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Posts
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Posting is definitely slow right now. It doesn't seem to be particularly scrapper-exclusive but it is perhaps more noticeable here as this used to be the most active AT forum by far. I'd be happy to talk scrapping but I'm not going to start dozens of threads about it myself so I've been poorly served lately!
If I had to guess, I'd say a lot of people are busy with a certain recent game release... of course I mean The Binding of Isaac: Wrath of the Lamb. -
I don't advertise a TF as speed unless I know that either I alone or my friends on the TF and I can handle all of the objectives at maximum speed regardless of what anyone else is doing. To put it another way, it is inherently apparent when one is on a speed TF if one knows what speeding that TF means. Ergo anyone who is on an ITF that is already twenty five minutes long should know that it is a "shardy TF" prima facie. QED. Carpe diem.
If the issue was that your teammate assumed it'd be over quicker and was hoping to hurry it up because she had to be somewhere, well, that's understandable too, if not necessarily correct from the overall team perspective. -
Wait, there's more than one SS/FA build?
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I think the main case against aura slotting, Claws, is that follow up needs and rewards recharge and brute's fury supplies it with gusto. The damage aura gets no benefit whatever from the recharge slotting and only procs once every ten seconds. The optimal scenario for follow up is a proc chance once every three or four seconds, depending on whether you're doing single target or aoe. Surely that's the better choice?
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If all you care about is performance there isn't any reason to choose anything but Cimerorans. They'll double your AV soloing speed in that in the time it takes for your casually purpled SS/FA brute to solo one AV they'll duo their own AV. That said, I've started taking things that fit concepts simply because that *clink* *tink* *bonk* of death gets pretty tedious the hundredth time you've pulverized something with it. Just lately I've been enjoying the storm elementals: good aoe, passable single target, and their secondary effect stacks nicely with my elec scrapper's own.
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Follow up is easily the best place for it since it is a part of both your single target and your aoe chain. If you're purpling it's an even easier choice since you only have one ranged and one taoe attack so you might as well put apocalypse and ragnarok in those.
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Quote:This actually reminds me of a TF I was on yesterday. Operative Renault, and the leader forgot to pass the star so we were running it at level 28 against level 30-32 enemies. My same staff/elec scrapper is a little squishier at level 28 before weave and maneuvers and all told we had 56 deaths on the TF, a mere 1120% as much as the 5 we'd set as the limit.Some stories could be "I got scrapper lock, done the charge of the light brigade and everyone died around me as a result so then I was last man standing and fortunately got to kill whats left. Go me" *Jumps up waving pom poms* (Self cheerleading for the win).
The last mission was so great, I'd actually totally forgotten how Renault went and was pleasantly surprised to see the giant cavern full of water spouts, coralax and AVs. We already had over 40 deaths at that point so we pretty much did what we did best: leapt into the middle of it and went to town. After the first few groups of coralax were down the whining began: "Who pulled all this stuff? Uhhh we're kind of dying here..." Gripes and grouses punctuated the rest of the battle, the team waking up and going back to dreamland as the herd thinned out and Calystix gave up the ghost.
Finally we were pretty much all alive against the eye of the leviathan, but its low health nuke took half the team down. The waterspouts were fully focused on us at that point and even had I been able to stay upright I don't have confront until like level 44. The eye's health was going down in approximate proportion to both my own and to the number of alive teammates remaining. Just as it's about to squish me I take it down, TF complete. The whiner accuses me of scrapperlocking, the rest of the team laughs at her, she leaves without another word.
Strike force complete, and it was the most fun that seven of us had that day (in city of heroes form at any rate). -
Just logged on to get Ephram Sha's delicious threads and was instantly roped into a TF-a-thon. STF, RSF, ITF on a fortunata, staff/elec scrapper, and the fortunata again respectively. Ate every AV alpha I could, ran off to solo a lane, er, path, on the ITF finale (I wasn't too far behind the other seven!), incurred not a single death. Oh yeah, and that RSF was completed with only my scrapper and a peacebringer for taunty melee. Two hours to steamroll the lot of em. Must be a Saturday morning.
Of course, a shoutout to the Brickhouse, I think six of us were on all three of those. -
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Arcanaville already has this under control but I'll go where she won't: you want the game to be pointless easy mode. You argue for easy mode in any thread where it comes up. Every time the "simplify, simplify, simplify" crew gets its way the game becomes that much worse.
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You know what, we've done this thread before. Where was your rigorous mathematical justification for your position then? I seem to have forgotten it.
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Lord knows this game is too hard as it stands. Maybe there's time to convince the devs to add -defeat to the -kb IO?
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Hey Zwillinger, if I slot it in knockout blow does the knock-up change into back-up?
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I'd call invuln at least as sturdy as willpower in most cases. It isn't that expensive to build up a good amount of s/l/e/n defense: reactive armor is your friend and is easy to slot on an invuln, eradications and kinetic combats are a bit pricier yet are available for two alignment merits a piece just like every other rare set. Staff has no weak levels, like I said from level eight onwards you're constantly throwing attacks around with no regard for endurance at all thanks to form of the soul. Some people feel invuln is kind of squishy before invincibility at level 28, but that isn't such a long trek and especially not when you have such an early-blooming primary.
