-
Posts
42 -
Joined
-
G110 keyboard and a Razer Naga for my mouse. I LOVE the Naga.
-
So far, I like what I see and just have one request. Can we please have an option for the belt without the hammer and the rope? I love utility belts and have many characters that use them, but having the hammer and, to a lesser extent, the rope limits the concepts that the belt will work with. If possible, I would also make the same request for the night stick on the police belt.
-
Quote:I work in a print shop. I ALWAYS think about paper stock.Only if I can be the committee lead for choosing paper stock. People never think about paper stock!
On topic, I have a couple EM characters and I definitely agree that something needs to be done about the animation times. It is like Dragon Ball Z taking several episodes for a single attack to charge up. On the other hand, I think it does have a satisfying thwack! when it (eventually) hits.
Here is my idea to improve EM. All of the long animating attacks will apply a sleep immediately once the power is clicked. That way it is simulating the target falling asleep waiting for you to finish your attack. -
Batman. Given some prep time, he can beat anyone or anything.
-
I would also like the instructions on how to do a custom log in screen. Please and thanks.
-
-
Quote:That's what I get for writing a post while watching TV.There was a thread already about some magazine, wherein it was revealed that CoT pieces were coming. I'm attempting to find the thread now.
edit: http://boards.cityofheroes.com/showthread.php?t=265646 -
Quote:It was in the latest issue of PC Gamer. There was a sidebar that had examples of what will be in the cash shop. This included: a rocket board travel power, Circle of Thorns costume (new design - had concept art that looked cool), gunslinger costume, signature arcs (which will be free to VIPs), and Titan Weapons.No new annoucements?
Then, what's CoT? Circle of Thorns tights?
I don't recall this being announced previously. Anyone?
I think David is safe from the wrath of Marketing... for now... -
Thanks for the build. It is definitely better than what she has currently and it is something that I can work with.
-
I agree completely. Unfortunately, this stalker is her favorite character and she wants to dump the resources into it.
-
Her current build performs well. She wants a uberbuild (or as uber as possible for DB/SR). Cost is not really an issue.
-
-
I have a lvl 50 KM/SD who was on his way to becoming my new main. I found the combo to work rather well together and the damage output was rather nice. He got knocked out of the running for my new main by my KM/DA. KM/DA may not have the burst damage of KM/SD, but it has a very full toolbox with many layers of defense. It was costly to get it end sustainable, but worth it. Also, PS + damage aura can be quite nice.
-
I am trying to help my wife rebuild her DB/SR and I am coming up blank. Her current build is functional, but we want to squeeze every bit of performance out of this build as possible. She exclusively plays PvE. Thanks in advance.
-
So, my new project is an elm/inv brute. Since the scrapper forum is THE place to go for build advice, I figured I should have you guys take a look at what I have so far and rip it apart. Between ebil marketeering and farming, I will not have any cash shortages, so the sky is the limit. Thanks.
Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Jovian Janissary: Level 50 Natural Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Invulnerability
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Charged Brawl- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (21) Kinetic Combat - Damage/Recharge
- (27) Kinetic Combat - Damage/Endurance/Recharge
- (39) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (5) Reactive Armor - Resistance
- (13) Reactive Armor - Resistance/Recharge
- (31) Reactive Armor - Endurance
- (A) Hecatomb - Damage/Recharge
- (3) Hecatomb - Accuracy/Damage/Recharge
- (13) Hecatomb - Accuracy/Recharge
- (31) Hecatomb - Damage/Endurance
- (39) Hecatomb - Chance of Damage(Negative)
- (A) Reactive Armor - Resistance/Endurance
- (5) Reactive Armor - Resistance/Recharge
- (17) Reactive Armor - Endurance
- (34) Reactive Armor - Resistance
- (A) Numina's Convalescence - Heal/Recharge
- (7) Numina's Convalescence - Heal
- (7) Panacea - Hea/Recharge
- (19) Panacea - Endurance/Recharge
- (39) Panacea - Heal/Endurance/Recharge
- (A) Scirocco's Dervish - Accuracy/Damage
- (9) Scirocco's Dervish - Accuracy/Damage/Endurance
- (9) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Recharge
- (40) Obliteration - Damage/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Endurance
- (11) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Damage/Endurance/Recharge
- (37) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Recharge Speed
- (46) Luck of the Gambler - Defense/Endurance
- (A) Armageddon - Damage/Recharge
- (15) Armageddon - Accuracy/Damage/Recharge
- (15) Armageddon - Accuracy/Recharge
- (40) Armageddon - Damage/Endurance
- (40) Armageddon - Chance for Fire Damage
- (A) Reactive Armor - Resistance
- (17) Reactive Armor - Resistance/Endurance
- (27) Reactive Armor - Resistance/Recharge
- (43) Reactive Armor - Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (19) Kinetic Combat - Damage/Endurance
- (21) Kinetic Combat - Damage/Recharge
- (42) Kinetic Combat - Damage/Endurance/Recharge
- (43) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Empty
- (A) Reactive Armor - Resistance/Endurance
- (23) Reactive Armor - Resistance
- (23) Reactive Armor - Resistance/Recharge
- (50) Reactive Armor - Endurance
- (A) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Recharge Speed
- (A) Flight Speed IO
- (A) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Endurance
- (29) Luck of the Gambler - Recharge Speed
- (42) To Hit Buff IO
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Scirocco's Dervish - Accuracy/Damage
- (33) Scirocco's Dervish - Accuracy/Damage/Endurance
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense/Endurance
- (50) Kismet - Accuracy +6%
- (A) Resist Damage IO
- (43) Steadfast Protection - Resistance/+Def 3%
- (A) Performance Shifter - Chance for +End
- (46) Performance Shifter - EndMod
- (A) Apocalypse - Chance of Damage(Negative)
- (45) Apocalypse - Accuracy/Damage/Recharge
- (45) Apocalypse - Damage/Recharge
- (45) Apocalypse - Accuracy/Recharge
- (46) Apocalypse - Damage/Endurance
- (A) Performance Shifter - Chance for +End
- (48) Numina's Convalescence - +Regeneration/+Recovery
- (A) Resist Damage IO
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Level 2: Swift- (A) Run Speed IO
- (A) Miracle - +Recovery
- (48) Regenerative Tissue - +Regeneration
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (48) Performance Shifter - EndMod
- (50) Performance Shifter - EndMod/Recharge
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1385;677;1354;HEX;| |78DA6553D952134114EDC962CC66C21220900D12C84686447D71AF52A00A0A2C94D| |2D7D4886D98AAA921353350C627BF411FFC1B773FC7E5038478E79E0E60652AC999| |DC7BFADCDBE776EFBE5E4F08F1F681D0E28F2CC375BB0F9D634F461E1BDEB16358E| |9EDA313D3B04BDB866DBAAEE10C2242881C53BABBD29252DFB0E481E79807868540| |1EC975F94ADAAED4B7EC9363CB968EF1C2B44C6F30B1651F4A47DA9E3E7A89EF1D1| |D59FAA665F60EBD04BFEF48A36FDABD24127E9CFEA546A997D2710FCD7E76A36F1E| |E81BA4DC1B74770DD793CE00ADCF5187CBF43D15A36718127B044B22F08461FA29C| |3FC3EC38A49D0111F7DA6C6F4A028D04B558496181245864299E16C442359AD1AF0| |97066A0C893A43A1C1B0D264F844C4A0920D2A59E8A5A1B788229F891156B2E17DC| |D5F7AE519A010F46132CFB05264D02815013D1C39E10D5C7D031872DDF21943E52F| |43F59421464BA2AA481496C460490C965460490596CC103D8EDE03F1696E662EC3D| |04A330C2995547AC95B5CE2DA6DC01DD4BD0BB8C7F0958829E5450ADB4EC3927958| |D28025BE5F134A76026D4EFE37B93ADA6CA04D8DDA9C025D4C0DE911418A6454A10| |C2ACCA0DE0C0A75502844BC59B5C1596C690EFBAC639F7122649574B6CCD5BED3EF| |826F3F692F809CC3D21CD6D4AF33CF3F24792CD5F24D0E150061CA14D5EC8A985D0| |9B32B615A254C6B11235CC4407FF85B567B5A42DD320A9651BEE31FF8BCF8E61F7F| |F0B4E555966DCC722F51F2B4A632B50F2CDA7AC710A74C5319DEEC70685507B4006| |BA0B771D089AE2B211D426BCFB9872F146B2323DA289E0B9D5F43FAF8D3698C45DA| |6391CE58E4C658E4E6586433747E87873B63D9BDD0F9CD151A47A269BA9C880C7FC| |604DF2ACEB6B8F5DF17214DDBE613B3769FADFC75995C63F29F8B504053A6C0DDCE| |7B867F3266DEFE| |-------------------------------------------------------------------|
-
Thanks for the tips! *Dashes back to Mids*
-
So after some thought, I decided to go for defense with some regen thrown in for good measure. If I understand Mids correctly, I should be well over the defense soft cap for typed damage with 2 enemies in range of invincible. I threw this together in less than 10 minutes, so I might have missed a few things. Any suggestions?
