Lookover my Fire/Fire Build?


Abathar

 

Posted

Ok, so for some reason I just don't like tanks, but my latest attempt, Fire/Fire seems pretty fun. I just did a mid's build of him to 50 but my highest tank is lv23ish and has no plan, so essentially I don't know what i'm doing when it comes to planning a good tank.

Wanna look it over and laugh at all the things I did wrong?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

AncientFlame Bruiser: Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Fire Shield -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(3), Aegis-EndRdx/Rchg:50(21), Aegis-ResDam/EndRdx/Rchg:50(37), Aegis-ResDam:50(46)
Level 1: Scorch -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(3), C'ngImp-Dmg/Rchg:50(34), C'ngImp-Acc/Dmg/Rchg:50(37), C'ngImp-Acc/Dmg/EndRdx:50(40)
Level 2: Blazing Aura -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(5), Sciroc-Dmg/Rchg:50(19), Sciroc-Acc/Dmg/EndRdx:50(34)
Level 4: Fire Sword -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(5), T'Death-Dmg/Rchg:40(9), T'Death-Dam%:40(34)
Level 6: Healing Flames -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(7), Dct'dW-Heal/Rchg:50(7), Dct'dW-Heal/EndRdx/Rchg:50(19), Dct'dW-Heal:50(42)
Level 8: Temperature Protection -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(9), Aegis-ResDam:50(21)
Level 10: Consume -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(11), Oblit-Dmg/Rchg:50(11), EndMod-I:50(46)
Level 12: Plasma Shield -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(13), ImpArm-ResDam/EndRdx/Rchg:40(13), ImpArm-ResDam:40(43)
Level 14: Combustion -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(15), Oblit-Dmg/Rchg:50(15), Oblit-Acc/Dmg/Rchg:50(37), Oblit-%Dam:50(43)
Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(17), RechRdx-I:50(17)
Level 18: Super Speed -- Zephyr-ResKB:50(A)
Level 20: Hurdle -- Jump-I:50(A)
Level 22: Health -- Heal-I:50(A), Heal-I:50(23), Heal-I:50(23)
Level 24: Stamina -- EndMod-I:50(A), EndMod-I:50(25), EndMod-I:50(25)
Level 26: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg/Rng:50(27), Zinger-Acc/Rchg:50(27), Zinger-Taunt/Rng:50(43)
Level 28: Fire Sword Circle -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(29), Sciroc-Dmg/Rchg:50(29), Sciroc-Acc/Dmg/EndRdx:50(31)
Level 30: Build Up -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(31)
Level 32: Rise of the Phoenix -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33)
Level 35: Burn -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(36), M'Strk-Dmg/Rchg:50(36), M'Strk-Dmg/EndRdx/Rchg:50(36)
Level 38: Greater Fire Sword -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(39), Mako-Dmg/Rchg:50(39), Mako-Acc/EndRdx/Rchg:50(39), Mako-Acc/Dmg/EndRdx/Rchg:50(40), Mako-Dam%:50(40)
Level 41: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 44: Breath of Fire -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rng:50(45), Posi-Acc/Dmg/EndRdx:50(45), Posi-Dam%:50(46)
Level 47: Char -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(48), BasGaze-Rchg/Hold:30(48), BasGaze-EndRdx/Rchg/Hold:30(48)
Level 49: Melt Armor -- AnWeak-DefDeb:50(A), AnWeak-Acc/DefDeb:50(50), AnWeak-Acc/Rchg:50(50), AnWeak-DefDeb/EndRdx/Rchg:50(50)
