Psoma

PvP skills validated by forum title
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  1. Initial Ladder Entry and Positioning:

    • Initial ladder placement will be determined by a tournament on Sunday, June 13th, at 9:30PM ET. Each team will play a 10-minute, random-map round against every other team. Match settings will conform to ladder standards: No Travel Suppression, No Heal Decay, Observers On, Small Inspirations Only, and Super Heavyweight. Head-to-head results will be used as the first tie-breaker for teams with identical records, followed by additional rounds if necessary.
    • After the initial ladder placement tournament, new teams sign up for the ladder by announcing so in this thread after creating an official team thread (on these same PvP Arena boards) with their official roster and team name.


    Challenge Process and Positioning Changes:

    • Teams may climb rungs by challenging and beating teams on higher rungs.
    • Challenges are to be made and responded to in this thread.
    • Challenges must be accepted by teams that are less than 3 rungs higher than the challenging team. (Teams on rungs higher than 2 spots above the challenging teams can refuse the challenge.)
    • Challenging teams can only move up 1 rung at a time by winning matches against teams on higher rungs.
    • Challenges must be responded to by a challenged team's captain within 48 hours or the challenging team is awarded a forfeit.
    • Captains have 48 hours to work out a match date after a challenge has been accepted. If captains cannot settle on a match day and time within 48 hours of an accepted challenge, the match defaults to taking place on the 2nd Sunday that follows the accepted challenge date; the match time for a default date is 9:30PM ET.


    Banned Powers List:

    • Banned: Dominator Poisonous Ray
    • Banned: Corrupter Lingering Radiation

    Team Captains must be able to show proof for a ruling to be made on the use of restricted powers, enhancements, and/or procs. Use of the above-listed powers will result in a forfeit for the violating team.


    Match Rules:

    • All matches will take place in Pocket D, Test Server. If Test is down, Freedom Server will be used as a substitute during that time, though a captains' meeting will take place to determine the continuation process; until that meeting, any schedule matches are put on hold.
    • Matches will consist of 10-minute rounds by default. If both captains are agreeable, 20-minute rounds are permissible. Rounds will be played until 2 rounds have been won by one of the teams.
    • Matches will be 8v8. If both captains agree to it, team sizes may be reduced.
    • Round Wins: The team that has scored the most kills at the end of a 10 (or 20) minute round is the winner of that round. Rounds in which Sudden Death occurs are considered ties, no matter the result of the Sudden Death Round.


    Round Details:

    • Round Length: All rounds will be 10 minutes in length by default. If both team captains are agreeable, 20 minutes rounds are permissible.
    • Round Settings: All rounds will be set with only the following options selected: No Travel Suppression; No Heal Decay; Small Inspirations Only, Super Heavyweight.
    • Map Selection and Illegal Maps: Map selection will alternate for the first two rounds of a match; the defending team picks the map in round 1, and the challenging team picks the map for round 2. All additional rounds will be set to Random map selection. The Monkey Cage, Office, and Cave maps are not permitted in any round; resets occur if any of those maps are drawn for rounds requiring random map selection.
    • Each team is allowed one reset within 60 seconds of round start if a player did not load into the round, disconnected, or loaded in off-team. Teams will play short-handed if their reset has been spent. If a round is reset, the line-ups submitted for that round are to be played again with no AT alterations and on the same map.
    • Only small inspirations and temp powers bought from the Arena Store are allowed. No Base Buffs or special inspirations (i.e. Presents and SoWs) are permitted.
    • No more than 2 stalkes may be included in any line-up.
    • Barcode-type names will not be permitted. Player names shall be easily distinguishable.
    • If 4 or more players from the same team disconnect from a round, that team forfeits the round.
    • No Ouroboros portals will be permitted during the match.
    • All matches must start within 15 minutes of the agreed upon match time. This includes time required to submit and approve line-ups.
    • Match Results: The captain of the winning team must post the match results in the official ladder thread within 24 hours of match completion. Both team captains should be prepared to supply screenshots of the results for all rounds if necessary.


