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Aside from the fact it shouldn't work in Nova therefore being pointless I would be wary of doing so, quite a few similar procs are bugged so that they will actually affect you even though they shouldn't.
Indeed I think this proc in stamina did stun you at one point, though that may have been fixed by now. -
I don't think Obsidian disputes that AlienOne has got a good expensive build or that he may be close to getting the very best out of human form, or that he is a skilled player.
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A bit more detailed it means hitting the enemy then running away so they can't hit you back, it could be for example hitting a melee only mob from range and then backing off and attacking again but backing off so they never get to hit you. Or it could mean hitting a mob then running behind an obstactle to avoid retaliation, popping in and out of cover to get an attack in.
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Quote:I can't think of any 'primary' melee character in the game that doesn't have mez protection. But then PB's aren't primary melee toons, nor are they devoid of mez protection.But I won't hold my breath. Fixing a 'primary' melee character to function in melee?
That couldn't happen!
I have kept away from the tri-form/human only debate so far in this thread, because I do understand the appeal of human only, but that is a choice not to take the mez protection so why would the devs give you two forms of mez protection just because you don't like the one you have?
Incidentally Dwarf form has more inherant mez protection than any VEAT and I have only ever been held on Mothership raids by multiple EB's after I am left last man standing. Ignoring the fact that VEATs have so much handed to them on a plate they bore me to tears. -
Some of the tech style armors look really good, I would like some kind of things like that because I am already jealous of Malestom getting that cool chest piece and boots that we can't get.
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Quote:Ah I never knew about the base protection, that makes more sense now, so it might be useful for a solo human only PB.Actually, Acrobatics will protect you from a single Mag-3 hold. Hold magnitude must exceed protection, and everybody has a base protection of 1, so Acro will actually prevent one Mag-3 hold from taking effect.
Less use in teams but then again as mentioned in teams you should have other options to avoid mezzes. -
Quote:This.A viable alternative that used to be employed quite often, was the "staged build" (my term, my search-fu is not strong) where you use one build from lvl A to B, and another from B to C, C to D, etc as desired. The easiest example of this is using and slotting nova form from levels 6 to 23, at which time you respec and move all of those slots into dwarf and turtle your way from 23 to 39, at which time you respec and take advantage of your tier 9-ish power.
It has been so long since I actually levelled my Warshade up I had put this to the back of my mind, but it is great advice if you don't mind using up the second build or a respec along the way to 50.
Early on you can put everything you have into Nova and it will be awesome (At level 6 you have an advantage over any blaster and that lasts for quite a while), with just a few slots in things like Gravity Well because Voids are the biggest problem at low levels.
Then in the mid to late 20's I did a respec to move a few slots out of Nova into human form powers, but I didn't give Dwarf form much love until the 40's. If you prefer Dwarf form you could move a lot of the slots from Nova to Dwarf, because it is very hard to be truly tri-form early on, and then still fairly hard later in life. -
Quote:Haha I like that!Yup, I was taught that when initiating any sort of negotiations, one must bring to the table two insignificant items that will be summarily dismissed and one offer that everyone will easily and readily agree with because they got the pleasure of first dismissing the other two!
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Socorro makes a good point, you have pre-emptive tools in your arsenal to avoid the mezzers at least when solo - whack them in the face before they see you, get them stunned or knocked on their backsides or dead - 'most' mezzers are lt's so should stun in one hit.
In a team there are more mezzers that you can't necessarily just deal with that quickly, but you should have the support of controls/shields/mez protection anyway, or even just learn to never be directly behind whoever takes the alpha and try attacking from as close to the back as you can get. -
Quote:I didn't know the recharges off the top of my head and thought they were higher, so you are right it may be a bit overpowered having two clicky stuns.
According to Mid's Reform Essence should be available once a minute, out of the box and without any global recharges. On my TriFormPB build I get recharge-values of between 25.1 to 15 seconds for Reform Essence, while Pulsar recharges anywhere between 21.2 to 11.8 seconds and the stun from Pulsar lasts 23.7 seconds. It wouldn't be spammable as a Warshade will have it, and you're right, Warshades get Inky Aspect, but IA requires them to be in Human-form which is sometimes a bit of a sacrifice as opposed to having two click-powers after which the PB can Dwarf-up.
Quote:I don't think we'll get Glowing Touch or Reform Essence changed anyway, but if we're very lucky, maybe Castle will see this thread and decide that adding -Res to each PB attack is a good idea.
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The mag2 protection given from Acrobatics wont actually protect you from any mez that I know of - though I am far from an expert I think they are all mag3 at least, or at least any that I have noticed, the reason most people take Acrobatics is for the KB protection which is good, I don't know anyone who takes it for the hold protection/resistance.
But AlienOne is right that building for defence would negate some of the effects because the mez's would miss you. Most of the mez's that will affect you are AoE's, unless you regularly take the alpha and get the single target ones, which tend to be ranged rather than melee.
You can get your AoE defence up to 20 or 30% without losing too much, and that will protect you from about half the AoE mezzes that come your way.
Sadly there isn't an easier way for a human form only.
(I know you are human only but if you find the mezzes are getting you killed I would consider taking White Dwarf even if you don't slot it, at worst you can TP to safety and wait the mez out.) -
Quote:I don't know about crying out, Warshades still have Gravatic Emination on a fairly short recharge + Inky Aspect + Unchain Essence, I think another stun power may even it out a bit and if I understand it the power I was on about changing is Reform Essence which is the self heal on a long timer? As long as the long timer remains it will be the PB equivalent of Unchain Essence (Lower mag to balance out no dead body).Well, to be honest, I doubt we'd get reliable +stun in any of our PB powers
as much as I wish we would. As things stand right now, having two PB's use Pulsar (both having 6-slotted Pulsar for more accuracy and longer stun duration) is amazing to see. If a lone PB could reliably stack disorients on Bosses, Warshades would cry out, and justifiably so, because Warshades have to work on the disorient a lot more than a PB with two AoE stun powers that do not require any preparation other than exact timing.
