Positron

Lead Designer
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  1. Patron Powers are truly permanent. This powerset, once chosen, is as much a part of your character as your Name, Primary Powerset, Secondary Powerset, Body Type, and Origin.

    There is currently no way for us to let you re-spec out of them and into a different one. This is because it is tied to specific content for that Patron.

    Because of this, hard numbers are given, in-game, about the powers and what they do before you even choose which arc you wish to partake (and will most likely be available on the website as well).
  2. [ QUOTE ]
    (sorry, I haven't had time to read this whole thread yet.)

    What's to stop a disgruntled team member from deleting your whole stored inventory?

    [/ QUOTE ]

    It's a Supergroup Permissions thing.

    You need to have the Permission set for your level to put things into the Storage.

    You need to have the Permission set for your level to take things out of the Storage.

    A log is also kept showing you who put things in and who took things out.
  3. [ QUOTE ]
    [ QUOTE ]
    Everything in this issue will be "reasonably priced". It doesn't make sense for us to set out to help small supergroups and then charge large supergroup Prestige for the items.

    [/ QUOTE ]

    Well, riddle me this, Posiman, what exactly will happen to things in storage items if the item in question is removed to use the Prestige for something else? My SG has a habit of (since it can't afford SQUAT, thanks a bunch there) building and unbuilding parts that we need in exchange for other parts that we don't. If we find ourselves in need of something like an empowerment station more than we need our storage bins, but for whatever reason nobody can take what's in them, and it gets deleted, what happens to the stored gear?

    I'm just hypothesizing, obviously, but better to solve now than when an SG accidentally removes their storage and lose 14 Hami-O's.

    [/ QUOTE ]

    You can not delete a storage item that has stuff in it.
  4. [ QUOTE ]
    [ QUOTE ]
    Is this a different workshop than where you place your workbenches? If not, 30K to put this stuff in isn't bad.

    [/ QUOTE ]

    My read on that is that the emp station/storage items take up the same "slot" as a workbench would, which is what I've been positing all along. So they'd need their own workroom.

    [/ QUOTE ]

    Empowerment Stations occupy the Empowerment slot, not a Workbench slot.
  5. Here's the current numbers in testing (subject to change):

    Base Entry Room: Free
    Workshop Room (2x2): 100,000p
    Lowest Power Empowerment Station (requires 0 Energy, 0 Control): 15,000p
    Salvage Rack (requires 0 Energy, 0 Control): 15,000p

    Total Cost for working Salvage storage and a working Empowerment Station: 130,000 Prestige


    EDIT: Added in Energy and Control numbers.
  6. [ QUOTE ]
    But, better to start at "too weak" and buff as needed, rather than "too strong" and nerf it, right?

    [/ QUOTE ]

    Bingo.

    Making the buffs be Inspiration or Click-power like is just ASKING for abuse. Besides, that's the type of stuff the Invention System should deal with.

    Empowerment stations are instant buffs. You are bathed in radiation/magic/etc. on the spot and get a bonus to your travel speed/lethal resistance/attack speed/endurance recovery/knockback protection/whatever you need at the time, right then and there.
  7. [ QUOTE ]
    [ QUOTE ]
    I'd say they'd be annoying to the point of being semi to mostly useless.

    [/ QUOTE ]

    Well, yes, that's the other potential concern.

    [/ QUOTE ]

    Empowerment station buffs are currently set at 15 minute durations (far longer than any other non-toggle buff in the game). They are bestowed on you as soon as you craft them, and last 15 minutes from there. The idea is to have enough time to get you past that sticky part of a mission that was giving you trouble.

    15 minutes is the time we are going to the Training Room with. If it turns out that that's not enough time for you to Empowerment Buff, get to the mission, and get you through the tough fight, then it will be increased.
  8. [ QUOTE ]
    Costs for a 10-slot inspiration bin? 1million!

    Cost for a 10-slot enhancement container? 500K!




    I'm just afraid to even ponder how much these things will cost.....Everything even remotely nice is priced so that small groups can't get them. I'll wait till it hits test to see if my SG has a chance at ever owning one.

    [/ QUOTE ]

    Just so you all realize, the prices Lektrik wrote are completely made up.

    Everything in this issue will be "reasonably priced". It doesn't make sense for us to set out to help small supergroups and then charge large supergroup Prestige for the items.
  9. Positron

    Accolade powers

    [ QUOTE ]
    Nope, no accolade powers for villians yet. I would assume they will be there when Issue 7 hits.

    [/ QUOTE ]

    Yes, Issue 7.
  10. [ QUOTE ]
    Cuppa's been trying, but she has yet to be able to convince the devs to throw us a bone.