    Line-up Submission Rules and Procedures:

    • Prior to each round of a match, the captains of each team will be required to present their lineups via private tells to a neutral, 3rd party line-up taker (agreed upon by team captains).
    • The 3rd party line-up taker will ask both captains for their lineups at least 5 minutes prior to the start of each round. The line-up taker will announce that the round is playable once he or she has received both team line-ups. The line-up taker will NOT disclose the line-ups to anyone until both line-ups have been received.
    • A team will forfeit the round if they do not submit a line-up prior to that round.
    • A team will forfeit the round if they run any line-up other than the one submitted to the line-up taker.


    General Match Procedure:

    1. Team Captains present their lineups to the agreed upon line-up taker.
    2. In arena chat, the line-up taker announces both line-ups and that the round is cleared to start.
    3. The round is listed and played out.


    Roster Eligibility:

    • Players that have not been on a previous ladder roster are immediately eligible to compete in matches.
    • Players that have been on a previous ladder roster and are added to a different ladder roster are not eligible to compete in any matches for their new team until sitting out 1 official match while on that roster. This rule is subject to waiver if both captains are agreeable.
  2. Does anyone see any problems at all with that last draft? Speak up if you see typos, wording confusion, omissions, or anything questionable.
  3. Yeah, I need this confirmed as well. Assuming it's fixed, this is what the draft I have now looks like:

    Quote:

    Initial Ladder Entry and Positioning:

    • Initial ladder placement will be determined by a tournament on Sunday, June 13th, at 9:30PM ET. Each team will play a 10-minute, random-map round against every other team. Match settings will conform to ladder standards: No Travel Suppression, No Heal Decay, Observers On, Small Inspirations Only, and Super Heavyweight. Head-to-head results will be used as the first tie-breaker for teams with identical records, followed by additional rounds if necessary.
    • After the initial ladder placement tournament, new teams sign up for the ladder by announcing so in this thread after creating an official team thread (on these same PvP Arena boards) with their official roster and team name.


    Challenge Process and Positioning Changes:

    • Teams may climb rungs by challenging and beating teams on higher rungs.
    • Challenges are to be made and responded to in this thread.
    • Challenges must be accepted by teams that are less than 3 rungs higher than the challenging team. (Teams on rungs higher than 2 spots above the challenging teams can refuse the challenge.)
    • Challenging teams can only move up 1 rung at a time by winning matches against teams on higher rungs.
    • Challenges must be responded to by a challenged team's captain within 48 hours or the challenging team is awarded a forfeit.
    • Captains have 48 hours to work out a match date after a challenge has been accepted. If captains cannot settle on a match day and time within 48 hours of an accepted challenge, the match defaults to taking place on the 2nd Sunday that follows the accepted challenge date; the match time for a default date is 9:30PM ET.


    Banned Powers List:

    • Banned: Dominator Poisonous Ray
    • Banned: Corrupter Lingering Radiation

    Team Captains must be able to show proof for a ruling to be made on the use of restricted powers, enhancements, and/or procs. Use of the above-listed powers will result in a forfeit for the violating team.


    Match Rules:

    • All matches will take place in Pocket D, Test Server. If Test is down, Freedom Server will be used as a substitute during that time, though a captains' meeting will take place to determine the continuation process; until that meeting, any schedule matches are put on hold.
    • Matches will consist of 10-minute rounds by default. If both captains are agreeable, 20-minute rounds are permissible. Rounds will be played until 2 rounds have been won by one of the teams.
    • Matches will be 8v8. If both captains agree to it, team sizes may be reduced.
    • Round Wins: The team that has scored the most kills at the end of a 10 (or 20) minute round is the winner of that round. Rounds in which Sudden Death occurs are considered ties, no matter the result of the Sudden Death Round.


    Round Details:

