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Posts
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Joined
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Hmm.
[Secondary Mutation]
*Click*
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Mu Mastery is more for Surge of Power. That power is great, especially stacked with Drain Psyche.
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Control is largely irrelevant in AV fights - you now bring damage to the table and that's something teams will seek.
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Do you expect tanks to turn off their shields for AV fights? Do you expect scrappers, brutes, blasters, corrupters to not attack? Do you expect Masterminds to dismiss their pets? Yet Controllers and Dominators just ignore their primary during the big fights, and you think that's not something that needs to be looked at? I'm not suggesting that Doms need a buff, I'm suggesting the way mezzing works in this game needs to be looked at.
In terms of damage, corrupters can bolster the team with buffs/debuffs, SoAs have their Leadership powers, Brutes can deal out more damage and take a hit, and Masterminds with their 6 walking meatshields as well as their own buffs and debuffs. Every single one brings damage plus something else to the table, meaning they are more useful. Which, again, leads me to suggest the way mezzing works in this game needs to be looked at. -
Ok, so, looking at these numbers, doms are still in the lowest ranks in terms of damage, right? So, what, exactly, are we supposed to bring to AV fights? You still need to perma a dom to sleep the Phalanx, and unless you went crazy enough with +rech that you can hold an AV through the triangles (hi) then you're not bringing any control that a team with patron pools isn't bringing. The same goes for a lot of the custom critters with mezz shields. So for the biggest fights in the game, particularly the RSF where skipping to the AVs is just how it's done, why bring a dom at all?
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So. If you're on a villain, go to the RWZ. All of the mission giving contacts, including Borea and Lady Grey, now say "I don't talk to villains, $name." and offer no missions.
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Aw man, bases are re-broke. I just sat on the loading screen for my base for almost 5 minutes and it hung at around 2%. I had to hard shut-down the game.
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Objective: The Halos aren't color tintable, despite being labeled as such in the promotional stuff on the frontpage.
Subjective: There are only two ways to get candy canes (three if you count the market), and they get repetitive pretty quick. A couple different kinds of missions would be appreciated quite a bit, and would go a long way towards relieving the "grindyness" of getting the canes. -
Ok, this is great and all, but...couldn't this have been an actual police band mission? Like some really small chance, akin to a purple drop, that you just have an optional glowy in your "punch crey!" mission. The glowie is a tube where "It appears Crey is studying (plant/psychic/elec/whatever) villains for some nefarious purpose!" Or some prototype of the kinetic capacitor. The game wouldn't have to spell it out for us, but dropping hints like this would have been a great experience.
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For the love of all things dear.
From the original post:
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Our moderation team has been placed on high alert for all forums above the "For Fun" and "Servers" sections. By high alert they are searching for specific violations.
Refrain from such posts as :
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That means, quite literally, that what follows are merely EXAMPLES of the TYPE of posts that would fall under this notification. In other words that is NOT an exhaustive list. No such list could ever be developed. The instant such a list actually hit the boards, someone out there would find a new and exciting way to be a complete idiot then cry "it's not on the list! BAAAWWWWW" as defense. So SOME examples were given, to provide an idea of what is a bad idea. This is reinforced by the following, again from the OP.
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or other such fluff posts that do little to contribute to the discussion. Continued such posts will result in action on our part to curb the behavior.
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OTHER SUCH. OTHER such.
My Lord. You people and your BAAAAWWWWWWWWW. -
Oh good lord. It's always the stupid little things that's you've stared at for 10 minutes.
Thanks. -
Ok. I've got a /kin, and I usually run around with Hasten on autoexec. Sometimes, however, in really nasty fights, I like to switch my autoexec to transfusion. I currently just have a simple "lshift+O "powexec_auto Transfusion" bind to switch quickly. I want a setup where after I can just hit lshift+O to quickly switch back and forth between the autocastings. So if I'm autocasting Transfusion, and I'll switch to Hasten, and vice versa.
I've got two files, hasten.txt:
lshift+o "powexec_auto Hasten$$bind_load_file c:\covbinds\trans.txt"
and trans.txt:
lshift+o powexec_auto "Transfusion$$bind_load_file c:\covbinds\hasten.txt"
But it doesn't work. Any ideas what I'm doing wrong? -
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Does this mean that villains can get isolator too, if thats the case, then heroes should get jail bird too.
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Now we begin to see the continued shortsightedness of the Devs' handling of Isolator.
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Wow, ye of little faith.
Isolator is marked as "Hero Only". Villains can kill the contaminated for 100 years, and never get the badge.
Only Heroes can get the badge.
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um... how is your average villain going to know that?
I can forsee a lot of villains trying, stealing kills from heros in the process, and then raising a fuss when they wonder why their efforts aren't being rewarded.
Just move the one Contaminated over to Peregrine or somewhere so Villains will never see him.