    [/ QUOTE ]

    IF we were to ever add a way to get Isolator post-Tutorial, it would most likely be incredibly hard to get. Annoyingly hard. Irritatingly hard. There-would-be-a-zillion-people-asking-to-make-it-easier hard.

    But IF we were to add it, it would be available nonetheless.
  11. Positron

    Badge Questions

    [ QUOTE ]
    Was the "45-50" a quote from a redname, or was that an assumption for the new zone? I keep hearing all kinds of speculation, but no hard data.

    [/ QUOTE ]

    Sorry, RV is level 40 to 50. This cold has my head all fogged up.
  12. Positron

    Badge Questions

    [ QUOTE ]
    I know you mentioned that you didn't want PvP to go all the way to 50, so here's one posible solution: have a gap of a few levels between the level range for each zone. This way characters would have to do missions or hunt outside of the PvP zones for a couple of levels to be able to get into the next PvP zone.
    I mention this possibility because I would really like to see higher level characters be able to get missions in PvP zones. I mostly solo with my lvl 50 Blaster, so I find a little disheartening to not be able to get some badges simply because I don't team as much as the next person, especially since, at level 50, I'm not getting experience anyway so it shouldn't hurt anything if I'm doing missions in PvP zones to get influence/prestige and the badges.
    Just my 2 cents worth.

    [/ QUOTE ]

    Recluse's Victory in Issue 7 is a level 45 to 50 PvP Zone.
  13. [ QUOTE ]
    [ QUOTE ]
    Any hero that has the one year anniversary badge and logs in during the next anniversary event will receive a special gladiator badge.

    [/ QUOTE ]

    Wait, so there's only a reward if you were around last year? Or will newer characters at least get a badge similar to Celebrant for the 2nd anniversary?

    [/ QUOTE ]

    Yes, newer characters will get an Anniversary badge.

    The gladiator is for having BOTH Anniversary badges.
  14. [ QUOTE ]
    [ QUOTE ]
    2) Receiving the reward will count towards the badge. You don't need to see the rocket "take off" to get credit.

    [/ QUOTE ]

    Could you clarify? Does that mean that recieving the reward *is* the trigger for badge credit? And, if so, does already having the reward (temp power) mean that you don't get credit, as you can't recieve another until you've used your first?

    [/ QUOTE ]

    The way it works now:

    You only get credit for launching the rocket if the animation of the rocket launching takes place.

    The way it will work once patched:

    You will get credit for launching the rocket as soon as you recieve the reward, thus even if no launch animation happens, you still get credit.
  15. [ QUOTE ]
    Ok so about a month or two ago I noticed a bar that was unknown at the very bottom of list. For a long time I had no idea what it was and then it finally hit me. The temp power given from Croatoa TF that gives the witch Amy. During a player announced event on Guardian I had killed one and that is around the time the bar appeared. Then I tested it on test server with someone else who did not have the bar. After they defeated Amy she had the bar appear on her toon. So after thinking it over and figuring out the math. In order to actually get the badge you would need 67 heroes with all 5 charges still to willingly allow you to kill Amy in a PVP zone. Those numbers are just too insane to imagine anyone actually suceeding in doing so.

    I sent a PM to Positron about it with no reply, does he ever reply to PMs? But I asked if either the badge could be removed because having a badge bar that there was no real chance of completing would mean it would just sit there as incomplete. Or if when the Red Caps get added are Cabal also going to be added so there will be a chance of completing it. Just thought I would post this here and get some thoughts.

    [/ QUOTE ]

    Don't expect this to work. I made a change that prevents this badge from being given to villains until a legitimate (i.e. not using Amy Temp Power) way to get it exists.
  16. Answering what I can (fixes mean in an upcoming patch).

    [ QUOTE ]

    Bugs preventing badge earning
    <ul type="square">[*]Fortunata Gladiator is reported as bugged for Heroes. It is possible the Fortunata in Siren's Call have the over-29 bug? It is known that Villains get credit for over-29 Fortunata in their door missions. Would there be a difference between spawns in Siren's and in doors? (Can anyone offer more detailed experiences trying to get this badge?)


    [/ QUOTE ]
    Fixed. Should award in an upcoming patch.
    [ QUOTE ]
    [*]PvP Patrol missions do not exist over level 25 (Scheduled to be fixed in an upcomming patch. Patrols in Recluse's Victory in Issue 7 will allow characters over level 40 to get this badge.)


    [/ QUOTE ]
    Warburg is getting its patrol missions hooked up in I7, and Recluse's Victory will also have patrols for max-level characters.
    [ QUOTE ]
    [*]Spider Smasher does not award for Heroes, even though the meter fills up.