    • Round Length: All rounds will be 10 minutes in length by default. If both team captains are agreeable, 20 minutes rounds are permissible.
    • Round Settings: All rounds will be set with only the following options selected: No Travel Suppression; No Heal Decay; Small Inspirations Only, Super Heavyweight.
    • Map Selection and Illegal Maps: Map selection will alternate for the first two rounds of a match; the defending team picks the map in round 1, and the challenging team picks the map for round 2. All additional rounds will be set to Random map selection. Resets occur if the map draw is: Monkey Cage, Office, or Cave.
    • Each team is allowed one reset within 60 seconds of round start if a player did not load into the round, disconnected, or loaded in off-team. Teams will play short-handed if their reset has been spent. If a round is reset, the line-ups submitted for that round are to be played again with no AT alterations and on the same map.
    • Only small inspirations and temp powers bought from the Arena Store are allowed. No Base Buffs or special inspirations (i.e. Presents and SoWs) are permitted.
    • No more than 2 stalkes may be included in any line-up.
    • Barcode-type names will not be permitted. Player names shall be easily distinguishable.
    • If 4 or more players from the same team disconnect from a round, that team forfeits the round.
    • No Ouroboros portals will be permitted during the match.
    • All matches must start within 15 minutes of the agreed upon match time. This includes time required to submit and approve line-ups.
    • Match Results: The captain of the winning team must post the match results in the official ladder thread within 24 hours of match completion. Both team captains should be prepared to supply screenshots of the results for all rounds if necessary.


    Line-up Submission Rules and Procedures:

    • Prior to each round of a match, the captains of each team will be required to present their lineups via private tells to a neutral, 3rd party line-up taker (agreed upon by team captains).
    • The 3rd party line-up taker will ask both captains for their lineups at least 5 minutes prior to the start of each round. The line-up taker will announce that the round is playable once he or she has received both team line-ups. The line-up taker will NOT disclose the line-ups to anyone until both line-ups have been received.
    • A team will forfeit the round if they do not submit a line-up prior to that round.
    • A team will forfeit the round if they run any line-up other than the one submitted to the line-up taker.


    General Match Procedure:

    1. Team Captains present their lineups to the agreed upon line-up taker.
    2. In arena chat, the line-up taker announces both line-ups and that the round is cleared to start.
    3. The round is listed and played out.


    Roster Eligibility:

    • Players that have not been on a previous ladder roster are immediately eligible to compete in matches.
    • Players that have been on a previous ladder roster and are added to a different ladder roster are not eligible to compete in any matches for their new team until sitting out 1 official match while on that roster. This rule is subject to waiver if both captains are agreeable.
    Look it over very carefully and point out problems, etc. (Btw, mac voted for the alernating map pick process for Convenient, meaning it win 4-2 over the all random map option.)
  4. lol I'm not really keeping up here, but I just watched that video. True or not, I got some laughs. Also, Glad javes.
  5. I just read the bully comment, and it made me think "e-thug." If I was trying to be serious about anything, it wouldn't happen in this thread.
  6. Do you guys have a GP site, btw? I keep forgetting to ask.
  7. We had another impromptu captains meeting last night, and we agreed to set a tournament date for Sunday, June 13 @ 9:300PM Eastern. We also covered the remaining ladder issues but need votes from Convenient to finalize. The tournament will consist of every team facing each other in single, random-map rounds (just like the old ladder started).

    Edit: I posted the meeting details, etc. in the general section on Convenient's GP site: http://www.guildportal.com/Guild.asp...age=1#44297625
  8. I'm not sure if this works for others, but I can meet tonight a little later. I'm trying to round up enough people to practice on Test, so you can look for me there if I'm not on Live.
  9. Nono...it's sock poopet now.
  10. I didn't mean to leave out the biggest downside (imo) to the double-blind submission process: the potential of the line-ups submitted totally deciding a round's outcome. I just don't think there is any perfect process, which is why I'm not personally bound to either one. I think it's best if everyone understands what it is they're voting for, though.
  11. Honestly, yes, time was the biggest issue for dUmb. Toward the end of the old ladder, we were willing to just tell the other team what we were bringing so that they could plan accordingly and not make us wait while they discussed the best possible counters. The desire to maximize our line-up potential was trumped by our desire to start matches within an hour of their scheduled time...but we STILL had to wait a number of times. Personally, I just assumed the wait was going to be long, so I just waited patiently and joked around with whoever was on at the time. But a number of our players would always be irritated, and I'm pretty sure we had players more than once log off before we ever started round 1...which typically resulted in the other team having to counter again because we ended up having to sub in a different player.