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Gausst: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability- (A) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance
- (7) Reactive Armor - Resistance/Recharge
- (25) Reactive Armor - Resistance/Endurance/Recharge
- (29) Reactive Armor - Endurance
- (A) Crushing Impact - Accuracy/Damage
- (11) Crushing Impact - Damage/Endurance
- (13) Crushing Impact - Damage/Recharge
- (36) Crushing Impact - Accuracy/Damage/Recharge
- (36) Crushing Impact - Accuracy/Damage/Endurance
- (A) Numina's Convalescence - Heal/Endurance
- (3) Numina's Convalescence - Endurance/Recharge
- (7) Numina's Convalescence - Heal/Recharge
- (21) Numina's Convalescence - Heal/Endurance/Recharge
- (21) Numina's Convalescence - Heal
- (A) Hecatomb - Chance of Damage(Negative)
- (5) Hecatomb - Damage/Recharge
- (5) Hecatomb - Accuracy/Damage/Recharge
- (36) Hecatomb - Accuracy/Recharge
- (37) Hecatomb - Damage/Endurance
- (A) Rope A Dope - Accuracy/Endurance
- (29) Rope A Dope - Stun/Range
- (A) Reactive Armor - Resistance/Endurance
- (9) Reactive Armor - Resistance/Recharge
- (9) Reactive Armor - Resistance
- (27) Reactive Armor - Resistance/Endurance/Recharge
- (34) Reactive Armor - Endurance
- (A) Pounding Slugfest - Accuracy/Damage
- (11) Pounding Slugfest - Damage/Recharge
- (13) Mako's Bite - Accuracy/Endurance/Recharge
- (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (37) Mako's Bite - Damage/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (34) Kismet - Accuracy +6%
- (46) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Recharge Speed
- (A) Steadfast Protection - Resistance/+Def 3%
- (15) Reactive Armor - Resistance/Endurance
- (15) Reactive Armor - Resistance/Recharge
- (27) Reactive Armor - Resistance
- (33) Reactive Armor - Resistance/Endurance/Recharge
- (A) Scirocco's Dervish - Damage/Endurance
- (17) Scirocco's Dervish - Damage/Recharge
- (17) Scirocco's Dervish - Accuracy/Recharge
- (40) Scirocco's Dervish - Accuracy/Damage
- (40) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Defense/Endurance
- (19) Luck of the Gambler - Defense
- (19) Luck of the Gambler - Recharge Speed
- (A) Perfect Zinger - Chance for Psi Damage
- (43) Perfect Zinger - Taunt
- (43) Perfect Zinger - Taunt/Recharge
- (43) Perfect Zinger - Taunt/Recharge/Range
- (50) Perfect Zinger - Accuracy/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (23) Reactive Armor - Resistance
- (23) Reactive Armor - Resistance/Recharge
- (25) Reactive Armor - Resistance/Endurance/Recharge
- (A) Aegis - Psionic/Status Resistance
- (A) Luck of the Gambler - Defense/Endurance
- (33) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Recharge Speed
- (A) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Resistance
- (31) Reactive Armor - Resistance/Recharge
- (31) Reactive Armor - Endurance/Recharge
- (34) Reactive Armor - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Recharge Speed
- (A) Jumping IO
- (A) Pounding Slugfest - Accuracy/Damage
- (39) Pounding Slugfest - Damage/Endurance
- (39) Mako's Bite - Accuracy/Endurance/Recharge
