Player99

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  1. Player99

    Blaster Balance

    i think the whining comes from not that we actually do more damage, but by how much we do more damage:

    take a brute compared to a tank for example of what Im talking about.

    Say we assign % values for their attributes:

    Brute= 100% damage, 70% survival
    tanker= 70% damage, 100% survival


    In this regard, it is balanced in that while the tanker survives better, the brute clearly outshines it in damage, while being weaker survival wise.


    now take a blaster and a scrapper

    Blaster= 110% damage, 40% survival
    Scrapper= 90% damage, 75% survival


    Again, the blaster does outdo the scrapper in damage, but its the fact that the scrapper approaches the blaster level, while blowing the blaster out of the water in survival that warrants the whining.
  2. Quote:
    Originally Posted by Bubblerella View Post
    2 blasters with all the AoE they can get asap in early levels and an FF. Goes pretty fast if the FF have taken and slotted PFF to lead out hostages. My best time is 1.5 hours.
    so like, a bunch of AR/Fires?

    they can get like...5 aoes by 15?
  3. youre not gonna break the theorhetical SUSTAINED 300(+) DPS Umbral came up with using RoF, BU, Aim and Surveillance as fillers...

    even if you do cycle charged, havok, blaze
  4. "It's MORPHIN TIME!"

    followed by:

    "PTERODACTYL!" (nova) or "MASTADON!" (darf)

    usually gets me some lulz from the SG mates
  5. Elec3 all the way. End drain ruins mobs, and with a tank, you should be safe


    (also, i hate the new quick reply...)
  6. [ QUOTE ]
    [ QUOTE ]
    Really? I've heard that topped-out archery with huge recharge is ridiculous at clearing spawns.

    [/ QUOTE ]

    I don't know where you heard this. It is all lies. Especially the part with all of it. Archery is gimped. The nuke is weak and pathetic, like a tiny sleepy kitten. Using Aim makes your character explode. Blazing Arrow does a U-turn and punches you in the face. EVERY TIME.

    No one will like you if you choose Archery. Your friends will all leave you. Your enemies will cackle with glee at your weakness.

    Now you must leave this place never to return. And speak to no one of this. Except for the part where you tell them that Archery Suxxorz. Good.


    [/ QUOTE ]

    this man speaks the truth....damn blazing arrow coming back at yah...
  7. Player99

    The best DPS?

    elec's T1 and T2 are slightly above average as well if you account for end return
  8. yeah, I use it jokingly more or less.

    As for the topic at hand, I dont see why they'd nerf Cosmic Burst, other than turning it from auto to a chance of stun.
  9. [ QUOTE ]
    No, because they have many powers. That was my point, that what you want to customize are subpowers of one power.

    It would be a good addition to make but adding that ability would probably make the issue take longer.

    [/ QUOTE ]

    truth, but Id feel silly having yellow dark blasts or red force fields while my zombies/robots did not..

    also, it'd make it come soon(tm)er
  10. frost, stop implying that I want fire nerfed

    I just like to toss around "OP" to say something is just great, I spend too much time in the smash bros froums, we toss the word around like a frisbee there
  11. Player99

    The best DPS?

    I think we should do 3 categories if we do AoE:

    AoE while solo (3-5 mobs)

    AoE average (5-10 mobs)

    AoE max (10-cap mobs)

    the big problem I see is the target cap for cones and TAoEs being vastly different...
  12. [ QUOTE ]
    I'd guess it has to do with the fact that it would involve a LOT of costume data rather than just 2 color options per power.

    [/ QUOTE ]

    exactly, which is why Im wondering if we can do the 2 color thing...for the MM pet powers liek the laser or zombie blasts

    (also, possibly customizing the guns/swords/bows of the weapon users...)
  13. Player99

    The best DPS?

    think we should move onto AoE next, or would it just be silly?
  14. when have I ever said i wnat fire nerfed?

    All i said is that is bar-none the best for damage by alot...

    I mean, Blaze has the best DPA of any power a blaster can get...couple that with low recharge, high damage blasts, quick activating fireball, and secondary attacks...why pick anything else for damage?

    at the same time, it needs that due to it having no other form of migitation outside of defeating baddies.

    besides, 40ft range is usual for most blaster (cept PSI..), seeing as their cones dont exceed 50 in most cases.

