KM/DA Build Critique


Desmodos

 

Posted

Hey all, here is the build for my KM/DA scrapper. The build is just a couple of the LotG enhancements away from being complete. It is working well for me and is endurance sustainable as long as I remember to use conserve power during long fights. I currently am using the Rare Cardiac Alpha enhancement. Does anyone have any suggestions as to how I can squeeze out some more performance? Thanks.

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Stygis: Level 50 Magic Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Dark Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Quick Strike

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (29) Kinetic Combat - Damage/Endurance/Recharge
  • (42) Mako's Bite - Accuracy/Endurance/Recharge
Level 1: Dark Embrace
  • (A) Reactive Armor - Resistance/Endurance
  • (5) Reactive Armor - Resistance
  • (5) Reactive Armor - Resistance/Endurance/Recharge
  • (29) Reactive Armor - Resistance/Recharge
  • (46) Steadfast Protection - Resistance/+Def 3%
Level 2: Body Blow
  • (A) Kinetic Combat - Accuracy/Damage
  • (7) Kinetic Combat - Damage/Endurance
  • (7) Kinetic Combat - Damage/Recharge
  • (31) Kinetic Combat - Damage/Endurance/Recharge
  • (40) Mako's Bite - Accuracy/Endurance/Recharge
Level 4: Smashing Blow
  • (A) Kinetic Combat - Accuracy/Damage
  • (9) Kinetic Combat - Damage/Endurance
  • (9) Kinetic Combat - Damage/Recharge
  • (37) Kinetic Combat - Damage/Endurance/Recharge
  • (37) Mako's Bite - Accuracy/Endurance/Recharge
Level 6: Death Shroud
  • (A) Eradication - Accuracy/Damage/Recharge
  • (11) Eradication - Damage
  • (11) Eradication - Accuracy/Damage/Endurance/Recharge
  • (36) Cleaving Blow - Accuracy/Recharge
  • (36) Cleaving Blow - Damage/Endurance
  • (37) Cleaving Blow - Damage/Recharge
Level 8: Power Siphon
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 10: Murky Cloud
  • (A) Reactive Armor - Resistance/Endurance
  • (13) Reactive Armor - Resistance
  • (15) Reactive Armor - Resistance/Recharge
  • (36) Reactive Armor - Resistance/Endurance/Recharge
Level 12: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (15) Kinetic Combat - Damage/Endurance
  • (39) Kinetic Combat - Damage/Recharge
  • (40) Kinetic Combat - Knockdown Bonus
Level 14: Combat Jumping
  • (A) Kismet - Defense/Endurance
  • (17) Luck of the Gambler - Recharge Speed
  • (40) Kismet - Accuracy +6%
  • (48) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Obsidian Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (17) Reactive Armor - Resistance
  • (19) Reactive Armor - Resistance/Recharge
  • (42) Reactive Armor - Resistance/Endurance/Recharge
Level 18: Hasten
  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO
Level 20: Burst
  • (A) Obliteration - Damage
  • (21) Obliteration - Accuracy/Recharge
  • (21) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Chance for Smashing Damage
Level 22: Dark Regeneration
  • (A) Eradication - Accuracy/Damage/Recharge
  • (23) Eradication - Accuracy/Damage/Endurance/Recharge
  • (23) Eradication - Damage/Recharge
  • (34) Theft of Essence - Chance for +Endurance
  • (43) Theft of Essence - Accuracy/Endurance/Healing
  • (48) Theft of Essence - Accuracy/Endurance/Recharge
Level 24: Cloak of Darkness
  • (A) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Recharge Speed
Level 26: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (27) Reactive Armor - Resistance
  • (27) Reactive Armor - Resistance/Recharge
  • (46) Reactive Armor - Resistance/Endurance/Recharge
Level 28: Cloak of Fear
  • (A) Endurance Reduction IO
  • (46) Endurance Reduction IO
Level 30: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Recharge Speed
Level 32: Concentrated Strike
  • (A) Kinetic Combat - Accuracy/Damage
  • (33) Kinetic Combat - Damage/Endurance
  • (33) Kinetic Combat - Damage/Recharge
  • (33) Kinetic Combat - Damage/Endurance/Recharge
  • (34) Mako's Bite - Accuracy/Endurance/Recharge
Level 35: Oppressive Gloom
  • (A) Accuracy IO
Level 38: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Recharge Speed
Level 41: Conserve Power
  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 44: Physical Perfection
  • (A) Performance Shifter - Chance for +End
  • (45) Miracle - +Recovery
Level 47: Soul Transfer
  • (A) Recharge Reduction IO
Level 49: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (45) Performance Shifter - EndMod
  • (45) Endurance Modification IO


Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1591;757;1514;HEX;|
|78DAA5544B4F135118BDD307A5D027501E85BE81D2D64E69D4C4C7C2A068A2D2A45|
|2427C52C7722D13A06DA65DC8CE1FE0CA8D2B778AFA138C7FC53F6014756B14EBF7|
|B82D245D3A69CFE97C73E63BF7DC474BCF563D423CBF2234DFB53DA3DDAE566A96D|
|16A49CB5932EA666DA8D239A89B6D971022D27B522DC93D29F5DB664376CC5A75A5|
|D3316ABBB3FDA7ABF2A96CB4A5BE6A58BBD5156BBF69056F3676A4251B1DBDF7C35|
|B6E36F7F41B667DA76336EA1EBA5B93460B6E46E8A6D29272DBDFAB6F4BABBD63B6|
|82D75B664DBFDADC3EA8968C76475A07D330AEF3F0BD1B14EAEA3A441928296C779|
|8D689E62A441913A82832984753F228FC480B47922941341723CA4F0145C4BDA052|
|835CE3EE43DC7D88BB47B97B9ABBDF07B95DC9ED2C1F66F930CBE7593ECFF22C0CC|
|6C983713ABFD9D070E40BD31151AA49BAD43ED17C83E80198B8D8C4E97A63C392E7|
|2D51E190A8F88EE93DD307A21CBCE2662FBB9B837B38B88F13A738BF06BA51EE6E1|
|FE5083E8EB0C811D21B4493A0F3AA7EDE5FB8494420A4A153FA98EE0A9FC9F70CE8|
|FC4AE767DF00FB8EB16F867D93A0E3A5EC6AC11C051D63DA82F2B8CA3BFE9B9A4EF|
|C613A264AFC25CA769970058A220FFD429A466F85786E27795227BF1225C6EC48D9|
|00512148A4C35B533C5ADB5480E24C4F3071383B0866549C198E13E63861B571384|
|E0174B3ACD366139423CFE48027116511618B285B44D9E231E48DA94D14E31588F3|
|0AC47905E2BC8912BC89965D784372910C532908A50565B1C0168B6CB1C8161508B|
|BA4267B896739C374E81522A7C69D7BC52B788B1215A1A94E87A12B7416A7A0B4AC|
|AC9779B9E71CFDE3081FB8C4DA40A5ECE81F2AA15125E6E89FCAFFBA3E7A7A5EEEF|
|511C00D8432C226C2438447085B0806C213841A42F753FF6DFF051CD045844B0897|
|1142018017A874E1011945F02078117C087E8400C2384218E13542D71DE8FF33748|
|FA087A6A9FC799AC9EFA74B4B54FA71BAB449CBF6F3A464D3D4E2BC648AF35E1898|
|EBEC40A53850393750393B503999E37F81DF24F1|
|-------------------------------------------------------------------|


 

Posted

Build looks pretty good to me, though I'd suggest moving the slots out of boxing and into CoF. You could slot CoF with Siphon Insight and get the same 3.75% Smash/Lethal defense bonus.

You may consider switching Burst to a Eradication/Cleaving blow franken slot to add a bit more Energy/N Energy defense.


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

Good call on the CoF slotting. Selling back those Kinetic Combats will help me get the rest of the LotG enhancements. As far as the slotting for Burst, I am torn. Slotting according to your suggestion will provide more rounded defenses, but I love the bonuses from Obliteration and will find them hard to give up.