- (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (40) Mako's Bite - Damage/Recharge
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
- (45) Regenerative Tissue - +Regeneration
- (A) Apocalypse - Damage/Endurance
- (48) Apocalypse - Damage/Recharge
- (48) Apocalypse - Accuracy/Damage/Recharge
- (48) Apocalypse - Accuracy/Recharge
- (50) Apocalypse - Chance of Damage(Negative)
- (A) Endurance Reduction IO
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (45) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (45) Performance Shifter - Chance for +End
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1374;667;1334;HEX;| |78DA65935D5352511486F70644F9922F15514410151039C254B77591563A3A6365D| |DDA1177708A3910074DAA8B7E43375D36DDF673FAEE47F4F1071A5AAC778B369C01| |9EB3D75EBCEB5D6B9FB377B61914E2F50D2183379BA6E31C1E98F653D5F11FA85AC| |36E355BF59EF7B679E238DD7121441A9B879BEAB1B21D656CDBA7274D5B75CC23AB| |69757B49BDBDA79A4A195BB451EF6111DDB61BAAA3ECAE717E13DA6FB59AC62DABD| |EE85A763DC8AB5D65B669113E5F1CAB8ED3B0DA48DD53C756CDB2557CAB6DD586E2| |A6D3559DDE2C795BA1EF271FFD48FA8ABE47A4E9262F5C4B0CEF226336CB48E5181| |37EA12F4A7F44A80ABFC9081E317235E098F1D9A7C5295DDE958390EB1EC37B9F31| |75003C60F849DDADD3DD25D720E4C9030546AEC8585E63481AF018D2E5D84B5648B| |D627CA5BAE3BAAB717435817626D0DC1CBACAA22B1FD5F5E9BABE3B8405E1DF6104| |2DEE63F909D060CC50DD00D4DD810817CCFEE5F4F214AFAAD38C8FA419D22E42093| |94898849949989983990CCC04C94558BB083FE74A9133A0C7C89F022F18DF493D2A| |07F27D57142E62281F43F900E9C5B55EDCE189ADD9400B6833AACF186EEA6A5A773| |50D9B33F037F3DF93F085EA26902712D7B8D20F0A251172256125032B1958F94609| |F37A12F3D04E433B0DED7406E7811251B2B2A0F516A0A7275B869E87121675C2221| |28A4828222141094BE85D2C1530443F9EF88187151CF2EA3680435EC521E771C8EF| |E8412CE887AB50E25011F81012A284E2B2F49667B77E9D4FF73DFDC7D0258C0AEF6| |C940103D8C0C4AB8C1899ACE84956B2AC9DF20CDF2FFAD0258A9EE10BDA5F1BD9AD| |8C44AA23912B2391AB2391DD91C8BE67F8EA0AC9919F3440A9EDCA32DBFD7D1192F| |2214F7E7D878FF0D7E5641CC09FCBC96F30378CCF1719BEF7FD7FD96AD196| |-------------------------------------------------------------------|
-
Thanks for the info. I looked over CMA's guides before I created this thread and found them helpful, but like you said there are still a lot of options. I was hoping to get various opinions about how to handle this particular combo so that I can pick a direction. I definitely like the sound of being scrapper-like. 3 out of my 6 level 50s are scrappers.
Again, thanks for the info. It has helped. -
I have tried to start up several tanks that never really got off the ground. I recently decided to try again with a Inv/Energy and I am liking him so far. The problem is that all I have no experience with either of these power sets and therefore have no idea on what I should focus as far as the build goes. Once I know of a direction I am pretty good at putting together a build, so I don't particularly need sample builds (but I certainly won't shun you if you post one :P ). I am mostly going to be duoing with my wife's DP/MM blaster. Thanks in advance for any advice.