------------
Level 1: Brawl -- Dmg-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- Heal-I:50(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]17.5% DamageBuff(Smashing)[*]17.5% DamageBuff(Lethal)[*]17.5% DamageBuff(Fire)[*]17.5% DamageBuff(Cold)[*]17.5% DamageBuff(Energy)[*]17.5% DamageBuff(Negative)[*]17.5% DamageBuff(Toxic)[*]17.5% DamageBuff(Psionic)[*]7.81% Defense(Fire)[*]7.81% Defense(Cold)[*]4.38% Defense(Energy)[*]4.38% Defense(Negative)[*]1.88% Defense(Psionic)[*]5% Defense(Ranged)[*]6.25% Defense(AoE)[*]2.25% Max End[*]4% Enhancement(Heal)[*]52% Enhancement(Accuracy)[*]33.8% Enhancement(RechargeTime)[*]77.3 HP (4.13%) HitPoints[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Held) 3.3%[*]MezResist(Immobilize) 8.25%[*]MezResist(Sleep) 1.65%[*]MezResist(Stun) 10.5%[*]MezResist(Terrorized) 4.95%[*]7% (0.12 End/sec) Recovery[*]40% (3.13 HP/sec) Regeneration[*]3.78% Resistance(Fire)[*]3.78% Resistance(Cold)[*]6.25% Resistance(Negative)[*]10% RunSpeed[*]2.5% XPDebtProtection[/list]------------
[u]Set Bonuses:[u]
[u]Aegis[u]
(Fire Shield)<ul type="square">[*] 5% RunSpeed[*] 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)[*] 2.5% XPDebtProtection[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[/list][u]Crushing Impact[u]
(Scorch)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Scirocco's Dervish[u]
(Blazing Aura)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[/list][u]Touch of Death[u]
(Fire Sword)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 28.1 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[/list][u]Doctored Wounds[u]
(Healing Flames)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Aegis[u]
(Temperature Protection)<ul type="square">[*] 5% RunSpeed[*] 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)[/list][u]Obliteration[u]
(Consume)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[/list][u]Impervium Armor[u]
(Plasma Shield)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.88% Defense(Psionic)[*] 2.25% Max End[/list][u]Obliteration[u]
(Combustion)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Blessing of the Zephyr[u]
(Super Speed)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Perfect Zinger[u]
(Taunt)<ul type="square">[*] MezResist(Terrorized) 2.75%[*] 10% (0.78 HP/sec) Regeneration[*] 5% Enhancement(RechargeTime)[/list][u]Scirocco's Dervish[u]
(Fire Sword Circle)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[/list][u]Obliteration[u]
(Rise of the Phoenix)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[/list][u]Multi Strike[u]
(Burn)<ul type="square">[*] MezResist(Sleep) 1.65%[*] 0.95% Resistance(Fire,Cold)[*] MezResist(Stun) 1.65%[/list][u]Mako's Bite[u]
(Greater Fire Sword)<ul type="square">[*] MezResist(Immobilize) 3.3%[*] 28.1 HP (1.5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Positron's Blast[u]
(Breath of Fire)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Basilisk's Gaze[u]
(Char)<ul type="square">[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 2% (0.03 End/sec) Recovery[*] 7.5% Enhancement(RechargeTime)[/list][u]Analyze Weakness[u]
(Melt Armor)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[/list]