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Positron:
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IF we were to ever add a way to get Isolator post-Tutorial, it would most likely be incredibly hard to get. Annoyingly hard. Irritatingly hard. There-would-be-a-zillion-people-asking-to-make-it-easier hard.
But IF we were to add it, it would be available nonetheless.
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If the one contaminated moves to Peregrine, it'll probably be standing in the middle of monster island.
Which would be hilarious.
Vote YES! for contaminated in Peregrine Isle! -
To clarify, since you missed like...the ENTIRE point I was trying to make.
1. I posted the number for Combat Jumping to show that buffing Combat Jumping to take advantage of its defense buff is a fool's errand. The buff is simply too small, even with 3 SOs to make a notable difference, and those slots could be used better elsewhere. An even con minion in this game has a 50% chance-to-hit. Combat Jumping, three slotted, adds slightly less than 4% to your defense. The way defense works in this game, this means an even con minions will miss 8 attacks for every 100 that land. EIGHT. Out of ONE HUNDRED. That's not very good. Lieutenants, bosses, elite bosses and AVs have even higher chance to hit. The defense matters LESS.
2. I have absolutely no idea at all what you're talking about with regards to "a ramble to anything about defense to guides. ????"
3. If you really thought that firey aura was such a great defensive set, why did you make the same post in four different forums explaining why it's bad and needs work?
4. My talk about toggles wasn't about how hard it was to turn them on. I said "This, on top of a solid attack chain for fury fun, leaves you pretty much out of end." My point was endurance management. Which is what I SAID in the POST.
5. You're trying to build your brute to be a wall. That means no strategy. No having to consider mob size, which things have nasty secondary effects, adds, or anything. That's not chess. That's brute force. BY DEFINITION OF THE TERM. My brute requires aggro management and an awareness of the playing field. Yours requires nothing. Well, it actually requires a lot of things since /fire brutes don't have the defenses to handle that kind of damage intake. Like I pointed out above. With NUMBERS.
6. It's been said before, it'll be said again: If you build a brute like a tank, you're missing the point entirely.
7. There are no "40s" yet to take powers in. There won't even be anything higher than 40 on TEST for at the LEAST half a month, prolly closer to a full four weeks. I built this guy to be useful now, which is convienient because that's when I want to play him.
PS: Good luck doing a dreck mission with a brute. I'm sure that will be very helpful information. -
No on incinerate. Scorch, Air Superiority, cremate, and once in a while brawl give me a full attack chain. GFS and FCS give me the massive damage attacks, so I just don't need another attack. Plus, I really don't have the slots to spare.
Anyway, DoT attacks make it a little hard to keep track of who I need to hit with what attack next. It's pesky to fire off GFS then realize that in 5 seconds that guy would've been dead anyway from a DoT. -
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Exported from Ver: 1.7.5.0 of the CoH_CoV Character Builder
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Name: GoPL
Level: 41
Archetype: Brute
Primary: Fiery Melee
Secondary: Fiery Aura
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01) --> Scorch==> Acc(1)Acc(11)Rechg(15)Dmg(19)Dmg(31)Dmg(31)
01) --> Fire Shield==> EndRdx(1)DmgRes(3)DmgRes(3)DmgRes(5)
02) --> Cremate==> Acc(2)Acc(13)Rechg(13)Dmg(31)Dmg(37)Dmg(39)
04) --> Healing Flames==> Rechg(4)Rechg(5)Rechg(7)Heal(7)Heal(9)Heal(9)
06) --> Combat Jumping==> DefBuf(6)
08) --> Hurdle==> Jump(8)
10) --> Air Superiority==> Acc(10)Acc(11)Rechg(15)Dmg(36)Dmg(37)Dmg(37)
12) --> Build Up==> Rechg(12)
14) --> Super Jump==> Jump(14)
16) --> Plasma Shield==> EndRdx(16)DmgRes(17)DmgRes(17)DmgRes(19)
18) --> Health==> Heal(18)
20) --> Consume==> Acc(20)Acc(21)Rechg(21)Rechg(25)Rechg(25)EndMod(29)
22) --> Stamina==> EndMod(22)EndMod(23)EndMod(23)
24) --> Acrobatics==> EndRdx(24)
26) --> Fire Sword Circle==> Acc(26)Acc(27)EndRdx(27)Dmg(34)Dmg(36)Dmg(36)
28) --> Blazing Aura==> EndRdx(28)EndRdx(29)Dmg(39)Dmg(39)Acc(40)Acc(40)
30) --> Swift==> Run(30)
32) --> Greater Fire Sword==> Acc(32)Acc(33)Dmg(33)Dmg(33)Dmg(34)EndRdx(34)
35) --> Fiery Embrace==> Rechg(35)Rechg(40)
38) --> Rise of the Phoenix==> Heal(38)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Fury==> Empty(1)
02) --> Rest==> Empty(2)
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A few notes: Yes, I realize I took all four fitness powers. When I dinged 30 it was like 2 in the morning, and the thought of getting from mob to mob faster was appealing. I've still got the second respec saved, I'm considering taking hasten instead of swift mostly just to help consume and healing flames reload faster. Even with three recharge SOs in there, consume takes 90 seconds to charge up, which is pesky.