    [/ QUOTE ]
    Fixed. Should award in an upcoming patch.
    [ QUOTE ]
    [*]Goon Squad not awarding (for Cage Consortium)


    [/ QUOTE ]
    Fixed. Should be in an upcoming patch. There was never a count, so you everyone will start at 0 on this one, sorry.
    [ QUOTE ]
    [*]Visionary not awarding for Villains. There are unconfirmed reports of this one, in which case this is an issue with the meter not tracking. Can anyone confirm with a) a screenshot of the badge and b) details on which of the two Rularuu missions you used? (One mission features ambush waves. Perhaps there is a difference similar to the RedCap/Red_Cap issues.)


    [/ QUOTE ]
    This is awarded for defeating Rularru Sentry Bosses. Is there a mission in CoV that has access to Rularru Sentry Bosses? I don't know off hand.
    [ QUOTE ]
    [*]Rocketman is occasionally not awarded after 10 launches. This is compounded by a lot of existing debate over its requirements. Possible causes would include if it's actually for 10 of one type of rocket (a simple confusion in requirements) or that the count resets if you zone. It's also possible there was a problem with the count resetting back when the 5-hour badges used to reset and people are trying to include old, forgotten launches in their current totals. In any case it would be useful to get a Dev's assurance that it's working OK from this point forward, and perhaps clarification on its requirements.


    [/ QUOTE ]
    I talked about this in another thread. It currently only counts when your character causes the rocket animation to take place, not if you received the reward. This is being changed so if you get the reward, you get launch credit.
    [ QUOTE ]
    [*]Mob Specialist Gladiator has uncertain requirements. It seems to not be tied to Warden, but is for Lt and/or Boss prisoners. Or, it could turn out to be bugged. Perhaps a Dev would be so kind as to clarify this?


    [/ QUOTE ]
    It's not Warden. It's Lt and Boss prisoners.
    [ QUOTE ]
    [/list]-----------------------------------

    Bugs with unearned badge placeholders
    <ul type="square">[*]The following "count" badges have no placeholders at all:
    Coldhearted
    Added count
    [ QUOTE ]
    Grand Lanista

    [/ QUOTE ]
    Can not add count (awarded outside the normal badge system)
    [ QUOTE ]
    Hammerhead

    [/ QUOTE ]
    Added count
    [ QUOTE ]
    Pirate

    [/ QUOTE ]
    Added count
    [ QUOTE ]
    Spectral

    [/ QUOTE ]
    Added count
    [ QUOTE ]
    PvP Kills

    [/ QUOTE ]
    Added count
    [ QUOTE ]
    PvP Reputation

    [/ QUOTE ]
    Can not add count (awarded outside the normal badge system)
    [ QUOTE ]
    PvP Missions

    [/ QUOTE ]
    These are awarded upon mission complete
    [ QUOTE ]
    PvP Zone 5-hour Timers (Irradiated, Siren's Song, Web Master)

    [/ QUOTE ]
    Added count
    [ QUOTE ]
    Rocketman

    [/ QUOTE ]
    Added count
    [ QUOTE ]
    Dimensional Warder (see below)

    [/ QUOTE ]
    Should have a count already. Impossible to do a checklist.

    [ QUOTE ]
    [*]All kill-count Gladiators have no placeholders (eg, Bladegrass, Ancestor Spirits, Fortunata) (Also reference Mob Specialist and Lucent Legacy issues. Having placeholders would help greatly there.)

    [/ QUOTE ]

    By design. I will investigate why this decision was made though.

    [ QUOTE ]
    [*]Should all badges have meters on their placeholders when possible? Badges currently with placeholders but no meters:
    Influence/Infamy
    Healing
    Debt

    [/ QUOTE ]

    By design. We want an air of mystery to some badges.

    [ QUOTE ]
    [/list]-----------------------------------

    Bugs with awarded badges[LIST][*]Text bugs
    Cold Warrior has odd text for a Villain
    Koalin Legacy of Earth has odd text for a Hero
    Hammerhead appears to have placeholder text


    [/ QUOTE ]

    The texts have been fixed.
  17. Got some more info on the Warburg rocket for you:

    There was a period of time in November/early December where no count was being tracked or even stored for datamining.

    Currently the count only incrementals if there is an actual rocket launched. i.e. the graphic of the rocket leaving the pad. It is possible to get the reward without the rocket launch animation happening (say it has recently happened for someone else). These are not currently being tracked or stored.

    The fix is twofold:

    1) The badge will have a meter on it. It will be retroactive for how many rockets you launched in the past (i.e. how many you have credit for). It will not count rocket launches that had no animation associated with it.

    2) Receiving the reward will count towards the badge. You don't need to see the rocket "take off" to get credit.

    Both these fixes are in an upcoming build.
  18. I am adding a meter (that turns on after you launch the rocket 1 time) that will track your progress towards the badge.

    This will help CS determine where any bugs may lie in the Warburg rocket launches as well.
  19. Positron

    Badge Questions

    [ QUOTE ]
    [ QUOTE ]

    Zone Giant Monsters are getting the buff. GM's that are mission-specified (like the ambush ones, or the Eden trial, etc) are not being touched. Those GMs are "arch-villain" level, i.e. made to be beaten by 1 team.

    Zone Giant Monsters are the GM's that appear randomly (or triggered) in zones. This does not include the ambushes that are triggered from missions.

    This change will be both CoH and CoV.

    [/ QUOTE ]

    Does Hamidon count as a Zone Giant Monster? Sounds like he does.

    Man, I really don't want to face an even tougher Hamidon. These raids already last long enough post-ED.

    [/ QUOTE ]

    Hamidon is a... um... "Hamidon"-class entity. He's not a Giant Monster as defined by Giant Monsters. The Mitos are Arch-villain class, not GMs.
  20. Positron

    Badge Questions

    [ QUOTE ]
    [ QUOTE ]
    When Giant Monsters get tougher (Issue 7), this number will drop to 10%(or more), encouraging more teams to fight them. The rewards will be increasing as well.

    [/ QUOTE ]

    Problem with this...some monsters are set up for just one group:

    Babbage: Ambushes team doing Synapse TF
    Krakken: In Sewer Trial, must be defeated four times at bottom even if you can avoid the Krakken in the scaffolding
    Adamastor: In instanced mission at end of Numina TF
    Kronos: Surprise ambush after exiting mission, and then in surprise timed mission.
    Quarry: Two of these must be defeated in an instanced mission in the Eden trial.

    I may be an exception, but I don't find giant monsters in need of a buff. My only complaint is with how often they spawn.

    [/ QUOTE ]

    Zone Giant Monsters are getting the buff. GM's that are mission-specified (like the ambush ones, or the Eden trial, etc) are not being touched. Those GMs are "arch-villain" level, i.e. made to be beaten by 1 team.

    Zone Giant Monsters are the GM's that appear randomly (or triggered) in zones. This does not include the ambushes that are triggered from missions.

    This change will be both CoH and CoV.
  21. Positron

    Badge Questions

    [ QUOTE ]
    Speaking of Giant Monsters how about Kronos for villains? Why are you dodging the question?

    [/ QUOTE ]

    Kronos spawning in PvP zones was a bug that I believe is fixed. There never was any plan to have Kronos spawn in Warburg, but because he spawned on a CoH TF it used to be able to make the ambush happen in a PvP zone. This, I believe, has been fixed as it was/is a bug.
  22. Positron

    Badge Questions

    [ QUOTE ]
    Also, if all these monsters were meant to be taken down by more than one team, why should only one team get the badge? Forgive me if I'm mistaken, it's been a while since I've tackled a giant monster, but last I checked the badge was only given to the team that does the most damage. This was to prevent, I guess, people from coming in, swatting the thing once and sitting at a safe distance for the badge. And it works nicely for that scenario, but consider this scenario:

    Team A: Deals a total of 2000 damage
    Team B: Deals a total of 1999 damage
    Team A: "WooooO! Badge earned!"
    Team B: "@#$%... well, that was a big fat waste. But at least we kept team A's scrappers alive with our defenders."

    So I ask in general, but especially if you go around buffing monsters up, let the badge go to all who help to defeat the monster, not just the team with the highest level damage dealers.

    Again, strike this completely from the record if I don't have my facts straight. I do know that this does not apply to Lusca, but I'm pretty sure it still goes for Adamaster, Krakens, etc...

    [/ QUOTE ]

    Currently the badge is given to ANY team or player-not-on-a-team that does 25% or more damage to the Giant Monster.

    When Giant Monsters get tougher (Issue 7), this number will drop to 10%(or more), encouraging more teams to fight them. The rewards will be increasing as well.
  23. Positron

    Badge Questions

    [ QUOTE ]
    [ QUOTE ]
    Basically: if it was meant to be taken down by more than 1 team, it gives the badge. Mission versions are scaled down versions that are more like AV's, thus able to be defeated by a single team, and thus do not give the badge.

    [/ QUOTE ]
    You might need to buff Giant Monsters then. There's not one in the game that requires more than one team to defeat.

    [/ QUOTE ]

    Will do.