Honestly purples wouldn't do all that much for staff/invuln compared to most brutes you could come up with, if anything it's an especially good combination for low to moderate investment. I purpled my staff scrapper and it's nice to be able to run the top chains, but at level 49 I was never wanting for attacks to fire if you take my meaning. Just sauntering into full team spawns and ripping into them should be right up staff/inv's alley. -
Maaaaaaan you need to get fault in there. Here's one way: drop grant invis, recover slots from fire blast and char, slot fault with six mocking beratement. Voila, you keep the 7.5% recharge from grant invis, get extra s/l defense, and get a power you're actually going to use, like, a lot. Even without slotting it for stun or endurance reduction it's still a super useful power.
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I'd expect them to have quills check for a unit of fury every ten seconds, proc style. Spines' animations aren't so long* that that would make it an uncompetitive fury generator. Actually it would probably be pretty good.
*Barb swipe is not a real attack and should not be used as such. -
But if that were true, why hasn't Lord Recluse ever flaunted his suggestive themes? Is this what he's been bitter about this whole time?
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Invulnerability isn't especially endurance intensive by itself but by the time you add tough, weave and whatever other toggles you may want it can chew up some EPS, just like any secondary. Staff is actually quite light on endurance before you even consider the forms.
Some people would argue that staff is a low damage set, and to do so they would cite fully purpled and incarnated builds soloing Rikti pylons. As you can see this doesn't have much to do with the low budget build you are proposing. I find them to be incorrect in the first place but I can safely say that for your purposes staff's damage is more than just adequate.
As to their synergy, well, staff likes having lots of enemies around from very early on and so does invulnerability. Guarded spin, an excellent aoe attack, provides melee and lethal defense instead of both smashing and lethal as one typically expects to accompany melee. This is relevant to invuln since its own substantial defenses are typed, thus the melee portion of guarded spin isn't normally applicable. In other words, if you rely on guarded spin for defense you'll have a smashing hole. That sounds dirty. Overall I'd say that isn't really an issue and if you were going to have either smashing or lethal defense boosted by one of your staple attacks lethal is the more desirable of the two since it is more helpful in preventing defense debuffs.
Long story short, sounds like a good combo to me. Pick up pretty much every attack as well as staff mastery and from level eight you'll be a bottomless font of endurance and noggin whacking. -
Most products are marketed based on the premise of roping in suckers. Paragon deserves recognition for being a bit more respectful than that.
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Quote:I'll laugh really, really hard if the addition of this proc ends up being the straw that breaks the camel's back and forces nerfs to shockwave and foot stomp. Fingers crossed!KB is the bane of AoE, KD is the BFF of AoE.
The proc is a weak statement that KB isn't the right way to play because it doesn't cause more or bigger numbers.
As for AoE centric design when you only have to spam one power on trash or bosses, alone or in groups, something has gone horribly awry. -
For their sake, I hope anyone who didn't instantly think "claws scrapper!" upon seeing that IO at least thought "claws brute!" instead.
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I hate to post this because in doing so I admit that I sometimes read Massively, but their CoH correspondent never posts anything but off-key whines about a few minutiae of the game that he never acquired the capacity to accept. In that sense he seems like a great fit for the official forums and of course I'm kidding.
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One advantage of Virtue is that there are always tons of people sitting around chatting on channels waiting for someone to get something going. If you have enough initiative to form a team, your team will fill rapidly.
On the other hand, if you switch to Virtue you may find yourself inadvertently teamed with me when you least expect it. -
Ukase, all I can say is I haven't ever made any comment on the stalker version because it didn't look very appealing to me. I've never felt that one great single target attack would be worth giving up all of the other things stalkers give up for it in staff's case.
Quote:The fact remains that nobody has demonstrated in any way that staff is actually lacking at high level. You were replying to Cybernaut's bravely unfounded declaration that staff is simply obviously bad. He didn't prove it, you didn't prove it, Combat didn't prove it.Sure, it's perfectly satisfactory. Just like every other scrapper primary. It's only when you start looking at edge cases that some people don't think it looks so good. If you have unlimited endurance, FoS doesn't look attractive. If you have your defences capped out with IOs and incarnate abilities, then the sets defensive bonuses don't look attractive. If you don't have long cooldown clicks FoM doesn't hold much attraction, and so on. Under those circumstances, if all you care about is maximising damage output, then other sets do better. But since most people don't play under those conditions, and the game certainly isn't balanced around those conditions, it really doesn't matter. If damage is all you care about, then Titan Weapons is all you will get.
Look at all of those "ifs" you threw out there. How many of them are mutually exclusive in an actual build? Well, you were vague enough that it's hard to say, but what we can say is that there aren't any top end titan weapons builds that manage every single thing you accuse staff of not handling all at once. Every build has compromise of one sort or another. You cannot softcap all types on a resistance set, if you go with a defense set you don't get a damage aura, et cetera. My point is and has been that staff's widely varied abilities present different, not inferior, compromises than typical sets have in the past.
As one example, now that my scrapper is incarnated out I typically rely on form of the body because I typically don't need the extra endurance management. While exemplaring, or while engaged in a protracted AV fight, or any number of other actual things that I've actually done, endurance can become more of an issue and at that point I am one thumb button click away from infinite endurance mode. Titan weapons doesn't have that option and never will, yet recent history tells us that the devs will absolutely continue adding ever more esoteric challenges to the game. My staff/elec is pretty much ready to take all comers. Is your farmer?