It also was created from scratch somewhere between 3am-7, so there could be some absolutely super-redundant things done even I shouldn't have missed, idk.

And I was trying to get info as to the worthiness of Melt Armor but the global channels were dead. If Melt Armor or FireBall aren't any good on a tank I'm open to possibly picking a different ancil or not using one altogether.



10 50's To Date! Check out Titan Sentinel; it got my CoH presence synced online

 

Posted

for some reason the boards keep messing up firefox when I try to edit that post so, ugh, doublepost;

Edit: I usually go for recharge and damage on my builds, idk if that should be different for a tank. And I just looked at it again and remembered I haven't redone the build in non-dynamic mode yet so the slot-assignment levels would make sense



10 50's To Date! Check out Titan Sentinel; it got my CoH presence synced online

 

Posted

For fire you want to slot for +Def. This is my build, I tanked STF on Friday with a Bubbler and Emp. LR didn't even touch me with a base 71 resist and 32 melee defense. ( which is almost the same as a SO'd Granite ) .

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: Blazing Aura -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(3), M'Strk-Dmg/Rchg:50(7), M'Strk-Acc/EndRdx:50(17), M'Strk-Acc/Dmg/EndRdx:50(34), M'Strk-Dmg/EndRdx/Rchg:50(34)
Level 1: Scorch -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(45), Mako-Dmg/Rchg:50(45), Mako-Acc/EndRdx/Rchg:50(45), Mako-Acc/Dmg/EndRdx/Rchg:50(46), Mako-Dam%:50(46)
Level 2: Fire Shield -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/Rchg:50(3), TtmC'tng-ResDam:50(15), TtmC'tng-ResDam/EndRdx/Rchg:50(19), TtmC'tng-EndRdx/Rchg:50(37), TtmC'tng-EndRdx:50(37)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx:40(A), Dct'dW-EndRdx/Rchg:40(5), Dct'dW-Heal/Rchg:40(5), Dct'dW-Heal/EndRdx/Rchg:40(9), Dct'dW-Heal:40(23), Dct'dW-Rchg:40(23)
Level 6: Combustion -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(7), M'Strk-Dmg/Rchg:50(15), M'Strk-Acc/EndRdx:50(17), M'Strk-Acc/Dmg/EndRdx:50(33), M'Strk-Dmg/EndRdx/Rchg:50(33)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(9)
Level 10: Consume -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(11), Oblit-Dmg/Rchg:50(11), Oblit-Acc/Dmg/Rchg:50(34), Oblit-Acc/Dmg/EndRdx/Rchg:50(42), Oblit-%Dam:50(43)
Level 12: Plasma Shield -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(13), RctvArm-ResDam/EndRdx:40(13), RctvArm-ResDam:40(19), RctvArm-ResDam/EndRdx/Rchg:40(39), RctvArm-ResDam/Rchg:40(39)
Level 14: Super Speed -- Zephyr-ResKB:50(A), Zephyr-Travel/EndRdx:50(25), Zephyr-Travel:50(25)
Level 16: Hurdle -- Jump-I:50(A)
Level 18: Health -- Numna-Regen/Rcvry+:40(A), Numna-Heal:40(43), Heal-I:50(43)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Taunt -- RechRdx-I:50(A)
Level 24: Boxing -- Acc-I:50(A)
Level 26: Tough -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/Rchg:50(27), TtmC'tng-ResDam:50(27), TtmC'tng-ResDam/EndRdx/Rchg:50(29), TtmC'tng-EndRdx/Rchg:50(46), TtmC'tng-EndRdx:50(50)
Level 28: Fire Sword Circle -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(29), M'Strk-Dmg/Rchg:50(31), M'Strk-Acc/EndRdx:50(31), M'Strk-Acc/Dmg/EndRdx:50(31), M'Strk-Dmg/EndRdx/Rchg:50(33)
Level 30: Combat Jumping -- Krma-ResKB:30(A)
Level 32: Fiery Embrace -- RechRdx-I:50(A)
Level 35: Weave -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(36), RedFtn-Def:50(36), RedFtn-Def/EndRdx/Rchg:50(36), RedFtn-EndRdx/Rchg:50(37), RedFtn-EndRdx:50(42)
Level 38: Greater Fire Sword -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(39), Mako-Dmg/Rchg:50(40), Mako-Acc/EndRdx/Rchg:50(40), Mako-Acc/Dmg/EndRdx/Rchg:50(40), Mako-Dam%:50(42)
Level 41: Stone Prison -- Acc-I:50(A)
Level 44: Quick Sand -- Slow-I:50(A)
Level 47: Burn -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(48), Oblit-Dmg/Rchg:50(48), Oblit-Acc/Dmg/Rchg:50(48), Oblit-Acc/Dmg/EndRdx/Rchg:50(50), Oblit-%Dam:50(50)
Level 49: Build Up -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet


 

Posted

"Wrong" is very subjective, especially for a Fire/Fire Tank. What is your goal for this hero? Do you want him to be the main tank for an 8-man team? Do you want a tough, Scrapperish type character?

If you want to Tank for a big team or for TFs, I really do recommend that you pick up Tough and/or Weave. You can be quite offensive still by doing so, and you can take a lot of punishment... I've tanked pretty much every scenario in this game (well, not Hamidon, but I'm not that keen on that encounter) by taking those.

However, you CAN kind of have the best of both worlds. I have my main tank build that I finally finished IOing out, and then a secondary "offensive" build where I grabbed a bunch of the offensive powers from the Pyre Mastery set.

I'll post both builds below, but a couple things about your build right now (if that's the general way you want it set up). I'd drop Burn and Breath of Fire and get Incinerate and and Fireball. You should definitely have Incinerate in any build, as that is one of your main ST powers. It's a DoT, of course, but that just means you should use that power first against a hard target. Not taking it is a glaring hole in your abilities. Fire Ball is easier to leverage as it has more range and is a Targeted AOE (rather than a short range cone). BoF does recharge faster, but I've found Fireball to be more useful (and it doesn't have that weird animation, either). Oh, and Burn is really only useful for damage if you're facing something that does not get fear (an AV, usually) or if you have some source of immobilization yourself. That's just too many difficulties to me... I'd rather use the other powers that will always hit reliably without a lot of setup.

Oh, and I don't think you need Hasten. Most of your powers can recharge fine with good slotting, and IO set bonuses can help reduce this even further, without the end drain caused by Hasten.

