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Posts
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Joined
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I forgot how to check my rep anyway.
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And the Gears! Can't forget the Gears!
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Used to be two green bars, then it went to two red (probably because of that PVP thread), then one red, then two red again, and now it's one green.
What's up with this? I guess I'm just unpredictable. -
At 50, you do start looking at things from a whole new perspective. The entire game is now open to you, and there is nothing that you cannot do if you make the effort.
For starters, you're probably going to want to respec and begin tweaking and changing your character build to be the best it can be. Now you can softcap your defenses, slot purples, and make whatever crazy gimmick builds you want. Advancement beyond 50 now happens at your own pace.
Inf is suddenly a lot easier to come by. Even just by tagging along with a farm team, you can get more inf and drops than you know what to do with. Giving a few million inf to a random begging stranger is pocket change. -
So basically, this has boiled down to strawman vs strawman, and all the rational arguers have long given up and either left or broke out the popcorn.
Gotta love it. -
That could have been awesome, but capped at levle 19? No way.
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I love it when generic arguments (or for that matter any rules-related arguments) come up, and at least one person is like "But the rules don't apply to me!"
And the inevitable hilarity when they have the rules applied to them.
Honestly, it's easy enough to make a tribute or homage character without getting hit with the generic stick, at least for me. -
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This reminds me of why I love Rikti Mothership Raids so much. They're basically a barbarian horde in tights.
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I find that the Point Man is whoever wants to be, and they announce their position by rushing the hell in.
Remember that in this game, buffs are very powerful, and even one Defender on the team can seriously change the playing field. With enough buffs, players are downright invincible. -
I'm flashing back to the Simpsons episode where kids do a musical of lesser-known presidents.
Generally, it's up to the discretion of the GMs, and the players that petition them. There's rules of thumb rather than definite rules. -
I visited old faultline once, and had to die to get out. I'd have never gone again if not for the revamp.
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I managed to start what may be the most civil and thoughtful discussion of PVP this forum's ever seen.
Of course, I still managed to get a ton of negative rep for it. I think. I forgot how to check my rep. -
Quote:I plead insanity.So, basically, your desire to discuss PvP in a calm, rational manner brought about a result opposite to that which was planned or expected. Who would have seen that coming, Prof_Backfire?
I think the real problem is that the basic methods of PVE and PVP are so different. In PVE, you're slaughtering dozens of enemies that only take a few attacks to go down, have simple and predictable attack patterns and behaviours, and generally don't use particularly fancy powers with any strategy. In the case of EBs, AVs, GMs etc they're more like big dumb bags of HP but still don't need any more strategy than 'lay on debuffs and damage til dead'. The entire game is designed and balanced around this.
Whereas in PVP, fighting other players is not at all comparable to fighting any kind of NPC. The playing field is completely different and many attacks may not be useful at all. The difference may be just too big to reconcile, both in player mindset and gameplay balance.
I now understand why a lot of MMOs have you fighting only a few enemies at a time, which tend to be very powerful- it's slightly more similar to fighting other players in PVP. The lack of travel powers and such also makes it less awkward to fight other players.
Personally, I think PVP in this game is a lost cause, but there's lessons to be learned. -
Quote:I don't think they mind doing characters based on historical figures. Contemporary people and celebrities is another matter.The thing I've been wondering- I've got characters based on iconic landmarks, like Brooklyn Bridge and the Statue of Liberty. Would I be able to do George Washington Bridge as well? Of course my bio would make it clear that the character was based off the actual bridge, not a character whose name happens to be similar. That and his looks would be waaay different.
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Man, you'd think I of all people would know not to post a PVP thread in this forum.
Eh well, live and learn. -
I think PVP in this game is a lost cause, honestly. Even if they managed to perfectly revamp it, the stigma associated with it and the player attitude is so anti-PVP that not many people would really care.
I started this thread thinking along the lines of other MMOs that do a better job of integrating PVP, but I remember the compare and contrast rule. -
I'm not surprised that subs are down at the moment, honestly. It's been a while since a major content infusion, and a lot of people are trying out new stuff and waiting for Going Rogue. Even I haven't been playing much lately.
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From the looks of it, vet rewards are gonna be on a kind of weird bell curve. They want to reward long-time players, but not to the point of putting them significantly ahead of newer ones, so the newly introduced rewards are probably going to be less fancy than the ones before.
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The game's helping you get the Finder badge.
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For the record, most game developers don't know either.
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Quote:This really sounds like one of the biggest reasons it hasn't caught on, and MMO PVP seems to have become all about giving yourself the biggest unfair advantage. Much like PVE, actually.The amount of time required in preparation for PvP tends to be inversely proportional to the amount of fun one can have approaching it.
In MMO's, you need to grind up the levels, get money, loot, and THEN learn tactics which tend to be deep and convoluted. The time you've invested into a character means that when you do poorly, you feel betrayed. Dodged? Ineffective? What do these mean? Conversely, a character that you've just auto-levelled you will have no particular attachment to, and can just start mucking around.
FPS games for example are easy to get into because you just pick up a gun and start shooting; you can learn to be more careful and pick up tactics on the fly. Bullets don't suddenly stop hurting enemies because someone hit ability D (usually anyway), so you can immediately pick up on your shortcomings and improve. There's none of this "Hah! My power nullifies your entire offensive capabilities for 30 seconds!"