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The other thing that confused me was people saying the clothes looked "too clean" I'm pretty sure being able to afford nicer clothes(within the fashion constraints of your subculture) (and also food and whatnot) was the point of being in a gang. All the kids who(claimed they where) in gangs I knew had much more expensive clothes and things than I did growing up.
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Quote:People see very shallow similarities and make assertions that sort of over-state the relevance of these to the character(pretty much everyone in the setting is exactly like that by Z, is Vegeta the "Superman of Japan" now?), the nature of both characters,(Goku spent most of his time hiding out in the woods, or the afterlife, training pretty much just for the sake of training and getting stronger, and would only show up when something threatened the world at large or threatened him and his family personally, Superman lived amongst the people of Metropolis and was there for everything from purse snatchers to major disasters)Well not officially. But people see similarities. Alien by birth (possible retcon), super strong, can fly (but it was a learned skill), can be tossed through buildings and survive attacks that reduce mountains (acquired through power escalator as the series went on).
Quote:Most people who make this comment had never seen the original Dragon Ball series when he was just a young boy who happen to be very strong and simply wanted to become the best martial artist in the world to help people.
not to mention an homage to a long-running actual Japanese superhero.
Nobody in Dragon ball Z and any of it's heirs(Bleach, Naruto, One Piece) Are superheroes because pretty much all of these shows have done the Super-hero bit at least once. And it was a different gimmick from the actual show. -
Quote:Seriously. This right here is so very important and most people don't get it.And here come the sweeping generalizations of both anime and Western comics. Oh, I love these threads. /sarcasm
Right. I keep seeing Bleach, Dragon Ball Z and One Piece referenced here. That's all one very specific subset of the anime universe. For every Bleach style show, you also have your Cowboy Bebop. For every harem rom-com, you have your Berserk. For every magical girl show, you have your Dead Man Wonderland.
If you're going to reference City of Heroes to anime and manga, you should start with something that is closer to City. Take Tiger and Bunny, or Book of Bantorra (or any other anime show that has your X-men variety style of powers, like Darker than Black or Full Metal Alchemist.)
This at least gives you something closer to build upon and compare. Only referencing shounen style shows is like only looking at the Marvel side of western comics and completely ignoring DC, Image or others.
Goku isn't Japan's Superman, He's Japan's Kevin Sorbo Hercules. Maybe their Marvel-Verse Thor.
He's not a super-hero, He's a super-powered Sci-fi fantasy hero. Nothing wrong with that, and his costume elements and powers would do fine in this game, but it's not the same. Give me my Riders and my Rangers!
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A lot of people feel that way now, just because The Family have Tommy guns. I hope the future direction of the game doesn't indulge such people.
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Quote:Oh god, please no. I'd really hate for this game to diverge so completely from super-hero stories into more broad Fantasy and Sci-fi stories and leave the idea of costumed crime fighting behind entirely.I like this idea a lot.
I've never liked the idea of fighting basically normal people. Warriors, Family, Cage (rent-a-cops? Come on...), etc. After level 20 or so, all the normal folks should go away. I feel we're way too powerful by that time to be fighting them. Especially when these groups get to around level 30. Not really working for me.
It's one thing to have the option to fight gods at the end game, its another thing to only be able to fight gods.
Quote:Adding some *super* villains seems to clean this up. If a new Outcast villain group replaces the Warriors in Talos, I won't be sad. Super villains could also make additional appearances with other groups: working for the Family, for example. It would make a lot more sense, to me, if we're fighting Family because they're using super villains.
Quote:It could even be part of a larger story arc. Outcasts are gangers at lower levels. You manage to save a few, redeem them or whatever. The more hard-bitten ones put on spandex by level 20 and start their own villain groups.
Quote:You defeat some of those, they get locked up or go straight. Then the Outcasts that are left are the real hard core, and start working as mercenaries for other groups like the Family, etc. It provides a progression, and also a bit better explanation why we are fighting these guys, instead of just letting the cops taking care of it. -
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I just want to mention that we really, really need a neck slot.
Not having one and not having the appropriate options in a neck slot is forcing us to make some fairly arbitrary and ridiculously limiting design decisions for our characters. It's one thing to not be able to have a cape and wings or a chest symbol and chest armor. Those things actually conflict. But why oh why can't we have a collar and shoulder pads? An ascot and a chest symbol?
I remember hearing that there was a limited number of attachment points for the character model and that they where running dangerously low. Honestly? I'd be willing to give up whatever might be available that making a neck-slot would preclude.
It's just getting silly. Especially since the sorts of things (chokers, necklaces, ties) that would go in a neck slot seem to be distributed so randomly. Face detail 2, Shoulder, Chest, very little of it seems to be dictated by a central guiding principle. What makes a choker a Face Detail 2 option and a spiked collar a Shoulder option besides arbitrary choice? -
Quote:hey.....Who has two thumbs and shouldn't post after a few drinks?
This guy. Sorry about that. Gonna just edit my posts here and swear off Manhattans for a while...
HEY!
Screw you too, buddy.
Quote:Originally Posted by Zombie maIt could (allegedly) happen: -
The new CoT grew on me after a while, but that one photoshop by blastchamber in the 'WHARGBLENEWCOTSUXXORZBLAHBLAHCITYOFWARCRAFT' thread was so very awesome it sort of soured me on them. I don't hate them but I just wonder what could have been.