Anyway, here are my two builds for you. The first is my tough Tanker build, the second is my more offensive build (which can dish out more, but not take as much punishment as the first build). The second build is not yet using IO sets, as that's my next project for this hero. He runs just fine with basic IOs.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Grey Pilgrim Switchover: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Fire Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(3), ImpArm-ResDam/Rchg(15), ImpArm-ResDam/EndRdx/Rchg(17), ImpArm-EndRdx/Rchg(19), ImpArm-ResPsi(40)
Level 1: Scorch -- F'dSmite-Acc/Dmg(A)
Level 2: Healing Flames -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(3), Mrcl-Heal/EndRdx/Rchg(9), H'zdH-Heal/Rchg(17), H'zdH-Heal/EndRdx/Rchg(19), S'fstPrt-ResDam/Def+(33)
Level 4: Combustion -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(5), Sciroc-Dmg/EndRdx(5), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Rchg(15), Sciroc-Dam%(42)
Level 6: Fire Sword -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(7), Mako-Dmg/Rchg(7), Mako-Dmg/EndRdx(9), Mako-Acc/EndRdx/Rchg(11), Mako-Dam%(37)
Level 8: Combat Jumping -- Krma-ResKB(A)
Level 10: Consume -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Rchg(11), P'Shift-EndMod/Acc/Rchg(23), P'Shift-Acc/Rchg(27), P'Shift-EndMod(34), RechRdx(45)
Level 12: Plasma Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-EndRdx/Rchg(13), ImpArm-ResDam/Rchg(23), ImpArm-ResDam(25), ImpArm-ResDam/EndRdx/Rchg(31), ImpArm-ResPsi(42)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(42), Zephyr-Travel/EndRdx(46), Winter-ResSlow(50)
Level 16: Swift -- Run(A)
Level 18: Health -- Heal(A)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Temperature Protection -- S'fstPrt-ResKB(A)
Level 24: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(25), Sciroc-Dmg/EndRdx(34), Sciroc-Acc/Rchg(34), Sciroc-Dmg/Rchg(43), Sciroc-Dam%(46)
Level 26: Fiery Embrace -- RechRdx(A), RechRdx(27)
Level 28: Fire Sword Circle -- M'Strk-Acc/Dmg(A), M'Strk-Acc/Dmg/EndRdx(29), M'Strk-Dmg/Rchg(29), M'Strk-Dmg/EndRdx(31), M'Strk-Dmg/EndRdx/Rchg(31), M'Strk-Acc/EndRdx(46)
Level 30: Boxing -- Acc(A)
Level 32: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(33), TtmC'tng-EndRdx(33), TtmC'tng-ResDam/Rchg(43), TtmC'tng-ResDam/EndRdx/Rchg(43), TtmC'tng-EndRdx/Rchg(45)
Level 35: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dmg/Rchg(36), T'Death-Dmg/EndRdx/Rchg(36), T'Death-Dmg/EndRdx(37), T'Death-Dam%(37)
Level 38: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(40), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Char -- G'Wdw-Acc/Rchg(A)
Level 44: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(45)
Level 47: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def(48), RedFtn-EndRdx(48), RedFtn-Def/Rchg(48), RedFtn-EndRdx/Rchg(50), RedFtn-Def/EndRdx/Rchg(50)
Level 49: Rise of the Phoenix -- Heal(A)
------------
Level 1: Brawl -- Acc(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 1: Gauntlet


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Okay, here's my second build, since the forums got confused when I tried two builds in one post. I should add that my first build is probably going to have one change at this point... for Fire Sword Circle, I think I'm going to put in a set of Obliteration rather than Multi-Strike... a bit more accuracy, recharge, and melee defense wouldn't hurt, though FSC will cost more endurance with that change.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Wall of Fire Offensive Build: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Fire Shield -- EndRdx-I(A), EndRdx-I(3), ResDam-I(15), ResDam-I(19), ResDam-I(25)
Level 1: Scorch -- Acc-I(A), Dmg-I(42), Dmg-I(46), Dmg-I(46)
Level 2: Fire Sword -- Acc-I(A), Acc-I(3), Dmg-I(5), Dmg-I(9), Dmg-I(11), RechRdx-I(34)
Level 4: Combustion -- Acc-I(A), Acc-I(5), Dmg-I(7), Dmg-I(11), Dmg-I(13), EndRdx-I(40)
Level 6: Healing Flames -- RechRdx-I(A), RechRdx-I(7), Heal-I(15), Heal-I(17), Heal-I(19), EndRdx-I(33)
Level 8: Consume -- Acc-I(A), Acc-I(9), RechRdx-I(25), RechRdx-I(43), EndMod-I(50)
Level 10: Hasten -- RechRdx-I(A)
Level 12: Plasma Shield -- EndRdx-I(A), EndRdx-I(13), ResDam-I(17), ResDam-I(27), ResDam-I(27)
Level 14: Super Speed -- Run-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Blazing Aura -- EndRdx-I(A), Acc-I(23), EndRdx-I(23), Dmg-I(33), Dmg-I(34), Dmg-I(42)
Level 24: Temperature Protection -- ResDam-I(A)
Level 26: Taunt -- Taunt-I(A), RechRdx-I(46)
Level 28: Fire Sword Circle -- Acc-I(A), Acc-I(29), Dmg-I(29), Dmg-I(31), Dmg-I(31), EndRdx-I(43)
Level 30: Build Up -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(34)
Level 32: Fiery Embrace -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(37)
Level 35: Incinerate -- Acc-I(A), Acc-I(36), Dmg-I(36), Dmg-I(36), Dmg-I(37), EndRdx-I(37)
Level 38: Greater Fire Sword -- Acc-I(A), Acc-I(39), Dmg-I(39), Dmg-I(39), Dmg-I(40), EndRdx-I(40)
Level 41: Char -- Acc-I(A), Acc-I(42), Hold-I(43)
Level 44: Melt Armor -- Acc-I(A), Acc-I(45), EndRdx-I(45), RechRdx-I(45)
Level 47: Fire Ball -- Acc-I(A), Acc-I(48), Dmg-I(48), Dmg-I(48), Dmg-I(50), EndRdx-I(50)
Level 49: Rise of the Phoenix -- Heal-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Ok thanks both of you, I have 4 instances of Mid's open now . Incinerate being the must-take power of the set was exactly the type of info I needed, and I don't really like the BoF animation either, so I guess I'll trade that one for fireball. Im wondering what happens when you taunt right after Burn though? Would that be a strategy for keeping aggro through the fear? Meh, I guess burn will be the power I remove for adding Incinerate.