    Being /nrg or slapping a range in it will alleviate the problem.

    check out my "best DPS" thread, it has info on all the primaries.
  15. [ QUOTE ]
    [ QUOTE ]
    i have a thread for this like 5 down....

    [/ QUOTE ]

    your thread is about the color of the henchmens powers, mine is about the animation :P

    [/ QUOTE ]

    I mentioned Martial Arts tweaking on ninjas as well, the two i had were just examples
  16. ^

    uhm, you specifically asked for a ST comparison frost...

    Also, im not saying anything bad about fire, im just boggled at just how much better it is at damage than the other sets o.O

    aoe output at 80ft would be limited to Explosive arrow and fireball...fireball wins (unless you have an exceptionally fast recharging RoA)

    for ST, Archery has blazing arrow, t1, t2 and the TAoE.

    Fire has t1, t2 and TAoE

    Arch: B.Arrow->Snap->Aimed->Snap->Ex.Arrow->.18sec= 101.49 DPS
    Fire: FBlast->Flares->FBall->.13 sec->flares=110.74 DPS



    at lvl 6, why would you bother?

  17. Player99

    Anti-granite

    cool thanks, and I use Rooted as like a click anywho

    Now, does stone melee have the ability to essentially copy and paste those IOs?
  18. Player99

    Anti-granite

    hey all, new-ish tanker here with a question:

    How easy/hard is it to IO a build to counteract the negatives of Granite?

    I have a stone/stone which I'm planning on devoting the second build to granite armor...

    (if there is a guide or something allready posted...just point me there <.&lt
  19. true, but we like to compare them in a vacuum.

    In a land with no resists, Psi is actually right behind fire for ST, but in the real world...its just so highly resisted...
  20. @ frosticus:

    here are attack strings for ST DPS for both Fire and Archery at SO slotting, +hasten, and at 250% rech:

    Archery:
    SO - Blazing>Snap>Aimed>Snap>Fistful>Wait(.528 secs)
    SO w/ Hasten - Blazing>Snap>Aimed>Snap
    IO - Blazing>Snap>Fist>Wait(.396 secs)

    Fire Blast:
    SO - Blaze>Ball>Flares>Blast>Flares>Wait(.66 secs)>Blaze>Flares>Blast>Flares>Ball>Wait(.66 secs)>Blaze>Flares>Blast>Flares>Wait(1.848 secs)
    SO w/ Hasten - Blaze>Ball>Blast>Flares>Wait(.132 secs)>Blaze>Blast>Flares>Ball>Wait(.132 secs)>Blaze>Flares>Blast>Flares>Wait(.132 secs)
    IO - Blaze>Ball>Flares>Wait(.264 secs)>Blaze>Flares>Blast

    Here is the results when adding in defiance to boot:

    Archery
    SO: 118.49
    SO + Hasten: 138.12
    IO: 127.19 (switched to Blazing>Snap>Aimed to account for Defiance issues that don't exist in normal attack chain generation that allowed for better DPS and got 144.13 >.< Defiance drives me batty)

    Fire_Blast
    SO: 137.48
    SO + Hasten: 166.13
    IO: 182.4


    Fire with just SO's encroaches on what a 250% io Archery build can do
  21. ^ none the less, fire can just about match Archery in that dept if not surpass it in some scenarios (like at a certain amount of Rech...or pre RoA)

    At the same time, it blows it out of the water at ST as well.

    (also, why didnt you round up those DPS numbers? o.O)

    Regardless, this is about rad Blast, lets get back to it?
  22. True frosticus, but how often can you have RoA up, compared to just cycling Fireball->Firebreath on high rech?
  23. i have a thread for this like 5 down....
  24. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Really? I've heard that topped-out archery with huge recharge is ridiculous at clearing spawns.

    [/ QUOTE ]

    with the same build, so can fire, and then it does so for better endurance, and has epic ST as well

    [/ QUOTE ]
    Does Fire have all that at 80 foot range, with a stun, and a KB power?

    [/ QUOTE ]

    fire breath is 10ft shorter than Fistfull, but does like 1.5 times the damage, while having .3 sec longer activation, whereas fireball is the same deal, but faster as well as more damaging than explosive arrow, and doesnt knock them away from subsequent AoEs