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(11), Oblit-Dmg/Rchg:50(11), EndMod-I:50(46)
    Level 12: Plasma Shield -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(13), ImpArm-ResDam/EndRdx/Rchg:40(13), ImpArm-ResDam:40(43)
    Level 14: Combustion -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(15), Oblit-Dmg/Rchg:50(15), Oblit-Acc/Dmg/Rchg:50(37), Oblit-%Dam:50(43)
    Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(17), RechRdx-I:50(17)
    Level 18: Super Speed -- Zephyr-ResKB:50(A)
    Level 20: Hurdle -- Jump-I:50(A)
    Level 22: Health -- Heal-I:50(A), Heal-I:50(23), Heal-I:50(23)
    Level 24: Stamina -- EndMod-I:50(A), EndMod-I:50(25), EndMod-I:50(25)
    Level 26: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg/Rng:50(27), Zinger-Acc/Rchg:50(27), Zinger-Taunt/Rng:50(43)
    Level 28: Fire Sword Circle -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(29), Sciroc-Dmg/Rchg:50(29), Sciroc-Acc/Dmg/EndRdx:50(31)
    Level 30: Build Up -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(31)
    Level 32: Rise of the Phoenix -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33)
    Level 35: Burn -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(36), M'Strk-Dmg/Rchg:50(36), M'Strk-Dmg/EndRdx/Rchg:50(36)
    Level 38: Greater Fire Sword -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(39), Mako-Dmg/Rchg:50(39), Mako-Acc/EndRdx/Rchg:50(39), Mako-Acc/Dmg/EndRdx/Rchg:50(40), Mako-Dam%:50(40)
    Level 41: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
    Level 44: Breath of Fire -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rng:50(45), Posi-Acc/Dmg/EndRdx:50(45), Posi-Dam%:50(46)
    Level 47: Char -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(48), BasGaze-Rchg/Hold:30(48), BasGaze-EndRdx/Rchg/Hold:30(48)
    Level 49: Melt Armor -- AnWeak-DefDeb:50(A), AnWeak-Acc/DefDeb:50(50), AnWeak-Acc/Rchg:50(50), AnWeak-DefDeb/EndRdx/Rchg:50(50)
    ------------
    Level 1: Brawl -- Dmg-I:50(A)
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- Heal-I:50(A)
    Level 1: Gauntlet
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]17.5% DamageBuff(Smashing)[*]17.5% DamageBuff(Lethal)[*]17.5% DamageBuff(Fire)[*]17.5% DamageBuff(Cold)[*]17.5% DamageBuff(Energy)[*]17.5% DamageBuff(Negative)[*]17.5% DamageBuff(Toxic)[*]17.5% DamageBuff(Psionic)[*]7.81% Defense(Fire)[*]7.81% Defense(Cold)[*]4.38% Defense(Energy)[*]4.38% Defense(Negative)[*]1.88% Defense(Psionic)[*]5% Defense(Ranged)[*]6.25% Defense(AoE)[*]2.25% Max End[*]4% Enhancement(Heal)[*]52% Enhancement(Accuracy)[*]33.8% Enhancement(RechargeTime)[*]77.3 HP (4.13%) HitPoints[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Held) 3.3%[*]MezResist(Immobilize) 8.25%[*]MezResist(Sleep) 1.65%[*]MezResist(Stun) 10.5%[*]MezResist(Terrorized) 4.95%[*]7% (0.12 End/sec) Recovery[*]40% (3.13 HP/sec) Regeneration[*]3.78% Resistance(Fire)[*]3.78% Resistance(Cold)[*]6.25% Resistance(Negative)[*]10% RunSpeed[*]2.5% XPDebtProtection[/list]------------
    [u]Set Bonuses:[u]
    [u]Aegis[u]
    (Fire Shield)<ul type="square">[*] 5% RunSpeed[*] 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)[*] 2.5% XPDebtProtection[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[/list][u]Crushing Impact[u]
    (Scorch)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Scirocco's Dervish[u]
    (Blazing Aura)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[/list][u]Touch of Death[u]
    (Fire Sword)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 28.1 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[/list][u]Doctored Wounds[u]
    (Healing Flames)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Aegis[u]
    (Temperature Protection)<ul type="square">[*] 5% RunSpeed[*] 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)[/list][u]Obliteration[u]
    (Consume)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[/list][u]Impervium Armor[u]
    (Plasma Shield)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.88% Defense(Psionic)[*] 2.25% Max End[/list][u]Obliteration[u]
    (Combustion)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Blessing of the Zephyr[u]
    (Super Speed)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Perfect Zinger[u]
    (Taunt)<ul type="square">[*] MezResist(Terrorized) 2.75%[*] 10% (0.78 HP/sec) Regeneration[*] 5% Enhancement(RechargeTime)[/list][u]Scirocco's Dervish[u]
    (Fire Sword Circle)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[/list][u]Obliteration[u]
    (Rise of the Phoenix)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[/list][u]Multi Strike[u]
    (Burn)<ul type="square">[*] MezResist(Sleep) 1.65%[*] 0.95% Resistance(Fire,Cold)[*] MezResist(Stun) 1.65%[/list][u]Mako's Bite[u]
    (Greater Fire Sword)<ul type="square">[*] MezResist(Immobilize) 3.3%[*] 28.1 HP (1.5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Positron's Blast[u]
    (Breath of Fire)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Basilisk's Gaze[u]
    (Char)<ul type="square">[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 2% (0.03 End/sec) Recovery[*] 7.5% Enhancement(RechargeTime)[/list][u]Analyze Weakness[u]
    (Melt Armor)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[/list]

    It also was created from scratch somewhere between 3am-7, so there could be some absolutely super-redundant things done even I shouldn't have missed, idk.

    And I was trying to get info as to the worthiness of Melt Armor but the global channels were dead. If Melt Armor or FireBall aren't any good on a tank I'm open to possibly picking a different ancil or not using one altogether.
  24. AWESOME SS! I love hearing people I've focused on are getting/have gotten better .