I know most tanks don't "need" hasten, but I've always hated the concept of having powers recharge with this game, so the faster they come up the better, and it was actually added as an afterthought on my way to superspeed, so it's not taking up a powerslot instead of anything unless CJs tiny def buff would really be better than Hasten and then get SJ instead(?).

I also noticed that one of the builds didn't have Temperature Protection, I see it's kinda hard to not cap the fireres on a fire/*, should I remove it and lose the 25%ish to cold, dropping it back to 19%?



10 50's To Date! Check out Titan Sentinel; it got my CoH presence synced online

 

Posted

You're welcome!

And actually, the benefit of Temperature Protection is more from its slow resist of 20% (it's also an easy place to drop a -KB IO). I have that and the Winter's Gift IO (not sure how easy that is to get right now, as you get it via the Christmas/Winter Event: probably rather expensive), so it's nice having 40% resist to slows. You'll probably like that too since you like things recharging fast.

Personally, I go the Combat Jumping/Super Jump route with all my tanks, since they all go for stacking defense as high as possible (Willpower and Invuln are no brainers for this). It's nice for a Fire/Fire if you're going for defense, too. Just Weave and Combat Jumping alone get you to 10% to all positions and Psi damage, so I just had to pick up ~12% to all those to get in the low 20s for defense, which is quite noticeable. I thought it was worthwhile before set bonuses, and it's even more so now.

But that's your call... I don't really care for Hasten's end drain (end management being tricky enough on Tanks, usually), and I still dislike it from the days of when everyone advocated taking it at the start of the game. If you have a non-IO set build, it can be kind of nice to have if you go the more offensive route and Fireball, as it does have a 32 second recharge.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

This is what I've changed it to now:
[u]Click this DataLink to open the build![u]
Grey how is your unslotted build the way it is? I have my defenses averaging around 7%, but I boosted my regen up to 197% with bonuses.

Edit: Link Updated since there weren't any replies yet anyway



10 50's To Date! Check out Titan Sentinel; it got my CoH presence synced online

 

Posted

Ummm Grey_Pilgram, you dont 3 slot health?


 

Posted

Ummmm, no. I don't see a need for it with Fiery Aura, when you have a great heal that is up every 20-30 seconds. If you can't build to survive between firings of Healing Flames, well, okay. That's you. I don't need to fire off Healing Flames very much: my defenses and resists keep me going just fine. And if I do take a beating in a fight, boom, Healing Flames has me back. Fully slotting Health is nice if you're trying to up your regen with a build, but not needed otherwise.

My tough Tanker went for defense, +health, and a bit more recharge and damage. Works quite well. I think I fully slotted one of the Regen powers on my WP Tanker, but I don't think I'll be doing it with my Invuln, which can use the Regen. I'll get what Regen I can with him, but getting close to the softcap or at it for defense is going to help even more.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

[ QUOTE ]
I'll post both builds below, but a couple things about your build right now (if that's the general way you want it set up). I'd drop Burn and Breath of Fire and get Incinerate and and Fireball. You should definitely have Incinerate in any build, as that is one of your main ST powers. It's a DoT, of course, but that just means you should use that power first against a hard target. Not taking it is a glaring hole in your abilities. Fire Ball is easier to leverage as it has more range and is a Targeted AOE (rather than a short range cone). BoF does recharge faster, but I've found Fireball to be more useful (and it doesn't have that weird animation, either). Oh, and Burn is really only useful for damage if you're facing something that does not get fear (an AV, usually) or if you have some source of immobilization yourself. That's just too many difficulties to me... I'd rather use the other powers that will always hit reliably without a lot of setup.