-
Good call on the CoF slotting. Selling back those Kinetic Combats will help me get the rest of the LotG enhancements. As far as the slotting for Burst, I am torn. Slotting according to your suggestion will provide more rounded defenses, but I love the bonuses from Obliteration and will find them hard to give up.
-
Hey all, here is the build for my KM/DA scrapper. The build is just a couple of the LotG enhancements away from being complete. It is working well for me and is endurance sustainable as long as I remember to use conserve power during long fights. I currently am using the Rare Cardiac Alpha enhancement. Does anyone have any suggestions as to how I can squeeze out some more performance? Thanks.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Stygis: Level 50 Magic Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Dark Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Quick Strike- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (29) Kinetic Combat - Damage/Endurance/Recharge
- (42) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (5) Reactive Armor - Resistance
- (5) Reactive Armor - Resistance/Endurance/Recharge
- (29) Reactive Armor - Resistance/Recharge
- (46) Steadfast Protection - Resistance/+Def 3%
- (A) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (31) Kinetic Combat - Damage/Endurance/Recharge
- (40) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Damage/Endurance/Recharge
- (37) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Eradication - Accuracy/Damage/Recharge
- (11) Eradication - Damage
- (11) Eradication - Accuracy/Damage/Endurance/Recharge
- (36) Cleaving Blow - Accuracy/Recharge
- (36) Cleaving Blow - Damage/Endurance
- (37) Cleaving Blow - Damage/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Reactive Armor - Resistance/Endurance
- (13) Reactive Armor - Resistance
- (15) Reactive Armor - Resistance/Recharge
- (36) Reactive Armor - Resistance/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (15) Kinetic Combat - Damage/Endurance
- (39) Kinetic Combat - Damage/Recharge
- (40) Kinetic Combat - Knockdown Bonus
- (A) Kismet - Defense/Endurance
- (17) Luck of the Gambler - Recharge Speed
- (40) Kismet - Accuracy +6%
- (48) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Reactive Armor - Resistance/Endurance
- (17) Reactive Armor - Resistance
- (19) Reactive Armor - Resistance/Recharge
- (42) Reactive Armor - Resistance/Endurance/Recharge
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Obliteration - Damage
- (21) Obliteration - Accuracy/Recharge
- (21) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Chance for Smashing Damage
- (A) Eradication - Accuracy/Damage/Recharge
- (23) Eradication - Accuracy/Damage/Endurance/Recharge
- (23) Eradication - Damage/Recharge
- (34) Theft of Essence - Chance for +Endurance
- (43) Theft of Essence - Accuracy/Endurance/Healing
- (48) Theft of Essence - Accuracy/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Recharge Speed
- (A) Reactive Armor - Resistance/Endurance
- (27) Reactive Armor - Resistance
- (27) Reactive Armor - Resistance/Recharge
- (46) Reactive Armor - Resistance/Endurance/Recharge
- (A) Endurance Reduction IO
- (46) Endurance Reduction IO
- (A) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Recharge Speed
- (A) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Damage/Recharge
- (33) Kinetic Combat - Damage/Endurance/Recharge
- (34) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Accuracy IO
- (A) Luck of the Gambler - Defense/Endurance
- (39) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
- (45) Miracle - +Recovery
- (A) Recharge Reduction IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Performance Shifter - Chance for +End
- (45) Performance Shifter - EndMod
- (45) Endurance Modification IO