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I have the same thing. I tried to use it to capture Numina during a different mission but I think I missed the timing. XD
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I like that some of the masks have jawbones and some don't.
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Quote:I like the way you think.Seriously though, will anyone actually care??
Anyone who has ever watched any version of the Power Rangers as a kid, didn't a little part of you inside just explode at that scene?
My boys are 8 and 5 and love the Rangers. I showed them that and my 5 yr old jumped up and down squealing and my 8 yr old just was stunned into silence. I had to fight it down myself not to giggle like a 10 yr old
I don't care about the mythos, the continuity, etc, I just want to see a massive mother-fudging epic battle!
Hopefully for the US version they will get a lot of the original actors back for it as well -
I just hope it's better than Samurai.
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my personal favorite
"Click your greens, they're good for you" -
Obviously Swap ammo replaces Build-Up in Dual Pistols. It would seem the gained versatility is supposed to account for the lack of a straight Dam+To-hit buff. It makes sense in theory, If you can put out a damage type the enemy has no defenses or resistances against, you hit more often and hit harder.
Ultimately, Fire is the ammo type I see most used when people even bother to use them at all. I personally find the implementation, with all the toggles, kind of awkward and inelegant. But it serves the needs of being able to instantly swap back and forth without having to wait on a recharge timer.
I kind of liked the way the original beta swap ammo worked and wondered if some kind of Scaling thing couldn't be implemented to it to make it closer to a build-up
My Idea:
Turn swap Ammo back into a single, enhanceable, click power with a recharge timer, endurance cost, et-cetera. A sort of "Build-Up lite".
Starting from Standard Ammo you Would go Standard>Toxic>Cold>Fire>Standard with each click. Each Click Auto-Recharges the power(Like Burst of Speed) until you get back to Standard.
Stopping at Any of the "Exotic" ammo types gives you six(or more or less, according to balance) Stacks of "X ammo type"
Single target attacks(and possibly Piercing Rounds) would deplete one stack, while AoE Attacks would deplete the whole thing, thus reverting you back to standard ammo.
Sort of an inverse Combo-building system.
In addition, each Click within the "auto recharge" cycle would add a minor, stacking, to-hit buff(about 1/4th normal buildup) and a "special" buff that increases the secondary effects of the ammo type you "stop" on that would last somewhere in the ballpark of the duration of hasten. -
Give him lower defenses than a tank but heavy Dam or To-hit or accuracy debuffing so the enemies don't hit as hard.
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Quote:You seem to have a lot of serious baggage with other people that you've somehow flipped onto this set. You might want to take a step back.That's the crux of my problem with Fighting. It's essentially designed such that it offers defensive buffs I've already been insulted numerous times for not taking on my melee characters, locked behind a prerequisite that even the people delivering the insults admit to not wanting. As far as offering meta-game items that aren't part of your AT, I'd honestly rather restrict this to Epics, just because those are AT-specific and can be tailored to what the AT doesn't have a lot of already.
I guess a large part of my problem lies with Tough and Weave, themselves, since they're essentially becoming the thing everyone takes regardless of overall build, much like how Stamina was, and I'm yet again caught in a situation where I'm "supposed" to take them. They are, when you get right down to it, pretty much Epic pool shields. Consider yourself a Blaster and being offered an Epic shield. What possible reason would you have to NOT take it? That's kind of why it seems to me that those two powers have become "the no-brainers." You don't see everyone raving about "You HAVE to take Whirlwind!" or "So just take Group Fly. Problem solved." At least, I hope you don't...
Why I levvy complaints against fighting is partly because I don't see it adding a meaningful concept to the game and partly because I really dislike the nature of the pool itself. I hope that as we get more esoteric "origin" pools and gain a larger pool selection in general, that this drive will lessen, but to be told to build every one of my SR characters with Weave is just... Weird. -
Kinetics and Kinetic Melee make me soooo happy.
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Quote:More like:Are the people who want kick that concerned with gaining it, and would they feel that put out by having a power put in their way?Your suggestion presumes a simplification of the problem that doesn't concern itself over things like whether players who want kick are trivial sacrifices:
Quote:Mine doesn't. It also doesn't actually address the problem with weave at all, because players would be literally in the same position as now, the only difference would be they would be taking tough earlier. They would still be taking one of boxing or kick and then tough before unlocking weave.
Quote:I would prefer the complexity of my suggestion as it hurts no one, helps everyone, and the complexity you point to is something no player would care about,
Quote:because no player would have to deal with. Only the developers would, because its design complexity but not usage complexity. Quote:I would rather crack an egg with a time machine, if the alternative is taking away someone else's eggs for no reason.
The "complexity" of your idea is only a problem in that it presents unique balance issues to the game as a whole with the adding of a sixth pool power. I'm not against the buff in theory but I doubt greatly that a sixth power could be added, or an auto power.
That's why I said your idea would be cool to fold into tough and weave but as a sixth power attempting to solve the problem of weave it was attempting to do the impossible to solve a small problem. -
the blade on the chainsaw in the screenshot looks almost as tall as the character...
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Quote:I'm not sure if you're insulting me here or expressing something else.
You'll forgive me if I choose to disprove this statement not through logic, but by pursuing a solution that addresses all of the issues mentioned simultaneously with a time machine.