[/ QUOTE ]


You start off by saying there is no “wrong” way then you go onto this.

Not taking incinerate is a "glaring hole in your abilities"? I have never taken it and do very well against single targets with a 1.17s speed scorch for 114 damage and a 4.62s speed GFS for 313 damage. With 6 toggles and taunt , anything more than those 2 and you sucking wind on a EB or AV. I solo'd Tina and Maria Jenkins arcs just fine with those 2 attacks, so to say that a fire is gimped without it is IYHO...... DPS wise Scorch is much more efficient than incinerate , it is 3 x as fast and only half the damage. GFS is 50% more damage and only 2s slower. ( IMHO )

Drop Fireball? Burn is only usefull agains AV’s? If he is going damage GFSC &gt; Fireball&gt; Combustion is the DPS AoE chain , it has been proven in many fire threads. Even though I don’t use it anymore because I went Quick Sand &gt; Burn , if I was to go back to Pyre I would definitely take Fireball for the 1.2.3 AoE punch. Burn is very usefull against all opponets if teamed with Qucksand from the Earth mastery , this was also the topic of a large thread and many of us tested it to prove its worth in all situations.

As I stated in my post , my build is a good balance for survivability and damage , with 71% resist and 32% defense it is the same as a SO’d Granite tank. And with Combustion, GFSC, QS and Burn you can easily do damage for Solo if you like. If you wanted to go Pyre drop the slots in Scorch for Fire blast and switch Burn to Fireball. Also, 3 slot health is good place for Numina +rec/+regen , it kicks in quite a bit and is noticeable.

For end game TF’s like MSTF and ITF’s its all about IO set bonuses and defense , if you 6 slot all attacks and shields you should be able to get your defenses up to 30+.


[ QUOTE ]
Oh, and I don't think you need Hasten. Most of your powers can recharge fine with good slotting, and IO set bonuses can help reduce this even further, without the end drain caused by Hasten.

[/ QUOTE ]

P.S. Hasten is extemely usefull for Healing Flames, taunt and attack recharge. I can get Healing Flames down to 14 seconds with Doctored Wounds, Hasten and global recharge, this is a very fast heal and allows you to 4 stack Toxic resist for 80%.

You also need more than 4 points of KB protection for AV's , 8 would be good ( I ran 12 because I am weird ), CJ is a good place for a Karma. Download my link from Page one and go to totals, that is a good across the board set of defenses for all situations. ( link below for screenshot )

Fire/Fire Defenses


 

Posted

lulz = slotting scorch..

one slotting f.e. and b.u. for 6 slotting scorch...man thats some funny stuff..your not taking advantage of what fire has to offer ...wasting slots and picking wrong powers just to throw some defense in it...pfft screw that noize

cheapo builds wont impress anyone


 

Posted

[ QUOTE ]
lulz = slotting scorch..

one slotting f.e. and b.u. for 6 slotting scorch...man thats some funny stuff..your not taking advantage of what fire has to offer ...wasting slots and picking wrong powers just to throw some defense in it...pfft screw that noize

cheapo builds wont impress anyone



[/ QUOTE ]

Um ok, log in and show me your MSTF badge on your Fire/Fire. Didn't think so

Now explain to me why an attack with a 1.17s recharge for 114 damage with a 1 second activation is bad?

Please explain to me why a Fire/Fire tank with 32% Defense that can tank LR is bad? (edit: and now Reichman )

Please explain to me why I would want to treat my Fire/fire tank like a scrapper and extra slot all the attack buffs instead of shields or defenses?

Actually for that matter explain anything in your statement with proper spelling and no 'z'' in place of 's'.


Show me some numbers?

p's. oh and incase you can't figure it out I will explain it to you slowly. With Hasten and global recharge the difference between a 1 slotted FE and 3 slotted with IO's is 77 sec and 63 sec. BU is 39 and 31. So for those 4 extra slots I can increase my defenses as much as 7% and all I am losing is 14 seconds of damage buff recharge. If I was a Scrapper in the Scrapper forum talking about Scrapper damage I would care.


To Psychic_Guardian , sorry for derailing your thread. Build whatever makes you happy and is fun to play. Go more offense or go pure Defense its up to you. There is no "right" way.

I rolled my fire/fire 5 years ago as a Tanker not a Scrapper so I tend to max Res/Def so I can tank teams and TF's. I am to lazy to make a Stone/WP or Invuln so I need to do the best I can with what I have


 

Posted

If nobody thinks it'll be too much of a catastrophe I guess I'll use the build I last posted, it seems like it'll be good to me.



10 50's To Date! Check out Titan Sentinel; it got my CoH presence synced online

 

Posted

[ QUOTE ]
If nobody thinks it'll be too much of a catastrophe I guess I'll use the build I last posted, it seems like it'll be good to me.