Also, Air Superiority is quite possibly my favorite power in the game. It helps with freaks, skyraiders, and goldbrickers, and being able to keep a boss on their butt the whole fight can be very handy, especially vs. carnies and the like.
Two accs in all attacks. Again, I made this guy to do damage. Misses are annoying.
He's not perfect, but he's fun, and he actually plays to the powerset's strengths, so I'm rather fond. I would have a bit tighter build, but I teamed with a fire/kin through most of my 30s, and I couldn't wait at all to make one myself, so I did that right after this guy hit 40, and he's proven far to fun. No time to go poke around the test server with the brute. -
A few points, speaking as a lvl 40 fire/fire brute:
1. According to SherkSilver's hero planner, Combat Jumping offers only 2.5% defense. Defense enhancements work differently than most enhancements, in that even con SO offers only a 20% bonus to the defense of the ability. So, even with three SOs, you'd still only be getting (2.5 * (1.0+.6)=) 4% defense. Compare this with a /kin brute's dampening field, which, un-slotted offers 12.5%. CJ is not in the game as a defensive power. It's there to provide immobilization protection and mobility.
2. I also have a lvl 50 fire/ice tank, so I'm rather well versed in the difference between the two archetypes. Brutes are NOT tanks. ESPECIALLY not /fire brutes. The firey aura set exists, even in the character description, as a high damage set, not one with strong defenses. Even with tough and fire shield three slotted for resists, you're looking at 54% damage resist vs smashing/lethal. Fire damage is 60%, but cold (11.31), toxic (none, save for when you just used healing flames), and psionic (none, ever) will rip you apart. Also, you're only reducing incoming damage. You're still taking all of the negative effects those powers that are hitting you. Effects like holds (which stack), defense debuffs, resist debuffs (ever fought wailers?), slows, etc etc and so on. You're not built for taking heavy fire, even min/maxed out for it. It really goes against everything that /fire is there for. You said, "You will find what I am saying about the fire/fire set is clearly right in line with the tanker guides from previous issues." Well, you're not building a TANK. What you're doing here would be like trying to build a corrupter with blaster guides. You're totally ignoring the ACTUAL strengths of the character in favor of what you would like to crowbar them into doing.
3. /fire is already very heavy on toggles. The one passive we get, temperature protection, is a joke of a power. Two shields, combat jump, and acrobatics are all needed to stay alive and status free. If you run blazing aura, that's number 5, and tough and weave bring the total to SEVEN toggles running. This, on top of a solid attack chain for fury fun, leaves you pretty much out of end. Especially if hasten wears off at a bad time.
4. The best tool a fire/fire brute HAS for defense is the killing speed that you opt out of. Quick side note: Fury exists as a means to an end, namely the killing of things. It is not and end unto itself. You don't get xp just for running a full fury bar. You get it for USING that fury to kill things. If you're killing things ungodly quick, even with half a fury bar, you're still killing things ungodly quick. Anyway. Fire/* brutes don't have the damage mitigation attacks that other powersets do, like disorients from energy, or knockdown/up from super strength and stone. All they have is damage, and if you don't capitalize on that, you're really making a gimped fire/fire brute.
5. There are two kinds of attacks for a brute: Fury builders and fury users. In the beginning game, the builders are key. Especially in fire/* since we don't get the really early massive damage attacks (cremate only kinda counts). Fire Sword Circle and Greater Fire Sword are the two best fury users you'll have. Taking them at 38, in the case of GFS, or not at all, in the case of FCS as you've opted, leaves you, again, ignoring the strengths of the powersets. Fire/fire already blooms late, don't make it worse by passing up a true SMASH attack in favor of what should be a fury builder (fire sword).
6. Basically, the biggest problem I see with your build is you really wish you were a /stone brute, or even a fire tank. I've seen those guys in action, they really can build up to be a damage sponge, because that's what they were designed for. You even said it: "Well he just killed too fast with damage enhancements, and there really wasn't any fury." Why does fury exist? To make things die. So...if you're making things die...you still win, even if fury plays a smaller role than normal. Do the math! You don't get xp for soaking up damage! You get it for dishing it out.
In closing, focus on the strengths of the powersets you pick. Not the imaginary strengths you'd like them to have. -
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In a practical reason though, it would be to coordinate pvp. You could have a nemesis coalition, where you could coordinate base raids, or SG/VG battles in pvp zones. Yeah, you can try to use the forums, but not everyone reads the forums. Or you could add a global friend with an opponent in a pvp zone, but it's hard to coordinate VG/SG battles when you only know one person in the opposing group.
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It's called ventrilo.