Warshade Toggles


AlienOne

 

Posted

Greetings fellow Kheldians,

Thank you for your thoughtful advice on my build post a few days ago. I have a follow up question which is more tactics related. I notice that I can sometimes have quite a bit of downtime between mobs compared to other members of the team. At the end of each mob it seems like there are many different activities my Warshade must accomplish while more "standard" AT just rush to the next mob. This sometimes causes a considerable delay before I am ready to engage the next mob.

After each mob this is my typical procedure:
- switch from Nova or Dwarf to Human (my macro automatically turns on Gravity Shield)
- utilize Dark Extraction if it is recharged
- hit Stygian Return to top off my HP's and End
- engage Super Speed
- activate Combat Jumping
- power on Sprint
- enfold myself in Shadow Cloak
- empower Inky Aspect

Do you find you have a similar downtime between mobs? I have a macro that turns on the toggles which makes my post battle procedure a bit easier but it can still take a fair bit of time to get prepared for the next mob.

Sometimes I arrive at the next mob and only the Boss and a random Leuitenant are left alive. At times I will just skip to the next mob so I can get full use out of Eclipse and the Mires.

When I enter a mob I have Inky Aspect and Gravity Shield running, hit Eclipse, Sunless Mire, Gravity Well, Unchain Essence, Dark Extraction, Stygian Circle (if needed), then enter Nova or Dwarf to finish the battle. Do you use a similar entry procedure when you engage a mob?

[Edit: should have listed Gravity Well instead of Gravitic Emanation - I use Gravity Well to drop a Minion so my Unchain Essence has a body to explode - Sorry for the confusion.]


Best regards,

Tommy Truestar

 

Posted

I tend to only run toggles that are needed between fights and most likely its none.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

This is two issues:

Quote:
Originally Posted by Tommy_Truestar View Post
After each mob this is my typical procedure:
- switch from Nova or Dwarf to Human (my macro automatically turns on Gravity Shield)
- utilize Dark Extraction if it is recharged
- hit Stygian Return to top off my HP's and End
- engage Super Speed
- activate Combat Jumping
- power on Sprint
- enfold myself in Shadow Cloak
- empower Inky Aspect
According to my calculation, all of the above works out to 8.37 seconds of power activation after each and every fight. If your friends play like my friends, they've cleared out the next mob while you're still retoggling.

There's no single correct solution. It boils down to playstyle. If your intention is to fight mainly in Nova form you don't need to retoggle all that between fights. If you stick to Dark Extraction and Stygian, you'll cut down your casting time by almost half, to 4.37 seconds. Less really because you won't be summoning a pet after every fight.

Quote:
When I enter a mob I have Inky Aspect and Gravity Shield running, hit Eclipse, Sunless Mire, Gravitic Emanation, Unchain Essence, Dark Extraction, Stygian Circle (if needed), then enter Nova or Dwarf to finish the battle. Do you use a similar entry procedure when you engage a mob?
I do use that entry sequence minus Gravitic Emanation. The attack chain Eclipse > Mire > Gravitic (assuming the toggles are already up) works out to 4.4 seconds, or 7.57 seconds including Unchain Essence which again, you won't use in every fight. Unless you're on a boss farm or fighting an AV I can't imagine that much is still standing by then. Do you really need Nova at that point?

Bottom line is it's about streamlining your form shifting. Don't waste time activating toggles you don't need, especially if you know you're going to shift back into Nova in a few seconds. While in human form and fully toggled, don't use time needlessly shifting to Nova to blast some straggling lieutenant at 20% health. And if you know that Mire, Eclipse, your pet, etc. isn't going to be recharged for the next fight, don't drop Nova needlessly.


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Posted

Quote:
Originally Posted by Rainbow_Avenger View Post
This is two issues:

According to my calculation, all of the above works out to 8.37 seconds of power activation after each and every fight. If your friends play like my friends, they've cleared out the next mob while you're still retoggling.