[/ QUOTE ]

Looks good , you should do very well. Have fun!


 

Posted

ColdMed,

can we see your build?
I'd like to see what you did and why.
I think building a good character is mostly about catering to your personal style of play, I'd very much like to hear about your build and play style so I can compare the way you play to the way I do and see if your build "fits".


Feel The Burn

 

Posted

Wow thank you! I was never happy with my fire build and was about to retire it. I kept dying to things that I though a tank should easily handle. I borrowed some inf from my friend and used the free respec to change to your build with Pyre instead. I actually tanked the ITF last night with no deaths! All I saw was avoided, dodge, avoided, dodge, miss miss miss it was awesome!


 

Posted

[ QUOTE ]
ColdMed,

can we see your build?
I'd like to see what you did and why.
I think building a good character is mostly about catering to your personal style of play, I'd very much like to hear about your build and play style so I can compare the way you play to the way I do and see if your build "fits".

[/ QUOTE ]


i cant..mids isnt updated

plus my build costs is more then your probably gonna wanna see..


yes ive done the stf...no never the mstf cause frankly i dont wanna but i could have and would get the mostf (not a badger)..no one is impressed..its your buffs that help you tank l.r. not just you so stop pretending your more then you are with you and your big multistrikes..lulz


 

Posted

[ QUOTE ]
[ QUOTE ]
ColdMed,

can we see your build?
I'd like to see what you did and why.
I think building a good character is mostly about catering to your personal style of play, I'd very much like to hear about your build and play style so I can compare the way you play to the way I do and see if your build "fits".

[/ QUOTE ]


i cant..mids isnt updated

plus my build costs is more then your probably gonna wanna see..


yes ive done the stf...no never the mstf cause frankly i dont wanna but i could have and would get the mostf (not a badger)..no one is impressed..its your buffs that help you tank l.r. not just you so stop pretending your more then you are with you and your big multistrikes..lulz

[/ QUOTE ]

sigh ok you win, I cant compete with someone who wont post facts, builds or numbers. just d00d speak.

P.S. Multistrikes in FSC and Blazing Aura because they offer positional defense in 5 catigories and also cut the cost of those 2 very heavy end powers in half. Oblits only reduces the end by 18.55%. I gave up a bit of melee defense for defense in 4 other areas plus the ability to use my AoE's at will.

Of course you already new that because you have a rocken 1 billion inf tank that can tank all and puts ours to shame..plus all the facts you stated to back it up....lulz ...sigh

God why am I even talking to you , you are just another forum jockey who hasn't actually tried the stuff I am talking about. "its your buffs that help you tank?" huh? FE never helped me tank LR, in fact doing that will get you killed so fast its not funny. Can you say Bane spiders? Do you even actually have a fire tank?

"I cant because mids is not up to date" good one ROTFL

Edit:

If you meant that its the team buffs that help you tank then thats pretty sad. Pretty sad your 1 billion inf fire tank needs a buffer to tank , I did Reichman TF last night with a “ whatever you want to bring” group from my SG. We had me, 2 scrappers, 2 Storms, 1 Blaster and a Kin. No Shields, Fort or Bubbles , I tanked Reichman just fine for the 45 minutes + it took us to kill him


 

Posted

actually its more like 3 billion..and if you bother looking at my avatar youll see that it is INFACT my fire tank...i mean are you even that dull to not even notice?...seriously your funny builds and now asking me if i even HAVE a fire tank is too frikkin funny


oh and grats on tanking with a tank...i guess thats impressive..i wish i could do that on my lvl 50 stone/stone or my lvl 50 wp/em or my lvl 50 dark/dark or my lvl 50 fire/fire or my lvl 50 fire/ice or my lvl 50 ice/mace or my lvl 50 invul/ss or my lvl 50 shield/fire tank..geeze youve done it all..lol


 

Posted

[ QUOTE ]
ColdMed,

can we see your build?
I'd like to see what you did and why.
I think building a good character is mostly about catering to your personal style of play, I'd very much like to hear about your build and play style so I can compare the way you play to the way I do and see if your build "fits".