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1591;757;1514;HEX;| |78DAA5544B4F135118BDD307A5D027501E85BE81D2D64E69D4C4C7C2A068A2D2A45| |2427C52C7722D13A06DA65DC8CE1FE0CA8D2B778AFA138C7FC53F6014756B14EBF7| |B82D245D3A69CFE97C73E63BF7DC474BCF563D423CBF2234DFB53DA3DDAE566A96D| |16A49CB5932EA666DA8D239A89B6D971022D27B522DC93D29F5DB664376CC5A75A5| |D3316ABBB3FDA7ABF2A96CB4A5BE6A58BBD5156BBF69056F3676A4251B1DBDF7C35| |B6E36F7F41B667DA76336EA1EBA5B93460B6E46E8A6D29272DBDFAB6F4BABBD63B6| |82D75B664DBFDADC3EA8968C76475A07D330AEF3F0BD1B14EAEA3A441928296C779| |8D689E62A441913A82832984753F228FC480B47922941341723CA4F0145C4BDA052| |835CE3EE43DC7D88BB47B97B9ABBDF07B95DC9ED2C1F66F930CBE7593ECFF22C0CC| |6C983713ABFD9D070E40BD31151AA49BAD43ED17C83E80198B8D8C4E97A63C392E7| |2D51E190A8F88EE93DD307A21CBCE2662FBB9B837B38B88F13A738BF06BA51EE6E1| |FE5083E8EB0C811D21B4493A0F3AA7EDE5FB8494420A4A153FA98EE0A9FC9F70CE8| |FC4AE767DF00FB8EB16F867D93A0E3A5EC6AC11C051D63DA82F2B8CA3BFE9B9A4EF| |C613A264AFC25CA769970058A220FFD429A466F85786E27795227BF1225C6EC48D9| |00512148A4C35B533C5ADB5480E24C4F3071383B0866549C198E13E63861B571384| |E0174B3ACD366139423CFE48027116511618B285B44D9E231E48DA94D14E31588F3| |0AC47905E2BC8912BC89965D784372910C532908A50565B1C0168B6CB1C8161508B| |BA4267B896739C374E81522A7C69D7BC52B788B1215A1A94E87A12B7416A7A0B4AC| |AC9779B9E71CFDE3081FB8C4DA40A5ECE81F2AA15125E6E89FCAFFBA3E7A7A5EEEF| |511C00D8432C226C2438447085B0806C213841A42F753FF6DFF051CD045844B0897| |1142018017A874E1011945F02078117C087E8400C2384218E13542D71DE8FF33748| |FA087A6A9FC799AC9EFA74B4B54FA71BAB449CBF6F3A464D3D4E2BC648AF35E1898| |EBEC40A53850393750393B503999E37F81DF24F1| |-------------------------------------------------------------------|
-
The call sign WSPDR can be broken down as follows:
W: Generally assigned to US broadcast stations east of the Mississippi River. I also looked up a radio station in Bermuda (close to where the Rogue Isles are supposed to be) and it also starts with a W.
SPDR: Short for "spider". Given that Arachnos runs the place, it fits the theme.
edit: I took too long to write this... -
I worked on a few characters during the double xp weekend:
MA/FA Scrapper - level 1 to 10 - Seems like it is going to be a fun combo
EC/Kin Troller - level 1 to 9 - Made to test the effectiveness of a sapper. We shall see...
EC/Storm - level 12 to 20 - I have been having a blast with this combo.
MA/SR Scrapper - level 40 to 42 - I am really liking the MA changes.
On a semi-related note, I ended up shelving my DM/SD scrapper in favor of a KM/DA scrapper and a KM/SD scrapper. I am really a big fan of KM. My KM/SD scrapper can dish out a TON of damage. Fully saturated AAO + full SP + CS = Huge orange number that will just bring a tear to your eye. While my KM/SD is a damage monster, I think I actually prefer my KM/DA. He is just a few LotG +recharges away from having a complete build and he is very survivable. He has solid resistances, soft-capped S/L defenses, positional defenses around 30ish, a fear aura, a stun aura, a self rez that stuns everyone around you, and a self heal that fills up my green bar with just 2 or 3 enemies in range. All of that adds up to insane survivability. While not as good at the massive orange numbers as my KM/SD, he still handles groups like a champ. SP and damage auras are a very good thing. -
I finally did it! I soloed a pylon on my KM/DA scrapper without any temporary powers or inspirations. It took me a while (~15 minutes) partially because of lag spikes and getting knocked back (only 8 points KB protection). I am not concerned right now with my time. I consider the endeavor a great success for one main reason: it proved that my build is endurance sustainable. At the end of the 15 minutes I had a full blue bar. I have a few more things to tweak on my build, but I am very satisfied so far.
-
Provost Star - blue Kin/Shield Scrapper