    So, what I'm hearing is "enforce start times" as a solution to the above. I believe someone has already mentioned the possibility of a team partially loading into the arena terminal, watching the other team load in a full team, and then waiting to the last second and joining up with the perfect counter line-up to that team and starting the round (if they can). I don't think teams would actually do that because it's pointless; most teams would call bs and demand a chance to counter...and then, assumming the other team is agreeable, you're right back to waiting while counters can be done until both teams are relatively happy with their chances. Either way, counter-picking requires at least some wait time and last-second strategy changes. Some people loved that process because they considered it part of the match. Others despised it because they either considered strategy changes to be an irritant, or they just hated the time spent in that part of the process.

    Like I said before, personally, I don't care...but I don't see how strict start times can be enforced while keeping things fair, since there remains the possibility of the hard start time being reached as one team has just placed a counter. The other team can say "No, wait. I know the cut-off time has been reached, but you guys just made a counter that requires a counter on our end." The fact that there are less-informed PvP'rs on the whole can also translate into counter-picking taking even longer.
  12. I was going to post a suggested time/date, but Silit asked me last night, in-game, if we could do it right then since he thought everyone was on to get it over with, so I said I'd show. We looked for you guys, but yeah, none of you were on. Since the rest of us happened to all be on right then and not too busy, we got on vent anyway to see if we could go through the list to knock out whatever we could with a majority vote. We went through it pretty fast, and I think there was maybe 1-2 things that weren't unanimous (but had 3 votes). If you want to do that part again when we go over any remaining stuff, I'm fine with that, personally; last night's meeting took maybe 10 minutes.
  13. Psoma

    pre i 13 pvp

    lol That sounds pretty awesome, but I haven't heard of people zoning into lowbie missions in a long time...like, since the accidental arena stability fix that came with a market fix.
  14. Are you talking about the sock poopets post?
  15. Updated roster:

    1. Psoma- captain- @Psoma
    2. Slax- co-captain- @Slax, @Slax2
    3. Lib- co-captain- @MrLiberty
    4. Trez- @Trezen, @TREZEN2
    5. Sir- @S I R, @S l R, @burner one
    6. Kara- @Neuronia, @Neuronium
    7. Pixel- @Pixel Empire, @Pixel Nation
    8. Doyler- @doyler, @doyler2
    9. Joe- @Smiling Joe
    10. Stoney- @St0n3y, @The Other St0n3y
    11. Heroes- @Heroes Demise, @Villains Demise
    12. Siolfir- @Siolfir
    13. Shu- @Shu
    14. Masque- @Masque, @Masque2
    15. Garner- @ms. socal garner @sexy socal garner
    16. Chuck- @Big SOB, @8up SOB
    17. Mebs- @Mebs
  16. After a quick captains' meeting last night, here's what was decided (all items earned at least 3 votes):

    1. No roster cap.
    2. Matches must take place within 2 weeks after a challenge is accepted.
    3. Matches will take place on Test.
    4. If Test goes down, a captains' meeting will take place to discuss Freedom back-up plan.
    5. The double-blind line-up submission process will be used.
    6. Banned powers:
    • Defender TK
    • Dominator Poisonous Ray
    • Corrupter Lingering Radiation
    (For now, Stalker Thunderstrike is legal. If this becomes a problem, we will revisit the idea of banning it.)
    7. 2-stalker limit.
    8. If 4 or more players from the same team disconnect from a round, that team forfeits the round.
    9. Joining a ladder team: after being added to a team's official roster, a new player must wait 1 week before being eligible for match participation; players that were on a previous ladder roster must wait 2 weeks to become eligible.

    Are there any other items that need to be discussed before we post the official rules?
  17. Peril needs to view this thread more often.
  18. lol Vex. I probably ended up just dissuading people from wanting to play an emp after writing all of that out.
  19. Can we have a spelling bee next?
  20. I saw that guy (and his brothers) dance in a competition on MTV one time. I think he's in Alice in Wonderland too.
  21. I'm personally fine with trying stuff like this unless it starts having the opposite effect with line-ups...such as all line-ups requiring to have 4+ stalkers and 2 forts to be competitive, etc. If you're happy with Lib's idea/something close, I'd say either put it in the vote thread or bring it up in the vent meeting (that I think we're going to schedule soon). The reason I made the vote thread was so that most of us weren't all sitting around on vent with our eyes glazing over while a couple of people got into 2-hour debates; I figure the more we can work out here, the less time we have sucked out of us on vent.