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I never did understand why the PB rez didn't get those 10 seconds.
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Quote:The idea for the stun stems from the fact that stun is something that PB's already do with a few powers, AoE healing isn't. It also brings them into line with Warshades and I think both AT's should be more similar (Do the same things in different ways)How can you say this:
Quote:the devs are usually willing to tweak numbers, but rarely change what powers do.
Quote:I think the most likely thing you will get rather than adding heal aura's etc is that you might get a slight debuff or stun effect added to your powers. Reform Essence imho would be better with say a mag2 stun aura than a heal aura, then you could stack that with your other stuns.
I know they are both changes, so I see where you are coming from about contradictions -
Quote:The lowest hit chance is 5%, no matter how much defence you have or -tohit you stack.I don't remember off the top of my head the exact number, but isn't there a cap on how much a mob's tohit chance can be debuffed? If that's so, then how many pets out at once would it take to reach that cap at, say a 12% (Touch of Fear sized) tohit debuff? This is important because cast times could then be staggered to potentially give an unreasonable amount of time to debuff a spawn's tohit.
And the base chance for an even level minion is 50%, so you would need 4 Touch of Fears to floor that chance.
Anything like that though is probably asking for too much of a change, the devs are usually willing to tweak numbers, but rarely change what powers do.
I think the most likely thing you will get rather than adding heal aura's etc is that you might get a slight debuff or stun effect added to your powers. Reform Essence imho would be better with say a mag2 stun aura than a heal aura, then you could stack that with your other stuns. -
That was pretty much the key for me, there are quite a few ways to play a Warshade and getting the balance between what is the most effective and what you enjoy playing is key - and only playing can bring you that knowledge.
I know myself that I still don't play as optimally as I would like, but playing in the way I think is optimal isn't easy. -
Quote:I was thinking about saying something like this in my post but I honestly wasn't sure how much the +def sets were selling for, if they are cheap enough then you are right they are worth getting if you can.Came back and a lot of good responses. Recharge is the way to go, unfortunately it is rather expensive. Getting some ranged defense is rather cheap (to 20-30%) which should help your nova form quite a bit and you can save up for the recharge sets if you aren't currently rich. I don't really have much to add to advice you received above.
I have been playing around in Mids, but haven't come up with a human warshade build I like yet. :-/
Recharge is towards the higher end of the cost scale, but you dont necessarily need any of the very costly IO's like purple sets (Though I think purples help), so I still call it reasonable - I guess everyone has there own definition of that though. -
Glad to see you have got them working, it took me a lot of research to get them in the first place but back then the guides seemed a lot easier to find than they are on these new forums.
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What did you use to plan your build?
It is quite hard to judge a build written like that but if you use Mids Hero Planner (Google it) you can put your builds in there and then we can see every last bit of information that will help us.
It wont help me because I am not good enough with PB's, but it will help you get more replies in future. -
If the corpse vanishes while the power is still animating nothing appears.
It is a long standing problem caused because the actual pet summon is cast right at the end of the animation, so always target the most recently defeated enemy.
Edit: I think corpses last 7 seconds, so you have to be fast. And enemies that don't have corpses (Ghosts/Robots) are awful. -
I don't think I have ever seen 2 so close, but it is always great fun when they spawn side by side in the ITF and you get confused which one is which
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Quote:I am glad you came back rather than being an actual troll, it is always much better to have proper conversationsSorry if I came across as a trolling *****... wasn't meaning to be. The point I was making was basically.. PBs are not meant to be healers and to add any kind of outward heals would not only take away from the PB experience (in my opinion). PBs already have 1 outward single target heal and that is enough, I do agree that the overall powers of a PB could use just a little tweaking to even some things out but I'm not a number cruncher by any means so I can't say where. Also.. I didn't mean to refer to anyone as a noob or to say anyone didn't know what they were talking about.. I was more referring to the fact that wanting a PB to have more healing ability was in my opinion a noob statement. Nothing wrong with that.. I've heard pple with 52 months time in make noob statements.. everybody does it from time to time.. and again it was just my opinion... which is what this forum was created for... opinions/thoughts. But again.. if I hurt someones feelings or whatever I do apologize for that was not my intention.
Quote:With that said.. one thing I would like to see happen with PBs is the changing of Knockback.. KB, to KnockDown.. KD. This change would improve alot of pples opinion of PBs I think.. have heard quite alot of pple complain about how PBs are always slinging the baddies around and making the rest of the team chase after them.. LOL, which can be funny at times TBH. But I can see the point they are making also.. it can get annoying to always have to chase down my enemy cause someone else wants to knock em across the room, cave, street, w/e. Oh.. btw.. the best way I've found to "bypass" the leeching status of PBs.. bring the pain. My all human PB right now is hitting like a freight train, and this with with NO sets only SOs. Can't wait to see what happens once I get it slotted with IOs.... *shaking with anticipation* LOL.
The only problems PB's have in bringing the pain are that the human attacks are pretty much single target, and the ones that aren't have that dreaded KB so many people don't understand the damage they cause. Scrappers had a similar rep once (Good damage but why would you want one) until people started proving that scrappers can add more than just boss killing.
The other problem is that when going into Nova they don't get a great benefit from Build Up because of it's short duraction, so even then they are outdamaged by Warshades and again get a bad rep.
I don't personally feel these problems will be fixed by improving the utility powers, in fact I think they might get worse and people will completely forget about PB's as damage dealers and pick them for that utility only, which would be very bad.