There's no single correct solution. It boils down to playstyle. If your intention is to fight mainly in Nova form you don't need to retoggle all that between fights. If you stick to Dark Extraction and Stygian, you'll cut down your casting time by almost half, to 4.37 seconds. Less really because you won't be summoning a pet after every fight.
Rainbow Avenger is right on the money here... It's a playstyle thing... To me, it sounds like you're someone with a human-only fight style frame of mind who is also trying to use a bit of nova... If you're playing with a team as you mentioned, and you're using all those human form powers to open up, in most cases, if you got team help (and especially a fulcrum shift), the mob's already down. You don't even NEED nova at that point. I can record a video of the Battle Maiden map mapped for 8, and just me (as my human-only build) and a friend's fire/kin running it... By the time I've run through my human-only form attack chain (along with the f/k's attacks, SB, and FS), the mob is down in a matter of literally seconds... There's no need for me to switch to nova. And since I run 8 toggles (including Leadership), it would be more of a hindrance to switch to any other form at any other point, really... I would spend as long toggling back all those toggles as the f/k would need to completely take down a mob himself!

So, instead, for my playstyle, I just stay in human, take down the mob, raise a pet, use stygian circle, and race to the next mob and my attack chain's already set.

The best playstyles (I've found in my experience) are the ones who stick to human-only, and the tri-form who just spends juuuust as long as he needs in human form (eclipse, sytgian, pet), and the rest of the time in the other forms... Staying in human for as long as you do, and then switching to nova for just 3 or 4 hits, before you change back to human and re-toggle doesn't seem to be as effective of a playstyle as it should be... You gotta plan for staying in nova for much longer than you do, or just sticking with human to keep your toggles up...

"The One"


Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)

 

Posted

That is some very good advice from Rainbow_Avenger and AlienOne and well worth taking note of.

As AlienOne identified, the best two playstyles involve either being human only (Or mostly at least) and continuing to fight in human form after the opening attacks, or fight mostly in Nova/Dwarf, only stopping to Eclipse/Mire/Pets then straight back into Nova/Dwarf again.

You have hit on the key problem with the true tri-form playstlye, and might be better off changing your playstlye slightly to aviod the downtime.

Alternatively since Unchain Essence is on a long recharge you could just use that attack chain when it is up, then stay in Nova until it is up again, so you only get that downtime once every however long.

One last word: I drop for Stygian Circle when there are 1 or 2 mobs still left rather than waiting right until the end, you are most useful opening up on a full pack of mobs than helping clear the last few, and this should help cut into your downtime.


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Posted

I tend to bind my f1-f4 keys on my laptop so that they drop me out of form and execute one toggle, depending on the situation. If I'm fighting enemies heavy with smashing/lethal damage, I'll drop to human with F1 and call up the shield.

If I'm fighting enemies with heavy mez, I'll hit F2 and call up shadow cloak. Superspeed will generally follow, but activating it is trivial.

I use F3 to call up Inky Aspect, and F4 will activate Sunless Mire (for double miring from dwarf)

With regard to sprint/combat jumping, may I suggest the following binds:

/bind w "+forward$$powexec_name sprint"
/bind space "+up$$powexec_toggleon combat jumping"

Also, if you want to have more than one toggled for the next fight, keep in mind that you can toggle defensive powers like shadow cloak and the shield on the move without even breaking stride, so dropping out of form with, say Inky Aspect and activating your shield and shadow cloak as you run with your team to the next mob will cost you no time at all.

EDIT - so yeah. Rainbow and Alien and Princess are spot on. I guess I could've just said that.


The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies

 

Posted

Thank you very much for your thoughtful suggestions. I ran a couple of TF's yesterday and tried out some of your strategies. I felt like I was able to keep up with the team better was able to contribute more. I still fell into my old habits at times but I will keep practicing.


Best regards,

Tommy Truestar

 

Posted

Quote:
Originally Posted by Tommy_Truestar View Post
but I will keep practicing.
That was pretty much the key for me, there are quite a few ways to play a Warshade and getting the balance between what is the most effective and what you enjoy playing is key - and only playing can bring you that knowledge.

I know myself that I still don't play as optimally as I would like, but playing in the way I think is optimal isn't easy.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"