[/ QUOTE ]


ok update...since im being called out by another in this thread ill tell you my first build is a purpled out build..hes built completely for recov and recharge. this thread not being about that ill leave it out. needless to say i dropped cosume from my build with the near perma recov i got .


now onto this convo about defenses ...since i have more money then i know what to do with i would hit up as much melee defense as i can.being a tank ill be in melee the most.

heres what i came up with.. fire tank defensive build


now..i used the pvp recipes..why?..recov and kb protection in just 2 and 3 out of the bonus's..plus like stated oblit's have low end cost so this will help with that

i also used panceas in my heal for a 955 hp's heal, the pancea +hp/end in my health for 65 hps a tick just for giggles

i then put in the 3 % defense steadfast, the 3% glad armor def and the 3% resis damage unqiue

the sheilds are franken slotted to save on slots for complete bonus's

plus having a steafast kb i.o for another recov and yes tottaly out 10 kb protection for my tank which with these bonus's give me a 19% increase in damage and i even threw a lotg + 7.5% recharge in combat jump


this gets me at 38.90 melee defense on top of 75 % resist to s/l...now this is the first time ive ever done a defense build..ill look into improving it later

the problem i have is just simply not enough slots so i used where i could since money is no object

go ahead and critize it...


 

Posted

E-peenalitus!


 

Posted

[ QUOTE ]
E-peenalitus!

[/ QUOTE ]

Seriously I think Coldmed has a bad case of PvP epeen on the brain. Anyone with half a brain can see that his toon is a tricked out PvP build ( 6 slotted BU and Taunt? ) for more money than most people could ever afford ( thx WW PvP pirateering and PvP BB sploits ) This thread was for generic FireFire build that a normal person could use and afford. Brakner’s build might not be as uber as your WoW mentality toon , but at least the average player could afford it for under 50 mil. I actually had to go all Multi Strikes because I couldnt afford Obliterations and still tanked ITF. I guess I am not leet like you.


 

Posted

update*

40.77% melee defense i replaced the end mods in consume with mutlistrikes to make you happy for the poor man

now first i was told i know nothing of tanks or fire tanks and that i might not even have one.

my 2nd build is now defensively built...calling people out isnt a smart choice.

oh and this was all made today...ive been at work all weekend. total spent over 2 billion.

and i was asked to give my build and thoughts. even told you all im too exspensive so dont hate.


 

Posted

[ QUOTE ]

You start off by saying there is no “wrong” way then you go onto this.

[/ QUOTE ]

I SAID wrong can be rather subjective with a Fire/Fire. I didn't say there is no wrong way, as that's completely wrong. I saw a Fire/Fire tank with tons of pool power picks and only one of his resist shields (which he never ran, as it drained his endurance)... so yeah, there IS a wrong way. However, you can go for more offense or defense, and be happy either way, if it fits your playstyle.

As for Incinerate, it IS one of your main ST attacks. It makes a noticeable difference in ST fights when you can get it (I miss it whenever I exemp below it, which is fairly often). I've honestly not heard of people recommending it get dropped. If you don't want it, you can get by without it, but you are hurting your ST damage ability. As for endurance, it is not a big attack... 6.86 end is not going to break the bank. I just tanked Reichsman for an hour straight using all the ST attacks in Fire constantly. I had to fire off Consume when it was up, but I was one of the only ones in the group that wasn't huffing and puffing most of the time (and I had all the Fiery Aura toggles going, CJ, Tough, and Weave).

[ QUOTE ]
Drop Fireball? Burn is only usefull agains AV’s?

[/ QUOTE ]

You're misquoting again. I said drop Breath of Fire, not Fireball. Fireball is a great choice if you want to go that route. I don't have room for it in my tanking build as I picked up Tough and Weave, but I know it's nice... it's in my offensive build.

As for Burn, please read what I wrote. It's only useful if you are facing an opponent unaffected by the Fear it causes OR if you have a reliable source of immobilization. There are too many requirements to make that power a useful pick for me. I understand people make use of it, but that doesn't change the difficulties of using it, OR the fact that it is constantly cited as one of the things that needs improving in Fiery Aura. Leverage it if you can, but I'd rather have a power I can make use of reliably whenever I want it without any hoops (ie, immobilizing of some sort).

I also put in all the reasoning needed for Hasten. Grab it if you want to use the power pick, need the recharge, and can stand the end drain. Though if you were quibbling about the end costs of Incinerate earlier, I'm surprised you give Hasten such a clean bill of approval.

Anyway, Hasten is nice if you don't have many IO +recharge bonuses yet. I'm going with it on my offensive build until I can pick up some more sets. I'm also going to use Geas of the Kind Ones... actually pretty useful for things like this, and it's not that hard to pick up if you run the content in Croatoa with teams.

On to other things. Thokor, you can put together a decent cheap build for a Fire/Fire. I love Multi-Strikes, personally, as they're quite cheap. I had all my AOE's slotted with those until I scraped together the cash to get the two Scirocco sets in my build. Red Fortune is a good set blueside for defense that is quite cheap, same for Titanium coating or Reactive Armor for resists. Also, each category has "cheap" sets and recipes that you can "frankenslot" to get some nice acc, dam, end reduc, and recharge numbers (or resist, etc.). Look around quick on Went's in each category, and you'll find them.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory