Stone/Regen: Did I Go Overboard?


ClawsandEffect

 

Posted

In an effort to hit the 32.5% defense mark for S/L/E/N, do you think I've gimped myself? I also added in some moderate recharge bonuses to help with getting DP up as much as possible. Anyhow, if you see any room for improvement, let me know. If you see something that you think could make this character not fun to play at all, do speak up.

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

The Crunge: Level 50 Magic Brute
Primary Power Set: Stone Melee
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(25)
Level 1: Fast Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(11), Dct'dW-Rchg(15)
Level 2: Heavy Mallet -- SBrutesF-Dmg/Rchg(A), SBrutesF-Rech/Fury(5), SBrutesF-Acc/Dmg/Rchg(7), P'ngS'Fest-Acc/Dmg(7), P'ngS'Fest-Dmg/EndRdx(9), P'ngS'Fest-Dmg/Rchg(36)
Level 4: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(13), Dct'dW-Rchg(13), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37)
Level 6: Quick Recovery -- EndMod-I(A), EndMod-I(9)
Level 8: Jump Kick -- ExStrk-Dam%(A), ExStrk-Dmg/KB(15), ExStrk-Acc/KB(34)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-Heal(42), Dct'dW-Rchg(42)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(43)
Level 14: Super Jump -- Jump-I(A)
Level 16: Integration -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(37), Dct'dW-Rchg(43)
Level 18: Seismic Smash -- SBrutesF-Acc/Dmg(A), SBrutesF-Acc/Dmg/EndRdx/Rchg(19), SBrutesF-Acc/EndRdx/Rchg(19), P'ngS'Fest-Acc/Dmg(21), P'ngS'Fest-Dmg/EndRdx(23), P'ngS'Fest-Dmg/Rchg(48)
Level 20: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(21), Mocking-Acc/Rchg(25), Mocking-Taunt/Rchg/Rng(27)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx/Rchg(31), S'fstPrt-ResDam/Def+(31)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(29), LkGmblr-Rchg+(29)
Level 26: Resilience -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(34), GA-3defTpProc(40)
Level 28: Instant Healing -- RechRdx-I(A)
Level 30: Build Up -- RechRdx-I(A), RechRdx-I(39)
Level 32: Tremor -- C'ngBlow-Acc/Rchg(A), C'ngBlow-Dmg/EndRdx(33), C'ngBlow-Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-Dmg(36), Erad-Acc/Dmg/Rchg(39)
Level 35: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(40), Thundr-Acc/Dmg/Rchg(43)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 41: Fire Blast -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(46), Thundr-Acc/Dmg/Rchg(46)
Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(50)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- EndMod-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Partial Core Revamp
Level 50: Spectral Total Radial Conversion
------------
------------
Set Bonus Totals:

  • 1.5% DamageBuff(Smashing)
  • 1.5% DamageBuff(Lethal)
  • 1.5% DamageBuff(Fire)
  • 1.5% DamageBuff(Cold)
  • 1.5% DamageBuff(Energy)
  • 1.5% DamageBuff(Negative)
  • 1.5% DamageBuff(Toxic)
  • 1.5% DamageBuff(Psionic)
  • 26% Defense(Smashing)
  • 26% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 23.81% Defense(Energy)
  • 23.81% Defense(Negative)
  • 6% Defense(Psionic)
  • 16% Defense(Melee)
  • 16.31% Defense(Ranged)
  • 6% Defense(AoE)
  • 3.6% Max End
  • 18% Enhancement(Accuracy)
  • 16% Enhancement(Heal)
  • 48.75% Enhancement(RechargeTime)
  • 151.8 HP (10.13%) HitPoints
  • MezResist(Held) 2.75%
  • MezResist(Immobilized) 7.7%
  • MezResist(Terrorized) 8.8%
  • 7.5% (0.13 End/sec) Recovery
  • 36% (2.25 HP/sec) Regeneration
  • 6.62% Resistance(Fire)
  • 6.62% Resistance(Cold)
  • 1 Null


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Had to swap jump kick for kick to make it legit.

No fault? mitigation wise, it is a great power and I would not skip it.


YMMV---IMO
Ice Ember

 

Posted

You can soft-cap S/L without gimping yourself, so I imagine you could hit 32.5% to all 4 as well.

Without gimping yourself that is.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Maaaaaaan you need to get fault in there. Here's one way: drop grant invis, recover slots from fire blast and char, slot fault with six mocking beratement. Voila, you keep the 7.5% recharge from grant invis, get extra s/l defense, and get a power you're actually going to use, like, a lot. Even without slotting it for stun or endurance reduction it's still a super useful power.


 

Posted

Quote:
Originally Posted by Ice_Ember View Post
Had to swap jump kick for kick to make it legit.
Ha! Yes, I noticed that mistake after posting the build. Total brain fart.

Quote:
No fault? mitigation wise, it is a great power and I would not skip it.

Quote:
Originally Posted by PleaseRecycle View Post
Maaaaaaan you need to get fault in there. Here's one way: drop grant invis, recover slots from fire blast and char, slot fault with six mocking beratement. Voila, you keep the 7.5% recharge from grant invis, get extra s/l defense, and get a power you're actually going to use, like, a lot. Even without slotting it for stun or endurance reduction it's still a super useful power.
Trust me, I didn't skip Fault without a lot of consideration. I'd love to have it, but I'm really hoping to stick to the 32.5% for the four types. Easily soft-capping with 1 small purple seems like it would mitigate much more than the power ever could. So can you really fault me? (Sorry for the groaner)

I like PleaseRecycle's suggestion quite a bit, but there's just one catch: I'd be losing some E/N defense. If there's a place to make up for it, I'd be willing to do it.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

I was thinking more about PleaseRecycle's suggestion and found the perfect solution. I'm going to drop Stone Fists instead. It requires salvaging fewer slots and SF wasn't going to be a big part of the attack chain. Also, it meant more recharge than originally.

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

The Crunge: Level 50 Magic Brute
Primary Power Set: Stone Melee
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(25)
Level 1: Fast Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(11), Dct'dW-Rchg(15)
Level 2: Heavy Mallet -- SBrutesF-Dmg/Rchg(A), SBrutesF-Rech/Fury(5), SBrutesF-Acc/Dmg/Rchg(7), P'ngS'Fest-Acc/Dmg(7), P'ngS'Fest-Dmg/EndRdx(9), P'ngS'Fest-Dmg/Rchg(36)
Level 4: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(13), Dct'dW-Rchg(13), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37)
Level 6: Quick Recovery -- EndMod-I(A), EndMod-I(9)
Level 8: Fault -- Mocking-Taunt(A), Mocking-Taunt/Rchg(15), Mocking-Taunt/Rchg/Rng(34), Mocking-Acc/Rchg(40), Mocking-Taunt/Rng(50), Mocking-Rchg(50)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-Heal(42), Dct'dW-Rchg(42)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(43)
Level 14: Super Jump -- Jump-I(A)
Level 16: Integration -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(37), Dct'dW-Rchg(43)
Level 18: Seismic Smash -- SBrutesF-Acc/Dmg(A), SBrutesF-Acc/Dmg/EndRdx/Rchg(19), SBrutesF-Acc/EndRdx/Rchg(19), P'ngS'Fest-Acc/Dmg(21), P'ngS'Fest-Dmg/EndRdx(23), P'ngS'Fest-Dmg/Rchg(39)
Level 20: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(21), Mocking-Acc/Rchg(25), Mocking-Taunt/Rchg/Rng(27)
Level 22: Kick -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(34), ExStrk-Dam%(34)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx/Rchg(31), S'fstPrt-ResDam/Def+(31)
Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(29), LkGmblr-Rchg+(29)
Level 28: Instant Healing -- RechRdx-I(A)
Level 30: Build Up -- RechRdx-I(A)
Level 32: Tremor -- C'ngBlow-Acc/Rchg(A), C'ngBlow-Dmg/EndRdx(33), C'ngBlow-Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-Dmg(36), Erad-Acc/Dmg/Rchg(39)
Level 35: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(40), Thundr-Acc/Dmg/Rchg(43)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 41: Fire Blast -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(46), Thundr-Acc/Dmg/Rchg(46)
Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Resilience -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48), GA-3defTpProc(48)
Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Numna-Regen/Rcvry+(A)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- EndMod-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Partial Core Revamp
Level 50: Spectral Total Radial Conversion
------------
------------
Set Bonus Totals:

  • 1.5% DamageBuff(Smashing)
  • 1.5% DamageBuff(Lethal)
  • 1.5% DamageBuff(Fire)
  • 1.5% DamageBuff(Cold)
  • 1.5% DamageBuff(Energy)
  • 1.5% DamageBuff(Negative)
  • 1.5% DamageBuff(Toxic)
  • 1.5% DamageBuff(Psionic)
  • 24.75% Defense(Smashing)
  • 24.75% Defense(Lethal)
  • 9.13% Defense(Fire)
  • 9.13% Defense(Cold)
  • 23.81% Defense(Energy)
  • 23.81% Defense(Negative)
  • 6% Defense(Psionic)
  • 15.38% Defense(Melee)
  • 16.31% Defense(Ranged)
  • 7.56% Defense(AoE)
  • 5.4% Max End
  • 18% Enhancement(Accuracy)
  • 56.25% Enhancement(RechargeTime)
  • 16% Enhancement(Heal)
  • 129.3 HP (8.63%) HitPoints
  • MezResist(Held) 5.5%
  • MezResist(Immobilized) 4.95%
  • MezResist(Terrorized) 8.8%
  • 7.5% (0.13 End/sec) Recovery
  • 36% (2.25 HP/sec) Regeneration
  • 6.62% Resistance(Fire)
  • 6.62% Resistance(Cold)
  • 1 Null


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by Rylas View Post
I was thinking more about PleaseRecycle's suggestion and found the perfect solution. I'm going to drop Stone Fists instead. It requires salvaging fewer slots and SF wasn't going to be a big part of the attack chain. Also, it meant more recharge than originally.

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

The Crunge: Level 50 Magic Brute
Primary Power Set: Stone Melee
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(25)
Level 1: Fast Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(11), Dct'dW-Rchg(15)
Level 2: Heavy Mallet -- SBrutesF-Dmg/Rchg(A), SBrutesF-Rech/Fury(5), SBrutesF-Acc/Dmg/Rchg(7), P'ngS'Fest-Acc/Dmg(7), P'ngS'Fest-Dmg/EndRdx(9), P'ngS'Fest-Dmg/Rchg(36)
Level 4: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(13), Dct'dW-Rchg(13), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37)
Level 6: Quick Recovery -- EndMod-I(A), EndMod-I(9)
Level 8: Fault -- Mocking-Taunt(A), Mocking-Taunt/Rchg(15), Mocking-Taunt/Rchg/Rng(34), Mocking-Acc/Rchg(40), Mocking-Taunt/Rng(50), Mocking-Rchg(50)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-Heal(42), Dct'dW-Rchg(42)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(43)
Level 14: Super Jump -- Jump-I(A)
Level 16: Integration -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(37), Dct'dW-Rchg(43)
Level 18: Seismic Smash -- SBrutesF-Acc/Dmg(A), SBrutesF-Acc/Dmg/EndRdx/Rchg(19), SBrutesF-Acc/EndRdx/Rchg(19), P'ngS'Fest-Acc/Dmg(21), P'ngS'Fest-Dmg/EndRdx(23), P'ngS'Fest-Dmg/Rchg(39)
Level 20: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(21), Mocking-Acc/Rchg(25), Mocking-Taunt/Rchg/Rng(27)
Level 22: Kick -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(34), ExStrk-Dam%(34)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx/Rchg(31), S'fstPrt-ResDam/Def+(31)
Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(29), LkGmblr-Rchg+(29)
Level 28: Instant Healing -- RechRdx-I(A)
Level 30: Build Up -- RechRdx-I(A)
Level 32: Tremor -- C'ngBlow-Acc/Rchg(A), C'ngBlow-Dmg/EndRdx(33), C'ngBlow-Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-Dmg(36), Erad-Acc/Dmg/Rchg(39)
Level 35: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(40), Thundr-Acc/Dmg/Rchg(43)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 41: Fire Blast -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(46), Thundr-Acc/Dmg/Rchg(46)
Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Resilience -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48), GA-3defTpProc(48)
Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Numna-Regen/Rcvry+(A)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- EndMod-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Partial Core Revamp
Level 50: Spectral Total Radial Conversion
------------
------------
Set Bonus Totals:
  • 1.5% DamageBuff(Smashing)
  • 1.5% DamageBuff(Lethal)
  • 1.5% DamageBuff(Fire)
  • 1.5% DamageBuff(Cold)
  • 1.5% DamageBuff(Energy)
  • 1.5% DamageBuff(Negative)
  • 1.5% DamageBuff(Toxic)
  • 1.5% DamageBuff(Psionic)
  • 24.75% Defense(Smashing)
  • 24.75% Defense(Lethal)
  • 9.13% Defense(Fire)
  • 9.13% Defense(Cold)
  • 23.81% Defense(Energy)
  • 23.81% Defense(Negative)
  • 6% Defense(Psionic)
  • 15.38% Defense(Melee)
  • 16.31% Defense(Ranged)
  • 7.56% Defense(AoE)
  • 5.4% Max End
  • 18% Enhancement(Accuracy)
  • 56.25% Enhancement(RechargeTime)
  • 16% Enhancement(Heal)
  • 129.3 HP (8.63%) HitPoints
  • MezResist(Held) 5.5%
  • MezResist(Immobilized) 4.95%
  • MezResist(Terrorized) 8.8%
  • 7.5% (0.13 End/sec) Recovery
  • 36% (2.25 HP/sec) Regeneration
  • 6.62% Resistance(Fire)
  • 6.62% Resistance(Cold)
  • 1 Null

there is a better way to achieve this without sacrificing regens tier 9 godmode without a crash by the way, best power of the set imho.

ill post up an alternative build to show you what i would do, i went with regen but on a scrapper with kinetic melee.


 

Posted

I agree Sypher, MoG is awesome for regen and a great asset to use. That is one of the few T9's I will actually take and use.

I think stone melee is a good set to pair, you can get your defense up pretty easily. Though instead of pounding slugfest, I would have used 3 pieces of Mako's Bite to get the Damage boost, just a thought.

You should also consider going redside, running the ghost widow arc, and getting gloom and Dark Oblit. Those 2 would seriously boost your DPS and AoE. just another thought...that arc is something like 4-5 missions to get the PPP.

The extra LotG in Weave is superfluous, that bonus does nothing and you will hardly see a defensive boost % wise from that slot.

check out my guide for /regen toons, the link is in my sig. for more tips and slotting info.


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Quote:
Originally Posted by sypher_vendetta View Post
there is a better way to achieve this without sacrificing regens tier 9 godmode without a crash by the way, best power of the set imho.
Quote:
Originally Posted by planet_J View Post
I agree Sypher, MoG is awesome for regen and a great asset to use. That is one of the few T9's I will actually take and use.
MoG certainly isn't a bad power, but if I had to choose between a 15 MoG every 90 seconds (because that's what it would be if I replaced Grant Invis with it), or having soft-cap S/L/E/N (because I'll be able to craft a small purple quite easily), then I'm going to go with the defense over the one power.

Now, if you can show me how to have both, I'll reconsider. But at the moment, I don't see a need for it.

Quote:
I think stone melee is a good set to pair, you can get your defense up pretty easily. Though instead of pounding slugfest, I would have used 3 pieces of Mako's Bite to get the Damage boost, just a thought.
Meh. Again, I'd rather have the 2.5% defense bonus to help me get that target spot, than 45 HP. Besides, I will be grabbing the accolades for this toon, so he's going to be sitting on top of near-perma DP and those accolades.

Quote:
You should also consider going redside, running the ghost widow arc, and getting gloom and Dark Oblit. Those 2 would seriously boost your DPS and AoE. just another thought...that arc is something like 4-5 missions to get the PPP.
That's not a bad idea. While Dark Oblit is roughly the same damage as Fire Ball, its only two power picks. Which might give me room for MoG. The only problem is seeing if there's a way to recover the lost E/N defense. Char has 5% of my defense in it. So I'll look into it for sure.

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The extra LotG in Weave is superfluous, that bonus does nothing and you will hardly see a defensive boost % wise from that slot.
Actually, I'm glad to have the 9% accuracy. That 18% I have right now helps to shore-up a few powers that aren't quite where I'd want.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Actually if you slot MoG for recharge and have high enough global to get perma hasten, MoG will recharge about every 45 seconds...it is well worth it. MoG will cap your resistances to most types and put your defense up well over the softcap, plus you can fit another LotG + rech into it.


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Rage King - SS/Regen Brute (50+3)
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